Fabric version requires Fabric API and 0.15.11 or newer
NeoForge 1.21.1 version requires 21.1.215 or newer
This mod adds a Herobrine boss that is very inspired by the Mutant from Fargo's Souls
If you don't know, the Mutant is a modded Terraria boss that uses the attacks of all vanilla bosses.
I wanted to do something similar so I made this mod.
Summoning
-To summon ya boi, its straight forward. Just build your stereotypical Herobrine altar.
-It accepts netherrack for the top, any torch for the side, any beacon block for the base.
Attacks
-Teleports in front of you and claps his hand, creating a sonic boom similarly to the warden.
-When below 25% health, this attack is replaced by a forward flip, followed by a shockwave.
-Teleports on top of you and starts charging up a creeper explosion.
-When below 25% health, this attack is replaced by a sweeping guardian beam.
-Flies upwards and summons a larger ghast fireball, then throws it to you.
-When below 50% health, the fireball is replaced by 3 slow-moving dragon fireballs.
-Stomps the floor and creates a circle of evoker fangs.
-When below 50% health, this attack is replaced by an aerial teleport followed by a barrage of harming potions.
-Levitates upward and summons a swarm of non-homing shulker bullets that are then launched to the target.
-When below 50% health, this attack is replaced by a storm of wither skulls.
-When below 50% health, Herobrine gains a new attack. He will jump back, then perform 3 back-to-back riptide dashes. Getting hit by this attack strikes you with lightning.
Killing Herobrine gives you the "Take Back the Night" advancement and 650 xp on first kill (500 on any other kill).
Also, it is worth noting that only 1 Herobrine can be summoned at a time.
You can view the full fight here:
Known Issues:
-Loading into chunks with an active Herobrine altar can sometimes spawn him when he isn't summoned yet.
Compatibilities:
Mob AI Tweaks
-Affected by Crazy Mobs mode gamerules.
-Works with the boss summoning and death announcements.
All Versions
+ Add Version- Fixed datapacks not being able to change Herobrine's drops. Loot table should be
take_back_the_night/loot_table/entity/herobrine.json``.- Added client-side toggles for Herobrine's thick fog and darkened sky effects.
- Fixed datapacks not being able to change Herobrine's drops. Loot table should be
take_back_the_night/loot_table/entity/herobrine.json``.- Added client-side toggles for Herobrine's thick fog and darkened sky effects.
- Fixed blocks being impossible to place on netherrack for some reason on neoforge.
- Fixed blocks being impossible to place on netherrack for some reason on neoforge.
- Fixed blocks being impossible to place on netherrack for some reason on forge.
- Fixed blocks being impossible to place on netherrack for some reason on forge.
- Rewritten file structures due to it causing conflicts with my other mods.
- Herobrine can now be summoned by right-clicking the netherite block of the altar. (Old summoning methods still work in case this doesn't work for you)
- Fixed summoning ritual not working in some occasions.
- Ported to Forge directly.
- Fixed summoning ritual not working in some occasions.
- Ported to NeoForge directly.
- Fixed summoning ritual not working in some occasions.
- Rewritten file structures due to it causing conflicts with my other mods.
- Herobrine can now be summoned by right-clicking the netherite block of the altar. (Old summoning methods still work in case this doesn't work for you)
- Fixed summoning ritual not working in some occasions.
- Added 2 new attacks: A guardian beam attack and a shockwave attack.
- Fixed Herobrine's hitbox being smaller than visually shown.
- Fixed Herobrine's model being bigger than the player's.
- Fixed Herobrine's eye height being incorrect, leading to some attacks being misplaced.
- Added 2 new attacks: A guardian beam attack and a shockwave attack.
- Fixed Herobrine's hitbox being smaller than visually shown.
- Fixed Herobrine's model being bigger than the player's.
- Fixed Herobrine's eye height being incorrect, leading to some attacks being misplaced.
- Added client-sided config settings to disable certain visual effects due to shaders breaking them.
- Rewritten Herobrine's NBT data to be more compact for faster saving and syncing.
- Added client-sided config settings to disable certain visual effects due to shaders breaking them.
- Rewritten Herobrine's NBT data to be more compact for faster saving and syncing.
- Added ja_jp translation, thanks karaagedesu1.
- Added mod config.
- Fixed Herobrine's animations being incredibly janky at high frame rates.
- Fixed Herobrine's glowing aura clipping through his own body.
- Made Herobrine's attack animations smoother.
- Added ja_jp translation, thanks karaagedesu1.
- Added mod config.
- Fixed Herobrine's animations being incredibly janky at high frame rates.
- Fixed Herobrine's glowing aura clipping through his own body.
- Made Herobrine's attack animations smoother.
- Gave Herobrine glowing eyes.
- Gave Herobrine a new attack below 50% health: Riptide dash.
- Fixed Herobrine's wither skulls spawning from his feet. This causes them to accidentally hit him.
- Improved the animation for Herobrine's potion rain attack.
- Improved the collision of Herobrine's fang attacks and also fixed a bug that made the fangs float in the air or clip through blocks in uneven terrain. That should no longer happen.
- Gave Herobrine glowing eyes.
- Gave Herobrine a new attack below 50% health: Riptide dash.
- Fixed Herobrine's wither skulls spawning from his feet. This causes them to accidentally hit him.
- Improved the animation for Herobrine's potion rain attack.
- Improved the collision of Herobrine's fang attacks and also fixed a bug that made the fangs float in the air or clip through blocks in uneven terrain. That should no longer happen.
- Ported to 1.21
- Fixed Herobrine using outdated rendering code. (This causes a crash on some devices and Sinytra)
- Fixed conflict with Sinytra Connector.
- Added Herobrine to Mob AI Tweaks' list of bosses that announce summoning and death.
- Released