There's a swan song coming for you...
A breath of fresh air, a Right Proper shaders mod built from the ground up for Minecraft 1.7.10!
Designed with compatibility-first, around supporting modpacks old and new, tested against era-appropriate shaderpacks.
Compatibility
Compatible with most other popular client-side optimization and graphics mods, including but not limited to:
- FalseTweaks
- Beddium
- Right Proper Lighting Engine
- Right Proper MCPatcher
- HodgePodge
- FastCraft
- CoreTweaks
- ArchaicFix
- BugTorch
- NotFine
With expected incompatibilities with:
- OptiFine (any)
- Original ShadersMod
- MCPatcher: Forge (use Right Proper MCPatcher)
- Neodymium (use Beddium)
- Angelica (May work with certain modules)
- OptimizationsAndTweaks (O&T has very aggressive patches that break with most other graphics mods. Do not use it.)
Technical
SwanSong is a standalone replacement for ShadersMod, with initial support focused on shaders that already work with OptiFine 1.7.10_HD_U_E7.
It is not a backport of Iris, nor a direct descendant of ShadersMod or the GLSL Shaders mod. Outside of acting as an implementation of the specification pioneered by said mods.
A few other goodies such as threaded screenshots, OptiFine-like zooming, and a faster font rendering module are included as a bonus!
Licence
The mod was developed by Ven and FalsePattern, Copyright 2025, licensed under the Open Software License, version 3.0.
The mod logo was designed by Houstonruss, with some touchups by FalsePattern, Copyright 2025, All Rights Reserved.
For more information, see the LICENSE file. This readme section is not a replacement for the full license text.
Credits
Designed by Ven, written by FalsePattern
Initial testing done by, (alphabetic order):
- Bot
- Brandyn
- DarkShadow44
- Houstonruss
- Jss
- matt-159
- Rally
- UnicornBlood
Based on the work of:
- OG ShaderMod devs: (daxnitro, id_miner and karyonix)
How to Install SwanSong Shaders (Mod)
SwanSong Shaders by RealVen is verified for Forge across Minecraft versions 1.7.10 (latest release: 1.3.7, file size: 885 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.7.10) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded SwanSong Shaders file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
|
R
1.3.7
|
1mo ago | 1 | |||
|
R
1.3.6
|
3mo ago | 1 | |||
|
R
1.3.5
|
3mo ago | 1 | |||
|
R
1.3.4
|
7mo ago | 1 | |||
|
R
1.3.3
|
8mo ago | 1 | |||
|
R
1.3.2
|
8mo ago | 1 | |||
|
R
1.3.1
|
8mo ago | 1 | |||
|
R
1.3.0
|
8mo ago | 1 | |||
|
R
1.2.7
|
11mo ago | 1 | |||
|
R
1.2.6
|
last yr. | 1 | |||
|
R
1.2.5
|
last yr. | 1 | |||
|
R
1.2.4
|
last yr. | 1 | |||
|
R
1.2.3
|
last yr. | 1 | |||
|
R
1.2.2
|
last yr. | 1 | |||
|
R
1.2.1
|
last yr. | 1 | |||
|
R
1.2.0
|
last yr. | 1 | |||
|
R
1.1.2
|
last yr. | 1 | |||
|
R
1.1.1
|
last yr. | 1 | |||
|
R
1.1.0
|
last yr. | 1 | |||
|
R
1.0.8
|
last yr. | 1 | |||
|
R
1.0.7
|
last yr. | 1 | |||
|
R
1.0.6
|
last yr. | 1 | |||
|
R
1.0.5
|
last yr. | 1 | |||
|
R
1.0.4
|
last yr. | 1 | |||
|
R
1.0.3
|
last yr. | 1 | |||
|
R
1.0.2
|
last yr. | 1 | |||
|
R
1.0.1
|
last yr. | 1 | |||
|
R
1.0.0
|
last yr. | 1 |
## [1.3.7] - 2026-10-02
### Added
- Basic MacOS support, very few shaders will work. They are limited to GLSL 120 for the time being.
### Fixed
- Operator precedence in uniform compilation, Complementary Shaders now work.
## [1.3.6] - 2026-08-09
### Fixed
- Made shader entity data processing more resilient against broken block renderers
## [1.3.5] - 2026-07-27
### Fixed
- Entities not rebaking if shaders are enabled or disabled
- Incorrect default entity normal textures
- Crash when the path to the minecraft directory contains a
!symbol
## [1.3.4] - 2026-04-06
### Fixed
- Crash when the path to the minecraft directory contains a
!symbol
## [1.3.3] - 2026-03-23
### Fixed
- Proper resets of
uniform vec4 entityColor;
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default
uniform vec4 entityColor;beingvec4(0.0, 0.0, 0.0, 1.0)instead ofvec4(0.0, 0.0, 0.0, 0.0)
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not
## [1.3.6] - 2026-08-09
### Fixed
- Made shader entity data processing more resilient against broken block renderers
## [1.3.5] - 2026-07-27
### Fixed
- Entities not rebaking if shaders are enabled or disabled
- Incorrect default entity normal textures
- Crash when the path to the minecraft directory contains a
!symbol
## [1.3.4] - 2026-04-06
### Fixed
- Crash when the path to the minecraft directory contains a
!symbol
## [1.3.3] - 2026-03-23
### Fixed
- Proper resets of
uniform vec4 entityColor;
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default
uniform vec4 entityColor;beingvec4(0.0, 0.0, 0.0, 1.0)instead ofvec4(0.0, 0.0, 0.0, 0.0)
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating
## [1.3.5] - 2026-07-27
### Fixed
- Entities not rebaking if shaders are enabled or disabled
- Incorrect default entity normal textures
- Crash when the path to the minecraft directory contains a
!symbol
## [1.3.4] - 2026-04-06
### Fixed
- Crash when the path to the minecraft directory contains a
!symbol
## [1.3.3] - 2026-03-23
### Fixed
- Proper resets of
uniform vec4 entityColor;
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default
uniform vec4 entityColor;beingvec4(0.0, 0.0, 0.0, 1.0)instead ofvec4(0.0, 0.0, 0.0, 0.0)
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causi
## [1.3.4] - 2026-04-06
### Fixed
- Crash when the path to the minecraft directory contains a
!symbol
## [1.3.3] - 2026-03-23
### Fixed
- Proper resets of
uniform vec4 entityColor;
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default
uniform vec4 entityColor;beingvec4(0.0, 0.0, 0.0, 1.0)instead ofvec4(0.0, 0.0, 0.0, 0.0)
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various
## [1.3.3] - 2026-03-23
### Fixed
- Proper resets of
uniform vec4 entityColor;
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default
uniform vec4 entityColor;beingvec4(0.0, 0.0, 0.0, 1.0)instead ofvec4(0.0, 0.0, 0.0, 0.0)
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
## [1.3.2] - 2026-03-22
### Fixed
- Some glyphs cause the font renderer to break (https://bugs.mojang.com/browse/MC/issues/MC-13046)
- Crash with LLibrary
- Crash with Controlling
## [1.3.1] - 2026-03-07
### Fixed
- Default
uniform vec4 entityColor;beingvec4(0.0, 0.0, 0.0, 1.0)instead ofvec4(0.0, 0.0, 0.0, 0.0)
## [1.3.0] - 2026-03-03
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
###
...
## [1.3.1] - 2026-3-7
### Fixed
- Default
uniform vec4 entityColor;beingvec4(0.0, 0.0, 0.0, 1.0)instead ofvec4(0.0, 0.0, 0.0, 0.0)
## [1.3.0] - 2026-3-3
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the
## [1.3.0] - 2026-3-3
### Added
- Initial API Releases
- Experimental hooks for instanced rendering
## [1.2.7] - 2025-12-20
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
...
## [1.2.7]
### Changed
- Updated zn_CN.lang
### Fixed
- Rare startup crash with Custom Main Menu
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
## [Unreleased]
### Changed
- Updated zn_CN.lang
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.5] - 2025-10-27
### Changed
- Internal logic changes for FalseTweaks' animated PBR texture fixes
### Fixed
- Animated PBRs on items completely broken
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
## [Unreleased]
## [1.2.4] - 2025-10-27
### Added
- Normals/Speculars can now inherit animations from the base texture
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.3] - 2025-10-27
### Changed
- Updated zn_CN.lang
### Fixed
- NullPointerException crash when reloading shaders
- Crash with NTM: Space
## [1.2.2] - 2025-10-16
### Changed
- Internal debug shaderpack is now hidden by default
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.1] - 2025-09-28
### Added
- Compatibility for the Modern Warfare mod
### Fixed
- Crash with DragonAPI when shaders are disabled
- Actually releasing shader objects after compilation and linking
## [1.2.0] - 2025-09-26
### Added
- Option for turning off shaders
- Config option for toggling zoom sound
### Fixed
- NTM: Space rendering a black screen with Chocapic13
- Thaumcraft Cultist floaty line rendering
## [1.1.2] - 2025-09-25
### Added
- Warning if RPLE is installed and the player loads an incompatible shaderpack
### Removed
- Incorrect call to glValidateProgram()
## [1.1.1] - 2025-09-24
### Fixed
- Broken worldDay uniform
## [1.1.0] - 2025-09-24
### Changed
- Shader option's default values now count as an allowed value
### Added
- Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
- Support for atlasSize
- Debug marker for screenshots
- Better error handling on shader initialization
- Support for custom textures
- zh_CN translations ([#6](https://github.com/vfx-dev/SwanSong/pull/6)) (Omgise)
- Camera position and eye brightness uniforms
### Fixed
- Mipmaps in final pass not generating
- Logspam when loading PBRs
- Wrong URL in mcmod.info
- Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
- Wrong framebuffer attachment indices breaking most shaderpacks
- Preprocessor generating broken code with compact mode enabled (default)
## [1.0.8] - 2025-09-21
### Changed
- Shader validation issues causing shaderpacks to fail
- Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it
## [1.0.7] - 2025-09-21
### Fixed
- Broken integer parsing causing various issues across the codebase
## [1.0.6] - 2025-09-21
### Added
- Compatibility with arbitrary atlases
- Immersive Engineering revolver uses this for instance
## [1.0.5] - 2025-09-21
### Fixed
- Font renderer crash with Hodgepodge/LegacyFixes
## [1.0.4] - 2025-09-20
### Changed
- Disable FunkyZoom is Zume is present
## [1.0.3] - 2025-09-20
### Fixed
- Crash in the settings hooks for anaglyph
## [1.0.2] - 2025-09-20
### Fixed
- Anaglyph slider not working with NotFine
## [1.0.1] - 2025-09-20
### Fixed
- Crash with LWJGL3ify
## [1.0.0] - 2025-09-20
_Initial release._