All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Super Powers

Super Powers

by LordGacie • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

☄️ SVM Powers Datapack

Experience Minecraft like never before! This DataPack adds a variety of new content, adding new bosses, NPCs, custom structures, powerful items and most importantly, epic abilities! Abilities vary from being used for movement, survival, building, fighting, mining and whatever you can imagine!

Currently, the most recent version adds a total of 16 different powers which are: Phasing, Lightning, Flora, Slime, Explosion, Ice, Gravity, Dimension Travel, Harpie, Fire, Void, Time, Healing, Death, Copy and Water!

🔴 Installation

🎨 Resourcepack/Textures

In "Options", click "Resource Packs..." and click "Open Pack Folder", now just drag-drop the datapack, go back to Minecraft and go to "Options", then "Resource Packs", click the SVM Powers Pack and click "Done" and that should load your resources (In short, assets are inside of the Datapack file, so just copy-paste it in the resourcepack folder)

📁 Datapack

Download newest full version of the datapack

For new world

In "Singleplayer", click "Create New World", then go into "More" and click "Data Packs", then click "Open Pack Folder" and datapack folder will open, then just drag/copy-paste the downloaded file to the opened folder, then click on the datapack in-game so it's in "Selected" instead of "Available".

For existing world

In "Singleplayer", select your world where you want to install the pack, click "Edit" and then "Open World Folder", then go into "datapacks" folder and drag/copy-paste the downloaded file to the opened folder.

📜 Mod

Mod version doesn't require anything besides putting the downloaded file to .minecraft/mods folder AND requires the "Load My Resources" Mod to work

❓ FAQ

Q - How to get powers? - Various powers have various obtainment methods, you have all the guides on the menu! Use either "/trigger svm_ep.menu" command or shift-click at 9th hotbar slot which should display a "Menu"

Q - Is it multiplayer friendly? - Yes!

Q - How do I progress? - Various mobs drop various golden food such as: Golden hearts, bones, fleshes and more, they are rare variants of the normal items and for example: Golden Heart - Gives more HP, Golden Eye - Upgrades your mana bar.

Q - How do I obtain and use abilities? - After getting yourself a power, unlock new abilities using Menu, to open the menu use "/trigger svm_ep.menu" or go to 9th hotbar slot and shift-click, then click "Powers Info" select a power you want to unlock moves for and then pick a move you want to unlock

🔔 Latest update video

🔗 How to install SVM Powers Datapack

🟢 How to install mods & datapacks with the Modrinth App

https://youtu.be/sdPObv_UjSk

🔮 LIST OF POWERS AND THEIR ABILITIES (1.76)

🌀 Dimension Traveler

  • Quick Portal - Summons a portal which travels mobs and impacts in-front
  • Dimensional Gate - Summons a portal to another dimension, right-click to switch direction, left-click to confirm
  • Front-Gates - Summons a portal which travels mobs to another portal
  • Dimension Hop - After a charge-up, teleports you and mobs in-range to the pocket dimension, returning doesn't require mana

💥 Explosion

  • Explosion - Summons an explosion in-front
  • Explosive Bullet - Shoots a chargeable projectile that explodes on impact
  • Explosive Dash - Dashes you in-front
  • Smoke Barrier - Spreads smoke around to slow down and blind mobs
  • Explosive Train - Creates explosion behind you launching you in-front, length is dependent on your level, if you run out of mana it stops

🔥 Fire

  • Flame - Places fire at cursor position in-range or smelts item in hand
  • Fire Arms - Sets your projectiles and attacked mobs on fire
  • Flaming Barrage - Upon usage, adds +1 fire blow to release, release by left-clicking, shoots a fast projectile
  • Extinguish - Extinguishes fire in-range
  • Burning Ray - Shoots a blazing ray after a short windup
  • Blaze - Holding creates a flaming barrier in-front, burning projectiles and keeping the fire still and keeps burning mobs on fire
  • Fire Leap - Launches you upwards with flames, stop sneaking or jump to activate

🌳 Flora

  • Crop Growth - Grows a crop at cursor (works on a bunch more plants as well)
  • Climate Selection - Switches selected climate, exploring unlocks climates
  • Item Creation - Creates an item from selected climate
  • Tree Growth - Summons a tree at cursor
  • Break logs - Breaks logs/wood blocks at cursor
  • Leaf Shield - Summons a leaf barrier in front, cooldown is dependent on usage time
  • Forestify - Summons a forest around
  • Climate Abilities:
  • Climate Ability - Automatically switches to an ability from selected climate
  • Inescapable Garden - Places a Garden Heart at your position, if a Garden Heart is present, the castor has 3 modes to choose from: Low Cooldowns, Mana Regen and Glow Mobs, if a mob in-range exits the Gardens' radius, will get heavy damage
  • Root Entangle - Using on a wood block at cursor, entangles mobs around with roots
  • Piercing Thorns - Creates thorns in front which damage mobs over time
  • Vine - Shoots a vine that pulls you towards or a mob to you
  • Cacti Grenade - Launches a cactus that explodes on impact creating multiple spike projectiles
  • Spore Cloud - Shoots a cloud which creates mushrooms and mycelium on the ground
  • Warped Fungus - Places a warped fungus on the ground, mobs stepping on it get slowed and attack other mobs
  • Piercing Vines - Shoots a vine which moves at your rotation
  • Flower Field - Creates flowers around and gives regeneration
  • Kelp Slap - Shoots a kelp projectile in front
  • Wooden Branch - Summons 3 branches that follow your rotation when shifting
  • Grass Step - Gives speed if walking on grass blocks or in short and tall grass
  • Petals of Peace - Gives mobs Petals of Peace effect, making them unable to use abilities while slowing and weakening them
  • Mangrove Tower - Creates a tower made out of mangrove roots at the cursor
  • Phasing Moss - Allows you to phase through moss blocks
  • Leaf Storm - Shoots leaves in front, pushing mobs away
  • Heart of The Creaking - Connects you to a creaking heart, in range of the heart you gain resistance at night

🌐 Gravity

  • Gravitational Field - Creates a gravitational field at cursor which attracts mobs around, holding places the field further
  • Strengthen - Strengthens gravity at cursor, increases size and range of fields, breaks blocks, or doubles the fall damage and gravity for a mob for a short amount of time
  • Manipulation - Manipulates gravity fields to follow your cursor
  • Pull - Teleports you to the gravity field at cursor or mobs at cursor to you
  • Low Gravity - Makes you less attractive to gravitational forces; the higher you are facing, the faster you float upwards, holding generates a Low Gravity Zone around the user
  • Revert - Reverts the gravity of punched mobs or makes your next Gravity Field repel instead of pull

🦅 Harpie

  • Wings - Equips or unequips you with wings
  • Razor Feather - Shoots a feather from your wings
  • Ultra Jump - Strongly launches you upwards
  • Feather Lift - Launches mobs closeby upwards
  • Grab - Grabs a mob in-front for a few seconds

🧊 Ice

  • Iceberg - Summons an iceberg in-front; the longer you charge, the bigger it gets
  • Shatter Ice - Shatters ice at cursor
  • Ice Creation - Creates ice in-front; hold shift not to cancel the creation
  • Launch Ice - Launches an ice block in-front if it's within radius
  • Ice Slide - Gives you speed on ice
  • Icy Tongue - Sends a bridge out of ice, changes direction based off your rotation, holdable
  • Freeze - Freezes the mob you punch

⚡ Lightning

  • Lightning - Creates a lightning at cursor
  • Electric String - Shoots a chargeable electric string in front
  • Charge-up - Infuses you with electrical impulses giving you massive advantages
  • Electric Zone - Damages and slows mobs and projectiles around
  • Place Lightning - Creates a lightning location at cursor
  • Summon Lightnings - Summons lightnings at locations from Place Lightning ability
  • Blast - Shoots a massive blast dealing extreme damage to mobs and environment in-front

➡️ Phase

  • Quick Phase - Makes you phase through walls and gives you invincibility for a short amount of time
  • Phase - Makes you phase through walls and gives you invincibility for a decent amount of time
  • Full Phase - Makes you phase through walls and gives you invincibility for a long amount of time
  • Clear Eyes - Clears your eyes while phasing for some amount of time

🟢 Slime

  • Slime Spit - Shoots a slime spit
  • Slimy Rain - Shoots slime balls around
  • Slimy Shift - Teleports you to slime block at cursor
  • Explosive Slime - Explodes slime blocks at cursor
  • Slime Barrier - Places a slime barrier in front
  • Slimy Legs - Makes you swim faster and jump higher
  • Slime Extension - Creates a block at cursor if there's a slime block close to cursor
  • Living Slime - Creates a slime out of a slime block at cursor, decays after a while

🕳️ Void

  • Void Bullet - Creates a small void projectile which damages mobs that walk into it
  • Charging Void - Creates a chargeable projectile in front of you
  • Void Manipulation - Launches your closest Void Bullet or Charging Void to the location at your cursor
  • Void Swap - After charging the ability, temporarily turns you into a moving void
  • Black Hole - Creates a massive black hole at cursor, mobs inside it are trapped up to 40 seconds while taking passive damage, void users get 50% less damage from suffocation

🕓 Time

  • Time Stop - Stops time around
  • Accelerate - Speeds up users actions
  • Time Skip - Skips a few seconds ahead, charging mana, cooldowns etc.
  • Timestamp - Marks your location, teleports you back on second use, holding resets your location
  • Rewind - Teleports mobs around back to their location from some time ago

❤️ Healing

  • Heal - Heals you, hold to heal a mob in-front of you
  • Regenerational Aura - Gives regeneration to mobs around. Holding creates a regeneration field around you.
  • Marking - Marks/Unmarks a mob in-front of you, holding removes previous marking (Used for - Health Spread & Helping Hand)
  • Health Spread - Shoots a healing orb to each mob marked by you
  • Helping Hand - Shoots a regeneration orb to each mob marked by you
  • Immortality - Gives massive healing each time you take damage

💀 Death

  • Summon Scythe - Gives you a powerful scythe
  • Life Drain - Drains health from mobs nearby, giving you regeneration
  • Cleaving Cut - Deals heavy damage to mobs nearby, charging increases damage
  • Memento Mori - Starts a haunt at a mob at your cursor. Haunted mob will give you a damage boost, but you can't attack other mobs around you
  • Unsealed Reaper - Enters a powerful state in which you are faster, stronger, and your abilities are enhanced
  • Death Compass - Creates an arrow that leads you to the closest mob

📸 Copy

  • Copy - Hurting a mob will attempt to copy their powers or mob abilities
  • Armadillo Armor - Hides you in a shell giving you increased damage resistance
  • Underwater Adaptation - Gives you water breathing
  • Night Vision - Gives you night vision
  • Fireball - Shoots up to 3 fireballs in front (if held for longer)
  • Fire Adaptation - Gives you fire resistance
  • Wind Charge - Shoots a Wind Charge in-front, holding will launch the user in-front
  • Poisonous Bite - Gives poison to next attacked mob
  • Self-Destruct - Makes you kaboom damaging mobs around but also harming you
  • Guardians Watch - Gives mobs around you Mining Fatigue
  • Dragons Breath - Shoots a powerful beam in-front
  • Teleportation - Teleports you in-front, spreads randomly if held for longer
  • Fangs of The Mansion - Summons Evoker Fangs in-front, holding for longer will change the pattern
  • Invisibility - Makes you invisible
  • Mushroom Refill - Feeds you well
  • Shulker Bullet - Shoots a shulker bullet, will track a mob that has attacked you in previous 5 seconds
  • Cobweb Launch - Shoots a cobweb; on block hit launches you, on mob hit binds them
  • Sonic Boom - Shoots a powerful shock-wave which travels instantly through blocks
  • Withering Touch - Attacking a mob will give them withering effect
  • Wither Head - Shoots a wither skull
  • Phase - Phases through blocks and mobs for a short amount of time
  • Lightning - Summons a lightning at cursor
  • Flora - Grows the block at cursor
  • Slime - Shoots a slime projectile
  • Explosion - Summons an explosion in-front, holding for longer increases size and damage
  • Ice - Summons an iceberg in-front, holding increases size
  • Gravity - Summons a gravity field, holding places the field further
  • Harpie - Gives you wings and increases your mobility
  • Dimension Traveler - Summons a portal to another dimension, holding changes the destination
  • Fire - Creates fire at cursor or smelts the item in mainhand, holding for longer enhances the fire
  • Void - Summons a small void projectile
  • Time - Stops the flow of time for a short amount of time
  • Healing - Heals you, holding will heal a mob in-front or heal you more
  • Death - Gives you the Death Scythe and lets you use it

🌊 Water

  • Water Creation - Creates water at cursor
  • Collect - Collects nearby waters
  • Flowing Movement - Toggles increased water speed (also allows for jumps in water!)
  • Manipulation - Lets you create whirlpools, control water, droplets and gives additional support in water (holding/tapping MAY change the behavior of this ability)
  • Water Droplet - Creates a small water droplet
  • Rising Water - Multiplies nearby waters

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Fabric Forge Neoforge Quilt
22h ago 1
26.2
Datapack
22h ago 1
26.1.x
Fabric Forge Neoforge Quilt
22h ago 1
26.1.x
Datapack
22h ago 1
26.1.x
Fabric Forge Neoforge Quilt
22h ago 1
26.1.x
Datapack
22h ago 1
1.21.11
Fabric Forge Neoforge Quilt
22h ago 1
1.21.11
Datapack
22h ago 1
1.21.11
Fabric Forge Neoforge Quilt
22h ago 1
1.21.11
Datapack
22h ago 1
1.21.11
Fabric Forge Neoforge Quilt
22h ago 1
1.21.11
Datapack
22h ago 1
1.21.11
Fabric Forge Neoforge Quilt
22h ago 1
1.20.x
Fabric Forge Neoforge Quilt
22h ago 1
1.20.x
Datapack
22h ago 1
1.21.11
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.11
Fabric Forge Neoforge Quilt
22h ago 1
1.21.11
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.11
Fabric Forge Neoforge Quilt
22h ago 1
1.21.11
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.11
Fabric Forge Neoforge Quilt
22h ago 1
1.21.11
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.6
Fabric Forge Neoforge Quilt
22h ago 1
1.21.6
Datapack
22h ago 1
1.21.4
Fabric Forge Neoforge Quilt
22h ago 1
1.21.4
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.5
Fabric Forge Neoforge Quilt
22h ago 1
1.21.5
Datapack
22h ago 1
1.21.5
Fabric Forge Neoforge Quilt
22h ago 1
1.21.5
Datapack
22h ago 1
1.21.4
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.4
Datapack
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.20.2
Datapack
22h ago 1
1.20.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.21.x
Fabric Forge Neoforge Quilt
22h ago 1
1.21.x
Datapack
22h ago 1
1.20.x
Fabric Forge Neoforge Quilt
22h ago 1
1.20.x
Datapack
22h ago 1
1.20.2
Fabric Forge Neoforge Quilt
22h ago 1
1.20.2
Datapack
22h ago 1
1.21
Fabric Forge Quilt
22h ago 1
1.21
Datapack
22h ago 1
1.21
Fabric Forge Quilt
22h ago 1
1.21
Datapack
22h ago 1
1.21
Fabric Forge Quilt
22h ago 1
1.21
Datapack
22h ago 1
1.20.2
Fabric Forge Quilt
22h ago 1
1.20.2
Datapack
22h ago 1
1.20.x
Fabric Forge Quilt
22h ago 1
1.20.x
Datapack
22h ago 1
1.20.x
Fabric Forge Quilt
22h ago 1
1.20.x
Datapack
22h ago 1
1.20.2
Fabric Forge Quilt
22h ago 1
1.20.2
Datapack
22h ago 1
1.20.x
Fabric Forge Quilt
22h ago 1
1.20.x
Datapack
22h ago 1
1.20.x
Datapack Fabric Forge Quilt
22h ago 1
1.20.x
Datapack
22h ago 1
updated to 26.2
[1.86.1] Super Powers 1.86.1 by LordGacie on Oct 13, 2026
Download
updated to 26.2
| SVM POWERS 1.86.1 Update

Fixed spawning the item when binding an ability to an item
[1.86.1] Super Powers 1.86.1 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.86.1 Update

Fixed spawning the item when binding an ability to an item

Flora's Vine ability and Copy's Cobweb launch now decreases fall damage of the next fall
[1.86+mod] Super Powers 1.86 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.86 Update

| UPDATED TO 26.1.2

| POWERS
  • Killing an entity using powers gives you 1-10 power level score, amount is determined by your power level

| OTHER
  • Added ability presets
  • Command to give: /function svm_ep:menu/bind/item/with_preset/give

| ISSUES
  • Some Flora's abilities may not work the same as in previous versions, please report if you find any ability not working properly
[1.86] Super Powers 1.86 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.86 Update

| UPDATED TO 26.1.2

| POWERS
  • Killing an entity using powers gives you 1-10 power level score, amount is determined by your power level

| OTHER
  • Added ability presets
  • Command to give: /function svm_ep:menu/bind/item/with_preset/give

| ISSUES
  • Some Flora's abilities may not work the same as in previous versions, please report if you find any ability not working properly
[1.85+mod] Super Powers 1.85 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.85 Update

| POWERS
  • Harpy:
  • Re-textured wings item
  • Wings are now unbreakable
  • Increased cooldowns of:
  • Razor Feather, Ultra Jump, Feather Lift, Grab, Manipulation

| UI
  • Mana bar now also display the current power level
  • Slightly updated cooldown display

| TECHNICAL
  • Added "versions" for updating some data once
[1.85] Super Powers 1.85 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.85 Update

| POWERS
  • Harpy:
  • Re-textured wings item
  • Wings are now unbreakable
  • Increased cooldowns of:
  • Razor Feather, Ultra Jump, Feather Lift, Grab, Manipulation

| UI
  • Mana bar now also display the current power level
  • Slightly updated cooldown display

| TECHNICAL
  • Added "versions" for updating some data once
[1.84+mod] Super Powers 1.84 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.84 Update

| POWERS
  • Ice:
  • Launch Ice (on a marked block) now requires 0.5s to actually launch the ice block

| OTHER
  • Added a prevention for infinite timestop effects
[1.84] Super Powers 1.84 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.84 Update

| POWERS
  • Ice:
  • Launch Ice (on a marked block) now requires 0.5s to actually launch the ice block

| OTHER
  • Added a prevention for infinite timestop effects
[1.83+mod] Super Powers 1.83 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.83 Update

| EPIC FEATURES:
  • Added ability leveling
  • You can now walk and sprint while holding right-click with Use Ability
  • Added an Admin Panel
  • 3 NEW POWERS in development

| POWERS
  • Ice:
  • Ice Tongue
  • Using while having Ice Slide selected makes you travel along the ice bridge
  • Speed of the projectile increases with levels 25, 75, 150 and 225
  • Lowered base speed
  • Having Ice Slide active increases the projectile speed
  • Ice Creation
  • Using while having Iceberg selected shoots ice platforms that fall and create ice after the ability finishes
  • Created ice blocks can be shot with Launch Ice for a short period of time (are auto selected for Launch Ice)
  • Ice Slide
  • Added an Active indicator on abilities UI when ability is on\
  • Added Toggle effects
  • Particles now display only when on ice
  • Launch Ice
  • Works on mobs hit by Freeze Touch
  • Long range variant selects ice blocks at cursor, can use again to launch them at cursor
  • If blocks are manipulated and hit anything and the owner has Ice Creation selected, the blocks are placed on the hit location instead of breaking blocks
  • Dimension Traveler
  • Hostile mobs no longer spawn in the cherry dimension
  • Flora:
  • Added an indicator of Forestify being charged while overcharging Tree Growth
  • Using Manipulation with wood blocks with Harvest selected, launches the blocks at cursor
  • Holding Jump key while manipulating wood blocks, makes you ride them
  • Using Plant Growth with Manipulation selected, grows additional blocks around cursor
  • Slightly reduced Tree Growths' leaf count on all trees
  • Explosion:
  • Optimized and accelerated the process of Explosion Wand/Earth Destroyer
  • Snow (wip):
  • Added Creation
  • Added Clear Snow
  • Added Manipulation
  • Added Snow Launcher (doesnt have functionality for now)
  • Added Blizzard
  • Invisibility (wip)
  • Added Invisibility Toggle
  • Added Reveal
  • Added Give Invisibility
  • Added Item Modifier
  • Blood (very much wip)
  • Added Blood Creation

wip - works in progress


| WORLDGEN
  • Overhauled Blessed Island's terrain generation
  • Slightly updated Paradise terrain generation

| MENU
  • Added an Admin Panel under /function a:admin_menu
  • Power Info:
  • Removed "Perks and Leveling" from most powers, from now it won't be used for variants and ability upgrades
  • Added "Variants" button to some abilities
  • Lost my mind overhauling the system (For the players this changes absolutely nothing, simply an easier system to work with)
  • Gamerules:
  • startGiveAbilityItem determines whenever new players have re-giving the ability item disabled

ADD COMMAND TO DISABLE ABILITIES
[1.83] Super Powers 1.83 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.83 Update

| EPIC FEATURES:
  • Added ability leveling
  • You can now walk and sprint while holding right-click with Use Ability
  • Added an Admin Panel
  • 3 NEW POWERS in development

| POWERS
  • Ice:
  • Ice Tongue
  • Using while having Ice Slide selected makes you travel along the ice bridge
  • Speed of the projectile increases with levels 25, 75, 150 and 225
  • Lowered base speed
  • Having Ice Slide active increases the projectile speed
  • Ice Creation
  • Using while having Iceberg selected shoots ice platforms that fall and create ice after the ability finishes
  • Created ice blocks can be shot with Launch Ice for a short period of time (are auto selected for Launch Ice)
  • Ice Slide
  • Added an Active indicator on abilities UI when ability is on\
  • Added Toggle effects
  • Particles now display only when on ice
  • Launch Ice
  • Works on mobs hit by Freeze Touch
  • Long range variant selects ice blocks at cursor, can use again to launch them at cursor
  • If blocks are manipulated and hit anything and the owner has Ice Creation selected, the blocks are placed on the hit location instead of breaking blocks
  • Dimension Traveler
  • Hostile mobs no longer spawn in the cherry dimension
  • Flora:
  • Added an indicator of Forestify being charged while overcharging Tree Growth
  • Using Manipulation with wood blocks with Harvest selected, launches the blocks at cursor
  • Holding Jump key while manipulating wood blocks, makes you ride them
  • Using Plant Growth with Manipulation selected, grows additional blocks around cursor
  • Slightly reduced Tree Growths' leaf count on all trees
  • Explosion:
  • Optimized and accelerated the process of Explosion Wand/Earth Destroyer
  • Snow (wip):
  • Added Creation
  • Added Clear Snow
  • Added Manipulation
  • Added Snow Launcher (doesnt have functionality for now)
  • Added Blizzard
  • Invisibility (wip)
  • Added Invisibility Toggle
  • Added Reveal
  • Added Give Invisibility
  • Added Item Modifier
  • Blood (very much wip)
  • Added Blood Creation

wip - works in progress


| WORLDGEN
  • Overhauled Blessed Island's terrain generation
  • Slightly updated Paradise terrain generation

| MENU
  • Added an Admin Panel under /function a:admin_menu
  • Power Info:
  • Removed "Perks and Leveling" from most powers, from now it won't be used for variants and ability upgrades
  • Added "Variants" button to some abilities
  • Lost my mind overhauling the system (For the players this changes absolutely nothing, simply an easier system to work with)
  • Gamerules:
  • startGiveAbilityItem determines whenever new players have re-giving the ability item disabled

ADD COMMAND TO DISABLE ABILITIES
[1.4+mod] 1.4 by LordGacie on Oct 13, 2026
Download
fixed golden flesh
[1.4] 1.4 by LordGacie on Oct 13, 2026
Download
fixed golden flesh
[1.81.2+mod] 1.81.2 by LordGacie on Oct 13, 2026
Download
fixed slimeport cooldowns and mana cost
[1.81.2] 1.81.2 by LordGacie on Oct 13, 2026
Download
fixed slimeport cooldowns and mana cost
[1.81.1+mod] 1.81.1 by LordGacie on Oct 13, 2026
Download
fixed FAQ fixed not being able to level-up
[1.81.1] 1.81.1 by LordGacie on Oct 13, 2026
Download
fixed FAQ fixed not being able to level-up
[1.81.1+mod] 1.81.1 by LordGacie on Oct 13, 2026
Download
fixed FAQ
fixed not being able to level-up
[1.81.1] 1.81.1 by LordGacie on Oct 13, 2026
Download
fixed FAQ
fixed not being able to level-up
[1.81+mod] 1.81 for 1.21.11 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.81 Void (everything) Update

| LEVELING
  • Added Leveling system
  • Levels decrease your base cooldowns and costs for (~98%) power abilities
  • You gain score by regenerating mana, not regenerating enough mana for some time decreases your score over time

| POWERS
  • Void:
  • Charging Void:
  • Decreased cooldown
  • Increased lifetime
  • Damaging mobs doesn't decrease the lifetime as much
  • Manipulation:
  • Can be now held to drag void projectiles around
  • Using with Void Step selected extends the projectile
  • Void Step:
  • Instead of going into spectator mode, it instantly teleports you in-front based off charged length
  • Erases blocks and damages mobs in the way
  • Black Hole
  • Decreased time required to get kicked
  • Leaving the black hole requires staying inside for 20 seconds and holding space for 1.5 seconds
  • Decreased damage rates
  • Fire:
  • Blaze's damage decreased from extra fire
  • Flame will set mobs on fire
  • Fire Leap:
  • Lowered drain and exhaustion
  • Dashing won't reset your charge anymore
  • Dashing/Jumping will decrease your charge by 50%/33% respectively
  • Flaming Barrage: Burning Ray variant requires power level 25
  • Flame max range increases with level
  • Phase:
  • Micro, Regular and Full Phase now cost 20, 40, 80 mana
  • Clear Eyes cooldown reduction requires 5, 10, 15 levels for phase types
  • Clear Eyes length is increased by power level
  • Flora:
  • Piercing Thorns:
  • Level 30 clears projectiles, level 75 increases range
  • Nearby dropped Berries are consumed and produce the same effect, can chain into other berries nearby
  • Increased damage
  • Increased cooldown
  • Decreased cooldown gain
  • Increased cost for longer usage
  • Tree Growth speed is increased with levels
  • Tree Growth: Forestify variant requires level 30
  • Harvest + Manipulation variant requires level 25
  • Picking items with harvest requires level 10
  • Plant Growth range increases with Level, increases score for the chance when growing far away
  • Healing:
  • Increased healing on levels 25, 50 and 75
  • Death:
  • Death Scythe:
  • Increased cooldown by 5 seconds
  • Cooldown decreases with levels
  • Copy:
  • Levels increase amount of copied abilities
  • Levels 25, 50, 75, 100, 125 decrease the health requirement to copy by 15HP
  • Lowered copy cooldown on mobs
  • Water:
  • Creation + Manipulation variant now requires level 15
  • Using Droplet + Manipulation collects nearby droplets and shoots a stream
  • Using Collect + Manipulation collects water at cursor with increased size by level
  • Using Rising Water + Manipulation multiplies water at cursor with increased size by level
  • Harpie:
  • Feather Lift
  • Decreased based count of feathers
  • Levels 10, 25, 50, 100 add extra feathers
  • Ultra Jump
  • Level 25 while flying dashes forward, levels increase the strength a bit
  • Gravity:
  • Levels increase strength's speed of enlarging gravity fields and increase the amount of time of high gravity on mobs
  • Revert
  • Level 75 adds a toggle mechanic
  • Toggled mode drains mana per attack but doesn't disable the effect
  • Low Gravity - Low Zone
  • Decreased base effect range
  • Levels 50, 75, 150 increase the effect range
  • Ice:
  • Iceberg max size is now dependent on users' power level
  • Ice Launch + Shatter variant now reiquires level 30
  • Ice Launch + Iceberg
  • Requires level 15
  • Max amount of extra ice blocks depends on users' power leve
  • Freezing Touch:
  • Effect length now increases with power level
  • Reduced the weakness effect post freeze
  • Ice Tongue has less windup
  • Explosion:
  • Explosion, Explosive Bullet, Explosive Dash charge speed increases with levels
  • Using Explosion/Explosive Bullet with Explosive Dash ability selected uses explodes continuously
  • Lightning:
  • Lightning's range is level-dependent
  • Slime:
  • Slimy Rain's projectile count is level-based
  • Regeneration passive unlocks at level 35
  • Added support for F-click, Q-click ability usage (info below in menu section)
  • Dimension Traveler:
  • Front Gates:
  • Holdable now
  • Displays where the gate is about to be placed or if it's going to remove an existing gate at cursor
  • Can be placed mid-air
  • Max range is dependent on the level

| NPCs
  • Paradise Trader has Wandering Traders' sounds instead of being silent
  • Added Calcite Gatherers
  • Added Calcite Hunters

| ITEMS
  • Golden Heart health boost doesn't need to be re eaten for hearts after death
  • Added Fire Spear, not obtainable yet /loot give @s loot svm_ep:items/fire_spear)
  • Added Thunder Blade, not obtainable yet (/loot give @s loot svm_ep:items/thunder_blade)
  • Golden Foods drops increase with looting, additional 10% chance for drop in Paradise

| WORLDGEN
  • Paradise:
  • Re-added clouds
  • Non-flooded caves generate more consistently now
  • Changed the generation from Y 0 - 256 to -64 - 320
  • Added Rocky Meadow biome
  • Added Mega Cherry Grove biome
  • Added Golden Fields
  • Added Snowy Fields
  • Cold Temples now only spawn in Snowy Fields
  • Sniffed Meadow:
  • Fixed mobs not spawning
  • Replaced Red Sandstone with Coarse Dirt
  • Added Blessed Islands (WIP, not accessible yet)
  • Main generation are small islands, can also find large islands up to max world height and low islands being below the main level
  • New Biomes:
  • Amethyst Buds
  • Birch Grove
  • Crimson Plains
  • Desert
  • Fields
  • Mossy Plains
  • Redwood Forest
  • Tall Forest
  • Calcite Tax
  • Can be paid with 32 calcite or 16 amethyst shards
  • Every 40s, a random player in the dimension will get selected as a target, Calcite Gatherer comes who you can pay the tax to, ignoring the tax or attacking the Gatherer makes you a target
  • Gatherers won't come to targeted players and instead 3 hunters will spawn
  • Calcite Hunters
  • Spawn in place of Calcite Gatherers if the player hasn't paid the tax
  • Spawn in groups of 3 in Blessed Islands
  • Can spawn with either a bow or an iron sword
  • They have the ability to dash
  • Infinite Slow Falling
  • Very high health and follow distance

| MENU
  • ADDED PLAYER & STATS SECTION:
  • Displays your:
  • Power Level
  • Power Level Score, Score required for the next level and a progress bar
  • Mana & Cooldown reduction
  • Ability Points
  • Max Mana
  • Mana Drainage Threshold
  • Settings:
  • Added new Ability Input section where you can give yourself the input item
  • Powers Info:
  • Abilities have a new button to bind the abilities to the Ability Input item
  • Added a section Perks & Leveling for some powers to give info on perks from higher power levels

| OTHER
  • Cooldowns & Costs:
  • this took me over 4 hours to finish and ngl i feel lobotomized it was 140 files to modify manually
[1.81] 1.81 for 1.21.11 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.81 Void (everything) Update

| LEVELING
  • Added Leveling system
  • Levels decrease your base cooldowns and costs for (~98%) power abilities
  • You gain score by regenerating mana, not regenerating enough mana for some time decreases your score over time

| POWERS
  • Void:
  • Charging Void:
  • Decreased cooldown
  • Increased lifetime
  • Damaging mobs doesn't decrease the lifetime as much
  • Manipulation:
  • Can be now held to drag void projectiles around
  • Using with Void Step selected extends the projectile
  • Void Step:
  • Instead of going into spectator mode, it instantly teleports you in-front based off charged length
  • Erases blocks and damages mobs in the way
  • Black Hole
  • Decreased time required to get kicked
  • Leaving the black hole requires staying inside for 20 seconds and holding space for 1.5 seconds
  • Decreased damage rates
  • Fire:
  • Blaze's damage decreased from extra fire
  • Flame will set mobs on fire
  • Fire Leap:
  • Lowered drain and exhaustion
  • Dashing won't reset your charge anymore
  • Dashing/Jumping will decrease your charge by 50%/33% respectively
  • Flaming Barrage: Burning Ray variant requires power level 25
  • Flame max range increases with level
  • Phase:
  • Micro, Regular and Full Phase now cost 20, 40, 80 mana
  • Clear Eyes cooldown reduction requires 5, 10, 15 levels for phase types
  • Clear Eyes length is increased by power level
  • Flora:
  • Piercing Thorns:
  • Level 30 clears projectiles, level 75 increases range
  • Nearby dropped Berries are consumed and produce the same effect, can chain into other berries nearby
  • Increased damage
  • Increased cooldown
  • Decreased cooldown gain
  • Increased cost for longer usage
  • Tree Growth speed is increased with levels
  • Tree Growth: Forestify variant requires level 30
  • Harvest + Manipulation variant requires level 25
  • Picking items with harvest requires level 10
  • Plant Growth range increases with Level, increases score for the chance when growing far away
  • Healing:
  • Increased healing on levels 25, 50 and 75
  • Death:
  • Death Scythe:
  • Increased cooldown by 5 seconds
  • Cooldown decreases with levels
  • Copy:
  • Levels increase amount of copied abilities
  • Levels 25, 50, 75, 100, 125 decrease the health requirement to copy by 15HP
  • Lowered copy cooldown on mobs
  • Water:
  • Creation + Manipulation variant now requires level 15
  • Using Droplet + Manipulation collects nearby droplets and shoots a stream
  • Using Collect + Manipulation collects water at cursor with increased size by level
  • Using Rising Water + Manipulation multiplies water at cursor with increased size by level
  • Harpie:
  • Feather Lift
  • Decreased based count of feathers
  • Levels 10, 25, 50, 100 add extra feathers
  • Ultra Jump
  • Level 25 while flying dashes forward, levels increase the strength a bit
  • Gravity:
  • Levels increase strength's speed of enlarging gravity fields and increase the amount of time of high gravity on mobs
  • Revert
  • Level 75 adds a toggle mechanic
  • Toggled mode drains mana per attack but doesn't disable the effect
  • Low Gravity - Low Zone
  • Decreased base effect range
  • Levels 50, 75, 150 increase the effect range
  • Ice:
  • Iceberg max size is now dependent on users' power level
  • Ice Launch + Shatter variant now reiquires level 30
  • Ice Launch + Iceberg
  • Requires level 15
  • Max amount of extra ice blocks depends on users' power leve
  • Freezing Touch:
  • Effect length now increases with power level
  • Reduced the weakness effect post freeze
  • Ice Tongue has less windup
  • Explosion:
  • Explosion, Explosive Bullet, Explosive Dash charge speed increases with levels
  • Using Explosion/Explosive Bullet with Explosive Dash ability selected uses explodes continuously
  • Lightning:
  • Lightning's range is level-dependent
  • Slime:
  • Slimy Rain's projectile count is level-based
  • Regeneration passive unlocks at level 35
  • Added support for F-click, Q-click ability usage (info below in menu section)
  • Dimension Traveler:
  • Front Gates:
  • Holdable now
  • Displays where the gate is about to be placed or if it's going to remove an existing gate at cursor
  • Can be placed mid-air
  • Max range is dependent on the level

| NPCs
  • Paradise Trader has Wandering Traders' sounds instead of being silent
  • Added Calcite Gatherers
  • Added Calcite Hunters

| ITEMS
  • Golden Heart health boost doesn't need to be re eaten for hearts after death
  • Added Fire Spear, not obtainable yet /loot give @s loot svm_ep:items/fire_spear)
  • Added Thunder Blade, not obtainable yet (/loot give @s loot svm_ep:items/thunder_blade)
  • Golden Foods drops increase with looting, additional 10% chance for drop in Paradise

| WORLDGEN
  • Paradise:
  • Re-added clouds
  • Non-flooded caves generate more consistently now
  • Changed the generation from Y 0 - 256 to -64 - 320
  • Added Rocky Meadow biome
  • Added Mega Cherry Grove biome
  • Added Golden Fields
  • Added Snowy Fields
  • Cold Temples now only spawn in Snowy Fields
  • Sniffed Meadow:
  • Fixed mobs not spawning
  • Replaced Red Sandstone with Coarse Dirt
  • Added Blessed Islands (WIP, not accessible yet)
  • Main generation are small islands, can also find large islands up to max world height and low islands being below the main level
  • New Biomes:
  • Amethyst Buds
  • Birch Grove
  • Crimson Plains
  • Desert
  • Fields
  • Mossy Plains
  • Redwood Forest
  • Tall Forest
  • Calcite Tax
  • Can be paid with 32 calcite or 16 amethyst shards
  • Every 40s, a random player in the dimension will get selected as a target, Calcite Gatherer comes who you can pay the tax to, ignoring the tax or attacking the Gatherer makes you a target
  • Gatherers won't come to targeted players and instead 3 hunters will spawn
  • Calcite Hunters
  • Spawn in place of Calcite Gatherers if the player hasn't paid the tax
  • Spawn in groups of 3 in Blessed Islands
  • Can spawn with either a bow or an iron sword
  • They have the ability to dash
  • Infinite Slow Falling
  • Very high health and follow distance

| MENU
  • ADDED PLAYER & STATS SECTION:
  • Displays your:
  • Power Level
  • Power Level Score, Score required for the next level and a progress bar
  • Mana & Cooldown reduction
  • Ability Points
  • Max Mana
  • Mana Drainage Threshold
  • Settings:
  • Added new Ability Input section where you can give yourself the input item
  • Powers Info:
  • Abilities have a new button to bind the abilities to the Ability Input item
  • Added a section Perks & Leveling for some powers to give info on perks from higher power levels

| OTHER
  • Cooldowns & Costs:
  • this took me over 4 hours to finish and ngl i feel lobotomized it was 140 files to modify manually
[1.81+mod] 1.81 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.81 Void (everything) Update

| LEVELING
  • Added Leveling system
  • Levels decrease your base cooldowns and costs for (~98%) power abilities
  • You gain score by regenerating mana, not regenerating enough mana for some time decreases your score over time

| POWERS
  • Void:
  • Charging Void:
  • Decreased cooldown
  • Increased lifetime
  • Damaging mobs doesn't decrease the lifetime as much
  • Manipulation:
  • Can be now held to drag void projectiles around
  • Using with Void Step selected extends the projectile
  • Void Step:
  • Instead of going into spectator mode, it instantly teleports you in-front based off charged length
  • Erases blocks and damages mobs in the way
  • Black Hole
  • Decreased time required to get kicked
  • Leaving the black hole requires staying inside for 20 seconds and holding space for 1.5 seconds
  • Decreased damage rates
  • Fire:
  • Blaze's damage decreased from extra fire
  • Flame will set mobs on fire
  • Fire Leap:
  • Lowered drain and exhaustion
  • Dashing won't reset your charge anymore
  • Dashing/Jumping will decrease your charge by 50%/33% respectively
  • Flaming Barrage: Burning Ray variant requires power level 25
  • Flame max range increases with level
  • Phase:
  • Micro, Regular and Full Phase now cost 20, 40, 80 mana
  • Clear Eyes cooldown reduction requires 5, 10, 15 levels for phase types
  • Clear Eyes length is increased by power level
  • Flora:
  • Piercing Thorns:
  • Level 30 clears projectiles, level 75 increases range
  • Nearby dropped Berries are consumed and produce the same effect, can chain into other berries nearby
  • Increased damage
  • Increased cooldown
  • Decreased cooldown gain
  • Increased cost for longer usage
  • Tree Growth speed is increased with levels
  • Tree Growth: Forestify variant requires level 30
  • Harvest + Manipulation variant requires level 25
  • Picking items with harvest requires level 10
  • Plant Growth range increases with Level, increases score for the chance when growing far away
  • Healing:
  • Increased healing on levels 25, 50 and 75
  • Death:
  • Death Scythe:
  • Increased cooldown by 5 seconds
  • Cooldown decreases with levels
  • Copy:
  • Levels increase amount of copied abilities
  • Levels 25, 50, 75, 100, 125 decrease the health requirement to copy by 15HP
  • Lowered copy cooldown on mobs
  • Water:
  • Creation + Manipulation variant now requires level 15
  • Using Droplet + Manipulation collects nearby droplets and shoots a stream
  • Using Collect + Manipulation collects water at cursor with increased size by level
  • Using Rising Water + Manipulation multiplies water at cursor with increased size by level
  • Harpie:
  • Feather Lift
  • Decreased based count of feathers
  • Levels 10, 25, 50, 100 add extra feathers
  • Ultra Jump
  • Level 25 while flying dashes forward, levels increase the strength a bit
  • Gravity:
  • Levels increase strength's speed of enlarging gravity fields and increase the amount of time of high gravity on mobs
  • Revert
  • Level 75 adds a toggle mechanic
  • Toggled mode drains mana per attack but doesn't disable the effect
  • Low Gravity - Low Zone
  • Decreased base effect range
  • Levels 50, 75, 150 increase the effect range
  • Ice:
  • Iceberg max size is now dependent on users' power level
  • Ice Launch + Shatter variant now reiquires level 30
  • Ice Launch + Iceberg
  • Requires level 15
  • Max amount of extra ice blocks depends on users' power leve
  • Freezing Touch:
  • Effect length now increases with power level
  • Reduced the weakness effect post freeze
  • Ice Tongue has less windup
  • Explosion:
  • Explosion, Explosive Bullet, Explosive Dash charge speed increases with levels
  • Using Explosion/Explosive Bullet with Explosive Dash ability selected uses explodes continuously
  • Lightning:
  • Lightning's range is level-dependent
  • Slime:
  • Slimy Rain's projectile count is level-based
  • Regeneration passive unlocks at level 35
  • Added support for F-click, Q-click ability usage (info below in menu section)
  • Dimension Traveler:
  • Front Gates:
  • Holdable now
  • Displays where the gate is about to be placed or if it's going to remove an existing gate at cursor
  • Can be placed mid-air
  • Max range is dependent on the level

| NPCs
  • Paradise Trader has Wandering Traders' sounds instead of being silent
  • Added Calcite Gatherers
  • Added Calcite Hunters

| ITEMS
  • Golden Heart health boost doesn't need to be re eaten for hearts after death
  • Added Fire Spear, not obtainable yet /loot give @s loot svm_ep:items/fire_spear)
  • Added Thunder Blade, not obtainable yet (/loot give @s loot svm_ep:items/thunder_blade)
  • Golden Foods drops increase with looting, additional 10% chance for drop in Paradise

| WORLDGEN
  • Paradise:
  • Re-added clouds
  • Non-flooded caves generate more consistently now
  • Changed the generation from Y 0 - 256 to -64 - 320
  • Added Rocky Meadow biome
  • Added Mega Cherry Grove biome
  • Added Golden Fields
  • Added Snowy Fields
  • Cold Temples now only spawn in Snowy Fields
  • Sniffed Meadow:
  • Fixed mobs not spawning
  • Replaced Red Sandstone with Coarse Dirt
  • Added Blessed Islands (WIP, not accessible yet)
  • Main generation are small islands, can also find large islands up to max world height and low islands being below the main level
  • New Biomes:
  • Amethyst Buds
  • Birch Grove
  • Crimson Plains
  • Desert
  • Fields
  • Mossy Plains
  • Redwood Forest
  • Tall Forest
  • Calcite Tax
  • Can be paid with 32 calcite or 16 amethyst shards
  • Every 40s, a random player in the dimension will get selected as a target, Calcite Gatherer comes who you can pay the tax to, ignoring the tax or attacking the Gatherer makes you a target
  • Gatherers won't come to targeted players and instead 3 hunters will spawn
  • Calcite Hunters
  • Spawn in place of Calcite Gatherers if the player hasn't paid the tax
  • Spawn in groups of 3 in Blessed Islands
  • Can spawn with either a bow or an iron sword
  • They have the ability to dash
  • Infinite Slow Falling
  • Very high health and follow distance

| MENU
  • ADDED PLAYER & STATS SECTION:
  • Displays your:
  • Power Level
  • Power Level Score, Score required for the next level and a progress bar
  • Mana & Cooldown reduction
  • Ability Points
  • Max Mana
  • Mana Drainage Threshold
  • Settings:
  • Added new Ability Input section where you can give yourself the input item
  • Powers Info:
  • Abilities have a new button to bind the abilities to the Ability Input item
  • Added a section Perks & Leveling for some powers to give info on perks from higher power levels

| OTHER
  • Cooldowns & Costs:
  • this took me over 4 hours to finish and ngl i feel lobotomized it was 140 files to modify manually
[1.81] 1.81 by LordGacie on Oct 13, 2026
Download
| SVM POWERS 1.81 Void (everything) Update

| LEVELING
  • Added Leveling system
  • Levels decrease your base cooldowns and costs for (~98%) power abilities
  • You gain score by regenerating mana, not regenerating enough mana for some time decreases your score over time

| POWERS
  • Void:
  • Charging Void:
  • Decreased cooldown
  • Increased lifetime
  • Damaging mobs doesn't decrease the lifetime as much
  • Manipulation:
  • Can be now held to drag void projectiles around
  • Using with Void Step selected extends the projectile
  • Void Step:
  • Instead of going into spectator mode, it instantly teleports you in-front based off charged length
  • Erases blocks and damages mobs in the way
  • Black Hole
  • Decreased time required to get kicked
  • Leaving the black hole requires staying inside for 20 seconds and holding space for 1.5 seconds
  • Decreased damage rates
  • Fire:
  • Blaze's damage decreased from extra fire
  • Flame will set mobs on fire
  • Fire Leap:
  • Lowered drain and exhaustion
  • Dashing won't reset your charge anymore
  • Dashing/Jumping will decrease your charge by 50%/33% respectively
  • Flaming Barrage: Burning Ray variant requires power level 25
  • Flame max range increases with level
  • Phase:
  • Micro, Regular and Full Phase now cost 20, 40, 80 mana
  • Clear Eyes cooldown reduction requires 5, 10, 15 levels for phase types
  • Clear Eyes length is increased by power level
  • Flora:
  • Piercing Thorns:
  • Level 30 clears projectiles, level 75 increases range
  • Nearby dropped Berries are consumed and produce the same effect, can chain into other berries nearby
  • Increased damage
  • Increased cooldown
  • Decreased cooldown gain
  • Increased cost for longer usage
  • Tree Growth speed is increased with levels
  • Tree Growth: Forestify variant requires level 30
  • Harvest + Manipulation variant requires level 25
  • Picking items with harvest requires level 10
  • Plant Growth range increases with Level, increases score for the chance when growing far away
  • Healing:
  • Increased healing on levels 25, 50 and 75
  • Death:
  • Death Scythe:
  • Increased cooldown by 5 seconds
  • Cooldown decreases with levels
  • Copy:
  • Levels increase amount of copied abilities
  • Levels 25, 50, 75, 100, 125 decrease the health requirement to copy by 15HP
  • Lowered copy cooldown on mobs
  • Water:
  • Creation + Manipulation variant now requires level 15
  • Using Droplet + Manipulation collects nearby droplets and shoots a stream
  • Using Collect + Manipulation collects water at cursor with increased size by level
  • Using Rising Water + Manipulation multiplies water at cursor with increased size by level
  • Harpie:
  • Feather Lift
  • Decreased based count of feathers
  • Levels 10, 25, 50, 100 add extra feathers
  • Ultra Jump
  • Level 25 while flying dashes forward, levels increase the strength a bit
  • Gravity:
  • Levels increase strength's speed of enlarging gravity fields and increase the amount of time of high gravity on mobs
  • Revert
  • Level 75 adds a toggle mechanic
  • Toggled mode drains mana per attack but doesn't disable the effect
  • Low Gravity - Low Zone
  • Decreased base effect range
  • Levels 50, 75, 150 increase the effect range
  • Ice:
  • Iceberg max size is now dependent on users' power level
  • Ice Launch + Shatter variant now reiquires level 30
  • Ice Launch + Iceberg
  • Requires level 15
  • Max amount of extra ice blocks depends on users' power leve
  • Freezing Touch:
  • Effect length now increases with power level
  • Reduced the weakness effect post freeze
  • Ice Tongue has less windup
  • Explosion:
  • Explosion, Explosive Bullet, Explosive Dash charge speed increases with levels
  • Using Explosion/Explosive Bullet with Explosive Dash ability selected uses explodes continuously
  • Lightning:
  • Lightning's range is level-dependent
  • Slime:
  • Slimy Rain's projectile count is level-based
  • Regeneration passive unlocks at level 35
  • Added support for F-click, Q-click ability usage (info below in menu section)
  • Dimension Traveler:
  • Front Gates:
  • Holdable now
  • Displays where the gate is about to be placed or if it's going to remove an existing gate at cursor
  • Can be placed mid-air
  • Max range is dependent on the level

| NPCs
  • Paradise Trader has Wandering Traders' sounds instead of being silent
  • Added Calcite Gatherers
  • Added Calcite Hunters

| ITEMS
  • Golden Heart health boost doesn't need to be re eaten for hearts after death
  • Added Fire Spear, not obtainable yet /loot give @s loot svm_ep:items/fire_spear)
  • Added Thunder Blade, not obtainable yet (/loot give @s loot svm_ep:items/thunder_blade)
  • Golden Foods drops increase with looting, additional 10% chance for drop in Paradise

| WORLDGEN
  • Paradise:
  • Re-added clouds
  • Non-flooded caves generate more consistently now
  • Changed the generation from Y 0 - 256 to -64 - 320
  • Added Rocky Meadow biome
  • Added Mega Cherry Grove biome
  • Added Golden Fields
  • Added Snowy Fields
  • Cold Temples now only spawn in Snowy Fields
  • Sniffed Meadow:
  • Fixed mobs not spawning
  • Replaced Red Sandstone with Coarse Dirt
  • Added Blessed Islands (WIP, not accessible yet)
  • Main generation are small islands, can also find large islands up to max world height and low islands being below the main level
  • New Biomes:
  • Amethyst Buds
  • Birch Grove
  • Crimson Plains
  • Desert
  • Fields
  • Mossy Plains
  • Redwood Forest
  • Tall Forest
  • Calcite Tax
  • Can be paid with 32 calcite or 16 amethyst shards
  • Every 40s, a random player in the dimension will get selected as a target, Calcite Gatherer comes who you can pay the tax to, ignoring the tax or attacking the Gatherer makes you a target
  • Gatherers won't come to targeted players and instead 3 hunters will spawn
  • Calcite Hunters
  • Spawn in place of Calcite Gatherers if the player hasn't paid the tax
  • Spawn in groups of 3 in Blessed Islands
  • Can spawn with either a bow or an iron sword
  • They have the ability to dash
  • Infinite Slow Falling
  • Very high health and follow distance

| MENU
  • ADDED PLAYER & STATS SECTION:
  • Displays your:
  • Power Level
  • Power Level Score, Score required for the next level and a progress bar
  • Mana & Cooldown reduction
  • Ability Points
  • Max Mana
  • Mana Drainage Threshold
  • Settings:
  • Added new Ability Input section where you can give yourself the input item
  • Powers Info:
  • Abilities have a new button to bind the abilities to the Ability Input item
  • Added a section Perks & Leveling for some powers to give info on perks from higher power levels

| OTHER
  • Cooldowns & Costs:
  • this took me over 4 hours to finish and ngl i feel lobotomized it was 140 files to modify manually
[1.8+mod] 1.8 by LordGacie on Oct 13, 2026
Download
updated to 1.21.11
[1.8] 1.8 by LordGacie on Oct 13, 2026
Download
updated to 1.21.11
[1.8+mod] 1.8 by LordGacie on Oct 13, 2026
Download
Updated Command Items version
[1.8] 1.8 by LordGacie on Oct 13, 2026
Download
Updated Command Items version
[1.79+mod] 1.79 by LordGacie on Oct 13, 2026
Download
Updated Command Items version
[1.79] 1.79 by LordGacie on Oct 13, 2026
Download
Updated Command Items version
Super Powers Icon
Download Super Powers
Select game version
Select platform