Tensura: Better Subordinates
Tensura: Better Subordinates is a growing add-on that allows you to train your subordinates and teach them powerful skills as they progress.
At launch, subordinates can learn abilities such as Poison, Water Current Control, and Self-Regeneration, with many more planned over time.
A new Skills tab has been added to the subordinate menu, giving you access to a UI similar to the player skill system.
Inside this menu, you can:
• Toggle your subordinate’s skills on and off
• Check their learning progress
• Monitor their mastery progress
Obtainable Skills for Subordinates
Strength
Reach 4,000 EP and kill X enemies
Water Current Control
Reach 7,000 EP and spend X time in water
Self Regeneration
Kill 500 Slimes
Corrosion
Kill 1 Orc Disaster
Paralysis
Kill 50 Evil Centipedes
Poison
Eat 25 Spider Eyes and kill 50 Spiders
Steel Strength
Reach 20,000 EP and kill X enemies
Strengthen Body
Reach 20,000 EP and take X total damage
Magic Jamming
Consume 1× Charybdis Core
Ultra Regeneration
Consume 1× Charybdis Core
Gravity Manipulation
Consume 1× Charybdis Core
All Versions
+ Add Version- Fixed potential crash/desync with haki usage AI implementation
- Fixed potential crash/desync with haki usage AI implementation
- Fixed ability selection screen checking the player for swapping skill modes instead of the entity. This caused desync between client/server on certain skills such as Black Flame.
- Fixed ability selection screen checking the player for swapping skill modes instead of the entity. This caused desync between client/server on certain skills such as Black Flame.
- Changed skill granting menu opening code so it is not allowed to be opened on subordinate players. Temporary change whilist thinking about how we want to handle skill granting to players. (You already couldn't grant skills to players, but we're making it so you can't open the menu to prevent confusion)
- Changed skill granting menu opening code so it is not allowed to be opened on subordinate players. Temporary change whilist thinking about how we want to handle skill granting to players. (You already couldn't grant skills to players, but we're making it so you can't open the menu to prevent confusion)
- Added config for being able to see/manipulate player subordinate skills
- Fixed serverside crash related to new skill granting screen
- Fixed failure text when targeting players with thought communication
- Tweaks to Orc Disaster AOE kill credit code
- Added config for being able to see/manipulate player subordinate skills
- Fixed serverside crash related to new skill granting screen
- Fixed failure text when targeting players with thought communication
- Tweaks to Orc Disaster AOE kill credit code
- Foodchain provide implemented for the 3 uniques that got it
- New configuration options added for this feature
- For now, you can't provide skills to other Players, we'll look into doing it in the next update.
- You can now access the ultimates menu for subs
- Corrosion acquisition rework
- Now Orc Disaster only, but granted to all subs in a large range around the Orc Disaster if the last mob they damaged was the Orc Disaster.
- Item dupe bug fix
- Skill grant text altered to show description of skill when hovered.
- Foodchain provide implemented for the 3 uniques that got it
- New configuration options added for this feature
- For now, you can't provide skills to other Players, we'll look into doing it in the next update.
- You can now access the ultimates menu for subs
- Corrosion acquisition rework
- Now Orc Disaster only, but granted to all subs in a large range around the Orc Disaster if the last mob they damaged was the Orc Disaster.
- Item dupe bug fix
- Skill grant text altered to show description of skill when hovered.
- Added Skill Presets to subordinates.
- Tames can now automatically use certain active skills, such as Haki.
- More skills will be added in the future, both for subordinates to naturally gain and for subordinates to use automatically.
- Added 2 new modes to Thought Communication:
## Select Subordinate
Allows you to link a subordinate to your Thought Communication Skill Use Mode.
## Skill Use Mode
Allows the player to force the selected subordinate to use one of their active skills based on that subordinate’s Skill Preset slots.
If Thought Communication’s Skill Use Mode is placed in your 1st skill slot, it will command the selected subordinate to use the skill in their 1st Skill Preset slot.
If Skill Use Mode is placed in your 2nd skill slot, it will command the selected subordinate to use the skill in their 2nd Skill Preset slot.
If Skill Use Mode is placed in your 3rd skill slot, it will command the selected subordinate to use the skill in their 3rd Skill Preset slot.
The subordinate that uses the skill will be whichever subordinate you selected through Select Subordinate.
- Added Skill Presets to subordinates.
- Tames can now automatically use certain active skills, such as Haki.
- More skills will be added in the future, both for subordinates to naturally gain and for subordinates to use automatically.
- Added 2 new modes to Thought Communication:
## Select Subordinate
Allows you to link a subordinate to your Thought Communication Skill Use Mode.
## Skill Use Mode
Allows the player to force the selected subordinate to use one of their active skills based on that subordinate’s Skill Preset slots.
If Thought Communication’s Skill Use Mode is placed in your 1st skill slot, it will command the selected subordinate to use the skill in their 1st Skill Preset slot.
If Skill Use Mode is placed in your 2nd skill slot, it will command the selected subordinate to use the skill in their 2nd Skill Preset slot.
If Skill Use Mode is placed in your 3rd skill slot, it will command the selected subordinate to use the skill in their 3rd Skill Preset slot.
The subordinate that uses the skill will be whichever subordinate you selected through Select Subordinate.
- Hopefully fixed desync when feeding skill gain items to subs
- Made it so players can't open subordinate player skill menus
- Hopefully fixed desync when feeding skill gain items to subs
- Made it so players can't open subordinate player skill menus
Fixed nullptr crash on post tick
Fixed nullptr crash on post tick
Fixed kill tallying using the wrong entity for determining the type.
Fixed kill tallying using the wrong entity for determining the type.
- Fixed icon and button alignment in ability selection menu.
- Fixed icon and button alignment in ability selection menu.