
Superb FPS Experience in Minecraft
SuperbWarfare is a warfare themed mod with various guns, huge cannons and powerful vehicles.
Features
- Smooth Animations – Every gun features high-quality animations, from reloading to aiming, delivering an immersive shooting experience.
- Powerful Artillery & Explosives – Unleash destruction with a variety of heavy weaponry, from rocket launchers to the annihilator energy cannon.
- Armored Vehicles & War Machines – Dominate the battlefield with tanks, helicopters, and other fully drivable war vehicles.
- Gun Perk System – Customize your playstyle with different weapon perks, enhancing damage, fire rate and more.
WARNING
The Superb Warfare (SBW) is a Java Edition mod, and the mod's artistic assets (textures, models, animations) are proprietary to the development team, with all rights reserved. The development team has not authorized any other projects (especially the Bedrock version mod) to use the artistic assets of this mod. Any appearance of our mod's artistic assets in other projects constitutes illegal misappropriation. The development team strongly condemns any acts of infringement or theft and urges the responsible parties to immediately cease such infringing activities.
This mod HAS NO BEDROCK EDTION. DO NOT PAY FOR ANY SERVER OR PROJECTS RELATED TO THIS MOD.
We have turned on BLOCK DESTRUCTION by default from 0.7.0 version, be careful!
FAQ
How to enable/disable explosion destruction
Edit your server config at (your save)/serverconfig/superbwarfare-server.toml. Set explosion_destroy to true/false.
Or use command /sbw config explosionDestroy true/false
Server crashed after installing this mod
SBW doesn't support Arclight server.
For Mohist Server, use mohist-1.20.1-ab9cdbe3-server version or above to avoid crashing.
Wiki (WIP)
Crowdin
Installation
Requirements:
- Forge 47.2.0 or above
- Geckolib 4.4.4-1.20.1 or above
- Curios Api 5.4.2-1.20.1 or above
You can also install Cloth Config 11.1.106-1.20.1 to change configs in-game.
Discord
Join our official discord server!
License
Code: GUN GPL 3.0 https://www.gnu.org/licenses/gpl-3.0.txt
Assets: All Rights Reserved
All Versions
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#### Vehicles
- AC-130H
- Happiest Ghast
- Kirov Airship
- Air Sheep
- FH-77BW Archer Self-Propelled Artillery
#### Weapon Perks
- Aqua Bullet
- Eager Edge
- Target Lock
#### Tools
- Cemented Carbide Tools
#### Accessories
- Superb Handsome Goggles
#### Ammunition
- Aircraft Flare Ammo
- Vehicle Smoke Ammo
#### Blocks
- Catapult Controller
#### Other Items
- Vehicle Key
- Skin Spray
- Steel Plate
- Engineering Plastic
- Towline
- Tow Bar
- Catapult Shuttle
- Crust
#### Skins
- Mortar "Fireworks" Skin
#### Commands
/sbw loiter [<enabled>|set <x> <y> <z> <radius>|get|edit [x|y|z|r] <value> <force>]
/sbw skin <vehicle> [set <id>|clear]
### Optimizations & Adjustments
#### Mechanics
- Added vehicle skin system
- Added tactical map system (experimental, disabled by default)
- Added beyond-visual-range vehicle rendering (experimental, disabled by default)
- Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise
- Almost all projectiles now have headshot detection and can be enhanced by ammo perks
- Weapon Perk can now be modified via data packs
- Added health, hunger, and experience ammo types (disabled by default)
- Added airship vehicle type
- Added vehicle locking function
- Added vehicle towing/entity towing system
- Added beyond-visual-range vehicle sound playback
- Added vehicle weapon type that launches missiles at specified coordinates
- Added compatibility with Valkyrien Skies mod (1.20.1 only)
- Added basic compatibility with Create: Aeronautics mod (1.21.1 only)
- Added
ExplosionDestroyproperty for weapon data, allowing per-projectile control over block destruction - Added
DamageAbsorbRateproperty for vehicle seat data, controlling damage absorption ratio for non-enclosed seats - Added client-side muzzle flash lighting effects for guns and vehicles
- Added server-side configuration and command to disable all combat-related GUIs
- Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod
- Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity
- Added ponder (in-game documentation) for a number of items
#### Optimization
- Refreshed models for a number of vehicles using Mesh models
- Added new advancements
- Containers now display vehicle icons
- Increased sound pool size limit (reference code from Raise Sound Limit Simplified)
- Vehicles can now dynamically render towed entities
- Added more container corner icons
- Significantly enhanced radar functionality
- Improved explosion effects
- Optimized mod performance on the server side
- Greatly optimized vehicle rendering performance (using accelerated rendering mods)
#### Fixes
- Fixed container block incorrectly reporting insufficient space
- Fixed issue where vehicles would randomly lose ammunition
- Fixed explosion-induced freezing in 1.21.1
- Fixed fire rate decreasing at low frame rates
- Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner
- Fixed incorrect charge display for items and vehicles
- Fixed vehicle item pickup issues
- And various other bug fixes
#### Adjustments
- All vehicles except drones no longer use Geckolib for rendering
- Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the
SmokeDecoyfield - Hand grenades now have headshot capability with a 10× headshot multiplier
- TOW missile launchers now require a container to place
- Thermal imaging no longer provides Night Vision effect; implemented via alternative method
- Adjusted stats for certain weapons
- Removed Zzzzzz-Boom
#### Vehicles
- AC-130H
- Happiest Ghast
- Kirov Airship
- Air Sheep
- FH-77BW Archer Self-Propelled Artillery
#### Weapon Perks
- Aqua Bullet
- Eager Edge
- Target Lock
#### Tools
- Cemented Carbide Tools
#### Accessories
- Superb Handsome Goggles
#### Ammunition
- Aircraft Flare Ammo
- Vehicle Smoke Ammo
#### Blocks
- Catapult Controller
#### Other Items
- Vehicle Key
- Skin Spray
- Steel Plate
- Engineering Plastic
- Towline
- Tow Bar
- Catapult Shuttle
- Crust
#### Skins
- Mortar "Fireworks" Skin
#### Commands
/sbw loiter [<enabled>|set <x> <y> <z> <radius>|get|edit [x|y|z|r] <value> <force>]
/sbw skin <vehicle> [set <id>|clear]
### Optimizations & Adjustments
#### Mechanics
- Added vehicle skin system
- Added tactical map system (experimental, disabled by default)
- Added beyond-visual-range vehicle rendering (experimental, disabled by default)
- Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise
- Almost all projectiles now have headshot detection and can be enhanced by ammo perks
- Weapon Perk can now be modified via data packs
- Added health, hunger, and experience ammo types (disabled by default)
- Added airship vehicle type
- Added vehicle locking function
- Added vehicle towing/entity towing system
- Added beyond-visual-range vehicle sound playback
- Added vehicle weapon type that launches missiles at specified coordinates
- Added compatibility with Valkyrien Skies mod (1.20.1 only)
- Added basic compatibility with Create: Aeronautics mod (1.21.1 only)
- Added
ExplosionDestroyproperty for weapon data, allowing per-projectile control over block destruction - Added
DamageAbsorbRateproperty for vehicle seat data, controlling damage absorption ratio for non-enclosed seats - Added client-side muzzle flash lighting effects for guns and vehicles
- Added server-side configuration and command to disable all combat-related GUIs
- Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod
- Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity
- Added ponder (in-game documentation) for a number of items
#### Optimization
- Refreshed models for a number of vehicles using Mesh models
- Added new advancements
- Containers now display vehicle icons
- Increased sound pool size limit (reference code from Raise Sound Limit Simplified)
- Vehicles can now dynamically render towed entities
- Added more container corner icons
- Significantly enhanced radar functionality
- Improved explosion effects
- Optimized mod performance on the server side
- Greatly optimized vehicle rendering performance (using accelerated rendering mods)
#### Fixes
- Fixed container block incorrectly reporting insufficient space
- Fixed issue where vehicles would randomly lose ammunition
- Fixed explosion-induced freezing in 1.21.1
- Fixed fire rate decreasing at low frame rates
- Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner
- Fixed incorrect charge display for items and vehicles
- Fixed vehicle item pickup issues
- And various other bug fixes
#### Adjustments
- All vehicles except drones no longer use Geckolib for rendering
- Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the
SmokeDecoyfield - Hand grenades now have headshot capability with a 10× headshot multiplier
- TOW missile launchers now require a container to place
- Thermal imaging no longer provides Night Vision effect; implemented via alternative method
- Adjusted stats for certain weapons
- Removed Zzzzzz-Boom
#### Vehicles
- AC-130H
- Happiest Ghast
- Kirov Airship
- Air Sheep
- FH-77BW Archer Self-Propelled Artillery
#### Weapon Perks
- Aqua Bullet
- Eager Edge
- Target Lock
#### Tools
- Cemented Carbide Tools
#### Accessories
- Superb Handsome Goggles
#### Ammunition
- Aircraft Flare Ammo
- Vehicle Smoke Ammo
#### Blocks
- Catapult Controller
#### Other Items
- Vehicle Key
- Skin Spray
- Steel Plate
- Engineering Plastic
- Towline
- Tow Bar
- Catapult Shuttle
- Crust
#### Skins
- Mortar "Fireworks" Skin
#### Commands
/sbw loiter [<enabled>|set <x> <y> <z> <radius>|get|edit [x|y|z|r] <value> <force>]
/sbw skin <vehicle> [set <id>|clear]
### Optimizations & Adjustments
#### Mechanics
- Added vehicle skin system
- Added tactical map system (experimental, disabled by default)
- Added beyond-visual-range vehicle rendering (experimental, disabled by default)
- Added auto-cruise function for fixed-wing aircraft; double-tap W to disengage cruise
- Almost all projectiles now have headshot detection and can be enhanced by ammo perks
- Weapon Perk can now be modified via data packs
- Added health, hunger, and experience ammo types (disabled by default)
- Added airship vehicle type
- Added vehicle locking function
- Added vehicle towing/entity towing system
- Added beyond-visual-range vehicle sound playback
- Added vehicle weapon type that launches missiles at specified coordinates
- Added compatibility with Valkyrien Skies mod (1.20.1 only)
- Added basic compatibility with Create: Aeronautics mod (1.21.1 only)
- Added
ExplosionDestroyproperty for weapon data, allowing per-projectile control over block destruction - Added
DamageAbsorbRateproperty for vehicle seat data, controlling damage absorption ratio for non-enclosed seats - Added client-side muzzle flash lighting effects for guns and vehicles
- Added server-side configuration and command to disable all combat-related GUIs
- Added per-entity seat height configuration; defaults adapted for the Touhou Little Maid mod
- Reworked aircraft launcher mechanism; now used to activate launcher sliders and can tow any entity
- Added ponder (in-game documentation) for a number of items
#### Optimization
- Refreshed models for a number of vehicles using Mesh models
- Added new advancements
- Containers now display vehicle icons
- Increased sound pool size limit (reference code from Raise Sound Limit Simplified)
- Vehicles can now dynamically render towed entities
- Added more container corner icons
- Significantly enhanced radar functionality
- Improved explosion effects
- Optimized mod performance on the server side
- Greatly optimized vehicle rendering performance (using accelerated rendering mods)
#### Fixes
- Fixed container block incorrectly reporting insufficient space
- Fixed issue where vehicles would randomly lose ammunition
- Fixed explosion-induced freezing in 1.21.1
- Fixed fire rate decreasing at low frame rates
- Fixed splash damage from Wave Force Tower and Prism Tank hitting the vehicle owner
- Fixed incorrect charge display for items and vehicles
- Fixed vehicle item pickup issues
- And various other bug fixes
#### Adjustments
- All vehicles except drones no longer use Geckolib for rendering
- Vehicles now require vehicle smoke / flare ammo items to deploy smoke/flare; can be configured via the
SmokeDecoyfield - Hand grenades now have headshot capability with a 10× headshot multiplier
- TOW missile launchers now require a container to place
- Thermal imaging no longer provides Night Vision effect; implemented via alternative method
- Adjusted stats for certain weapons
- Removed Zzzzzz-Boom
- Bug fix
- Added translations
- Upgrade SBM to 2.3.3
- Added translations
- Upgrade SBM to 2.3.3
- Bug fix
- Added built-in legacy texture pack
- Added a new config
- Bug fix
- Added built-in legacy texture pack
- Added a new config
- New Content**
Vehicles:
- Sodayo Pickups
- Mini Speedboats
- LAV-25
- LAV-AD
- M2 Bradley
- T-90A
- M1A2
- ZTZ-99A (Thanks to Limitless Vehicle)
- Ju-87
- KV-16
Weapons:
- Super Star Shooter
Perks:
- Cast No Shadows
- Brain Storm
- Phosphorus Bullet
- Battle of Wits
Blocks:
- Blueprint Research Block
- Biogas Generator
- Raw ores blocks
Tools:
- Military Shovel
Accessories:
- Thermal Imaging Goggles
Mobs:
- Steel Coil
Other Items:
- EDD
- WP Heads
- New material packs
- Researching modules
Commands:
- /sbw ride
- /sbw dismount
- Mechanics**
- Added vehicle wreckage; dismantling wreckage recovers crafting materials
- Readjusted storage space for different vehicles (configurable)
- Enhanced FuMO25 fire control radar; other function modes now have no time limit and automatically scan out-of-sight enemy vehicle information
- Added config option and command to enable/disable projectile chunk loading
- Some vehicles have built‑in thermal imaging; press K to toggle
- Added hover function for helicopters; press Space to toggle
- Added accessories for M870
- Weapons can no longer only equip 3 perks; for now, weapons with multiple perks can only be obtained via commands
- Allow other entities (e.g., maids) to automatically deploy parachutes when equipped
- Blueprints can now be crafted using the Blueprint Research Table
- Added game rule to disable natural generation of mod items
- Added drifting function for ground vehicles
- Added ability for vehicles to display dog tag icons
- Allow players to target out‑of‑sight enemies when using lock‑on weapons
- Added configurable values for all throwable explosives
- Added chunk‑loading function for some vehicles
- Optimizations**
- Refreshed the speeder boat model
- Redrew most weapon and ammo textures
- Changed ammo deposit/withdrawal logic for ammo box items
- Reset the helicopter HUD in third‑person view
- Vehicles are no longer blocked by leaves; Dragon's Teeth now actually block vehicles
- Added dust effect when vehicles are moving
- Improved vehicle handling
- Helicopters are now more durable against crashes
- Added new advancements
- Container content names are now displayed on the item name
- Improved rendering of some HUD elements
- Fixes**
- Fixed helicopters flying erratically when the player is not in-game
- Also fixed other bugs
- Adjustments**
- Scaled down some aircraft models proportionally
- All entities, projectiles, and armor no longer use Geckolib for rendering
- Waveforce Tower now has splash damage
- Adjusted rarity of some weapons
- Removed Charge Rifle
- Removed Aurelia Sceptre
- From this version, Superb Warfare requires the Kotlin For Forge mod as dependency!**
- Add many vehicles
- Add many perks
- Add new blocks (e.g. Blueprint Researching Table)
- Add new tool, new enemy, new gun
- Add new commands
- Vehicle Wreckage System
- Remove Aurelia Sceptre
- etc.
- From this version, Superb Warfare requires the Kotlin For Forge mod as dependency!**
- Add many vehicles
- Add many perks
- Add new blocks (e.g. Blueprint Researching Table)
- Add new tool, new enemy, new gun
- Add new commands
- Vehicle Wreckage System
- Remove Aurelia Sceptre
- etc.
- Fixed dropping ammo box bug
- Fixed launcher crosshair bug
- Fixed vehicle engine bug
- Fixed dropping ammo box bug
- Fixed launcher crosshair bug
- Fixed vehicle engine bug
#### Vehicles
- Truck
- Mi-28 Attack helicopter
- PLZ-05 Self-Propelled Artillery
- TOW Anti-tank Missile Launcher
#### Weapons
- QL-1031 Rifle
- Repair Tool
#### Perks
- One-two Punch
- Powerful Cooler
- Blade Bullet
- Backpack Linked Magazine
- High Impact Reserves
#### Items
- Vehicle Reset Kit
### Improve & Adjust
#### Gameplay
- Allowed using datapacks to customize most vehicle data, including seats, weapons, engines, and hitboxes.
- Removed the "vehicle weapon" system; vehicles now use the gun system.
- When friendly fire is disabled, damage will no longer be dealt to teammates' vehicles.
- Added an independent Team Deathmatch (TDM) system and corresponding commands.
- Added more configurable attributes for weapons.
- Smoke grenades can block the line of sight of nearby monsters (this configuration must be manually enabled).
- C4 can now be used as fuel.
- Reset the weapon level and upgrade point system; now, 1 upgrade point is gained for every level increased.
- Anti-ground missiles can now only attack targets within a preset distance from the ground, while anti-air missiles can only attack targets above a preset distance from the ground.
- Added an "extra destroy effects" configuration option (e.g., unconventional destruction effects like C4 and Annihilator), which can be manually enabled or disabled in the server configuration.
#### Optimization
- Significantly optimized vehicle models to improve fps during rendering.
- Enhanced the handling feel of certain vehicles.
- Added Chinese translations for vehicle weapon information.
- Merged ammo types for some vehicle weapons.
- Added notification messages for when vehicle ammo is insufficient.
- Container items can no longer be destroyed by fire, explosions, or cactus.
- Optimized Armory villager trades; Level 5 Armory villagers now always sell 2 weapon perks.
- Eliminated vehicle control stuttering caused by the "distance effect" by using higher-precision data types.
- Reduced smelting time for certain minerals.
#### Fix
- Fixed an item duplication bug caused by powerful attraction perk.
- Fixed a bug where speedboat could not travel on other liquid surfaces.
- Fixed rendering bug with lunge mine.
- Fixed a bug where ammo boxes from version 1.21.1 could not retrieve ammo via crafting.
- Fixed a bug where vehicles did not take damage from lava.
- Fixed various other bugs.
#### Adjust
- Removed Zzzzzz-Boom.
- Removed the duplication recipe for the Ancient Processor and replaced it with a crafting recipe.
- Removed the mechanism of using iron ingots to repair vehicles; now, repair tool must be used.
- Modified the recipe for Medical Kits.
#### Vehicles
- Truck
- Mi-28 Attack helicopter
- PLZ-05 Self-Propelled Artillery
- TOW Anti-tank Missile Launcher
#### Weapons
- QL-1031 Rifle
- Repair Tool
#### Perks
- One-two Punch
- Powerful Cooler
- Blade Bullet
- Backpack Linked Magazine
- High Impact Reserves
#### Items
- Vehicle Reset Kit
### Improve & Adjust
#### Gameplay
- Allowed using datapacks to customize most vehicle data, including seats, weapons, engines, and hitboxes.
- Removed the "vehicle weapon" system; vehicles now use the gun system.
- When friendly fire is disabled, damage will no longer be dealt to teammates' vehicles.
- Added an independent Team Deathmatch (TDM) system and corresponding commands.
- Added more configurable attributes for weapons.
- Smoke grenades can block the line of sight of nearby monsters (this configuration must be manually enabled).
- C4 can now be used as fuel.
- Reset the weapon level and upgrade point system; now, 1 upgrade point is gained for every level increased.
- Anti-ground missiles can now only attack targets within a preset distance from the ground, while anti-air missiles can only attack targets above a preset distance from the ground.
- Added an "extra destroy effects" configuration option (e.g., unconventional destruction effects like C4 and Annihilator), which can be manually enabled or disabled in the server configuration.
#### Optimization
- Significantly optimized vehicle models to improve fps during rendering.
- Enhanced the handling feel of certain vehicles.
- Added Chinese translations for vehicle weapon information.
- Merged ammo types for some vehicle weapons.
- Added notification messages for when vehicle ammo is insufficient.
- Container items can no longer be destroyed by fire, explosions, or cactus.
- Optimized Armory villager trades; Level 5 Armory villagers now always sell 2 weapon perks.
- Eliminated vehicle control stuttering caused by the "distance effect" by using higher-precision data types.
- Reduced smelting time for certain minerals.
#### Fix
- Fixed an item duplication bug caused by powerful attraction perk.
- Fixed a bug where speedboat could not travel on other liquid surfaces.
- Fixed rendering bug with lunge mine.
- Fixed a bug where ammo boxes from version 1.21.1 could not retrieve ammo via crafting.
- Fixed a bug where vehicles did not take damage from lava.
- Fixed various other bugs.
#### Adjust
- Removed Zzzzzz-Boom.
- Removed the duplication recipe for the Ancient Processor and replaced it with a crafting recipe.
- Removed the mechanism of using iron ingots to repair vehicles; now, repair tool must be used.
- Modified the recipe for Medical Kits.
- Added Waveforce Tower
- Added IGLA-9K38 MANPADS
- Added compatibility with Touhou Little Maid
- Added compatibility with Yes, Steve Model
- Other bug fixes and optimizations
- Added Waveforce Tower
- Added IGLA-9K38 MANPADS
- Added compatibility with Touhou Little Maid
- Added compatibility with Yes, Steve Model
- Other bug fixes and optimizations
- Optimized weapon animations
- Fixed many bugs
- Optimized weapon animations
- Fixed many bugs
- Fixed a fatal bug in LAN server
- Added more hammers