Superflat Plus
This Mod was requested by kg_boom3r to enhance Superflat Worlds. It expands on vanilla possibilities to allow you obtain unobtainables from Superflat Worlds since this was a request it's made to run on 1.20.1. It may work on 1.20 as well but no promises. If you are interested in this Mod you may make a request on the GitHub for a certain version (Only 1.20 and above)
Requirements
- Fabric API
- oωo (owo-lib)
- For easy configuration use Mod Menu
DO NOT USE WITH NORMAL WORLD INSTANCES, IT IS DESIGNED PURELY FOR SUPERFLAT WORLDS
Features
Game Changes
- Shear any Sapling to obtain Dead Bush
- Breed Polar Bears with any Fish (Does not make them friendly)
- Breed Parrots with Seeds
- Breed Axolotls with Tropical Fish & Bucketed Fish
- Randomized Frog Variants, no longer biome dependent (This logic assumes the spawned Frog is a Temperate Variant originally)
- Randomized Wolf Variants, no longer biome dependent
- Break Frosted Ice (Ice generated from Frost Walker) with Silk Touch to obtain Normal Ice Blocks
- Break Coral Blocks with Fortune to obtain Coral & Coral Fans
- When Flowing Lava touches Flowing Water (Cobbblestone Generation) in The End it will become Deepslate instead of Cobblestone
- Added ability to compost Poisonous Potatoes
Major Changes
- Overrides the Superflat world preset to allow for more stuctures to be generated. (Lava Lakes, Ruined Portals, Pillager Outposts & Mineshafts)
- Added all Flowers (besides Wither Rose) to Moss when bonemealed (Compatible with most Moss Farms/Now also a Flower Farm)
- Lowered Plains Biome Temperature, it will now snow at around Y290, leaving Snow Layers and Freezing water at those heights
- Allows Squid to be bucketed
- Adds New Item, Bucket of Squid
- Adjusted Spawns Biomes
- Rabbits, Squids, Dolphins & Mooshrooms can now spawn in Plains Biome (Using their respected spawn requirements)
- Removed Spawn Height restriction from Water Creatures (Allows Squids & Dolphins to spawn on default Superflat worlds without building up)
- The Sea Height can be changed with a new GameRule allowing Water Creatures to spawn below a given Y Value
waterCreatureSpawnSeaHeight[Default: 35]
- The Sea Depth can be changed with a new GameRule allowing Water Creatures to spawn above a given Y Value
waterCreatureSpawnSeaDepth[Default: Y-64]
- The Sea Height can be changed with a new GameRule allowing Water Creatures to spawn below a given Y Value
- Added Wolves to Spawn in Villages like Cats
- Changed End Generation
- Amethyst Geodes and Ancient Cities now generate in the End
- More Bonemeal Usages
- Adds ability to Bonemeal most Plant Blocks
- Current List: Cactus, Chorus Fruit, Sugarcane, Coral, Coral Fans, Hanging Roots, Nether Sprouts/Roots, Leaves, Lily-pads, Spore Blossoms, Vines & Nether-wart
- Bonemeal Grass, Podzol & Mycelium to spread it by 1 block (1 in each direction, can only spread to Dirt)
- Adds ability to Bonemeal most Plant Blocks
New Crafting Recipes
- Craft Glow Lichen with Vines & Glow Ink Sac (Surround a vine with the glow ink sacs in a crafting table)
- Craft Ice with 4 Blocks of Snow
- Craft Powdered Snow Bucket with Blocks of Snow & An Empty Bucket (Surround a bucket with Snow Blocks in Crafting Table)
- Sherd Duplication Recipes, Using Bricks, Terracotta & A Sherd
- Craft Coral Blocks with 2 Coral & 2 Coral Fans
- Craft Glided Blackstone with 8 Gold Nuggets & 1 Blackstone
- Craft Mud with 4 Dirt & 1 Water Bucket
New Trade Offers
- Adjusted Villager Traders
- Masons now sell Tuff, Calcite, Deepslate, Prismarine, Prismarine Bricks & Dark Prismarine
- Fishermen now sell Bucket of Salmon, Bucket of Tadpole, Bucket of Squid, Heart of the Sea, Sea Lanterns & Sponges
- Weapon-smiths now sell Tridents
- Adjusted Wandering Trader Offers
- Added Bucket of Axolotl (All Variants)
- Added Mycelium, Spore Blossoms, Sweet Berries, Coco Beans & All 2 Tall Flowers
New Loot-tables
- Adjusted Drowned Loot-tables
- Copper Increased from 11% to 25% (No longer requires Player Kill)
- Adjusted Fishing Loot-tables
- Ink Sacs increase from 1% to 35%
- Tropical Fish increased 2% to 50%
- Cod decreased from 60% to 25%
- Bamboo biome requirement removed
- Adjusted Chest Loot-tables
- Adds Pottery Sherds & Bamboo to Pillager Outpost Chests (75% chance to get any Sherd)
- Adds Pottery Sherds to Ancient City Chests (25% chance to get any Sherd)
- Adds Relic, Mellohi & Wait Music Disc to Ancient City Chests (1% Chance)
- Adds All Smithing Trim Templates to End City Chests (75% chance to get any Template)
- Adds Turtle, Sniffer, Polar Bear, Panda, Ocelot, Parrot, Goat & Fox Eggs to Village Blacksmith Chests & Ruined Portal Chests
- Adjusted Mineshaft Loot-tables
- 25% Chance for Coal Ore, 5% Chance for Deepslate Coal Ore
- 25% Chance for Iron Ore, 10% Chance for Deepslate Iron Ore
- 25% Chance for Copper Ore, 10% Chance for Deepslate Copper Ore
- 5% Chance for Redstone Ore, 15% Chance for Deepslate Redstone Ore
- 15% Chance for Gold Ore, 10% Chance for Deepslate Gold Ore
- 10% Chance for Lapis Ore, 15% Chance for Deepslate Lapis Ore
- 8% Chance for Emerald Ore, 2% Chance for Deepslate Emerald Ore
- 2% Chance for Diamond Ore, 8% Chance for Deepslate Diamond Ore
Feel free to use this mod in other modpacks but keep the download within the Modrinth Ecosystem and do not reupload
Other Mods
How to Install Superflat Plus (Mod)
Superflat Plus by A5ho9999 is verified for Fabric across Minecraft versions 1.20.1, 1.21, 1.21.1, 1.21.11, 1.21.4, 1.21.7, 1.21.8, 26.2 (latest release: 2.0.1-1.26.2, file size: 738 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21, 1.21.1, 1.21.11, 1.21.4, 1.21.7, 1.21.8, 26.2) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Superflat Plus file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add VersionChanges
- New in house config
- Villager trades are now enforced
Some functions may not work.
- Update to 1.21.11
- Update to 1.21.8
- Updated Wandering Trader
- Now sells
- Leaf Litter
- Wildflowers
- Firefly Bush
- Short Dry Grass
- Tall Dry Grass
- Blue Axolotl is now classed as a special trade
- Made Animal variants spawn naturally randomly
- Includes Cow, Chicken and Pig Variants
- Improved some logic and mixin's
- Added Food Barrels
- Wheat, Sweet Berry, Sugarcane, Potato, Melon, Carrot, Beetroot, Apple
- Adjusted Trial Vault systems
- Control the time between loot switches
- Get the loot that is appearing when clicked with key
- Added Wandering Trader controls
- Control the Spawn time, delay, chance and re-spawn cooldown
- Added Soft Taco
- Added Creaking Heart trade to Wandering Trader
- Changed Ice recipe from snowballs (conflicting with snow blocks)
- Adds a config option to set the Phantom Spawn height restriction
- Sieve
- Crushed Amethyst, Andesite, Basalt, Blackstone, Bone, Bricks, Calcite, Deepslate, Diorite, End Stone, Granite, Netherrack, Obsidian, Prismarine, Quartz & Resin
# New Items
- Crushing Hammer
- Stuffed Baked Potato
- Broken, String, Iron, Gold, Diamond & Netherite Meshes
# New Functions
## Sieve Feature
Process Blocks for various resources
- Sand, Red Sand, Soul Sand, Gravel, Dirt, Coarse Dirt, Rooted Dirt, Crushed Granite, Crushed Andesite, Crushed Diorite, Crushed Deepslate, Crushed Netherrack, Crushed Basalt, Crushed Blackstone, Crushed Calcite, Crushed Amethyst, Crushed Prismarine & Crushed Resin
Mesh Tier system for better loot rates
- String, Iron, Gold, Diamond & Netherite
## Block Crushing Feature
Crushed Blocks into different variants using the Crushing Hammer
- Dirt -> Gravel
- Cobblestone -> Gravel
- Gravel -> Sand
- Blocks -> Crushed Blocks
- More details will be provided soon, I recommend using a recipe viewer to view the new recipes*
- Changed the preset for superflat worlds
- Now spawn higher (default Air added to preset)
- Now generates lakes (Lava Lakes)
- Now generates more structures
- Pillager Outposts, Ruined Portals, Mineshafts
- Trial Chambers can now generate in The End (You'll find them inside End Islands, often poking out higher than the normal terrian)
- Changed the height at which Slimes can spawn (Can be changed in the config)
- Added Pale Moss bonemeal options
- Pale Forest (Opened & Closed Eyeblossoms, Grass, Pale Moss Carpet)
- Flowering (All Flower options added on top of the Pale Forest settings)
- Vanilla (Just normal Grass and Pale Moss Carpet)
- Fixed the Wolf Spawning check
- Fixed certain Loot-tables not being modified
- Prevented Ruined Portals from replacing Bedrock
- It'll still blocks under Bedrock but won't replace Bedrock itself
- Updated the recipes to correct formats
- Disabled Things Compatibility (not updated yet)
Next update will step away from vanilla and bring a new sieve system (not required to progress in anyway)
- DO NOT load this mod with normal instances or worlds**
- All Wolf Variants can now spawn in villages like Cats
- Adjusted Copper Drop on Drowned to 25%
- Added Glided Blackstone Recipes (8 Gold Nuggets + 1 Blackstone)
- Added Mud Recipe (4 Dirt + 1 Water Bucket)
- You can now compost Poisonous Potatoes
- Added Things Compatibility
- When Things is detected, Gleaming Ore will be added to the Ancient City Chests (Can be toggled off in the Config)
- Updated Loom & Gradle (Technical stuff ew)
- Added Pink Petal
- Added to Moss Bonemeal
- For All, Non-bonemealable & Small Flowers settings
- Added to Wandering Trader
- Added Configuration
- Now Requires OwO Lib
- Added Spreadable Nylium (Crimson & Warped) with Bonemeal
- Added Granite, Andesite & Diorite trades to Mason
## Configuration
- Presets for Bonemealing Moss
- All
- Vanilla
- Non-Plains Bonemealable
- Small Flowers
- Tall Flowers
- Pick which Items can be bonemealed (All by default)
- Pick between Villagers Buy, Selling & Buy and Selling new Trades (Trades added by this mod)
- Toggle if Wandering Trader can offer a Blue Axolotl
- Increase spread and spacing of Ancient Cities in The End (hopefully increases rareness)
- Cobblestone generators in The End now generate Deepslate instead.
- GameRule
waterCreatureSpawnHeightFromBottomWorldhas been replaced withwaterCreatureSpawnSeaDepthand no longer uses the bottom of the World and instead uses exact value, default is now -64.
- New GameRule
waterCreatureSpawnSeaHeight - Allows the Maximum Height to be set to prevent spawning above a certain Height, default is 35
For Spawning to work correctly you must have a difference of at least 3 between the 2 GameRules
- Added Mellohi Music Disc & Wait Music Disc to Ancient City (Each Disc has a 1% chance, so you can obtain all 3 from 1 chest if lucky)

























