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TacZ Mesh Loader [TML]

TacZ Mesh Loader [TML]

by VellEagle • Downloads: 0 • Followers: 0
Description
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taczmesh

This add-on is not an official TacZ add-on; it is unofficial. Please do not report any bugs caused by this add-on to the TacZ server under any circumstances. Please report them exclusively in the comments section of this mod or on Vell's Mods info server.

Please note that Forge 1.20.1 requires the official Timeless and Classics Zero Guns, Fabric 1.20.1 and 1.21.1 require TaCZ: Refabricated, and NeoForge 1.21.1 requires the [UNOFFICIAL] TaCZ NeoForge Port as dependency mods.


Overview

TacZ Mesh Loader is a client-side mod that allows TacZ gun and attachment models to use poly_mesh geometry exported by the BlockBench plugin Meshy. 

By default, TacZ only supports Bedrock-format cube models. With this mod installed, gunpack creators can use polygon mesh models — smooth shapes built from triangle and quad polygons — directly in TacZ guns and attachments.


Features

Poly mesh support — Loads Meshy-exported poly_mesh geometry directly into TacZ's model pipeline.

Guns & attachments — Works for both gun models and attachments such as scopes and suppressors.

VBO caching — At first glance, you might think that mesh models put a strain on your computer, but this mod incorporates VBO processing, which minimizes the load even when you spawn a large number of mesh model guns at once.


For Gunpack Creators

The model type can only be defined if this MOD is installed. In the JSON file used for display, simply define a new “model_type”and set it to “mesh”. Please note that the definition ‘model_type’:“mesh” is only required for the gun itself and is not necessary for attachments. Please note that even if a model consists primarily of cube models, you must define “model_type”: “mesh” if it contains even a single mesh model.

{
  "model_type": "mesh",
  "model": "mypack:gun/mygun_geo",
  "texture": "mypack:gun/uv/mygun",
  "animation": "mypack:mygun"
}

File locations and structure follow the standard TacZ gunpack format. Models should be created in BlockBench using the Meshy Plugin. You can download it directly from the blockbench plugin list.

Please note that if you use this MOD to create and release a gun pack for mesh models, you must define this MOD as a dependency.

Be sure to use the hand model as a cube object. Do not convert the hand model into a mesh.


License

GPL-3.0


Credits

Author: VellEagle

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
3d ago 1
1.20.1
Fabric
3d ago 1
1.21.1
Fabric
26d ago 1
1.21.1
Neoforge
26d ago 1
1.20.1
Fabric
26d ago 1
1.20.1
Forge
26d ago 1
1.21.1
Fabric
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Fabric
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.1
Fabric
4mo ago 1
1.20.1
Forge
4mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.20.1
Fabric
5mo ago 1
1.20.1
Forge
5mo ago 1
  • Fixed an issue where updating TacZ Refabricated to the latest version caused crashes due to TacZ Mesh Loader.
  • Fixed an issue where updating TacZ Refabricated to the latest version caused crashes due to TacZ Mesh Loader.
  • Added support for meshes of all objects except hand models.
  • Added support for meshes of all objects except hand models.
  • Added support for meshes of all objects except hand models.
  • Added support for meshes of all objects except hand models.
  • Added support for Accelerated Rendering.
  • optimized certain rendering processes to improve performance.
  • Added support for Accelerated Rendering.
  • optimized certain rendering processes to improve performance.
  • Added support for Accelerated Rendering.
  • optimized certain rendering processes to improve performance.
  • Added support for Accelerated Rendering.
  • optimized certain rendering processes to improve performance.
  • Fixed an issue where mesh models were not displayed in the player view within the inventory.
  • Fixed an issue where VBO was no longer applied when the inventory was opened.
  • Fixed an issue where VBO was not applied when a mesh model gun was displayed in a item frame.
  • Fixed an issue where mesh models were not displayed in the player view within the inventory.
  • Fixed an issue where VBO was no longer applied when the inventory was opened.
  • Fixed an issue where VBO was not applied when a mesh model gun was displayed in a item frame.
  • Fixed an issue where mesh models were not displayed in the player view within the inventory.
  • Fixed an issue where VBO was no longer applied when the inventory was opened.
  • Fixed an issue where VBO was not applied when a mesh model gun was displayed in a item frame.
  • Fixed an issue where mesh models were not displayed in the player view within the inventory.
  • Fixed an issue where VBO was no longer applied when the inventory was opened.
  • Fixed an issue where VBO was not applied when a mesh model gun was displayed in a item frame.
  • Fixed an issue where mesh model guns were subjected to more stress than expected
  • Fixed an issue where a mesh model of a gun continued to be displayed in the scope's crosshairs
  • Fixed an issue where _illuminated did not work properly with mesh models.
  • Fixed an issue where mesh attachments were no longer displayed when looking through the sights.
  • Fixed an issue where mesh models were not rendered in the Workbench model preview
  • Added support for mesh models in Block, ammo, ammo_entity, and lod.
  • Fixed an issue where mesh model guns were subjected to more stress than expected
  • Fixed an issue where a mesh model of a gun continued to be displayed in the scope's crosshairs
  • Fixed an issue where _illuminated did not work properly with mesh models.
  • Fixed an issue where mesh attachments were no longer displayed when looking through the sights.
  • Fixed an issue where mesh models were not rendered in the Workbench model preview
  • Added support for mesh models in Block, ammo, ammo_entity, and lod.
  • Fixed an issue where mesh model guns were subjected to more stress than expected
  • Fixed an issue where a mesh model of a gun continued to be displayed in the scope's crosshairs
  • Fixed an issue where _illuminated did not work properly with mesh models.
  • Fixed an issue where mesh attachments were no longer displayed when looking through the sights.
  • Fixed an issue where mesh models were not rendered in the Workbench model preview
  • Added support for mesh models in Block, ammo, ammo_entity, and lod.
  • Fixed an issue where mesh model guns were subjected to more stress than expected
  • Fixed an issue where a mesh model of a gun continued to be displayed in the scope's crosshairs
  • Fixed an issue where _illuminated did not work properly with mesh models.
  • Fixed an issue where mesh attachments were no longer displayed when looking through the sights.
  • Fixed an issue where mesh models were not rendered in the Workbench model preview
  • Added support for mesh models in Block, ammo, ammo_entity, and lod.
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