
Version 2.0 out on 1.20.1 and 1.19.2!
Note: This mod requires The Aether, Aeroblender, Terrablender, and GeckoLib as of release 2.0 Additional Note: Update 2.0 has made a ton of huge changes, so if you have an old world using version 1.3.4 or below, you will most likely need to create a new one. I really suggest you don't just stay on an older version though, they are very buggy compared to this version and are a much less fun experience. At the moment this only applies to 1.20.1 players, but I will be backporting the update to 1.19.2 as well in the near future, once the bugs have been ironed out of the main release
The Aether: Redux is an expansive addon mod for the well-known Aether mod, adding a wide variety of new content ranging from several new biomes to an overhaul to the mod's first dungeon. There are a variety of other new features as well!
A whole lot of new mob models have also been implemented, which are all configurable as well, so you can choose between Redux's upgraded versions and the originals if you prefer them.
You can also configure Redux's built-in asset overrides resource pack, using the new in-game config system created specifically for this, so you can change the appearance of various parts of the mod to your hearts content!
Speaking of configuration, the mod also has a ton of configuration options, so check those out, as you could very well prefer certain options over others.
ADDITIONAL CREDITS:
Aerod and BrianIsBro - Their Jappafied Aethers resource pack of which several textures in this mod use as a base, along with the style of the pack that this mod uses
Emile van Krieken - A few music tracks which are added in this mod
345boneshoss - Their Glacia trapdoor and door textures they gave me for this mod, along with the shapes for the Blightwillow door and trapdoor
RazorDevs - Their Roseroot tree shapes they allowed me to use for the Glacia tree shapes
unroman - Ukranian translation
Parallel113 - Chinese (Simplified) translation
IcyCrystal - Concept and texture for the Subzero Crossbow weapon
ModdingLegacy - The 'cow' sounds from their Moolands mod, which were used for... something... in the mod
Builderdog841 - Complete overhaul of the biome balancing, bringing much better generation to the mod
Jonathing - Improvements to the mod's Mixin code
LlamaLad7 - MixinExtras, which is an embedded library dependency
Wurlette - New menu track for the mod's main menu
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- SORRY FOR THE SIX/SEVEN MONTH WAIT**
VERSION 2.0.19
I plan to backport this to 1.19.2 soon-ish as well most likely.
CHANGELOG:
``
+ Readded Blighted Aether Grass Blocks
+ Updated model for Whirlwinds
+ Added the Redstone Logicator (see the lore entry for its use! it's pretty cool imo)
- Ring of Wisdom now uses Zanite to craft
- Updated Blightwillow tree shape
- Improved blight worldgen
- Updated Blueberry Pie and Enchanted Blueberry Pie
- Updated Raw Gravitite and Gravitite Ingot textures (courtesy of Juniper/junideergirl)
- Updated a few flower textures
- Updated bagel textures
- Updated lightroot clump texture
- Renamed Airbound Cape to Aerbound Cape
- Renamed Blightshade to Gloomshade
- Renamed Blighted Aerclouds to Corrupted Aerclouds
- Renamed Blighted Spores to Willow Spores
- Renamed Shroom Ring to Adrenaline Ring
- Renamed Sentry Chip to Sentry Circuit
- Renamed Blightmoss to Bleakmoss
- Altered Bleakmoss color palette
- Renamed + Retextured Splitfern into the new Skyfern
- Deprecated Infernia flower, will be replaced in generation with the Aurum
- Updated zh_cn translation (courtesy of Parallel011)
- Renamed Divinite to Angilite
> (Hopefully) fixed level.dat surface rule issue
> Fixed some music issues
``- !!! I APOLOGIZE FOR THE LONG WAIT FOR THIS VERSION !!!**
VERSION 2.0.18
Also, this will likely be the final 1.20.1 version of the mod, I will be working on the 1.20.4+ versions from now on
I *may* backport to 1.19.2, we'll see
CHANGELOG:
``
> Fixed crashing with the new Aether version
+ Added new custom aether island shape generation (slightly taller, slightly different noise)
- Improved cloudbed worldgen slightly
- Improved shape of randomly-generated rocks/boulders
- Removed Slider Music Disc
+ Added Ancient Sentrite Music Disc
- Disabled a lot of mob sound changes by default, can be re-enabled in pack config
- Changed how Redux's menu works slightly
- Removed Redux's Gold Dungeon advancement sound, as the base mod has its own now
> Fixed Lootr mimic texture issues
> Misc fixes for the Aether's 1.5 version
``Another update! This one brings a number of quality-of-life features, along with some stuff from the WIP 2.1 update that will be on (most likely) 1.21.
CHANGELOG:
``
+ New metal, Refined Sentrite; this can be used to craft lanterns and chains
+ Upgraded the Gilded Groves based on the in-progress 2.1 design
+ New tree shape for regular Skyroot trees (slightly rounder) plus a secondary Golden Oak shape
- Renamed the Valkyrie Ring to the Ring of Construction
- Improved colors and systems for Redux's sky colors, grass colors, and water colors
- Made Swet drops scale based on their size
- Tweaked a few textures
- Deprecated and removed survival access to Veridium Lanterns and Chains
- Deprecated and removed survival access to Gilded Vines (Golden Vines, however, continue to generate naturally and are not deprecated)
> Fixed bugs with Golden Vines
- Golden Vines now require shears to drop
- A variety of internal improvements and rewrites
> Fixed a few crashes
> Miscellaneous fixes
``Another update! This one brings a number of quality-of-life features, along with some stuff from the WIP 2.1 update that will be on (most likely) 1.21.
CHANGELOG:
``
+ New metal, Refined Sentrite; this can be used to craft lanterns and chains
+ Upgraded the Gilded Groves based on the in-progress 2.1 design
+ New tree shape for regular Skyroot trees (slightly rounder) plus a secondary Golden Oak shape
- Renamed the Valkyrie Ring to the Ring of Construction
- Improved colors and systems for Redux's sky colors, grass colors, and water colors
- Made Swet drops scale based on their size
- Tweaked a few textures
- Deprecated and removed survival access to Veridium Lanterns and Chains
- Deprecated and removed survival access to Gilded Vines (Golden Vines, however, continue to generate naturally and are not deprecated)
> Fixed bugs with Golden Vines
- Golden Vines now require shears to drop
- A variety of internal improvements and rewrites
> Fixed a few crashes
> Miscellaneous fixes
``CHANGELOG:
``
> [1.19.2] Fix crashing due to dependency version mismatch in the Mods.TOML file
> Fixed JER mob drop crashing with internal spawner entities
``CHANGELOG:
``
> [1.19.2] Fix crashing due to dependency version mismatch in the Mods.TOML file
> Fixed JER mob drop crashing with internal spawner entities
``CHANGELOG:
``
> Fixed crashing
> FINALLY fixed sign renderer crashes
- Wyndsprout Seeds have been renamed to Wynd Oats
- Bundles of Wyndsprouts are now called Wynd Oat Panicles, and have a new texture
- Wyndsprout Bagels have been renamed to Wynd Bagels, and have had their recipe slightly adjusted
- The recipe for Blueberry Bagels has been tweaked
- Wyndsprout Crop blocks have been renamed to Wyndoats blocks, and have had their textures adjusted
+ Added a config to remove the Valkyrie Ring from the Valkyrie loot pool
> Fixed some sound files being stereo when they should've been mono
``CHANGELOG:
``
> Fixed crashing
> FINALLY fixed sign renderer crashes
- Wyndsprout Seeds have been renamed to Wynd Oats
- Bundles of Wyndsprouts are now called Wynd Oat Panicles, and have a new texture
- Wyndsprout Bagels have been renamed to Wynd Bagels, and have had their recipe slightly adjusted
- The recipe for Blueberry Bagels has been tweaked
- Wyndsprout Crop blocks have been renamed to Wyndoats blocks, and have had their textures adjusted
+ Added a config to remove the Valkyrie Ring from the Valkyrie loot pool
> Fixed some sound files being stereo when they should've been mono
``This one is a relatively large-ish one, making some cool changes to the Bronze Dungeon rework as well as fixing a variety of bugs.
CHANGELOG:
``
- Carved blocks now fit the base mod's textures much better
- Renamed Carved Stone Pillars to Carved Pillars
- Removed Carved Bricks, they have been replaced with the Carved Base
+ Added Carved Bases, which are a decorative block for the bottom of the walls in the bronze dungeon
+ Added Sentry variants for these blocks, along with locked, trapped, and boss doorway variants
+ Added a new light block, the Runelight, which can be turned on/off with a right-click
+ Added unique sky colors to some biomes
- Sky color config is now on by default
+ Added some slight variation to the Aether's default biome grass colors
> Fixed Ambrosium infusion bugs on servers
> Fixed Treasure Reforging compat
> Fixed Aether Dirt spawning under trees, even when placed on regular dirt
> Fixed bug causing any non-registered sound event played with the Music SoundSource being cancelled by Redux's music-overlap-prevention system (particularly compat with the True Ending mod)
> Fixed a bug with placing Redux's signs occasionally crashing the game
> Fixed the Aether: Genesis's altered gold clouds not always playing their extra 'whoosh' sound added by Redux
``This one is a relatively large-ish one, making some cool changes to the Bronze Dungeon rework as well as fixing a variety of bugs.
CHANGELOG:
``
- Carved blocks now fit the base mod's textures much better
- Renamed Carved Stone Pillars to Carved Pillars
- Removed Carved Bricks, they have been replaced with the Carved Base
+ Added Carved Bases, which are a decorative block for the bottom of the walls in the bronze dungeon
+ Added Sentry variants for these blocks, along with locked, trapped, and boss doorway variants
+ Added a new light block, the Runelight, which can be turned on/off with a right-click
+ Added unique sky colors to some biomes
- Sky color config is now on by default
+ Added some slight variation to the Aether's default biome grass colors
> Fixed Ambrosium infusion bugs on servers
> Fixed Treasure Reforging compat
> Fixed Aether Dirt spawning under trees, even when placed on regular dirt
> Fixed bug causing any non-registered sound event played with the Music SoundSource being cancelled by Redux's music-overlap-prevention system (particularly compat with the True Ending mod)
> Fixed a bug with placing Redux's signs occasionally crashing the game
> Fixed the Aether: Genesis's altered gold clouds not always playing their extra 'whoosh' sound added by Redux
``This update *also* adds compat with the new official Aether addons!
CHANGELOG:
``
+ Aether: Treasure Reforging compatibility!
+ Aether: Protect Your Moa compatibility!
- Removed embedding of the extra dependencies that was added in 2.0.14, will reevaluate for 2.1 and potentially bring it back if I can get it to work right
> Fixed crashing due to dependency conflicts and geckolib stuff
``This update *also* adds compat with the new official Aether addons!
CHANGELOG:
``
+ Aether: Treasure Reforging compatibility!
+ Aether: Protect Your Moa compatibility!
- Removed embedding of the extra dependencies that was added in 2.0.14, will reevaluate for 2.1 and potentially bring it back if I can get it to work right
> Fixed crashing due to dependency conflicts and geckolib stuff
``CHANGELOG:
``
> Fixed game crash due to mixin issues
> Leaf Piles will now drop when using shears, consistent with leaf blocks.
> Other blocks that could previously be obtained with shears now can also be obtained with Silk Touch
``CHANGELOG:
``
> Fixed game crash due to mixin issues
> Leaf Piles will now drop when using shears, consistent with leaf blocks.
> Other blocks that could previously be obtained with shears now can also be obtained with Silk Touch
``CHANGELOG:
``
- Removed Classic Skyfields config option
- ALL dependencies (apart from the Aether) are now bundled with the mod, so no extra downloads other than the Aether itself are necessary.
> Fixes to the recent Moa and Cockatrice model changes
> Fixed unused Skysprouts crop still existing ingame
``CHANGELOG:
``
- Removed Classic Skyfields config option
- ALL dependencies (apart from the Aether) are now bundled with the mod, so no extra downloads other than the Aether itself are necessary.
> Fixes to the recent Moa and Cockatrice model changes
> Fixed unused Skysprouts crop still existing ingame
``CHANGELOG:
``
- Changed Moa and Cockatrice models, these changes can be reverted in the client config
- Swets now need to be slightly larger to damage the player, although they can still move the player at the same size; this may be tweaked further in the future
> Fixed boulders spawning in random locations where they shouldn't
> Fixed Mykapods having 20 health points (the same amount as the player)
> Fixed Valkyrie Rings dropping in stacks when using looting
> Other misc looting-related loot fixes
> [1.19.2] Fixed leaf loot tables crashing the game
> Fixed issue with the All Bark, All Bite mod and the moa/cockatrice models
> Fixed a small Ancient Aether compat issue relating to Festive Swets
``CHANGELOG:
``
- Changed Moa and Cockatrice models, these changes can be reverted in the client config
- Swets now need to be slightly larger to damage the player, although they can still move the player at the same size; this may be tweaked further in the future
> Fixed boulders spawning in random locations where they shouldn't
> Fixed Mykapods having 20 health points (the same amount as the player)
> Fixed Valkyrie Rings dropping in stacks when using looting
> Other misc looting-related loot fixes
> [1.19.2] Fixed leaf loot tables crashing the game
> Fixed issue with the All Bark, All Bite mod and the moa/cockatrice models
> Fixed a small Ancient Aether compat issue relating to Festive Swets
``CHANGELOG:
``
> fixed the bug which turns out to actually have been a missing class issue
``CHANGELOG:
``
> [1.20.1] Fixed the game crashing because of a mixin logical side mismatch issue
``CHANGELOG:
``
- Increased music delay a bit
> Tweaks to AA flower compat in preparation for the 0.9.0 update
> Fixed Sentry remodels rendering old model inside the new one
> Fixed Battle Sentry remodel no longer working properly
> Rewrote the music overlap prevention system, and by extension fixed a bug where music would randomly stop halfway through
> Fixed Lost Content boss music not playing
> Fixed Boats and Chest Boats not having localization
> Fixed missing Jellyshroom Chest Boat texture
``CHANGELOG:
``
- Increased music delay a bit
> Tweaks to AA flower compat in preparation for the 0.9.0 update
> Fixed Sentry remodels rendering old model inside the new one
> Fixed Battle Sentry remodel no longer working properly
> Rewrote the music overlap prevention system, and by extension fixed a bug where music would randomly stop halfway through
> Fixed Lost Content boss music not playing
> Fixed Boats and Chest Boats not having localization
> Fixed missing Jellyshroom Chest Boat texture
``CHANGELOG:
``
> Fixed crashing with development versions of Ancient Aether's next update
+ Reimplemented previously removed Ancient Aether plant tint compat that will be removed Ancient Aether's next update, in a way that avoids crashing
+ [1.19.2] Implemented Skyroot Chests for dungeon generation, does not do anything with Ascended Quark installed as the mod may add this for their skyroot chests at some point
``CHANGELOG:
``
> Fixed crashing with development versions of Ancient Aether's next update
+ Reimplemented previously removed Ancient Aether plant tint compat that will be removed Ancient Aether's next update, in a way that avoids crashing
+ [1.19.2] Implemented Skyroot Chests for dungeon generation, does not do anything with Ascended Quark installed as the mod may add this for their skyroot chests at some point
``CHANGELOG:
``
+ Added a new config (disabled by default) that changes the Aether's sky color a bit, making it a bit more realistic
- Slight tweaks to Ancient Aether's sky grass for the grass tinting pack
- Made datagen extendable (does not affect gameplay)
> Fixed mixin crash with the Aether's 1.4.0 version
``CHANGELOG:
``
+ Added a new config (disabled by default) that changes the Aether's sky color a bit, making it a bit more realistic
- Slight tweaks to Ancient Aether's sky grass for the grass tinting pack
- Made datagen extendable (does not affect gameplay)
> Fixed mixin crash with the Aether's 1.4.0 version
``CHANGELOG:
``
+ Added a new block, Driftshale, which will spawn in a new biome in version 2.1
- Solar Emblem now shows keybinding in tooltip
- Tweak grass coloring slightly
> [1.19.2] Fixed leaf loot table issues
``CHANGELOG:
``
+ Added a new block, Driftshale, which will spawn in a new biome in version 2.1
- Solar Emblem now shows keybinding in tooltip
- Tweak grass coloring slightly
> [1.19.2] Fixed leaf loot table issues
``This update has a few changes and fixes, and will likely be the final 1.19.2 release, and I plan to release 2.1 on 1.20.1, 1.20.2, and 1.20.4.
CHANGELOG:
``
- Improved Glacia Leaves texture
- Increased 'Crazy Cow' easter egg chance slightly (1/100 -> 1/20)
- Removed soon-to-be-removed flowers from Ancient Aether grass tint support
> Fixed a creative tab issue
- Improved Grass placement logic
``This update has a few changes and fixes, and will likely be the final 1.19.2 release, and I plan to release 2.1 on 1.20.1, 1.20.2, and 1.20.4.
CHANGELOG:
``
- Improved Glacia Leaves texture
- Increased 'Crazy Cow' easter egg chance slightly (1/100 -> 1/20)
- Removed soon-to-be-removed flowers from Ancient Aether grass tint support
> Fixed a creative tab issue
- Improved Grass placement logic
``