Swing through grass to hit mobs — your attacks stop getting eaten by tall grass, ferns, and other non-colliding plants and reach the entity behind them. Solid blocks still block attacks as usual.
Server-side mod — required on the server (or in singleplayer). Vanilla clients can join and use it, no client install required.
Fabric needs Fabric API and Architectury API. NeoForge needs Architectury API. Forge needs no additional dependencies.
Free to use in any modpack — public or private, no permission needed.
What it does
- Hit through foliage — swing at a mob standing in tall grass, ferns, flowers, or other plants with no collision and no fluid (including modded foliage of the same kind) and your attack lands, instead of being wasted on the plant. Air is not seen through.
- Solid blocks still protect — only those passable plants are seen through; walls, fences, and real blocks stop attacks as normal.
- Closest mob — the hit goes to the closest one that is not hidden behind a solid block.
- The plant stays — the block is not broken when the hit lands.
- Server-side & vanilla-friendly — runs on the server; players join with an unmodified client, and it works in singleplayer too.
Details
- Reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative).
Feedback
Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/HTkn94BXmA
More mods by Nikrecs: FasterLadderClimbing · PathSpeed
My other mods that I recommend.
All Versions
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- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Ports**
- New: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
- Removed: Fabric and NeoForge 26.1 and 26.1.1 — use 26.1.2
- Fixes**
- Fabric (all versions): after hitting a mob through grass, the grass stays visible on your screen instead of disappearing until the next block action
- Forge 1.19.2: releasing attack, or finishing a block that does not break at once, no longer attacks the mob behind it a second time
- NeoForge 1.21.11: no more “Couldn't load mod/swingthroughgrass pack metadata” twice on every world load
- 1.21.1, 1.21.11, 26.1.2, 26.2, 26.3: reach through grass matches your entity interaction range (effects, equipment, other mods). On 1.19.2 and 1.20.1 it stays 3 blocks (5 in creative)
- Compatibility**
- Server-side: required on the server (or in singleplayer); clients without it can join
- Fabric: Fabric API and Architectury API (Architectury new)
- NeoForge: Architectury API (new)
- Forge: Forge only
- Fabric 26.1.2: Fabric Loader 0.19.5+
- Unchanged**
- Which blocks you can hit through (grass, ferns, flowers, and similar: not air, no fluid, no collision)
- Which mob is hit (closest one not hidden by a solid block)
- The plant stays when the hit lands
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.
- Fixed: you could hit mobs/players through a solid block if a plant was in front of it — swings now only pass through grass and other passable plants, never through walls.
- Added a mod icon.
- More stable: an unexpected hiccup mid-swing can no longer crash the server.