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Tensura: Reincarnated

Tensura: Reincarnated

by Borniuus • Downloads: 0 • Followers: 0
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You awaken as a newly reincarnated soul. Your journey begins with a single decision: choose your race, obtain your first skill, and carve your path forward.

Explore a landscape filled with custom biomes, unique structures, and fully populated civilizations. Encounter distinct races, each with their own villages, behaviors, and systems. Every region offers new opportunities, and new threats.

Your progression is not fixed.

Master a wide range of abilities and define your own playstyle. Become a magic caster commanding spirits and wielding complex spell combinations, or a disciplined swordmaster focused on precision and raw combat power. Every build is viable. Every path is open

Rise as a True Hero, protecting civilizations and standing against chaos. Or ascend as a True Demon Lord, ruling through power and domination. Both paths lead to the pinnacle, but neither is forgiving.

Power must be earned.

Face unique monsters and large-scale bosses that act as true progression gates. Defeat the Orc Disaster and his army. Survive encounters against Charybdis and the Megalodons. Challenge Shizu and Ifrit.

Beyond them, greater threats await.

Hinata Sakaguchi stands as one of the most dangerous opponents in the world. Equipped with advanced spiritual weaponry, divine magic, and overwhelming combat discipline, she is designed to test even the strongest players.

Will you rise to the challenge?

   

The Advent of Magic - Tensura Reincarnated 1.21.1 Update   

Greetings adventurers,

The Advent of Magic update expands the world with new systems, new enemies, and a new level of progression.

Dwarves have been introduced as a fully integrated civilization.

Their villages are structured, defended, and economically active. Dwarves specialize in resource production, trade, and craftsmanship. Your reputation determines your standing. Act against them, and you will be hunted. Earn their trust, and you gain access to better trades and restricted areas.

At the extremes of reputation, a new opportunity unlocks.

Enter the Royal Tower and face Gazel Dwargo, the Hero King.

Wielding the Unique Sword Ruhk, Gazel combines precise swordplay with advanced battlewill techniques. His multi-phase combat patterns, including his 5-petal and 8-petal attacks, require mechanical mastery and positioning. This challenge will not be easy.

Hell is now populated with many powerful daemons, all wielding their own Aspectual Magic.

Magic has been significantly expanded. Aspectual Magic is a new form of magic learned from spell tomes.

Wizard Towers now appear across the world. These structures contain powerful tomes, but also introduce new equipment:

Grimoires and Magic Staves.

These items function as modular casting tools. They store spells, increase casting efficiency, and operate independently from your base abilities. This enables layered combat, chaining abilities and spells into complex combinations.

Travelling the world in search of the decrepit wizard towers can allow one to master the heights of magic,. 

New spell categories include:

Otherworlder Summoning Daemon Summoning Necromancy Aspect-based utility and combat magic

There is something for everyone. 

New Sound and Visual effects have been added and old ones, along with models and textures have been improved, so you might find some mobs to look a bit different, but better regardless. All spells now have magic circles to improve the feel of casting magic.

Are you ready to explore this new chapter of Tensura Reincarnated?

Available now in both Neoforge and Fabric.


🔗 See more ManasMods content!

📦 Official Modpack on Curseforge

💬 Our Mod Discord Server

🌍 Our Minecraft Server Discord

📖 Tensura Reincarnated WIKI

🎥 YouTube Channel

❤️ Support us on Patreon

 🔗TR on Curseforge


Content Creators:   Feel free to make content with this mod and use this in modpacks but leave a link to this mod in the description.  We also request that you inform viewers if you are using the Morph Mod or any similar mods that could create a misleading impression.


Permissions You can use this mod in mod packs, videos, reviews, and servers. You can not modify and share the mod without permission. You can not repost the mod somewhere else without us knowing it. You cannot sell mod related content for real money, or currency that can be bought with real money, nor duplicate items(with a different name) to bypass this rule. We do not guarantee support or updates for unauthorized modifications or redistributions of the mod. You cannot create derivative versions of this mod or use its assets in other mods without permission. You must credit the original creators and leave a download link when using the mod in public mod packs, videos, or servers.


Teams Owners

  • @borniuus - Owner and Manager, Media Manager (Discord/Youtube/Twitter/Patreon)
  • @minheragon - Co-Owner

Coders

  • @minheragon - Lead Developer
  • @itsjustarthur 
  • @nightishaman - Adviser

Texturers

  • @burack - Lead Texturer
  • @dp.gen - Item/Block/Entity
  • @justsomebody0385 - GUI/Icon/Entity
  • @noiixn - Entity/Item
  • @letterh. - Item/Block Texture

Modelers

  • @noiixn - Lead Modeler
  • @sir_le0 - Entity
  • @stewyyeti - Animator
  • @castrolk - Animator
  • @onyx0369 - Armor & Skin

Builders

  • @nieadni - Lead Builder
  • @BonelessChicken
  • @HarryTheMeister
  • @Finn

Wiki

  • @over_gold - Lead Wiki
  • @generalpdg
  • @hunterman4488 
  • @physicswiz 

Q&A

  • @vicft - Lead Q&A
  • @senken18 
  • @.remkes 
  • @sleep_enjoyer. 
  • @physicswiz 

Uncategorized

  • @r.e - Lead Planner
  • @romxnce - Sound Designer

Others Misc Helpers

  • @v4mi - Item Modeler
  • @skarmc - Armor Texture
  • @elden_ringeur - Item Texture
  • @fubukaze - Skin
  • @deity_14690 - Builder

Ex-Helpers

  • @Professor - Coder
  • @jerremy18 - Modeler
  • @herranne - Texturer
  • @seremeneh - Texturer
  • @kohaku6580 - Texturer
  • @yshin. - Item/Skin Texturer
  • @marethyu_77 - Planner
  • @macomed - Builder
  • @thatcracktorioguy - 1.19.2 Fx Animator

Commissioned Artist

  • @jerremy18 - Entity Modeler
  • @avialae.0v0 - VFX Animator
  • @2dchaos - Skill/Magic Icons
  • @abror08 - Item Model & Entity Animation

Thank you all for working hard and helping the mod keep moving forward. Special thanks to all our previous staff members and our Patreon Supporters<3

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.21.1
Fabric
17h ago 1
1.21.1
Neoforge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
1.19.2
Forge
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1.19.2
Forge
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1.19.2
Forge
17h ago 1
1.19.2
Forge
17h ago 1
### **Balance**:
+ Pouches now can't be put in Shulkers and backpacks.
### **Bugs Fixing**:
+ Race Reset Scroll didn't reset Reputations on usage.
+ Bone Golem couldn't evolve correctly with some races.
+ Possessing a player removed that player's bone golem.
+ [Pride]'s modes ignored few restrictions for the copied skills.
+ Other minor changes.
### **Balance**:
+ Pouches now can't be put in Shulkers and backpacks.
### **Bugs Fixing**:
+ Race Reset Scroll didn't reset Reputations on usage.
+ Bone Golem couldn't evolve correctly with some races.
+ Possessing a player removed that player's bone golem.
+ [Pride]'s modes ignored few restrictions for the copied skills.
+ Other minor changes.
### **Balance**:
  • \[Unyielding\] now also has the limit of EP gain from subordinates of 1M (50/50 over mp/ap) like any other EP gaining skills, instead of 2M.
  • \[Unyielding\]'s power gaining on subordinate death now only works on players in hardcore like most other skills.
  • Added config for maximum percentage of Aura/Magicule to gain from killing other entities - Default: 10 each.
  • Reduced Aura/Magicule gain of Orc Lord/Disaster.
### **QoL**:
  • Race Selection GUI now will pop up again if the player got killed or kicked/crashed while choosing their race.
  • Mastering abilities through commands now will grant Mastery statistic as well.
### **Bugs Fixing**:
  • Addon skills didn't get applied on Reincarnation pool in Fabric.
  • \[Berserk\] could duplicate kills.
  • \[Suppressor\] didn't apply Spatial Blockade on entities properly.
  • \[Body Double\] didn't work properly when dying as a clone in a different dimension from the main body.
  • \[Universal Perception\] was still acquired when its requirements not learnt.
  • Butcher and Shepherd Npcs stopped moving when the animal count exceeds 6.
  • Skill/Mob inventory was desynced in Fabric.
  • Folgen still spawned knights when tamed.
  • Other minor changes.
### **Balance**:
  • \[Unyielding\] now also has the limit of EP gain from subordinates of 1M (50/50 over mp/ap) like any other EP gaining skills, instead of 2M.
  • \[Unyielding\]'s power gaining on subordinate death now only works on players in hardcore like most other skills.
  • Added config for maximum percentage of Aura/Magicule to gain from killing other entities - Default: 10 each.
  • Reduced Aura/Magicule gain of Orc Lord/Disaster.
### **QoL**:
  • Race Selection GUI now will pop up again if the player got killed or kicked/crashed while choosing their race.
  • Mastering abilities through commands now will grant Mastery statistic as well.
### **Bugs Fixing**:
  • Addon skills didn't get applied on Reincarnation pool in Fabric.
  • \[Berserk\] could duplicate kills.
  • \[Suppressor\] didn't apply Spatial Blockade on entities properly.
  • \[Body Double\] didn't work properly when dying as a clone in a different dimension from the main body.
  • \[Universal Perception\] was still acquired when its requirements not learnt.
  • Butcher and Shepherd Npcs stopped moving when the animal count exceeds 6.
  • Skill/Mob inventory was desynced in Fabric.
  • Folgen still spawned knights when tamed.
  • Other minor changes.
## **QoL**:
  • Reset Scrolls now won't reset Played Time, World Time and Death Count.
  • Warp GUI now will automatically update to the player's current position when opened in a new dimension.
## **Bugs Fixing**:
  • Charybdis Cores bugged when used in bulk at once.
  • Players got into forced Harvest Festival even if they set the demon lord soul requirement higher.
  • Smithing Bench could duplicate items.
  • Most abilities could be activated inside Infinity Prison.
  • Few Kiln smelting recipes were wrong.
  • Other minor changes.
## **QoL**:
  • Reset Scrolls now won't reset Played Time, World Time and Death Count.
  • Warp GUI now will automatically update to the player's current position when opened in a new dimension.
## **Bugs Fixing**:
  • Charybdis Cores bugged when used in bulk at once.
  • Players got into forced Harvest Festival even if they set the demon lord soul requirement higher.
  • Smithing Bench could duplicate items.
  • Most abilities could be activated inside Infinity Prison.
  • Few Kiln smelting recipes were wrong.
  • Other minor changes.
  • Added new Sound Type called Tensura Abilities to control their volume. (Might crash when used with mods that also modifies Sound Types)
  • Added new gamerule categories for better sorting.
## **Balance**:
+ [Analyst] and [Seeker]'s Analyst now will save magic copying progress when the user stops analyzing.
+ Reduced Transformation skills' deactive Paralysis from II to I (you can jump now).
+ Slightly decreased Hinata and Gazel's dodge chances.
## **QoL**:
+ Predation now also auto-pickups xp orbs like items for users.
+ Added Refining recipes for Arcane Potions.
## **Bugs Fixing**:
+ Light damage didn't do X3 damage toward Undead.
+ [Spatial Domination]'s Dimension Ray put players at 50% speed till death.
+ [Demon Marionette] costed caster Magicule twice.
+ [Shrink] couldn't get uncasted when used on spellcaster items.
+ Spirit praying didn't work sometimes.
+ Few damage types didn't work properly on *specificially* squids for some reasons.
+ Other minor changes.
  • Added new Sound Type called Tensura Abilities to control their volume. (Might crash when used with mods that also modifies Sound Types)
  • Added new gamerule categories for better sorting.
## **Balance**:
+ [Analyst] and [Seeker]'s Analyst now will save magic copying progress when the user stops analyzing.
+ Reduced Transformation skills' deactive Paralysis from II to I (you can jump now).
+ Slightly decreased Hinata and Gazel's dodge chances.
## **QoL**:
+ Predation now also auto-pickups xp orbs like items for users.
+ Added Refining recipes for Arcane Potions.
## **Bugs Fixing**:
+ Light damage didn't do X3 damage toward Undead.
+ [Spatial Domination]'s Dimension Ray put players at 50% speed till death.
+ [Demon Marionette] costed caster Magicule twice.
+ [Shrink] couldn't get uncasted when used on spellcaster items.
+ Spirit praying didn't work sometimes.
+ Few damage types didn't work properly on *specificially* squids for some reasons.
+ Other minor changes.
## **Balance**:
+ [Infinity Prison]'s Imprison now costs 50.000 MP + MP equal to 50% of the prisoning target's EP. (Will need refreshing config or manually changing the config to 0.5 in Unique Skill config for this change)
## **Bugs Fixing**:
+ Fabric crashed on launch.
+ Naming/Dodge key sometimes didn't work.
+ Harvest Festival didn't evolve subordinates.
+ Coin pouches could duplicate contents when used with specific mods.
+ Abilities selection sometimes didnt apply instantly in the GUI.
+ Other minor changes.
## **Balance**:
+ [Infinity Prison]'s Imprison now costs 50.000 MP + MP equal to 50% of the prisoning target's EP. (Will need refreshing config or manually changing the config to 0.5 in Unique Skill config for this change)
## **Bugs Fixing**:
+ Fabric crashed on launch.
+ Naming/Dodge key sometimes didn't work.
+ Harvest Festival didn't evolve subordinates.
+ Coin pouches could duplicate contents when used with specific mods.
+ Abilities selection sometimes didnt apply instantly in the GUI.
+ Other minor changes.
  • Project-wide optimization (server and client), attempting to increase the mod's performance where it can.
## **Balance**:
+ Reduced Arcane Potion's Magicule percentage heal to 5%-10%-20% but now can be brewed with Hipokute Potions and Demon Essences.
+ [Infinity Prison]'s Imprison now costs 50.000 MP + MP equal to the prisoning target's EP. (Configurable)
+ [Gluttony]'s Predation EP consume is now 50%. (Configurable)
+ [Gourmet] and [Predator]'s Predation EP consume is now 30%. [Gourmet]'s Corrosion EP consume is now 30%. (Configurable)
+ [Starved]'s Corrosion EP consume is now 20%. (Configurable)
+ [Reflector]'s Echo Counter now wont disable the user's flight when mastered.
+ [Magic Aura] now gains mastery overtime when the effect is active and elemental modes now will require mastery to use.
+ [Shadow Motion]'s Shadow Storage now won't work on Clones/Bodies.
+ [Spatial Domination]'s Dimension Ray now gives the user -50% Speed when held down and Dimension Storm didn't work properly.
+ [Aura Sword], [Ogre-sword Guillotine], [Agility], [Protection], [Strength], [Reinforcement], [Float], [Lighten], [Invisible], [Healthcare], [Search Enemy], [Wind Protection] now gain mastery passively when the effect is active on the user.
+ Players now cannot use [Possession] while controlling a clone.
+ Hinata's Melt Slash now does half damage as before.
+ Hinata and Gazel now won't be affected by Infection in their last phase.
+ Increased Arcane Potion price.
## **QoL**:
+ Added "Female Feature" for Dwarves.
+ Increased Dwarf Village spawn rate.
+ Smithing Bench is now minable with hands, and primary tool as axes.
+ Magic Engines now show their area of effect in blue when using Hitbox Debug mode (F3 + B).
+ Charybdis Core is now waterloggable.
## **Bugs Fixing**:
+ Abilities could be activated during sleep mode.
+ [Giantification] didn't work well with Slime Cores.
+ Infection was still counted for [Abnormal Condition Resistance/Nullification].
+ Few skills could copy Spiritual Magics or Battlewills when not supposed to.
+ Training Dummy crashed when healed.
+ Subordinate/Mount GUI crashed sometimes.
+ Rimuru mode didn't gain [Merciless] with default forced harvest festival.
+ Unlearnt casting from spell casting items could be done regardless of chant time.
+ Naming could leave the owner in negative Max Magicule.
+ Player subordinates killing mobs gave the gained souls to their owner/namer without [HardcoreRace] gamerule.
+ Kyoya didn't spawn with his swords.
  • Project-wide optimization (server and client), attempting to increase the mod's performance where it can.
## **Balance**:
+ Reduced Arcane Potion's Magicule percentage heal to 5%-10%-20% but now can be brewed with Hipokute Potions and Demon Essences.
+ [Infinity Prison]'s Imprison now costs 50.000 MP + MP equal to the prisoning target's EP. (Configurable)
+ [Gluttony]'s Predation EP consume is now 50%. (Configurable)
+ [Gourmet] and [Predator]'s Predation EP consume is now 30%. [Gourmet]'s Corrosion EP consume is now 30%. (Configurable)
+ [Starved]'s Corrosion EP consume is now 20%. (Configurable)
+ [Reflector]'s Echo Counter now wont disable the user's flight when mastered.
+ [Magic Aura] now gains mastery overtime when the effect is active and elemental modes now will require mastery to use.
+ [Shadow Motion]'s Shadow Storage now won't work on Clones/Bodies.
+ [Spatial Domination]'s Dimension Ray now gives the user -50% Speed when held down and Dimension Storm didn't work properly.
+ [Aura Sword], [Ogre-sword Guillotine], [Agility], [Protection], [Strength], [Reinforcement], [Float], [Lighten], [Invisible], [Healthcare], [Search Enemy], [Wind Protection] now gain mastery passively when the effect is active on the user.
+ Players now cannot use [Possession] while controlling a clone.
+ Hinata's Melt Slash now does half damage as before.
+ Hinata and Gazel now won't be affected by Infection in their last phase.
+ Increased Arcane Potion price.
## **QoL**:
+ Added "Female Feature" for Dwarves.
+ Increased Dwarf Village spawn rate.
+ Smithing Bench is now minable with hands, and primary tool as axes.
+ Magic Engines now show their area of effect in blue when using Hitbox Debug mode (F3 + B).
+ Charybdis Core is now waterloggable.
## **Bugs Fixing**:
+ Abilities could be activated during sleep mode.
+ [Giantification] didn't work well with Slime Cores.
+ Infection was still counted for [Abnormal Condition Resistance/Nullification].
+ Few skills could copy Spiritual Magics or Battlewills when not supposed to.
+ Training Dummy crashed when healed.
+ Subordinate/Mount GUI crashed sometimes.
+ Rimuru mode didn't gain [Merciless] with default forced harvest festival.
+ Unlearnt casting from spell casting items could be done regardless of chant time.
+ Naming could leave the owner in negative Max Magicule.
+ Player subordinates killing mobs gave the gained souls to their owner/namer without [HardcoreRace] gamerule.
+ Kyoya didn't spawn with his swords.
  • Reduced all TR's custom sounds' volumn by 20%.
  • Added skill tags for Skill Types for easier addon compatibility (meaning Addons should put their skills in this to ensure compatibility after this update).
## **Balance**:
+ Decreased the prices of all Magic Trainer's trades (old existing dwarves won't auto update).
+ [Chosen One]'s Hero Charisma now instantly applies enemy taming instead of having a bit of wait time when switching mode.
+ Increased [Engorger]'s attack range boost by 1. (Needs config refresh to update)
+ [Strength] and [Steel Strength] now have 3s cooldown after the duration but can be deactivated by re-pressing at any time and gain mastery passively as the skill's effect is active.
+ [Acid Shell], [Fire Ball], [Dimension Cutter], [Hypnos], [Icicle Rain], [Ice Breaker], [Mud Spear], [Stone Shot], [Thunder], [Tornado Blade] and [Curse Bind] now have 3s cooldown (1s with Mastery).
+ [Icicle Spear] and [Thunder Orb] now have 5s cooldown (3s with Mastery).
+ [Fire Storm] now has 7s cooldown (5s with Mastery).
+ [Reincarnation] now costs the user 10000 mp initially before performing the magic.
## **QoL**:
+ [Analytical Appraisal], [Analyst], [Creator], [Great Sage] and [Mathematician] now keep Appraisal on death.
+ [Sense Heat Source] and [Universal Perception] now won't auto toggle heat block sense on on death.
+ Player subordinates killing mobs now won't give the gained souls to their owner/namer unless in [HardcoreRace] gamerule.
+ Coin pouches now won't drop all of its contents (like vanilla bundle) when right clicked.
## **Bugs Fixing**:
+ [Magic Sense] couldn't get deactivated after death unmastered.
+ [Possession] magic didn't cost anything.
+ Domination magic didn't work when casting as unlearnt through magic caster items.
+ Severance engraving didn't boost Spatial Blade's projectiles damage.
+ Player manual Dodge stopped working after moving between dimensions (till relog).
+ Players' flight got disabled when leaving/joining the Labyrinth.
+ Fixed Warp Points/Pad didn't sort properly when using in the GUI.
+ Few sensing abilities didn't work properly.
+ Few status effects sometimes cause player kick.
+ Thrown Item sometimes spams log about saving data.
+ Reset race command didn't work properly.
+ /tensura edit ability revoke X all didn't work properly.
+ Other minor changes.
  • Reduced all TR's custom sounds' volumn by 20%.
  • Added skill tags for Skill Types for easier addon compatibility (meaning Addons should put their skills in this to ensure compatibility after this update).
## **Balance**:
+ Decreased the prices of all Magic Trainer's trades (old existing dwarves won't auto update).
+ [Chosen One]'s Hero Charisma now instantly applies enemy taming instead of having a bit of wait time when switching mode.
+ Increased [Engorger]'s attack range boost by 1. (Needs config refresh to update)
+ [Strength] and [Steel Strength] now have 3s cooldown after the duration but can be deactivated by re-pressing at any time and gain mastery passively as the skill's effect is active.
+ [Acid Shell], [Fire Ball], [Dimension Cutter], [Hypnos], [Icicle Rain], [Ice Breaker], [Mud Spear], [Stone Shot], [Thunder], [Tornado Blade] and [Curse Bind] now have 3s cooldown (1s with Mastery).
+ [Icicle Spear] and [Thunder Orb] now have 5s cooldown (3s with Mastery).
+ [Fire Storm] now has 7s cooldown (5s with Mastery).
+ [Reincarnation] now costs the user 10000 mp initially before performing the magic.
## **QoL**:
+ [Analytical Appraisal], [Analyst], [Creator], [Great Sage] and [Mathematician] now keep Appraisal on death.
+ [Sense Heat Source] and [Universal Perception] now won't auto toggle heat block sense on on death.
+ Player subordinates killing mobs now won't give the gained souls to their owner/namer unless in [HardcoreRace] gamerule.
+ Coin pouches now won't drop all of its contents (like vanilla bundle) when right clicked.
## **Bugs Fixing**:
+ [Magic Sense] couldn't get deactivated after death unmastered.
+ [Possession] magic didn't cost anything.
+ Domination magic didn't work when casting as unlearnt through magic caster items.
+ Severance engraving didn't boost Spatial Blade's projectiles damage.
+ Player manual Dodge stopped working after moving between dimensions (till relog).
+ Players' flight got disabled when leaving/joining the Labyrinth.
+ Fixed Warp Points/Pad didn't sort properly when using in the GUI.
+ Few sensing abilities didn't work properly.
+ Few status effects sometimes cause player kick.
+ Thrown Item sometimes spams log about saving data.
+ Reset race command didn't work properly.
+ /tensura edit ability revoke X all didn't work properly.
+ Other minor changes.
### **Balance**:

  • Consuming Slime Cores that increases the Slime Race's size now will also increase the player's max HP by 5HP each (also heals 5HP).
  • The range of \[Gourmand\], \[Greed\]'s Death Wish, \[Lust\]'s Embrace Drain and \[Reaper\]'s Infinte Eater are now based on the user's entity interact/attack range instead of flat values to work better with giants.
  • \[Giantification\] and \[Titanification\] now give bigger attack range when used.
  • Increased Bosses' Presence Sense to avoid early cheesing.
  • Ender Dragon now only has 50% to drop Dragon Essence.
  • Reduced Giant Ant's speed.

### **QoL**:

  • WorldSpawn now should move to a safer location if its set on a Magicule Rich biome when generated.
  • Added new setting config autoAbilitySlot to decide whether the ability slots/bars should be automatically shown when opening ability GUIs.
  • \[Absorb & Dissolve\] now can also consum vanilla potions for instant effects.
  • \[Anti-magic Area\] & \[Anti-shock Area\] now can be uncasted by shift-activating while looking at the casted area.
  • Improved Goblins' texture and colors.
  • Untamed Supermassive Slimes now only grief blocks when aggroed.
  • Moved Attribute configs into its own config file.
  • Added reset command for gazel bossfight incase the world/server crash during its gen:
/tensura worldData bossFight builtinReset boss GazelDwargo
/tensura worldData bossFight builtinReset arena GazelDwargo
  • Reopened Ultimate Skill tab for Addons
  • Added fallback default compatability for modded Block Entities for \[Molecular Manipulation\].

### **Bugs Fixing**:

  • \[Demon Marionette\]'s EP requirement didn't work properly.
  • \[Fire Storm\] didn't cost any Magicule.
  • \[Analyst\] and \[Seeker\] crashed when trying to copy Portal.
  • \[Chosen One\]'s Hero Charisma still applied Enemy Revival even when mastered and not in-slot sometimes.
  • \[Tuner\] didn't refresh death type after cooldown.
  • \[Sense Soundwave\] didn't work.
  • Presence Sense didn't work properly sometimes.
  • Wight race were still actively targeted by undead mobs in Fabric.
  • Greater Daemon race gained Spiritual \[Water Cutter\] instead of Aspectual.
  • Bone Golem was deleted by Severance.
  • Hell didnt spawn anything when its thundering.
  • Non-dwarf humanoid NPC couldnt chop trees fully.
  • Boss Fights didn't work properly with forced gamemode.
  • Command [/tensura worldata areaMagicule set max] didn't work correctly.
  • Other minor changes.
### **Balance**:

  • Consuming Slime Cores that increases the Slime Race's size now will also increase the player's max HP by 5HP each (also heals 5HP).
  • The range of \[Gourmand\], \[Greed\]'s Death Wish, \[Lust\]'s Embrace Drain and \[Reaper\]'s Infinte Eater are now based on the user's entity interact/attack range instead of flat values to work better with giants.
  • \[Giantification\] and \[Titanification\] now give bigger attack range when used.
  • Increased Bosses' Presence Sense to avoid early cheesing.
  • Ender Dragon now only has 50% to drop Dragon Essence.
  • Reduced Giant Ant's speed.

### **QoL**:

  • WorldSpawn now should move to a safer location if its set on a Magicule Rich biome when generated.
  • Added new setting config autoAbilitySlot to decide whether the ability slots/bars should be automatically shown when opening ability GUIs.
  • \[Absorb & Dissolve\] now can also consum vanilla potions for instant effects.
  • \[Anti-magic Area\] & \[Anti-shock Area\] now can be uncasted by shift-activating while looking at the casted area.
  • Improved Goblins' texture and colors.
  • Untamed Supermassive Slimes now only grief blocks when aggroed.
  • Moved Attribute configs into its own config file.
  • Added reset command for gazel bossfight incase the world/server crash during its gen:
/tensura worldData bossFight builtinReset boss GazelDwargo
/tensura worldData bossFight builtinReset arena GazelDwargo
  • Reopened Ultimate Skill tab for Addons
  • Added fallback default compatability for modded Block Entities for \[Molecular Manipulation\].

### **Bugs Fixing**:

  • \[Demon Marionette\]'s EP requirement didn't work properly.
  • \[Fire Storm\] didn't cost any Magicule.
  • \[Analyst\] and \[Seeker\] crashed when trying to copy Portal.
  • \[Chosen One\]'s Hero Charisma still applied Enemy Revival even when mastered and not in-slot sometimes.
  • \[Tuner\] didn't refresh death type after cooldown.
  • \[Sense Soundwave\] didn't work.
  • Presence Sense didn't work properly sometimes.
  • Wight race were still actively targeted by undead mobs in Fabric.
  • Greater Daemon race gained Spiritual \[Water Cutter\] instead of Aspectual.
  • Bone Golem was deleted by Severance.
  • Hell didnt spawn anything when its thundering.
  • Non-dwarf humanoid NPC couldnt chop trees fully.
  • Boss Fights didn't work properly with forced gamemode.
  • Command [/tensura worldata areaMagicule set max] didn't work correctly.
  • Other minor changes.
### QoL:
+ Added gamerule [npcWorking] to decide whether tensura humanoid npcs should do their work like farming, fishing, etc.
+ Pegasus found next to Dwarf Merchant now can be tamed.
### Bugs Fixing:
+ [Murderer]'s active-toggle when mastered didn't give damage boost.
+ Mobs layers wasn't in invisibility when the mob was.
### QoL:
+ Added gamerule [npcWorking] to decide whether tensura humanoid npcs should do their work like farming, fishing, etc.
+ Pegasus found next to Dwarf Merchant now can be tamed.
### Bugs Fixing:
+ [Murderer]'s active-toggle when mastered didn't give damage boost.
+ Mobs layers wasn't in invisibility when the mob was.
Hot Fix with Orc Lord crash.
Hotfix with Orc Lord crash.
Last update of 1.19.2, before updating to newer version in 2026
  • Fixed Hinata and some teleporting mobs keep teleporting under targets.
  • Fixed Clone entities dropping items twice sometimes.
  • Fixed Mark Lauren having chance to drop fake items.
  • Fully added many languages in translations.
### Bugs Fixing:
+ [Cook] doesn't do as much damage to spirits as it should.
+ [Lust] & [Gourmand] killing clones give more EP than their cost.
+ [Wrath] doesn't double the rampage chance when mastered.
+ [Possession] can dupe items with Spatial Storage skills.
+ [Ultraspeed/Infinite Regeneration] can be spammed by toggling for mastery.
+ Some mount abilities (as skills) aren't stopped by [Anti-Skill].
+ Summons can be duped with shifting mid-summoning.
+ Royal Orc being named during mid-transformation into Orc Lord allows players to have tamed Orc Lord.
+ Hipokute's interaction with Fortune is flipped.
+ Other minor changes.
### Bugs Fixing:
+ You don't lose the Hero Egg even tho the game says so in the chat.
+ Horned Bear doesn't drop Beast Horn.
+ Other minor changes.
### Balance:

+ [Wrath]’s Breeder now has 3% to gain a Rampage level (7% when above max magicule) and now doubles the chances with Mastery.
+ [Possession]-created Bodies now will despawn if the owner loses [Possession] when resetting.

### Bug Fixing:

+ [Researcher] & [Godly Craftsman] couldn't reduce the level of enchantments on gears (without completely remove all enchantments then enchant again.)
+ Other minor changes.
### Bugs Fixing

+ \[Heavenly Eye\] gotten from \[Martial Master\] is not free in Magicule.
+ \[Air flight\] let the user stuck in the air when removed midflight.
+ Wrong evolution requirement message shown for Wight -> Human.
+ High level of Burden shoots you to the sky.
+ Other minor changes.
### QoL:

+ [Creator]'s Analysis mode will now ignore cooldown.
+ [Falsifier]'s Illusion now will not be affected by cooldown.

### Bugs Fixing:

+ [Seer] doesnt have any cooldown.
+ [Violent Break] gives 600s of Strengthen instead of 60s.
+ Magic Bullets sometime disappear when released while being size of 15+.
+ Orc Lord/Disaster doenst have weapons when spawned from commands/eggs.
+ Other minor changes.
### Bugs Fixing:
+ Skill Learning and Energy Drain/Gain reset Magicule to the max value when its above the max.
+ Weapons and items can still be used while in Infinity Prison or Sleep Mode.
+ Mai Furuki crashes with Piercing Arrows.
+ Phantoms dont have any EP.
+ Other minor changes.
### **Balance**:
+ Race/Character Reset Scroll now also resets the Colossus passed/won status.
+ Hinata now wont dodge/teleport when attacked by players with abilities to negate dodge chance.
### **Bugs Fixing**:
+ [Researcher] & [Godly Craftsman] can learn exclusive engravings like Dead End Rainbow.
+ [Predator] & [Gluttony]'s Isolation doesn't count magic ore eating for Slime evolution.
+ [Pride] gains mastery point by trying to learn Spiritual Magics.
+ [Rimuru Mode] still doesn't have [Physical Attack Resistance].
+ Daemon's flight gets turned off by [Magic Jamming].
+ Other minor changes.
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