All Mods Resource Packs Data Packs Shaders Modpacks Plugins
[TaCZ] FirstAid Compat

[TaCZ] FirstAid Compat

by Ranazy • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

[TaCZ] First Aid Compat

Also check [TaCZ] First Aid New Compat

A compatibility mod that enables precise 3D hitbox-based damage distribution when using TacZ (Timeless and Classics Zero) with First Aid.

Features

  • Realistic Bodypart Targeting: Uses exact 3D hit locations to determine which bodypart was hit, instead of FirstAid's default random/height-based distribution
  • Proper Armor Protection: Calculates armor protection per bodypart (head, chest, legs, feet)
  • Damage Spillover: Implements realistic damage spillover mechanics - when a limb is destroyed, excess damage transfers to the torso
  • Crawl Support: Properly handles damage distribution when players are in TacZ's crawling/prone state
  • Explosion Support: Distance-based damage distribution for explosions

    Requirements

  • Minecraft: 1.20.1
  • Forge: 47.3.0+
  • TacZ (Timeless and Classics Zero): 1.1.7+
  • First Aid: 1.20.1-1.1+

Installation

  1. Download the mod JAR
  2. Place it in your mods folder
  3. Make sure both TacZ and First Aid are installed
  4. Launch the game!

    How It Works

    This mod uses Mixin to intercept TacZ's bullet hit events and FirstAid's damage distribution system:

  5. When a TacZ bullet hits a player, the exact 3D hit location is captured
  6. The hit location is converted to player-local coordinates (accounting for rotation and posture)
  7. A 3D hitbox system determines which bodypart was hit
  8. FirstAid applies damage to that specific bodypart, with proper armor calculation
  9. If the bodypart is destroyed, excess damage spills over to the torso

    Technical Details

  • Hitbox System: Defines precise 3D bounding boxes for each bodypart (head, torso, arms, legs, feet)
  • Coordinate Transform: Handles world-to-local coordinate conversion with proper yaw rotation and crawl positioning
  • Spillover Logic:
    • Bullets: 80% of excess damage transfers (20% energy loss)
    • Explosions: 100% of excess damage transfers (shockwave)
    • Feet: Damage first spills to the corresponding leg, then to torso

      License

      MIT License - See LICENSE for details

      Credits

  • Author: Ranazy
  • TacZ: Timeless and Classics Zero
  • First Aid: First Aid

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
9mo ago 1
### Initial release of [TaCZ] First Aid Compat.
  • No more random damage distribution.**

  • Precise 3D hitbox detection for TacZ bullets (Head, Body, Arms, Legs, Feet).
  • Custom damage distribution for explosions based on proximity.
  • Damage spillover mechanics from limbs to torso.
  • 80% from arm to torso
  • 80% from leg to torso
  • 80% from foot to leg
  • 40% from foot to torso
  • Custom handling for explosives (grenades, RPGs) with realistic proximity-based limb damage calculation.
  • Proper armor protection calculations per bodypart. (tested with LRarmor)
[TaCZ] FirstAid Compat Icon
Download [TaCZ] FirstAid Compat
Select game version
Select platform