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[TaCZ/SBW] Combined Arms

[TaCZ/SBW] Combined Arms

by NeoAlive_ • Downloads: 0 • Followers: 0
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SBW: Combined Arms

curseforge modrinth github

forge

A bridge mod that allows NPCs from TaCZ: Simple Enemy Mod to interact and/or spawn with vehicles from Superb Warfare (required 0.8.9).

Compatibility

This project includes some compatibilities with mods that complement the project well, in order of size:

  • Xaero's World Map/OpenPAC: Highly recommended for ease of use, includes exclusive "Cruise" and "Sweep and Advance" order.
  • Berezka PMC/RU/US Structures: Spawns vehicles alongside units.
  • Extermination Mod: Balancing compatibility.
  • Enhanced Tree Fall: Vehicles will be able to tear down trees.

Troubleshoot

The project is still in early development. and may present itself with bugs.

This is why feedback is highly appreciated, If you encounter any issues you may reach out in our Discord server, for technical issues the Github Issue Tracker is always open, or if you encounter any issues with both you can still reach out to the comments.

If you'd rather inform on how the mod works, you may either check the Youtube tutorial which should cover basic functionalities, or consult the Github Wiki. Thanks!

Credits

This project depends on the following projects:

This project was developed with inspiration from SBW: Superb Recruits by LogicalMaximus, licensed under the MIT License. This project doesn't include any assets from Superb Recruits, but portions of its code structure and implementation approach were referenced during development. The original project and its contributors retain all rights to their work. A copy of the MIT License can be found on the original CurseForge project.

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.x
Forge
1d ago 1
1.20.x
Forge
1mo ago 1
1.20.x
Forge
1mo ago 1
1.20.x
Forge
1mo ago 1
1.20.x
Forge
2mo ago 1
1.20.x
Forge
2mo ago 1
1.20.x
Forge
2mo ago 1
1.20.x
Forge
3mo ago 1
1.20.x
Forge
3mo ago 1
1.20.1
Forge
4mo ago 1
  • Limitless Vehicles support: crews can drive and gun its vehicles.**
  • Helicopters are built from scratch and follow realistic flight model physics. they can now partake in S&D and Patrol orders
  • Invasion mode now supports ALL vehicle categories. (mortars and tows not tested yet), and yes, infantry aswell!
  • /sewv diplomacy now works with individual players aswell. (OpenPAC is not required anymore to function)
  • Easy mode: made for players that want a more arcade relaxed experience, should feature a slower gameplay apt for survival.
  • Grace period function, no events will spawn during this state, by default lasts 5 days. when the condition ends events will start spawning.
  • Reworked completely TDT/Quickwheel, now the means of dispatching lives entirely in quickwheel. TDT has been converted in a PMC identity tab. **
  • Formations tweaked, Infantry and vehicles move as a group in columns and lines and keep together, will also pick up stragglers. Idle units now travel and march instead of standing around.
  • Gameplay tweaks, now battles occour from much farther and collective behavior has been tweaked.
  • Preferred Pathways has been tweaked and almost completely reworked.

  • RU/US soldiers can now carry **Superb Warfare guns** (rifles, MGs, snipers, launchers, Igla AA etc.) and they actually use them.
  • Reworked completely /sewv pool tabs with a more intuitive system as well as presets for other packs. (/sewv pool vehicles, /sewv pool misc) with one-click presets for Superb Warfare, Frontline Combat Pack, DragonRise:Reforge (Modern / Historical), Ultima Ratio, Neo Arms (my personal pack), Limitless Vehicles etc.
  • Added completely new skins which will depend on the biome they will spawn on.
  • New voice lines for support calls and target calls.
  • Wheeled vehicles now do proper three-point turns instead of getting stuck at tight corners. (STILL BEING WORKED ON TODAY)
  • Artillery now function properly.
  • Trench digging and engineer drones can now be turned off in the config.
  • Tripod Invasion** support: units target tripods first, keep their distance, can shoot through the tripod's shield, and won't get trapped inside it. Tanks engage from far enough to actually aim up at them.
  • CorpseMod:** unit corpses are much lighter on performance, despawn after a while, and are capped per dimension.
  • fixed Doggie's Vehicles crash (units WILL NOT be able to board or control them due to technical limitations)
  • Fixed a startup crash and a heli crash.
  • Notifications fully redesigned.
  • Config menu overhauled.
  • vehicle icons and headings redrawn.
  • Lots of AI optimisation and LoD-based behavior, big battles should run noticeably smoother.
  • Fixed vehicles dumping piles of ammo on the ground.
  • Fixed bail-outs (path and grenades).
  • Fixed vehicle steering/pursuit, helipad crafting, logo lighting and several translation issues.
  • FOB command and order fixes.

  • Extermination compat, medic capture and radio zoom were removed to keep things lean.**

  • Re-implemented berezka_api compat
  • fixed crash on dedicated servers
  • Reworked RU/US/PMC units voicelines and triggers.
  • Added full Forward Operating Base (FOB) functionalities
  • Added new helipad block. Helicopters can now land on it and park.
  • Added generated structures (hell yeah), can be toggled. On by default.
  • Added MICH 2000 helmet default for PMC units.
  • Added units ability to throw SBW Grenades.
  • Added 'Attack that target' order to xaeros map.
  • Fixed a sandbag item with its own display.
  • Fixed units bailing out of vehicle, they now bail AND run
  • Fixed some issues relative to 'Move to position' and 'Follow me' orders
  • Fixed a units-vanishing bug on the map.
  • Fixed a vehicle getting locked in place by a clipping bug.
  • Fixed crew voice lines playing when they shouldn't.
  • Fixed some crashes.
  • Fixed creative tab, tidied it up (couldn't stand it)
  • Fixed some issues with drone operators
  • Added support for the Corpse Mod.
  • Marked incompatibilities with the berezka mods.

Removed Berezka compat (making space for native structures!)
  • General Changes**

  • TaCZ** weapons were automatically tuned to work with SBW hulls, they may now deal a degree of damage, tunable via data/tacz_sewv/sewv/ballistics/translation.json and config.
  • Spore/Phayriosis Two**-dedicated patches, now crewed vehicles target mobs properly.
  • VVP** ammo added to cues (they may now select ammo and shoot)
  • ETF Optimizations**, performance benefits of ~30%

## Compatibilities

With this mod installed...
  • Friendly PMC soldiers will automatically run and revive a downed player automatically
  • PMCs go down instead of dying outright, revivable by either a player or a squad medic.
  • A unit committed to manning mortar no longer resets the order by exiting the world.
  • Enhanced Falling Trees Compat: Ground vehicles in dense forests may now path over trees cutting them down at the cost of a minimal vehicle damage.
  • Technical patches for Komodo Renderer Accelerator

## Aircraft Overhaul

Still W.I.P. but greatly improved
  • Planes now fly proper curved Dubin flight paths for takeoff and landing instead of crude hops
  • Fixed emergency landing and landing gear timing

## Vehicle Movement

  • Vehicles now actively steer around each other instead of piling up or shoving through with an advanced collision-avoidance system.
  • Fixed vehicles visibly rocking back and forth when boxed.

## Invasion Mode

  • Team ownership is now explicit
  • Capture point and team bases UI updated
  • Capture points now show up in Xaero's Map.

## Other

  • Added Lock Item; prevents RU/US infantry to scavenge tanks.
  • Vehicles now stop when being repaired and Engineers are sped up to catch up.
  • Fixed runway strips disappearing from the map/registry just from walking far enough away for their chunk to unload, they now only drop on an actual break.
  • Infantry can no longer shoot straight through a vehicle as if it weren't there
  • Escort/formation helicopters following a commander who's also flying now match that helicopter's altitude, instead of hovering at a fixed height above the ground.

  • Helicopter rewritten
  • Built-in custom skin pools for SBW armor and tanks, examples in the config folder.
  • Configured soft dependency + Extermination balance compat
  • 3D models for Handheld Radio and TDT (new GUI)
  • Bug fixes and debug tools
  • Aggroing entities now deal damage to vehicles (switch gamerule to false if against it)
  • Units now render holstered weapons
  • Replaced experimental drone with kamikaze drones 
_Changelog too long: see CurseForge for more information._
Initial Version
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