
Superb FPS Experience in Minecraft now on Fabric
SuperbWarfare is a warfare themed mod with various guns, huge cannons and powerful vehicles.
Features
- Smooth Animations – Every gun features high-quality animations, from reloading to aiming, delivering an immersive shooting experience.
- Powerful Artillery & Explosives – Unleash destruction with a variety of heavy weaponry, from rocket launchers to the annihilator energy
- Armored Vehicles & War Machines – Dominate the battlefield with tanks, helicopters, and other fully drivable war vehicles.
- Gun Perk System – Customize your playstyle with different weapon perks, enhancing damage, fire rate and more.
WARNING
The Superb Warfare (SBW) is a Java Edition mod, and the mod's artistic assets (textures, models, animations) are proprietary to the development team, with all rights reserved. The development team has not authorized any other projects (especially the Bedrock version mod) to use the artistic assets of original mod (see https://modrinth.com/mod/superb-warfare). Any appearance of our mod's artistic assets in other projects constitutes illegal misappropriation. The development team strongly condemns any acts of infringement or theft and urges the responsible parties to immediately cease such infringing activities.
This mod HAS NO BEDROCK EDTION. DO NOT PAY FOR ANY SERVER OR PROJECTS RELATED TO THIS MOD.
We have turned on BLOCK DESTRUCTION by default from 0.7.0 version, be careful!
FAQ
How to enable/disable explosion destruction
Edit your server config at (your save)/serverconfig/superbwarfare-server.toml. Set explosion_destroy to true/false.
Or use command /sbw config explosionDestroy true/false
Server crashed after installing this mod
SBW ReFabricated supports Arclight server.
Wiki (WIP)
Crowdin
Installation
Requirements:
- Fabric 0.16.10 or above
- Fabric Loader 0.116.6
- Geckolib 4.7.5-1.21.1 or above
- Trinkets 3.10.0-1.21.1 or above
- ForgeConfigAPI Port 21.1.6 or above
You can also install Cloth Config 11.1.106-1.21.1 to change configs in-game.
Discord
Join our unofficial port discord server!
License
Codes: GUN GPL 3.0 https://www.gnu.org/licenses/gpl-3.0.txt
Assets made by Superb Warfare Develop Team reserve all rights (see https://modrinth.com/mod/superb-warfare).
⚠ UNOFFICIAL FABRIC PORT — ALPHA VERSION ⚠
This is an unofficial Fabric port of Superb Warfare and is currently in alpha stage.
The mod may be unstable, some features from the original version may not work correctly yet, and bugs or crashes are expected.
All Versions
+ Add Version## New Content
### Vehicles
- AC-130H
- Happiest Ghast
- Kirov Airship
- Air Sheep
- FH-77BW Archer Self-Propelled Artillery
### Weapon Perks
- Aqua Bullet
- Eager Edge
- Target Lock
### Tools
- Cemented Carbide Tools
### Accessories
- Superb Handsome Goggles
### Ammunition
- Aircraft Flare Ammo
- Vehicle Smoke Ammo
### Blocks
- Catapult Controller
### Other Items
- Vehicle Key
- Skin Spray
- Steel Plate
- Engineering Plastic
- Towline
- Tow Bar
- Catapult Shuttle
- Crust
### Skins
- Mortar "Fireworks" Skin
### Commands
- /sbw loiter [<enabled>|set <x> <y> <z> <radius>|get|edit [x|y|z|r] <value> <force>] Set the current aircraft's loiter point
- /sbw skin <vehicle> [set <id>|clear] Change vehicle skin
## Optimizations & Adjustments
### Mechanics
- Added vehicle skin system
- Added tactical map system (experimental, disabled by default)
- Added beyond-visual-range vehicle rendering (experimental, disabled by default)
- Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise
- Almost all projectiles now have headshot detection and can be enhanced by ammo perks
- Weapon Perk can now be modified via data packs
- Added health, hunger, and experience ammo types (disabled by default)
- Added airship vehicle type
- Added vehicle locking function
- Added vehicle towing/entity towing system
- Added beyond-visual-range vehicle sound playback
- Added vehicle weapon type that launches missiles at specified coordinates
- Added compatibility with Valkyrien Skies mod (1.20.1 only)
- Added basic compatibility with Create: Aeronautics mod (1.21.1 only)
- Added ExplosionDestroy property for weapon data, allowing per-projectile control over block destruction
- Added DamageAbsorbRate property for vehicle seat data, controlling damage absorption ratio for non-enclosed seats
- Added client-side muzzle flash lighting effects for guns and vehicles
- Added server-side configuration and command to disable all combat-related GUIs
- Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod
- Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity
- Added ponder (in-game documentation) for a number of items
### Optimization
- Refreshed models for a number of vehicles using Mesh models
- Added new advancements
- Containers now display vehicle icons
- Increased sound pool size limit (reference code from Raise Sound Limit Simplified)
- Vehicles can now dynamically render towed entities
- Added more container corner icons
- Significantly enhanced radar functionality
- Improved explosion effects
- Optimized mod performance on the server side
- Greatly optimized vehicle rendering performance (using accelerated rendering mods)
### Fixes
- Fixed container block incorrectly reporting insufficient space
- Fixed issue where vehicles would randomly lose ammunition
- Fixed explosion-induced freezing in 1.21.1
- Fixed fire rate decreasing at low frame rates
- Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner
- Fixed incorrect charge display for items and vehicles
- Fixed vehicle item pickup issues
- And various other bug fixes
### Adjustments
- All vehicles except drones no longer use Geckolib for rendering
- Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the SmokeDecoy field
- Hand grenades now have headshot capability with a 10× headshot multiplier
- TOW missile launchers now require a container to place
- Thermal imaging no longer provides Night Vision effect; implemented via alternative method
- Adjusted stats for certain weapons
- Removed Zzzzzz-Boom
## New Content
### Vehicles
- AC-130H
- Happiest Ghast
- Kirov Airship
- Air Sheep
- FH-77BW Archer Self-Propelled Artillery
### Weapon Perks
- Aqua Bullet
- Eager Edge
- Target Lock
### Tools
- Cemented Carbide Tools
### Accessories
- Superb Handsome Goggles
### Ammunition
- Aircraft Flare Ammo
- Vehicle Smoke Ammo
### Blocks
- Catapult Controller
### Other Items
- Vehicle Key
- Skin Spray
- Steel Plate
- Engineering Plastic
- Towline
- Tow Bar
- Catapult Shuttle
- Crust
### Skins
- Mortar "Fireworks" Skin
### Commands
- /sbw loiter [<enabled>|set <x> <y> <z> <radius>|get|edit [x|y|z|r] <value> <force>] Set the current aircraft's loiter point
- /sbw skin <vehicle> [set <id>|clear] Change vehicle skin
## Optimizations & Adjustments
### Mechanics
- Added vehicle skin system
- Added tactical map system (experimental, disabled by default)
- Added beyond-visual-range vehicle rendering (experimental, disabled by default)
- Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise
- Almost all projectiles now have headshot detection and can be enhanced by ammo perks
- Weapon Perk can now be modified via data packs
- Added health, hunger, and experience ammo types (disabled by default)
- Added airship vehicle type
- Added vehicle locking function
- Added vehicle towing/entity towing system
- Added beyond-visual-range vehicle sound playback
- Added vehicle weapon type that launches missiles at specified coordinates
- Added compatibility with Valkyrien Skies mod (1.20.1 only)
- Added basic compatibility with Create: Aeronautics mod (1.21.1 only)
- Added ExplosionDestroy property for weapon data, allowing per-projectile control over block destruction
- Added DamageAbsorbRate property for vehicle seat data, controlling damage absorption ratio for non-enclosed seats
- Added client-side muzzle flash lighting effects for guns and vehicles
- Added server-side configuration and command to disable all combat-related GUIs
- Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod
- Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity
- Added ponder (in-game documentation) for a number of items
### Optimization
- Refreshed models for a number of vehicles using Mesh models
- Added new advancements
- Containers now display vehicle icons
- Increased sound pool size limit (reference code from Raise Sound Limit Simplified)
- Vehicles can now dynamically render towed entities
- Added more container corner icons
- Significantly enhanced radar functionality
- Improved explosion effects
- Optimized mod performance on the server side
- Greatly optimized vehicle rendering performance (using accelerated rendering mods)
### Fixes
- Fixed container block incorrectly reporting insufficient space
- Fixed issue where vehicles would randomly lose ammunition
- Fixed explosion-induced freezing in 1.21.1
- Fixed fire rate decreasing at low frame rates
- Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner
- Fixed incorrect charge display for items and vehicles
- Fixed vehicle item pickup issues
- And various other bug fixes
### Adjustments
- All vehicles except drones no longer use Geckolib for rendering
- Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the SmokeDecoy field
- Hand grenades now have headshot capability with a 10× headshot multiplier
- TOW missile launchers now require a container to place
- Thermal imaging no longer provides Night Vision effect; implemented via alternative method
- Adjusted stats for certain weapons
- Removed Zzzzzz-Boom
- Fixes**
- Mineral world generation + natural spawns (Senpai, Steel Coil)
- Blueprint and Ancient CPU loot in vanilla chests
- Vehicle mechanics (drops, XP, knockback, falling, effects)
- Global TDM sync and version mismatch warning
- Energy/automation capabilities (DPS generator, research table)
- Multi-perspective model for Lunge Mine and passenger/TOW poses
- Major alignment with NeoForge Superb Warfare 0.8.9 (weapon data, camera, rendering, attributes)
- Projectile tracking without velocity updates for most missiles/shells
- Bullet resistance applied globally to living entities
Small bug fixes
- Port 0.8.9 changes from NeoForge to Fabric
- This version includes a SimpleBedrockModel Port for Fabric. Original source code here: https://github.com/Sh1roCu/SimpleBedrockModel-Fabric/tree/1.21.1
- Fix 2D Guns Icon on Item Frames
- Fix the bug where the hammer disappears when crafting; now the hammer loses durability when crafting