
Journey to a prehistoric dimension through the power of archeology!
Locate a Arcane Mechanism with a special artifact to explore ancient biomes, battle forgotten mobs, and uncover Minecrafts lost secrets.

Bygone is a mod that transforms your gameplay experience with a mysterious prehistoric realm. Unleash your inner explorer as you:
- Unlock portals using archaeology and hidden artifacts
- Discover lost biomes, ancient creatures, and rare treasures
- Survive challenging new threats lurking in a forgotten epoch
Bygone is designed for both Fabric and NeoForge. Quick to install, intuitive to play, and ideal for anyone excited to uncover ancient legends.
Whether you're a veteran archaeologist, a treasure hunter, or just chasing that next great adventure, Bygone invites you to step into a primeval land packed with secrets.
We have been hard at work on our latest update, Soul Survival! We have just released the latest snapshot on our Discord as well!
Quick Install
Fabric
- Download: Fabric API, JinxedLib, Lithostitched, Bygone (Fabric version)
NeoForge
- Download: JinxedLib, Lithostitched, Bygone (NeoForge version)
Put all .jar files in your mods folder.
How to Play
1. Get an Arcane Core
Found through archaeology in Trail Ruins or Ominous Vaults, these point towards the nearest Portal!
2. Find a Abandoned Bygone Portal Ruins
Found underground or via our new Cartographer maps!
3. Use the Arcane Mechanism
Found within the new Ruins, they are portable Portals!
4. Enter the Bygone Dimension
Step through and embark on your adventure...
Support & Links
Feedback and community ideas welcome - join our Discord!
Step through. Thrive in a world lost to time!
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 1mo ago | 1 | ||||
| 1mo ago | 1 | ||||
| 1mo ago | 1 | ||||
| 1mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 |
### Nothing crazy here, just a crash-fix and loot for Great Trail Chambers!
### 3.2 may come *soon*, it just depends if a crash is found before!
### If you experience any bugs, please report them on our [GitHub!](https://github.com/jamieohdev/the-bygone/issues)
### Please join us in the official [Discord](https://discord.gg/DMW28XH235) if you'd like to test new features!
# Changes to existing features:
- Great Trail Ruins now have loot!
# Fixed Bugs in 3.1:
- Fixed a Crash involving a non existent 'sable_root' item
### Nothing crazy here, just a crash-fix and loot for Great Trail Chambers!
### 3.2 may come *soon*, it just depends if a crash is found before!
### If you experience any bugs, please report them on our [GitHub!](https://github.com/jamieohdev/the-bygone/issues)
### Please join us in the official [Discord](https://discord.gg/DMW28XH235) if you'd like to test new features!
# Changes to existing features:
- Great Trail Ruins now have loot!
# Fixed Bugs in 3.1:
- Fixed a Crash involving a non existent 'sable_root' item
### A WARNING, you should not attempt to play a world with the Bygone 2.0 with this new update.
### We are **back**! We have been extremely hard at work at 3.0 and *beyond*. With this update, we have added Weather, including the Hauntings, our dimensions *spooky* version of nights, some new structures, including a new mega structure, and so much more!
### As always, we couldn't do this without you all! Thank you so much.
# New features in 3.0
- Added Weather to the Bygone, including Hauntings, Fog, and Inverted Rain.
- Added the 'bygone_weather' command.
- Added "Spectral" mobs.
- Added Geists, Haunts, Mourns, Wallows and Whispers.
- Added Terraclaystone, Terraclaystone Bricks, Chiseled Terraclaystone, and Embedded variants.
- Added Plasmic Byslate blockset.
- Added Plasmic Byslate Bricks blockset.
- Added Glowing Plasmic Byslate Bricks blockset.
- Added Cracked and Chiseled Plasmic Byslate Bricks.
- Added Lithostream and Bucket of Lithostream.
- Added Lithoplasmic Dust, Lithoplasmic Dust Block, and Lithoplasm Arrows.
- Added Haunted Ground and the Haunted potion Effect.
- Added Lime, Pink, Purple, and Yellow Sagaria.
- Added Greater Trail Ruins structure.
- Added Underground Houses structure.
- Added Arcane Mechanisms.
- Added Gear Bags.
- Added Haunting Clocks
- Added Plasmilk and Plasmilk potion Effect.
- Added the 'bygone_weather' command.
- Added 'ignores_plasmilk' Mob Effect tag.
- Added 'spectral_vulnerable_to' Item tag.
- Added 'spectral_blocks' and 'hurt_spectral_blocks'block tags.
- Added two new tracks by Soul, "Blurred Edges" and "Far Aways".
- Added the "Under" Music Disc.
- Added Villages in Sable Groves.
- Added more "Pride" Big Beak variants!
- Added a Portuguese Brazilian translation.
- Added several new advancements.
- Bands of Terraclaystone now generate within the Bygone.
- Removed Bygone Portal / Portal Frames from the Inventory.
- Removed Custom Portal API as a dependency.
# Weather
- There are now weather events that occur randomly in the Bygone.
- These consist of Inverted Rain, Fog, and Hauntings.
# Hauntings
- Hauntings average about ten minutes long and happen about once every hour.
- During this time, Spectral mobs will rise out of the ground.
- A unique visual effect and sound will occur to let Players know when Hauntings start.
# Spectral mobs.
- A unique class of Mobs with their own unique properties.
- Can not be harmed by any *physical* attacks by Players unless it is Iron or Lithoplasm Arrows.
- Are repelled by Lithoplasmic Dust, Iron-adjacent blocks, and drop Haunted Ground.
- Are hurt by any Iron-adjacent blocks.
- Consists of Geists, Haunts, Mooboos, Mourns, Reavers, Wallows, Whispers, and Wraiths!
# Geists
- Geists are hostile spirits that tend to move towards light sources.
- When spotting a Player, they like to swoop in and dart off to attack them.
# Haunts
- Haunts are peaceful creatures to Players- But they will hunt down any Spectral mob they come across.
# Mourns
- Mourns will zig-zag away from nearby Players and fire projectiles at them.
# Wallows
- Blindly move around and inflict Freezing damage on any mob that bumps into them.
# Whispers
- Invisible little sprites that look for the nearest Player to suck the life out of them.
- Can be uncovered by using any light-giving Litho/Spectral block.
- Plasmic Byslate
- Can be found throughout the Sable Groves and Megalith Fields.
# Lithine Lamps
- Lithine Lamps have been overhauled, and their light value now changes depending on which mob is closest to it.
- Lithine Lamps have a unique property during Hauntings.
# Lithoplasmic Dust
- Lithoplasmic Dust can be used to create barriers *against* Spectral mobs by simply placing it on the ground.
- Lithoplasmic Dust can be obtained by smelting Lithoplasm.
# Lithoplasm Arrows
- Crafted with Lithoplasmic Dust and Arrows, they are one of the main defenses against Spectral mobs.
# Lithostream
- Lithostream is a new fluid found exclusively in pools and springs in the Megalith Fields and Sable Groves.
# Arcane Mechanisms
- Arcane Mechanisms are a revamp of the Bygone Portal system.
- Arcane Mechanisms, when right-clicked, will generate a Portal.
- Arcane Mechanisms can be crafted with one Arcane Core, and some Copper Blocks.
- Arcane Cores now directly *point* towards the nearest Mechanism / Ruin.
# Gear Bags
- Gear Bags are a helpful utility item that can store *nine* non-stackable items in the same slot.
- Right now they are exclusively found in *every* structure across the Bygone!
# Haunting Clocks
- Useful items that let you know how much time is left until the next Haunting.
# Plasmilk
- Plasmilk is obtained by milking a Mooboo, and applies the Plasmilk Effect.
- Plasmilk Effect will stop *any* Potion effect from affecting the Player.
# Greater Trail Ruins
- A new mega-structure found in the Underhang.
- Can generate stacks of houses and ruins atop (or below) each other.
- These Stacks will generate along side a massive trail/path.
# Underground Houses
- Abandoned homes left by visitors of the distant past.
- Found exclusively above Y level 200.
- MORE variants are coming in future snapshots.
# Advancements
- 'Spectre Hunter' - Kill your first Spectral mob
- 'Breaking all Illusions' - Survive your first Haunting
- 'Another Brick in the Wall' - Find your first Greater Trail Ruins.
# Changes to existing features:
- Renamed 'village' structure to 'village_underhang'
- Fossils now generate in the Bygone Barrens.
- Sabeasts no longer spawn in Megalith Fields.
- Sabeasts are now scared of Ice Bouquets.
- Wraiths Teleport spell has been nerfed.
- Wraiths now can phase through (most) blocks, with the exception of blocks in the 'spectral_blocks' tag.
- All spectral mobs are now immune to *most* Potion effects.
- All spectral mobs are now damaged more by Iron gear.
- Amaranth, Chantrelle, and Plagas no longer require *darkness* to grow.
- Ancient Hooks now have a new renderer.
- Arcane Cores can now be found in all Archeology sites in the Overworld.
- Clouds now reduce Fall damage by 75%.
- Chantrelles are now growable on Shelf Mold.
- Glowing Plasmic Bricks blockset now have a Light level of 3.
- Lithine Lamps light level now changes based on how close a mob is to it.
- Lithoplasmic Powder is now placeable.
- Megalith Totems now accept Lithoplasmic Powder as a fuel.
- Verdigris Cogs now give power to all sides surrounding them.
- Revamped Ancient woodset textures.
- Revamped Amoeba on a Stick, Ancient Sign, Chantrelle and Chantrelle Spores textures.
- Revamped Claystone blockset textures.
- Revamped Glow Gourds growth stages.
- Revamped Shellstone blockset textures.
# Bug fixes:
- Fixed most Bygone recipes not showing up in Survival.
- Fixed a crash involving Big Beak Armor.
- Fixed a crash with other mods containing custom Suspicious Blocks.
- Fixed a crash with BetterNetherMap.
- Fixed Composters working with air.
- Fixed Amaranth Bales not being uncraftable.
- Fixed Ancient and Sable Signs not dropping.
- Fixed Ancient and Sable Saplings not growing.
- Fixed Big Whirliweeds not dropping.
- Fixed Glow Gourds spamming the console.
- Fixed Falling Glow Gourds dropping FPS.
- Fixed Lit Cracked Megalith blocks not dropping.
- Fixed Mauve Gourds being misspelled.
- Fixed Cracked / Shellstone Pillars having no tags.
- Fixed Underhang Trees sometimes missing leaves.
- Fixed Underroot Trees canopy randomly breaking.
- Fixed bonemealing Alpha Moss Blocks not producing vegetation.
- Fixed bonemealing Sable Moss Blocks not producing vegetation.
- Fixed Mooboos not having Babies.
- Fixed Mooboos not being hurt by Sabeasts.
- Fixed Trilobites not being bucketable.
- Fixed Clouds being slippery.
- Fixed NeoForge not having Wandering Traders trading Bygone Portal Maps.
- Fixed Purple Shelves not generating.
- Fixed Sable Nut Blocks not crafting back to nine Sable Nuts.
- Fixed The Bygone breaking Lever recipes.
- Fixed a translation error with Walls.
### A WARNING, you should not attempt to play a world with the Bygone 2.0 with this new update.
### We are **back**! We have been extremely hard at work at 3.0 and *beyond*. With this update, we have added Weather, including the Hauntings, our dimensions *spooky* version of nights, some new structures, including a new mega structure, and so much more!
### As always, we couldn't do this without you all! Thank you so much.
# New features in 3.0
- Added Weather to the Bygone, including Hauntings, Fog, and Inverted Rain.
- Added the 'bygone_weather' command.
- Added "Spectral" mobs.
- Added Geists, Haunts, Mourns, Wallows and Whispers.
- Added Terraclaystone, Terraclaystone Bricks, Chiseled Terraclaystone, and Embedded variants.
- Added Plasmic Byslate blockset.
- Added Plasmic Byslate Bricks blockset.
- Added Glowing Plasmic Byslate Bricks blockset.
- Added Cracked and Chiseled Plasmic Byslate Bricks.
- Added Lithostream and Bucket of Lithostream.
- Added Lithoplasmic Dust, Lithoplasmic Dust Block, and Lithoplasm Arrows.
- Added Haunted Ground and the Haunted potion Effect.
- Added Lime, Pink, Purple, and Yellow Sagaria.
- Added Greater Trail Ruins structure.
- Added Underground Houses structure.
- Added Arcane Mechanisms.
- Added Gear Bags.
- Added Haunting Clocks
- Added Plasmilk and Plasmilk potion Effect.
- Added the 'bygone_weather' command.
- Added 'ignores_plasmilk' Mob Effect tag.
- Added 'spectral_vulnerable_to' Item tag.
- Added 'spectral_blocks' and 'hurt_spectral_blocks'block tags.
- Added two new tracks by Soul, "Blurred Edges" and "Far Aways".
- Added the "Under" Music Disc.
- Added Villages in Sable Groves.
- Added more "Pride" Big Beak variants!
- Added a Portuguese Brazilian translation.
- Added several new advancements.
- Bands of Terraclaystone now generate within the Bygone.
- Removed Bygone Portal / Portal Frames from the Inventory.
- Removed Custom Portal API as a dependency.
# Weather
- There are now weather events that occur randomly in the Bygone.
- These consist of Inverted Rain, Fog, and Hauntings.
# Hauntings
- Hauntings average about ten minutes long and happen about once every hour.
- During this time, Spectral mobs will rise out of the ground.
- A unique visual effect and sound will occur to let Players know when Hauntings start.
# Spectral mobs.
- A unique class of Mobs with their own unique properties.
- Can not be harmed by any *physical* attacks by Players unless it is Iron or Lithoplasm Arrows.
- Are repelled by Lithoplasmic Dust, Iron-adjacent blocks, and drop Haunted Ground.
- Are hurt by any Iron-adjacent blocks.
- Consists of Geists, Haunts, Mooboos, Mourns, Reavers, Wallows, Whispers, and Wraiths!
# Geists
- Geists are hostile spirits that tend to move towards light sources.
- When spotting a Player, they like to swoop in and dart off to attack them.
# Haunts
- Haunts are peaceful creatures to Players- But they will hunt down any Spectral mob they come across.
# Mourns
- Mourns will zig-zag away from nearby Players and fire projectiles at them.
# Wallows
- Blindly move around and inflict Freezing damage on any mob that bumps into them.
# Whispers
- Invisible little sprites that look for the nearest Player to suck the life out of them.
- Can be uncovered by using any light-giving Litho/Spectral block.
- Plasmic Byslate
- Can be found throughout the Sable Groves and Megalith Fields.
# Lithine Lamps
- Lithine Lamps have been overhauled, and their light value now changes depending on which mob is closest to it.
- Lithine Lamps have a unique property during Hauntings.
# Lithoplasmic Dust
- Lithoplasmic Dust can be used to create barriers *against* Spectral mobs by simply placing it on the ground.
- Lithoplasmic Dust can be obtained by smelting Lithoplasm.
# Lithoplasm Arrows
- Crafted with Lithoplasmic Dust and Arrows, they are one of the main defenses against Spectral mobs.
# Lithostream
- Lithostream is a new fluid found exclusively in pools and springs in the Megalith Fields and Sable Groves.
# Arcane Mechanisms
- Arcane Mechanisms are a revamp of the Bygone Portal system.
- Arcane Mechanisms, when right-clicked, will generate a Portal.
- Arcane Mechanisms can be crafted with one Arcane Core, and some Copper Blocks.
- Arcane Cores now directly *point* towards the nearest Mechanism / Ruin.
# Gear Bags
- Gear Bags are a helpful utility item that can store *nine* non-stackable items in the same slot.
- Right now they are exclusively found in *every* structure across the Bygone!
# Haunting Clocks
- Useful items that let you know how much time is left until the next Haunting.
# Plasmilk
- Plasmilk is obtained by milking a Mooboo, and applies the Plasmilk Effect.
- Plasmilk Effect will stop *any* Potion effect from affecting the Player.
# Greater Trail Ruins
- A new mega-structure found in the Underhang.
- Can generate stacks of houses and ruins atop (or below) each other.
- These Stacks will generate along side a massive trail/path.
# Underground Houses
- Abandoned homes left by visitors of the distant past.
- Found exclusively above Y level 200.
- MORE variants are coming in future snapshots.
# Advancements
- 'Spectre Hunter' - Kill your first Spectral mob
- 'Breaking all Illusions' - Survive your first Haunting
- 'Another Brick in the Wall' - Find your first Greater Trail Ruins.
# Changes to existing features:
- Renamed 'village' structure to 'village_underhang'
- Fossils now generate in the Bygone Barrens.
- Sabeasts no longer spawn in Megalith Fields.
- Sabeasts are now scared of Ice Bouquets.
- Wraiths Teleport spell has been nerfed.
- Wraiths now can phase through (most) blocks, with the exception of blocks in the 'spectral_blocks' tag.
- All spectral mobs are now immune to *most* Potion effects.
- All spectral mobs are now damaged more by Iron gear.
- Amaranth, Chantrelle, and Plagas no longer require *darkness* to grow.
- Ancient Hooks now have a new renderer.
- Arcane Cores can now be found in all Archeology sites in the Overworld.
- Clouds now reduce Fall damage by 75%.
- Chantrelles are now growable on Shelf Mold.
- Glowing Plasmic Bricks blockset now have a Light level of 3.
- Lithine Lamps light level now changes based on how close a mob is to it.
- Lithoplasmic Powder is now placeable.
- Megalith Totems now accept Lithoplasmic Powder as a fuel.
- Verdigris Cogs now give power to all sides surrounding them.
- Revamped Ancient woodset textures.
- Revamped Amoeba on a Stick, Ancient Sign, Chantrelle and Chantrelle Spores textures.
- Revamped Claystone blockset textures.
- Revamped Glow Gourds growth stages.
- Revamped Shellstone blockset textures.
# Bug fixes:
- Fixed most Bygone recipes not showing up in Survival.
- Fixed a crash involving Big Beak Armor.
- Fixed a crash with other mods containing custom Suspicious Blocks.
- Fixed a crash with BetterNetherMap.
- Fixed Composters working with air.
- Fixed Amaranth Bales not being uncraftable.
- Fixed Ancient and Sable Signs not dropping.
- Fixed Ancient and Sable Saplings not growing.
- Fixed Big Whirliweeds not dropping.
- Fixed Glow Gourds spamming the console.
- Fixed Falling Glow Gourds dropping FPS.
- Fixed Lit Cracked Megalith blocks not dropping.
- Fixed Mauve Gourds being misspelled.
- Fixed Cracked / Shellstone Pillars having no tags.
- Fixed Underhang Trees sometimes missing leaves.
- Fixed Underroot Trees canopy randomly breaking.
- Fixed bonemealing Alpha Moss Blocks not producing vegetation.
- Fixed bonemealing Sable Moss Blocks not producing vegetation.
- Fixed Mooboos not having Babies.
- Fixed Mooboos not being hurt by Sabeasts.
- Fixed Trilobites not being bucketable.
- Fixed Clouds being slippery.
- Fixed NeoForge not having Wandering Traders trading Bygone Portal Maps.
- Fixed Purple Shelves not generating.
- Fixed Sable Nut Blocks not crafting back to nine Sable Nuts.
- Fixed The Bygone breaking Lever recipes.
- Fixed a translation error with Walls.
- Fixed all blocks not dropping.
- Fixed all blocks not dropping.
### A important hotfix is out containing two crash fixes!
### We are *hard* at work with our next major content update, with
### the latest snapshots being available on our [Discord!](https://discord.gg/DMW28XH235)
# Bug fixes:
- Fixed a crash with other mods containing custom Suspicious Blocks.
- Fixed a crash involving Big Beak Armor.
### A important hotfix is out containing two crash fixes!
### We are *hard* at work with our next major content update, with
### the latest snapshots being available on our [Discord!](https://discord.gg/DMW28XH235)
# Bug fixes:
- Fixed a crash with other mods containing custom Suspicious Blocks.
- Fixed a crash involving Big Beak Armor.
### Welcome to Sunken Shores, the first major update in the Bygones new roadmap.
### We bring to you a complete overhaul of the Primordial Oceans and Primordial Shores!
### This update contains multiple new blocksets, new enchantments, new mobs, world-gen optimization,
### so many QoL changes and additions, and much more!
# New features in 2.0:
- Added Shellstone with Stair, Slab, Wall and Pillar variants.
- Added Shellstone Bricks with Stair, Slab, Wall, Cracked and Chiseled Variants.
- Added Shellsand and Suspicious Shellsand.
- Added Seaglass, Seaglass Panes, Cobbled Seaglass, and Smooth Seaglass
- Added Thamnopora Coral, Thamnopora Coral Block, and Thamnopora Coral Fan variants.
- Added Pillar Coral, Pillar Coral Block, and Pillar Coral Fan variants.
- Added Amoeba, Bucket of Amoeba, Amoeba Gel, and Amoeba Gel on a Stick.
- Added Aquifawn and Aquifawn Spawn Egg.
- Added Murkling, Murkling Egg and Murkling Spawn Egg.
- Added Primordial Fish, Cooked Primordial Fish, Bucket of Primordial Fish and Primordial Fish Spawn Egg.
- Added Breath Pods.
- Added Eelgrass.
- Added a new song to the Primordial Oceans, "Lullaby" by Soul.
- Added Sunken Ruins.
- Added Carapace Greaves.
- Added Bystone Gold Ore and Byslate Gold Ore.
- Added Sable Nut Blocks.
- Added Glow Concrete and Glow Concrete Powder blocksets.
- Added Painted and Shellstone Dogu variants.
- Added Leeching and Siphoning enchantments.
- Added Curse of Suffocation and Curse of Famine.
- Added Beak Pottery Sherd and Murky Pottery Sherd.
- Added a Russian and Ukrainian translations, courtesy of the talented "AlpineMilka"!
- Added 'ice_bouquet_forbidden' and 'ice_bouquet_heals' tags.
- Optimized, overhauled, and tweaked Bygone world generation. (Detailed below!)
# Bygone terrain generation additions and changes:
- Primordial Shores now generate below Primordial Oceans.
- Primordial Shores now consist of he aquifer pools dripping into the terrain below the Primordial Ocean.
- Both Primordial Shores and Ocean primarily use Shellsand as their surface block, vice Shellstone.
- Vegetation in the Primordial Ocean and Shores has been increased.
- Completely rewrote coral generation for increased readability, stability, and customizability.
- Added new coral type, 'bycoral_pillars', which generates a cluster of pillars that conform to the ground.
- Glow Gravel has been reduced.
- Terrain surface blocks (surface rules) of various biomes were altered slightly to increase the "stone" blocks for all the biomes (e.g. the Underhang biome now has more Claystone, rather than having vast swathes of just moss for an entire vertical column)
- Rivers are significantly less likely to be cut open by cave generation
- Added the Bygone Barrens biome.
- Added Large Ferns to the Underhang.
- Glow Lichen now generates throughout the Bygone.
- Largely reduced the amount of Kelp and Seagrass in Primordial Oceans.
- Removed Red and Brown Mushrooms.
# Bygone Barrens
- A smaller barren biome that will generate between all other biomes.
- Contains little pockets of *other* biomes inside of it.
- Has a bit more ore in it then other biomes!
## Seaglass
- Seaglass is a unique type of Glass that will allow Players to look through water.
- Seaglass can be obtained by smelting Shellsand.
- Smooth Seaglass can be obtained by smelting Crushed Seaglass, which is crafted with Charcoal, Quartz, and Seaglass.
## Amoeba
- Amoeba are strange little creatures found in the depths of the Primordial Ocean.
- When killed, they will drop Amoeba Gel, which will add a large amount of saturation to your Gumbo Pot when used.
# Aquifawn
- A neutral, jittery creature that hunts down nearby Amoeba.
- Can be saddled and steered with the Amoeba Gel on a Stick.
# Murklings
- Hostile and secluded creatures that will protect their nests if you venture too close to them!
- Murklings will hunt down nearby Primordial Fish as well.
# Primordial Fish
- A ambient multi-colored fish that can be found in the Primordial Oceans.
- Some varieties glow!
- Unlike their Overworld (and more modern) counterparts, are edible.
# Breath Pods
- Breath Pods will generate on the Ocean Floor, and consuming them will increase the Players oxygen levels.
- Breath Pods are also found via fishing in either the Primordial Oceans or Primordial Shores.
# Glow Concrete and Glow Concrete Powder
- Crafted with Glow Concrete, Shellsand, and the dye of your choice.
- Uses the default Concrete and Concrete Powder textures, has a light level of 15.
# Sunken Ruins
- A new structure that will generate at the bottom of Primordial Ocean seafloors.
# Carapace Greaves
- Serve as a unique leggings item found exclusively in Sunken Ruins.
- When equipped, Players will be able to swim much faster then usual.
- Can be repaired with Glow Chitins.
# Leeching, Siphoning, Curse of Suffocation and Curse of Famine:
- Leeching enchantment will grant food and saturation when attacking an enemy.
- Siphoning grants air while draining it from the enemy.
- Curse of Suffocation will suffocate Players faster.
- Curse of Famine will make Players hunger go down faster.
- Found exclusively in chests in the Bygone.
# Changes to existing textures:
- Tweaked Alpha Moss Block and Alpha Mossy Claystone textures.
- Tweaked Ancient Leaves texture.
- Tweaked Byslate Coal Ore texture to be more visible.
- Tweaked Belladonna texture.
- Tweaked Coleus texture.
- Tweaked Creosote texture.
- Updated Roasted Sable Nut texture.
- Updated the Ice Bouquet, Lithoplasm, and Wraiths texture to be more consistent.
# Changes to existing features:
- Bygone Portals have been simplified.
- Fungal Beings are now 75% quieter.
- Wraiths will now flee and be able to turn invisible if their target is too close.
- Trilobites now drop Glow Chitins.
- Sable Moss Blocks and Sable Moss Carpets are now usable in Gumbo Pots.
- Gumbo Pots can now be found in Villages.
- Sabeasts now have unique sounds.
- Whirliweed Bundles no longer work in Creative Mode.
- Bonemealing Sable Saplings will now produce smaller Sable trees as well.
- Bonemealing Sable Leaves will now produce a Sable Nut.
- Malachite Doors are now waterloggable.
- Renamed 'primordial_beach' to 'primordial_ocean'
- Renamed 'oceanstone' to 'shellstone'
- Renamed 'primordial_sand' to 'shellsand'
- The 'deepslate_ore_replaceables' and 'stone_ore_replaceables' tags are no longer modified
# Bug fixes:
- Fixed Big Beaks feathers not rendering on top of their heads.
- Fixed Orange Fungi Vines being more common then the other Fungi Vines.
- Fixed Charnia and Crinoid animations.
- Fixed Bygone aquatic mobs not being in the 'aquatic' entity tag.
- Fixed Coelacanth animations.
- Fixed Claystone and Coarse Claystone not being tillable on NeoForge.
- Fixed Chiseled Malachite being placeable like Pillars.
- Fixed Poultry not being cookable.
- Fixed Verdigris Blades dealing only a half of heart of damage.
- Fixed Mooboos and Sabeasts not spawning.
- Fixed Wraiths being unable to become fully invisible.
- Fixed Wraiths teleporting Players into walls.
- Fixed Ice Bouquets being able to be placed on top of each other.
- Fixed NeoForge Bygone Portal maps not appearing in trades.
### Welcome to Sunken Shores, the first major update in the Bygones new roadmap.
### We bring to you a complete overhaul of the Primordial Oceans and Primordial Shores!
### This update contains multiple new blocksets, new enchantments, new mobs, world-gen optimization,
### so many QoL changes and additions, and much more!
# New features in 2.0:
- Added Shellstone with Stair, Slab, Wall and Pillar variants.
- Added Shellstone Bricks with Stair, Slab, Wall, Cracked and Chiseled Variants.
- Added Shellsand and Suspicious Shellsand.
- Added Seaglass, Seaglass Panes, Cobbled Seaglass, and Smooth Seaglass
- Added Thamnopora Coral, Thamnopora Coral Block, and Thamnopora Coral Fan variants.
- Added Pillar Coral, Pillar Coral Block, and Pillar Coral Fan variants.
- Added Amoeba, Bucket of Amoeba, Amoeba Gel, and Amoeba Gel on a Stick.
- Added Aquifawn and Aquifawn Spawn Egg.
- Added Murkling, Murkling Egg and Murkling Spawn Egg.
- Added Primordial Fish, Cooked Primordial Fish, Bucket of Primordial Fish and Primordial Fish Spawn Egg.
- Added Breath Pods.
- Added Eelgrass.
- Added a new song to the Primordial Oceans, "Lullaby" by Soul.
- Added Sunken Ruins.
- Added Carapace Greaves.
- Added Bystone Gold Ore and Byslate Gold Ore.
- Added Sable Nut Blocks.
- Added Glow Concrete and Glow Concrete Powder blocksets.
- Added Painted and Shellstone Dogu variants.
- Added Leeching and Siphoning enchantments.
- Added Curse of Suffocation and Curse of Famine.
- Added Beak Pottery Sherd and Murky Pottery Sherd.
- Added a Russian and Ukrainian translations, courtesy of the talented "AlpineMilka"!
- Added 'ice_bouquet_forbidden' and 'ice_bouquet_heals' tags.
- Optimized, overhauled, and tweaked Bygone world generation. (Detailed below!)
# Bygone terrain generation additions and changes:
- Primordial Shores now generate below Primordial Oceans.
- Primordial Shores now consist of he aquifer pools dripping into the terrain below the Primordial Ocean.
- Both Primordial Shores and Ocean primarily use Shellsand as their surface block, vice Shellstone.
- Vegetation in the Primordial Ocean and Shores has been increased.
- Completely rewrote coral generation for increased readability, stability, and customizability.
- Added new coral type, 'bycoral_pillars', which generates a cluster of pillars that conform to the ground.
- Glow Gravel has been reduced.
- Terrain surface blocks (surface rules) of various biomes were altered slightly to increase the "stone" blocks for all the biomes (e.g. the Underhang biome now has more Claystone, rather than having vast swathes of just moss for an entire vertical column)
- Rivers are significantly less likely to be cut open by cave generation
- Added the Bygone Barrens biome.
- Added Large Ferns to the Underhang.
- Glow Lichen now generates throughout the Bygone.
- Largely reduced the amount of Kelp and Seagrass in Primordial Oceans.
- Removed Red and Brown Mushrooms.
# Bygone Barrens
- A smaller barren biome that will generate between all other biomes.
- Contains little pockets of *other* biomes inside of it.
- Has a bit more ore in it then other biomes!
## Seaglass
- Seaglass is a unique type of Glass that will allow Players to look through water.
- Seaglass can be obtained by smelting Shellsand.
- Smooth Seaglass can be obtained by smelting Crushed Seaglass, which is crafted with Charcoal, Quartz, and Seaglass.
## Amoeba
- Amoeba are strange little creatures found in the depths of the Primordial Ocean.
- When killed, they will drop Amoeba Gel, which will add a large amount of saturation to your Gumbo Pot when used.
# Aquifawn
- A neutral, jittery creature that hunts down nearby Amoeba.
- Can be saddled and steered with the Amoeba Gel on a Stick.
# Murklings
- Hostile and secluded creatures that will protect their nests if you venture too close to them!
- Murklings will hunt down nearby Primordial Fish as well.
# Primordial Fish
- A ambient multi-colored fish that can be found in the Primordial Oceans.
- Some varieties glow!
- Unlike their Overworld (and more modern) counterparts, are edible.
# Breath Pods
- Breath Pods will generate on the Ocean Floor, and consuming them will increase the Players oxygen levels.
- Breath Pods are also found via fishing in either the Primordial Oceans or Primordial Shores.
# Glow Concrete and Glow Concrete Powder
- Crafted with Glow Concrete, Shellsand, and the dye of your choice.
- Uses the default Concrete and Concrete Powder textures, has a light level of 15.
# Sunken Ruins
- A new structure that will generate at the bottom of Primordial Ocean seafloors.
# Carapace Greaves
- Serve as a unique leggings item found exclusively in Sunken Ruins.
- When equipped, Players will be able to swim much faster then usual.
- Can be repaired with Glow Chitins.
# Leeching, Siphoning, Curse of Suffocation and Curse of Famine:
- Leeching enchantment will grant food and saturation when attacking an enemy.
- Siphoning grants air while draining it from the enemy.
- Curse of Suffocation will suffocate Players faster.
- Curse of Famine will make Players hunger go down faster.
- Found exclusively in chests in the Bygone.
# Changes to existing textures:
- Tweaked Alpha Moss Block and Alpha Mossy Claystone textures.
- Tweaked Ancient Leaves texture.
- Tweaked Byslate Coal Ore texture to be more visible.
- Tweaked Belladonna texture.
- Tweaked Coleus texture.
- Tweaked Creosote texture.
- Updated Roasted Sable Nut texture.
- Updated the Ice Bouquet, Lithoplasm, and Wraiths texture to be more consistent.
# Changes to existing features:
- Bygone Portals have been simplified.
- Fungal Beings are now 75% quieter.
- Wraiths will now flee and be able to turn invisible if their target is too close.
- Trilobites now drop Glow Chitins.
- Sable Moss Blocks and Sable Moss Carpets are now usable in Gumbo Pots.
- Gumbo Pots can now be found in Villages.
- Sabeasts now have unique sounds.
- Whirliweed Bundles no longer work in Creative Mode.
- Bonemealing Sable Saplings will now produce smaller Sable trees as well.
- Bonemealing Sable Leaves will now produce a Sable Nut.
- Malachite Doors are now waterloggable.
- Renamed 'primordial_beach' to 'primordial_ocean'
- Renamed 'oceanstone' to 'shellstone'
- Renamed 'primordial_sand' to 'shellsand'
- The 'deepslate_ore_replaceables' and 'stone_ore_replaceables' tags are no longer modified
# Bug fixes:
- Fixed Big Beaks feathers not rendering on top of their heads.
- Fixed Orange Fungi Vines being more common then the other Fungi Vines.
- Fixed Charnia and Crinoid animations.
- Fixed Bygone aquatic mobs not being in the 'aquatic' entity tag.
- Fixed Coelacanth animations.
- Fixed Claystone and Coarse Claystone not being tillable on NeoForge.
- Fixed Chiseled Malachite being placeable like Pillars.
- Fixed Poultry not being cookable.
- Fixed Verdigris Blades dealing only a half of heart of damage.
- Fixed Mooboos and Sabeasts not spawning.
- Fixed Wraiths being unable to become fully invisible.
- Fixed Wraiths teleporting Players into walls.
- Fixed Ice Bouquets being able to be placed on top of each other.
- Fixed NeoForge Bygone Portal maps not appearing in trades.
### Hopefully the last *hotfix* for 1.4.2, please keep reporting any bugs and any features you would like to see us work on next!
### If you experience any bugs, please report them on our [GitHub!](https://github.com/jamieohdev/the-bygone/issues)
### Please join us in the official [Discord](https://discord.gg/DMW28XH235)!
# Changes to existing features:
- Golden Big Beak Armor is now in the
piglin_lovedtag. - Moved Credits to its own file, and adjusted the credits between Current and Legacy teams.
# Bug fixes:
- Fixed Whirliweeds and Big Whirliweeds not dropping in Survival.
- Fixed Whirliweeds texture not being transparent.
- Fixed potted Bygone Flowers not dropping.
### Hopefully the last *hotfix* for 1.4.2, please keep reporting any bugs and any features you would like to see us work on next!
### If you experience any bugs, please report them on our [GitHub!](https://github.com/jamieohdev/the-bygone/issues)
### Please join us in the official [Discord](https://discord.gg/DMW28XH235)!
# Changes to existing features:
- Golden Big Beak Armor is now in the
piglin_lovedtag. - Moved Credits to its own file, and adjusted the credits between Current and Legacy teams.
# Bug fixes:
- Fixed Whirliweeds and Big Whirliweeds not dropping in Survival.
- Fixed Whirliweeds texture not being transparent.
- Fixed potted Bygone Flowers not dropping.
### Yet another hotfix is out, fixing some annoying bugs and a fatal crash involving Primordial Beaches.
# Changes to existing features:
- Bygone Tab icon has been changed.
# Bug fixes:
- Fixed a crash involving Primordial Beaches.
- Fixed multiple errors popping up in the console log.
- Fixed Mooboos not having a hurt sound.
### Yet another hotfix is out, fixing some annoying bugs and a fatal crash involving Primordial Beaches.
# Changes to existing features:
- Bygone Tab icon has been changed.
# Bug fixes:
- Fixed a crash involving Primordial Beaches.
- Fixed multiple errors popping up in the console log.
- Fixed Mooboos not having a hurt sound.
### Tidings all, this update brings with it a new biome to explore, a new hostile creature, so many new plants,
### a new game mechanic, fishing in the Bygone, and so much more!
### This update is being released earlier then we wanted, on a mix of a fatal crash needing to be patched *and*
### personal events shifting development.
### Please note that the mod now requires LITHOSTITCHED.
### If you experience any bugs, please report them on our [GitHub!](https://github.com/jamieohdev/the-bygone/issues)
### Please join us in the official [Discord](https://discord.gg/DMW28XH235)!
# New features in 1.4.2:
- Lithostitched is now a dependency.**
- Added the "Sable Grove" biome, Sable Canopy tree, Sable Moss Block, Sable Moss Carpet, and Sable woodset.
- Added Sable Branches, Thorny Sable Branches, Umbra Soil, Umbra Grass, Sablossoms, and Moon Blossoms.
- Added Sable Nuts and Roasted Sable Nuts.
- Added Sable Mossy Byslate, including Stairs, Slabs, and Walls.
- Added Sabeasts and Sabeast Spawn Eggs.
- Added Speed Wheat
- Added the Gumbo Pot, Gumbo Bowl and Gumbo Bottles.
- Added Suspicious Claystone.
- Added Dogus.
- Added Wriggling Soil, and Bucket O' Baitworms.
- Added Bucket of Coelacanth.
- Bygone Biomes now have their own Fishing pools.
## Sable Groves
- Sable Groves is a biome that will generate on the edge of Megalith Fields.
- The Sable Groves is home to unique vegetation, and the Sable Canopy.
## Speed Wheat
- A new plant that will appear in more "lush" biomes, if a entity walks through this plant they gain a temporary speed boost.
- When broken, a edible item/seed will drop. Which will also give entities a speed boost.
## Gumbo Pot
- When you right click on the Pot with a "ingredient", and it fills up the Pot with one level (There are *eight* levels for now)
- Players can right click the Pot with a bowl and get a "Gumbo" Bowl.
- Early-game resources, such as moss, sticks, slimeballs, and rotting flesh, can be added to the gumbo pot to create something of a sustainable food source, should the player be desperate for food.
- NOTE: We are looking for a *lot* of feedback with this Block, so please let us know what you think!
### Gumbo Pot Ingredients:
- An arbitrary number can be decided that determines how long ago an ingredient could have been added before it becomes completely "phased-out" (deleted from the data pool,) its assigned stats becoming incrementally smaller in value the closer it gets to that point.
## Sabeasts
- Sabeasts are hostile animals found only in the Sable Groves. When seen, they will blind the Player and dash towards them.
- Sabeasts are terrified of Torches and Fire, and will flee Players holding Torches.
## Dogus
- Dogus are decorative statues found via brushing Suspicious blocks found throughout the Bygone.
## Wriggling Soil, and Bucket O' Baitworms.
- Wriggling Soil is now found throughout the Umbral Soil patchs in the Sable Grove.
- When right clicked with a bucket, Players will receive a Bucket O' Baitworms.
- When a Bucket O' Baitworms is used on a body of water, a 8x8 area will be affected, making "bites" more common when fishing.
- Using a Bucket O' Baitworms by crops will also speed up their growth!
## Bygone Fishing
- Every biome within the Bygone now has three unique fishing pools, "General", "Rare", and "Treasure".
# Changes to existing features:
- Mooboos now have their own unique sounds.
- Lithine Ores texture has been changed.
- Bygone Portals now have their own ambient sounds.
- Ice Bouquets are now on the Creative Menu
- Chantrelle Spores have been renamed.
- Rivers no longer stop at certain biomes.
- Reduced the amount of Amphoras found within Villages.
- Megalith Faces no longer require Silk Touch.
- Golden and Iron Beak Armors are now smeltable to their respective Nuggets.
- Villages now have Suspicious Claystone scattered throughout them.
- Megalith Fields now have their own water color.
# Bug fixes:
- Fixed a crash involving NeoForge.
- Fixed Mobs dying showing up in console log.
- Fixed Amphoras having a light rendering issue.
- Fixed Ancient Sprinklers not dropping in Survival Mode.
- Fixed Megalith Fields name not being translated.
- Fixed vegetation for multiple biomes cutting off at Y=256.
- Fixed Ice Bouquets being able to be placed anywhere.
- Fixed some mistranslations.
- Fixed multiple blocks not being minable in Survival.
- Fixed unintended Overworld features from generating in the Bygone.
- Fixed various blocks and items being missing from tags.
### Tidings all, this update brings with it a new biome to explore, a new hostile creature, so many new plants,
### a new game mechanic, fishing in the Bygone, and so much more!
### This update is being released earlier then we wanted, on a mix of a fatal crash needing to be patched *and*
### personal events shifting development.
### Please note that the mod now requires LITHOSTITCHED.
### If you experience any bugs, please report them on our [GitHub!](https://github.com/jamieohdev/the-bygone/issues)
### Please join us in the official [Discord](https://discord.gg/DMW28XH235)!
# New features in 1.4.2:
- Lithostitched is now a dependency.**
- Added the "Sable Grove" biome, Sable Canopy tree, Sable Moss Block, Sable Moss Carpet, and Sable woodset.
- Added Sable Branches, Thorny Sable Branches, Umbra Soil, Umbra Grass, Sablossoms, and Moon Blossoms.
- Added Sable Nuts and Roasted Sable Nuts.
- Added Sable Mossy Byslate, including Stairs, Slabs, and Walls.
- Added Sabeasts and Sabeast Spawn Eggs.
- Added Speed Wheat
- Added the Gumbo Pot, Gumbo Bowl and Gumbo Bottles.
- Added Suspicious Claystone.
- Added Dogus.
- Added Wriggling Soil, and Bucket O' Baitworms.
- Added Bucket of Coelacanth.
- Bygone Biomes now have their own Fishing pools.
## Sable Groves
- Sable Groves is a biome that will generate on the edge of Megalith Fields.
- The Sable Groves is home to unique vegetation, and the Sable Canopy.
## Speed Wheat
- A new plant that will appear in more "lush" biomes, if a entity walks through this plant they gain a temporary speed boost.
- When broken, a edible item/seed will drop. Which will also give entities a speed boost.
## Gumbo Pot
- When you right click on the Pot with a "ingredient", and it fills up the Pot with one level (There are *eight* levels for now)
- Players can right click the Pot with a bowl and get a "Gumbo" Bowl.
- Early-game resources, such as moss, sticks, slimeballs, and rotting flesh, can be added to the gumbo pot to create something of a sustainable food source, should the player be desperate for food.
- NOTE: We are looking for a *lot* of feedback with this Block, so please let us know what you think!
### Gumbo Pot Ingredients:
- An arbitrary number can be decided that determines how long ago an ingredient could have been added before it becomes completely "phased-out" (deleted from the data pool,) its assigned stats becoming incrementally smaller in value the closer it gets to that point.
## Sabeasts
- Sabeasts are hostile animals found only in the Sable Groves. When seen, they will blind the Player and dash towards them.
- Sabeasts are terrified of Torches and Fire, and will flee Players holding Torches.
## Dogus
- Dogus are decorative statues found via brushing Suspicious blocks found throughout the Bygone.
## Wriggling Soil, and Bucket O' Baitworms.
- Wriggling Soil is now found throughout the Umbral Soil patchs in the Sable Grove.
- When right clicked with a bucket, Players will receive a Bucket O' Baitworms.
- When a Bucket O' Baitworms is used on a body of water, a 8x8 area will be affected, making "bites" more common when fishing.
- Using a Bucket O' Baitworms by crops will also speed up their growth!
## Bygone Fishing
- Every biome within the Bygone now has three unique fishing pools, "General", "Rare", and "Treasure".
# Changes to existing features:
- Mooboos now have their own unique sounds.
- Lithine Ores texture has been changed.
- Bygone Portals now have their own ambient sounds.
- Ice Bouquets are now on the Creative Menu
- Chantrelle Spores have been renamed.
- Rivers no longer stop at certain biomes.
- Reduced the amount of Amphoras found within Villages.
- Megalith Faces no longer require Silk Touch.
- Golden and Iron Beak Armors are now smeltable to their respective Nuggets.
- Villages now have Suspicious Claystone scattered throughout them.
- Megalith Fields now have their own water color.
# Bug fixes:
- Fixed a crash involving NeoForge.
- Fixed Mobs dying showing up in console log.
- Fixed Amphoras having a light rendering issue.
- Fixed Ancient Sprinklers not dropping in Survival Mode.
- Fixed Megalith Fields name not being translated.
- Fixed vegetation for multiple biomes cutting off at Y=256.
- Fixed Ice Bouquets being able to be placed anywhere.
- Fixed some mistranslations.
- Fixed multiple blocks not being minable in Survival.
- Fixed unintended Overworld features from generating in the Bygone.
- Fixed various blocks and items being missing from tags.
- Fixed a crash involving Underhang mob spawn rates.
- Fixed weather fog appearing in the Bygone.
- Fixed a crash involving Underhang mob spawn rates.
- Fixed weather fog appearing in the Bygone.
### Its time for a ~Halloween~ timed update!
### This update is entirely themed around one biome, the Megalith Fields. We have also redone the terrain generation (Yet again), so we advise you delete your Bygone dimension before continuing on in this version!
### But we have snuck in a few other features, such as -Rivers- in the Bygone!
### If you experience any bugs, please report them on our [GitHub!](https://github.com/jamieohdev/the-bygone/issues)
### Please join us in the official [Discord](https://discord.gg/DMW28XH235)!
# New features in 1.4:
- Overhauled *More* of the Bygones terrain generation.
- Added the "Villages"! (Final Name pending! We would love suggestions.)
- Added the Megalith Fields biome.
- Added the Alphahang biome.
- Added Rivers.
- Added the Megalith Blockset.
- Added the Lithine Ore and Lithine Lamps.
- Added "Old Stone Blues", a new song from ZLD1 for the Megalith Fields.
- Added the Lithy.
- Added the Wraith.
- Added the Ice Bouquet item.
- Added the Wraith Spawn Egg.
- Added the Malicious War Horn.
- Added the Whirliweed Bundle.
- Added the Echo Gong.
- Added the Amphora.
- Added the Verdigris Cogs.
- Added the Megalith Totem.
- Added a new Music Disc, "Shuffle" by LudoCrypt.
- Added new Bygone advancements.
- Verdigris is now a trim material for Armors.
- Nectaurs now have a idle animation.
- Added a "megalith_blocks" Block tag.
# Bygone terrain generation.
- Bygone terrain as a whole extends down to ~-40 (from ~0 in the old version)
- Bygone terrain is more vertical, but connected, so the normal bygone terrain is more walkable and unique
- Caves now generate above ~150
- There are now waterlogged caves above oceans.
- There are plenty more caves, and more cave types (especially in the ~150+ cave section)
- Slightly reworked biome distribution to be on a closer scale to the nether.
- Oceans have been given more open space.
# Villages
- A brand new "abandoned" structure found deep within the Underhang!
- You will be able to find some *very* helpful things within the Villages barrels.
- The "Shuffle" music disc is exclusively found here as well.
# Megalith Fields biome
- Added the Megalith Fields biome, with strange Miniliths dotting its landscape, and large Megaliths in the distance.
# Alphahang biome
- Added the Alphahang biome, a warped take on the nostalgic days of old.
# Rivers
- Rivers will now stream through the more humid biomes of the Bygone.
# Lithine
- Added the Lithine Ore, which drops multiple Lithoplasm when destroyed.
- Lithoplasm can be used to craft Lithine Lamps. (More uses will be coming in the future!!)
# Lithy
- Added the Lithy, a lovable slab that will occasionally trip and make the ground spit out some unique items.
# Wraiths
- A new hostile mob found lurking within the Megalith Fields!
- Has a melee attack where they will occasionally teleport themselves or the Player.
- Casts a Ice Bouquet spell, creating ice-y fire under the Players feet.
- Drops the Ice Bouquet item when killed.
# Ice Bouquet
- A new ice fire variation that doesn't produce any light, and won't spread to nearby blocks.
# Malicious War Horn
- A unique instrument found only in the Villages, when used it can summon a fury of Vexes that will fight for the Player.
- These Vexes will die after 40 seconds, and there is a cooldown period afterwards.
# Echo Gong
- A unique instrument that can be crafted with one Verdigris Ingot and four Echo Shards.
- When used, it will build up charge and releases it in an AOE shockwave around the player which breaks fragile blocks and debuffs opponent mobs with weakness.
- Can be found in Sewers.
# Whirliweed Bundle
- A item found only in the Villages, when used will give the Player the "Updraft" effect, which will let Players soar on up with a cloud, and let Players sink if they sneak.
- Can be crafted with a Whirliweed, String, and a Verdigris Scrap.
# New Advancements
- "Let Bygones be Bygone": unlocks when Players enter the Bygone.
- "Sights of the Ages": unlocks when visiting all Biomes in the Bygone.
- "Cowabunga!": unlocks when Players visit the Sewers.
- "A Hollow Nest": unlocks when Players visit the Villages.
- And more...
# Amphora
- A colorful decorative block that can store up to eight buckets of Water!
- Amphoras can by dyed as well.
- Can be crafted with seven Claystone.
# Verdigris Cogs
- A decorative Redstone component that gives different pulses depending on its State.
- Broken Verdigris Cogs don't have any pulses at all.
- Can be crafted with one Redstone Dust and one Verdigris Scrap.
# Lithine Lamps
- A new light source that can be switched between light levels by right clicking.
# Megalith Totem:
- When Lithoplasms are used on the Megalith Totem, it will randomly grow any Crop or Sapling within a 8x8 radius.
# Changes to existing features:
- Adjusted which songs play in which biomes, with every biome now having its own song.
- Fungal Blocks and Fungal Bricks now have new textures!
- Underhang trees now only generate on Moss Blocks.
- Updated the Bygone Item Group icon.
# Bug fixes:
- Fixed mobs spawning until the game crashes.
- Fixed recipes appearing twice in JEI.
- Fixed Glares spiraling into the Void.
- Fixed console log having Nectaur Petals show up on registry.
- Fixed console log being spammed with Glow Gourds falling.
- Fixed Blocks of Verdigris having an incorrect display name.
- Fixed Mooboos spawning naturally.
- Fixed Shelfhollows having no water color value.
- Fixed Megalith Fields playing Nether Wastes music.
- Fixed Sand and Red Sand not being smeltable to Glass.
- Fixed Whiskbills barely spawning.
- Under Grass no longer "floats" under the block its placed.
### Its time for a ~Halloween~ timed update!
### This update is entirely themed around one biome, the Megalith Fields. We have also redone the terrain generation (Yet again), so we advise you delete your Bygone dimension before continuing on in this version!
### But we have snuck in a few other features, such as -Rivers- in the Bygone!
### If you experience any bugs, please report them on our [GitHub!](https://github.com/jamieohdev/the-bygone/issues)
### Please join us in the official [Discord](https://discord.gg/DMW28XH235)!
# New features in 1.4:
- Overhauled *More* of the Bygones terrain generation.
- Added the "Villages"! (Final Name pending! We would love suggestions.)
- Added the Megalith Fields biome.
- Added the Alphahang biome.
- Added Rivers.
- Added the Megalith Blockset.
- Added the Lithine Ore and Lithine Lamps.
- Added "Old Stone Blues", a new song from ZLD1 for the Megalith Fields.
- Added the Lithy.
- Added the Wraith.
- Added the Ice Bouquet item.
- Added the Wraith Spawn Egg.
- Added the Malicious War Horn.
- Added the Whirliweed Bundle.
- Added the Echo Gong.
- Added the Amphora.
- Added the Verdigris Cogs.
- Added the Megalith Totem.
- Added a new Music Disc, "Shuffle" by LudoCrypt.
- Added new Bygone advancements.
- Verdigris is now a trim material for Armors.
- Nectaurs now have a idle animation.
- Added a "megalith_blocks" Block tag.
# Bygone terrain generation.
- Bygone terrain as a whole extends down to ~-40 (from ~0 in the old version)
- Bygone terrain is more vertical, but connected, so the normal bygone terrain is more walkable and unique
- Caves now generate above ~150
- There are now waterlogged caves above oceans.
- There are plenty more caves, and more cave types (especially in the ~150+ cave section)
- Slightly reworked biome distribution to be on a closer scale to the nether.
- Oceans have been given more open space.
# Villages
- A brand new "abandoned" structure found deep within the Underhang!
- You will be able to find some *very* helpful things within the Villages barrels.
- The "Shuffle" music disc is exclusively found here as well.
# Megalith Fields biome
- Added the Megalith Fields biome, with strange Miniliths dotting its landscape, and large Megaliths in the distance.
# Alphahang biome
- Added the Alphahang biome, a warped take on the nostalgic days of old.
# Rivers
- Rivers will now stream through the more humid biomes of the Bygone.
# Lithine
- Added the Lithine Ore, which drops multiple Lithoplasm when destroyed.
- Lithoplasm can be used to craft Lithine Lamps. (More uses will be coming in the future!!)
# Lithy
- Added the Lithy, a lovable slab that will occasionally trip and make the ground spit out some unique items.
# Wraiths
- A new hostile mob found lurking within the Megalith Fields!
- Has a melee attack where they will occasionally teleport themselves or the Player.
- Casts a Ice Bouquet spell, creating ice-y fire under the Players feet.
- Drops the Ice Bouquet item when killed.
# Ice Bouquet
- A new ice fire variation that doesn't produce any light, and won't spread to nearby blocks.
# Malicious War Horn
- A unique instrument found only in the Villages, when used it can summon a fury of Vexes that will fight for the Player.
- These Vexes will die after 40 seconds, and there is a cooldown period afterwards.
# Echo Gong
- A unique instrument that can be crafted with one Verdigris Ingot and four Echo Shards.
- When used, it will build up charge and releases it in an AOE shockwave around the player which breaks fragile blocks and debuffs opponent mobs with weakness.
- Can be found in Sewers.
# Whirliweed Bundle
- A item found only in the Villages, when used will give the Player the "Updraft" effect, which will let Players soar on up with a cloud, and let Players sink if they sneak.
- Can be crafted with a Whirliweed, String, and a Verdigris Scrap.
# New Advancements
- "Let Bygones be Bygone": unlocks when Players enter the Bygone.
- "Sights of the Ages": unlocks when visiting all Biomes in the Bygone.
- "Cowabunga!": unlocks when Players visit the Sewers.
- "A Hollow Nest": unlocks when Players visit the Villages.
- And more...
# Amphora
- A colorful decorative block that can store up to eight buckets of Water!
- Amphoras can by dyed as well.
- Can be crafted with seven Claystone.
# Verdigris Cogs
- A decorative Redstone component that gives different pulses depending on its State.
- Broken Verdigris Cogs don't have any pulses at all.
- Can be crafted with one Redstone Dust and one Verdigris Scrap.
# Lithine Lamps
- A new light source that can be switched between light levels by right clicking.
# Megalith Totem:
- When Lithoplasms are used on the Megalith Totem, it will randomly grow any Crop or Sapling within a 8x8 radius.
# Changes to existing features:
- Adjusted which songs play in which biomes, with every biome now having its own song.
- Fungal Blocks and Fungal Bricks now have new textures!
- Underhang trees now only generate on Moss Blocks.
- Updated the Bygone Item Group icon.
# Bug fixes:
- Fixed mobs spawning until the game crashes.
- Fixed recipes appearing twice in JEI.
- Fixed Glares spiraling into the Void.
- Fixed console log having Nectaur Petals show up on registry.
- Fixed console log being spammed with Glow Gourds falling.
- Fixed Blocks of Verdigris having an incorrect display name.
- Fixed Mooboos spawning naturally.
- Fixed Shelfhollows having no water color value.
- Fixed Megalith Fields playing Nether Wastes music.
- Fixed Sand and Red Sand not being smeltable to Glass.
- Fixed Whiskbills barely spawning.
- Under Grass no longer "floats" under the block its placed.
### Greetings all! It's been a while since the last -major- update, so do we have some changes in store!
### We have changed how the Bygone generates as whole entirely, reworked the Amber Desert biome, revamped the Ancient Hook, added a new mob and so much more!
### PLEASE keep in mind you WILL have to delete your /bygone/ dimension folder before updating! Some of the changes will have made things unstable in older worlds!
### Please join us in the official [Discord](https://discord.gg/DMW28XH235)!
# New features in 1.3:
- Completely overhauled the Bygones world generation! (See below for more details!)
- Overhauled the look of the Amber Desert biome.
- Overhauled the Ancient Hook.
- Added the Whiskbill and Whiskbill Spawn Egg.
- Added the Nectaur and Nectaur Spawn Egg!
- Added the Pesky and Pesky Spawn Egg.
- Added the Amber Sand, Amber Sandstone, Cut Amber Sandstone, Smooth Amber Sandstone and Chiseled Amber Sandstone blocksets.
- Added the Amber Clump.
- Added the Primordial Beach biome.
- Added the Verdigris Scrap Block and Verdigris Block.
- Added the [REDACTED] block, found only in Abandoned Farms.
- Added Glow Gourd Seeds.
- Added Poultry and Cooked Poultry.
- Added two new paintings from ["Iri_Dark!"](https://bsky.app/profile/iridark.bsky.social)
- Glow Gourds now have growth stages!
- Big Beaks now have multiple variants! (Including some special ones for Pride Month)!
- Maps now work in the Bygone! They "fill out" depending on what Y level the Players feet are at!
- Copperbugs now have sounds!
# Terrain Generation changes and additions:
- Added the "Primordial Beach" biome
- Added noise Pillars to the terrain
- Verdigris Scrap Blocks generate near the bedrock layer
- New cave generation
- Redistributed biomes (Beaches will generate next to Oceans, Amber Deserts are less common, and Primordial Oceans are smaller)
- Made the overall terrain more traversable by flattening it!
- Ores generate more as a whole in order to encourage exploring cave expeditions.
# Amber Desert changes and additions:
- Is now made up of Amber Sand and Amber Sandstone.
- Increased amount of Amber "boulders" in the biome.
- Turned down the light levels of all Amber blocks.
- Patches of Amber Clumps generate on walls and ceilings.
- Pointed Amber now generates only on ceilings.
- Tweaked the fog and sky colors to fit the dimension better!
- Removed Creosotes from generating in the biome.
# Ancient Hook changes:
- Ancient Hook now discards when in liquids. (this is to fix strange behaviour with water),
- Ancient Hook now discards when the player is further than 64 blocks away.,
- Ancient Hook now discards when the shift key is pressed.
- Ancient Hook now attaches to blocks way faster as its shoot speed has been increased a lot.
- Added Ancient Hook as loot in Bygone Mineshafts.
- Ancient Hook now has unique sounds!
# The Nectaur
- A new "hostile" mob that spits out poisonous (or slowness) Petals at Players!
- Will be more likely to become hostile when in big groups!
- Single Nectaurs like to stalk nearby Players.
- Drops Poultry and Cooked Poultry when killed.
# The Whiskbill
- A new passive mob found only in the Underhang.
- Will seek out fully grown Glow Gourds and devour them, spitting out the Seeds!
- Adults will retreat from nearby players and poison players that hurt them!
- Can be bred with Gourd Slices!
# The Pesky
- A Pest variant that is Hostile!
- Is only found in the Mineshafts.
- Has no knockback from any attacks, so be careful!
# Technical features:
- Added the new item tag "whiskbill_food"
# Changes to existing features:
- Chiseled Polished Bystone and Byslate are now craftable.
- Ancient Hooks are now craftable.
- Verdigris Ingots are now craftable.
- Amaranth Grain is now craftable from Amaranth Bales.
- Alpha Moss Blocks are now bonemealable.
- Underhang water color has been adjusted.
- Underhang ambience now plays 50% less of the time.
- Copperbugs, Pests, and Trilobites are now considered "Arthopods".
- Copperbugs now scrape any Copper Blocks they find.
- Claystone Farmland is now hydratable by Water.
- Sprinkler now bonemeals crop randomly 20% less.
- Pests now consume crops 50% more.
- Big Beaks now have a health range of 5 - 7 hearts.
- Big Beaks now drop Poultry or Cooked Poultry when they die.
- Mossy Claystone now boosts Sniffer eggs hatch rates.
- Glow Gourd Vines now grow.
- Glow Gourd Vines are now obtainable in Survival via Shears.
- Montsechia texture has been changed.
- Montsechia now crafts into White Dye instead of Light Blue Dye.
- Creosote and Creosote Sprout textures have been changed.
- Creosote and Creosote Sprouts now generate in the Primordial Ocean.
- Byslate no longer requires iron tools to break.
- Bygone Mineshafts no longer generate with Cave Spider spawners.
- Removed Umber.
- Removed Umber Bricks.
# Bugs fixed:
- Fixed crash related to Blemish Catalysts!
- Fixed crash related to mixins clashing!
- Fixed crash related to Mooboos in the Bygone!
- Fixed mobs generally just not spawning in the Underhang!
- Fixed both Polished Bystone and Polished Byslate family of blocks from not having stonecutter recipes!
- Fixed Big Beak subtitles not being translated!
- Fixed Big Beaks model from overlapping!
- Fixed Glares having a incorrect hitbox!
- Fixed Shelfhollows biome name not being translated!
- Fixed a specific fossil generating one block in the air.
- Fixed Whirliweeds not being "replaceable".
- Fixed numerous tags from being broken.
- Fixed numerous broken stonecutter recipes for Byslate and Bystone (All types).
- Fixed all Bygone mobs having "lag" between movements.
- Fixed Underhang Vines popping out Glowstone when right-clicked.
- Fixed multiple blocks like the Glow Gourds and Dangos from having broken block breaking particles.
- Fixed Bygone Portal blocks not shattering when the Bygone Portal Frame is broken.
- Fixed "Bygone: Strippables registered!" appearing in the log.
- Fixed Mushroom Vines not having a "tip" texture
- Fixed Amber Desert ruins from generating incorrectly.
- Fixed most recipes not showing up in the Crafting Table.
### Greetings all! It's been a while since the last -major- update, so do we have some changes in store!
### We have changed how the Bygone generates as whole entirely, reworked the Amber Desert biome, revamped the Ancient Hook, added a new mob and so much more!
### PLEASE keep in mind you WILL have to delete your /bygone/ dimension folder before updating! Some of the changes will have made things unstable in older worlds!
### Please join us in the official [Discord](https://discord.gg/DMW28XH235)!
# New features in 1.3:
- Completely overhauled the Bygones world generation! (See below for more details!)
- Overhauled the look of the Amber Desert biome.
- Overhauled the Ancient Hook.
- Added the Whiskbill and Whiskbill Spawn Egg.
- Added the Nectaur and Nectaur Spawn Egg!
- Added the Pesky and Pesky Spawn Egg.
- Added the Amber Sand, Amber Sandstone, Cut Amber Sandstone, Smooth Amber Sandstone and Chiseled Amber Sandstone blocksets.
- Added the Amber Clump.
- Added the Primordial Beach biome.
- Added the Verdigris Scrap Block and Verdigris Block.
- Added the [REDACTED] block, found only in Abandoned Farms.
- Added Glow Gourd Seeds.
- Added Poultry and Cooked Poultry.
- Added two new paintings from ["Iri_Dark!"](https://bsky.app/profile/iridark.bsky.social)
- Glow Gourds now have growth stages!
- Big Beaks now have multiple variants! (Including some special ones for Pride Month)!
- Maps now work in the Bygone! They "fill out" depending on what Y level the Players feet are at!
- Copperbugs now have sounds!
# Terrain Generation changes and additions:
- Added the "Primordial Beach" biome
- Added noise Pillars to the terrain
- Verdigris Scrap Blocks generate near the bedrock layer
- New cave generation
- Redistributed biomes (Beaches will generate next to Oceans, Amber Deserts are less common, and Primordial Oceans are smaller)
- Made the overall terrain more traversable by flattening it!
- Ores generate more as a whole in order to encourage exploring cave expeditions.
# Amber Desert changes and additions:
- Is now made up of Amber Sand and Amber Sandstone.
- Increased amount of Amber "boulders" in the biome.
- Turned down the light levels of all Amber blocks.
- Patches of Amber Clumps generate on walls and ceilings.
- Pointed Amber now generates only on ceilings.
- Tweaked the fog and sky colors to fit the dimension better!
- Removed Creosotes from generating in the biome.
# Ancient Hook changes:
- Ancient Hook now discards when in liquids. (this is to fix strange behaviour with water),
- Ancient Hook now discards when the player is further than 64 blocks away.,
- Ancient Hook now discards when the shift key is pressed.
- Ancient Hook now attaches to blocks way faster as its shoot speed has been increased a lot.
- Added Ancient Hook as loot in Bygone Mineshafts.
- Ancient Hook now has unique sounds!
# The Nectaur
- A new "hostile" mob that spits out poisonous (or slowness) Petals at Players!
- Will be more likely to become hostile when in big groups!
- Single Nectaurs like to stalk nearby Players.
- Drops Poultry and Cooked Poultry when killed.
# The Whiskbill
- A new passive mob found only in the Underhang.
- Will seek out fully grown Glow Gourds and devour them, spitting out the Seeds!
- Adults will retreat from nearby players and poison players that hurt them!
- Can be bred with Gourd Slices!
# The Pesky
- A Pest variant that is Hostile!
- Is only found in the Mineshafts.
- Has no knockback from any attacks, so be careful!
# Technical features:
- Added the new item tag "whiskbill_food"
# Changes to existing features:
- Chiseled Polished Bystone and Byslate are now craftable.
- Ancient Hooks are now craftable.
- Verdigris Ingots are now craftable.
- Amaranth Grain is now craftable from Amaranth Bales.
- Alpha Moss Blocks are now bonemealable.
- Underhang water color has been adjusted.
- Underhang ambience now plays 50% less of the time.
- Copperbugs, Pests, and Trilobites are now considered "Arthopods".
- Copperbugs now scrape any Copper Blocks they find.
- Claystone Farmland is now hydratable by Water.
- Sprinkler now bonemeals crop randomly 20% less.
- Pests now consume crops 50% more.
- Big Beaks now have a health range of 5 - 7 hearts.
- Big Beaks now drop Poultry or Cooked Poultry when they die.
- Mossy Claystone now boosts Sniffer eggs hatch rates.
- Glow Gourd Vines now grow.
- Glow Gourd Vines are now obtainable in Survival via Shears.
- Montsechia texture has been changed.
- Montsechia now crafts into White Dye instead of Light Blue Dye.
- Creosote and Creosote Sprout textures have been changed.
- Creosote and Creosote Sprouts now generate in the Primordial Ocean.
- Byslate no longer requires iron tools to break.
- Bygone Mineshafts no longer generate with Cave Spider spawners.
- Removed Umber.
- Removed Umber Bricks.
# Bugs fixed:
- Fixed crash related to Blemish Catalysts!
- Fixed crash related to mixins clashing!
- Fixed crash related to Mooboos in the Bygone!
- Fixed mobs generally just not spawning in the Underhang!
- Fixed both Polished Bystone and Polished Byslate family of blocks from not having stonecutter recipes!
- Fixed Big Beak subtitles not being translated!
- Fixed Big Beaks model from overlapping!
- Fixed Glares having a incorrect hitbox!
- Fixed Shelfhollows biome name not being translated!
- Fixed a specific fossil generating one block in the air.
- Fixed Whirliweeds not being "replaceable".
- Fixed numerous tags from being broken.
- Fixed numerous broken stonecutter recipes for Byslate and Bystone (All types).
- Fixed all Bygone mobs having "lag" between movements.
- Fixed Underhang Vines popping out Glowstone when right-clicked.
- Fixed multiple blocks like the Glow Gourds and Dangos from having broken block breaking particles.
- Fixed Bygone Portal blocks not shattering when the Bygone Portal Frame is broken.
- Fixed "Bygone: Strippables registered!" appearing in the log.
- Fixed Mushroom Vines not having a "tip" texture
- Fixed Amber Desert ruins from generating incorrectly.
- Fixed most recipes not showing up in the Crafting Table.
### Its been a while, hasn't it? Well, the wait is over! We are back! And starting with this first minor update:
### A brand new dependency, to make things moving forward even easier for us development wise!
### And we've snuck in some new blocks, for the Bystone and Byslate blocksets!
# New features in 1.2.3a:
- Added Polished, Chiseled, and Shingled block variants for Bystone!
- Added Polished, Chiseled, and Shingled block variants for Byslate!
# Technical features:
- Requires JinxedLib for both Fabric and NeoForge now!
- Furnace Fuels and Compostables are now JSON files for the Bygone!
- Added all Bygone Vegetation to the #replaceable (and by extension, the #enchantment_power_transmitter) tags.
- Rearranged the Bygone creative mode tab!
- Removed unused Architectury dependency!
# Bug fixes:
- Players will no longer compost nothing when right clicking the Composter
### Its been a while, hasn't it? Well, the wait is over! We are back! And starting with this first minor update:
### A brand new dependency, to make things moving forward even easier for us development wise!
### And we've snuck in some new blocks, for the Bystone and Byslate blocksets!
# New features in 1.2.3a:
- Added Polished, Chiseled, and Shingled block variants for Bystone!
- Added Polished, Chiseled, and Shingled block variants for Byslate!
# Technical features:
- Requires JinxedLib for both Fabric and NeoForge now!
- Furnace Fuels and Compostables are now JSON files for the Bygone!
- Added all Bygone Vegetation to the #replaceable (and by extension, the #enchantment_power_transmitter) tags.
- Rearranged the Bygone creative mode tab!
- Removed unused Architectury dependency!
# Bug fixes:
- Players will no longer compost nothing when right clicking the Composter
### Hello all! We were hoping to release 1.2.2 a bit later with the rest of the planned content, but we encountered an unfortunate crash that occurs with other mods installed.
### We've added two new crops, a new mob, and a new structure found throughout the Bygone! We have even more content planned, and we'd appreciate your feedback if possible!
### Please join us in the official [Discord](https://discord.gg/DMW28XH235)!
# New features in 1.2.2:
- Added the Chantrelle.
- Added the Plaga Crop.
- Added the Pest mob.
- Added the Pest Spawn Egg.
- Added Abandoned Farms
> Plaga Crop
- The Plaga Crop can be planted on Claystone Farmland and grows into the Plaga.
- Plaga Seeds can be found in numerous structures across the Bygone! (For now!)
> Plaga
- The Plaga can be placed on floors and walls (Like a torch)
- Repels Pests away from any crops!
- Has a light level of five.
> Chantrelle
- The Chantrelle is a extremely slow growing mushroom found in the Shelfhollows.
- While growing, the Chantrelle can -slowly- age other crops around it as well in a 8x2x8 radius!
- When finished growing, the Chantrelle can be popped off and eaten (Which restores 3 hearts!)
> Pest
- The Pest can be found rarely in the Underhang, and more commonly around Abandoned Farms.
- The Pest will eat any crops it finds, and flee from any nearby Plaga or growing Plaga Crops.
> Abandoned Farms
- Currently found in variations in the Underhang and Shelfhollows biomes!
- Contains barrels with seeds, local plants, and occasionly some rare items in it!
- [1.2.3+:] Even more iterations of the Abandoned Farms are coming as well in the near future!
> Ancient Saplings
- Can be placed on ceilings and grown into Ancient Trees!
# Technical features:
- Added #pest_repellents tag
# Changes to existing features:
- Changed the Underhang ceiling to be made out of Moss Blocks.
# Bugs fixed:
- Fixed Ancient Saplings not dropping.
- Fixed a crash with Fungal Vines
- Fixed crash involving "Brungle" entity and compatability with other mods.
- Fixed Amaranth Crops not being placable.
- Fixed Amaranth Crops not dropping Amaranth Seeds.
- Removed unused "Brungle" and "Jaws" entities.
### Hello all! We were hoping to release 1.2.2 a bit later with the rest of the planned content, but we encountered an unfortunate crash that occurs with other mods installed.
### We've added two new crops, a new mob, and a new structure found throughout the Bygone! We have even more content planned, and we'd appreciate your feedback if possible!
### Please join us in the official [Discord](https://discord.gg/DMW28XH235)!
# New features in 1.2.2:
- Added the Chantrelle.
- Added the Plaga Crop.
- Added the Pest mob.
- Added the Pest Spawn Egg.
- Added Abandoned Farms
> Plaga Crop
- The Plaga Crop can be planted on Claystone Farmland and grows into the Plaga.
- Plaga Seeds can be found in numerous structures across the Bygone! (For now!)
> Plaga
- The Plaga can be placed on floors and walls (Like a torch)
- Repels Pests away from any crops!
- Has a light level of five.
> Chantrelle
- The Chantrelle is a extremely slow growing mushroom found in the Shelfhollows.
- While growing, the Chantrelle can -slowly- age other crops around it as well in a 8x2x8 radius!
- When finished growing, the Chantrelle can be popped off and eaten (Which restores 3 hearts!)
> Pest
- The Pest can be found rarely in the Underhang, and more commonly around Abandoned Farms.
- The Pest will eat any crops it finds, and flee from any nearby Plaga or growing Plaga Crops.
> Abandoned Farms
- Currently found in variations in the Underhang and Shelfhollows biomes!
- Contains barrels with seeds, local plants, and occasionly some rare items in it!
- [1.2.3+:] Even more iterations of the Abandoned Farms are coming as well in the near future!
> Ancient Saplings
- Can be placed on ceilings and grown into Ancient Trees!
# Technical features:
- Added #pest_repellents tag
# Changes to existing features:
- Changed the Underhang ceiling to be made out of Moss Blocks.
# Bugs fixed:
- Fixed Ancient Saplings not dropping.
- Fixed a crash with Fungal Vines
- Fixed crash involving "Brungle" entity and compatability with other mods.
- Fixed Amaranth Crops not being placable.
- Fixed Amaranth Crops not dropping Amaranth Seeds.
- Removed unused "Brungle" and "Jaws" entities.
### A very important patch is here with a fix to a major crash, along with some minor bug fixes.
### We've also updated our Fabric and NeoForge requirements to 0.16.10 and 21.1.119 respectively!
### And please note that currently [Custom Portal API Reforged](https://modrinth.com/mod/custom-portal-api-reforge) is currently required for the NeoForge port!
# Changes to existing features:
- [FABRIC ONLY] Updated from Fabric 0.16.7 to 0.16.10!
- [NEOFORGE ONLY] Updated from NeoForge 21.1.80 to 21.1.119!
# Bugs fixed:
- Updated the credits!
- Fixed 1.21 not being compatable!
- Fixed a crash regarding LegacyRandomSource! (Thanks for TelepathicGrunt and Commoble for their help!)
- Fixed Ancient Hanging Signs not having a texture!
- Fixed Ancient Vines and Fungal Vines not matching Weeping/Twisted/Normal Vine compost chance.
- Fixed Ancient Sign not being usable as fuel.
- Fixed Ancient Hanging Sign not being usable as fuel.
- Fixed Ancient Slab lacking the #minecraft:wooden_slabs tag.
- Fixed Ancient Slab can now be used in composter recipe as well
- Fixed Whirlweeds and Big Whirlweeds not being compostable
- Fixed Whirlweeds and Big Whirlweeds not being usable as fuel
- Fixed Belladonna and Coelus missing the #minecraft:flowers, #minecraft:sword_efficient, #minecraft:inside_step_sound_blocks and #minecraft:mineable/hoe tags
- Fixed Glow Gravel lacking many tags that regular gravel uses (Including bygone tags)
### A very important patch is here with a fix to a major crash, along with some minor bug fixes.
### We've also updated our Fabric and NeoForge requirements to 0.16.10 and 21.1.119 respectively!
### And please note that currently [Custom Portal API Reforged](https://modrinth.com/mod/custom-portal-api-reforge) is currently required for the NeoForge port!
# Changes to existing features:
- [FABRIC ONLY] Updated from Fabric 0.16.7 to 0.16.10!
- [NEOFORGE ONLY] Updated from NeoForge 21.1.80 to 21.1.119!
# Bugs fixed:
- Updated the credits!
- Fixed 1.21 not being compatable!
- Fixed a crash regarding LegacyRandomSource! (Thanks for TelepathicGrunt and Commoble for their help!)
- Fixed Ancient Hanging Signs not having a texture!
- Fixed Ancient Vines and Fungal Vines not matching Weeping/Twisted/Normal Vine compost chance.
- Fixed Ancient Sign not being usable as fuel.
- Fixed Ancient Hanging Sign not being usable as fuel.
- Fixed Ancient Slab lacking the #minecraft:wooden_slabs tag.
- Fixed Ancient Slab can now be used in composter recipe as well
- Fixed Whirlweeds and Big Whirlweeds not being compostable
- Fixed Whirlweeds and Big Whirlweeds not being usable as fuel
- Fixed Belladonna and Coelus missing the #minecraft:flowers, #minecraft:sword_efficient, #minecraft:inside_step_sound_blocks and #minecraft:mineable/hoe tags
- Fixed Glow Gravel lacking many tags that regular gravel uses (Including bygone tags)
### Its time!! We have officially ported to NeoForge! We have some major things coming up that we look forward to sharing with you all! This update contains some new additions towards the major theme of the next major update (fully arriving in 1.2.1, barring an emergency patch), quite a few texture tweaks, and some bug fixes. We have the first piece of ambience courtesy of the talented @Quizzly_ !
# New features in 1.2.0a
- Added the Ancient Sprinkler.
- Added the Belladonna and Coleus flowers.
- Added new ambience in the Shelfhollows.
- Added a new icon for the Bygone! Courtesy of the talented Patchouli!
> Ancient Sprinkler
- A new functional block that can only be found in Ruins across the Bygone, or the Sewers.
- Can hydrate farmland up to 15 blocks away!
- Can sometimes bonemeal (most) crops within that range if bonemealed!
> Belladonna and Coleus flowers
- Can be placed and broken like Pink Petals!
- Found exclusively in the Primordial Oceans.
# Changes to existing features:
- Fungi Vines are now obtainable via shears!
- Tweaked Arcane Cores to appear rarely as loot in common Vaults.
- Updated the Rugosa Coral blockset textures.
- Updated the Tabulata Coral blockset textures.
- Updated the Sagaria texture.
- Updated the Fungi Vines texture(s).
- Updated the credits!
# Bugs fixed:
- Fixed all Fungi / Shelf vegetation not being compostable.
- Fixed Alpha Moss Blocks and Carpets not being compostable.
- Fixed Alpha Moss Blocks and Carpets not being able to be used as fuel.
- Fixed the Arcane Core not having a display name.
- Temporarily removed Primordial Oceans ambience while we work on a new take!
### Its time!! We have officially ported to NeoForge! We have some major things coming up that we look forward to sharing with you all! This update contains some new additions towards the major theme of the next major update (fully arriving in 1.2.1, barring an emergency patch), quite a few texture tweaks, and some bug fixes. We have the first piece of ambience courtesy of the talented @Quizzly_ !
# New features in 1.2.0a
- Added the Ancient Sprinkler.
- Added the Belladonna and Coleus flowers.
- Added new ambience in the Shelfhollows.
- Added a new icon for the Bygone! Courtesy of the talented Patchouli!
> Ancient Sprinkler
- A new functional block that can only be found in Ruins across the Bygone, or the Sewers.
- Can hydrate farmland up to 15 blocks away!
- Can sometimes bonemeal (most) crops within that range if bonemealed!
> Belladonna and Coleus flowers
- Can be placed and broken like Pink Petals!
- Found exclusively in the Primordial Oceans.
# Changes to existing features:
- Fungi Vines are now obtainable via shears!
- Tweaked Arcane Cores to appear rarely as loot in common Vaults.
- Updated the Rugosa Coral blockset textures.
- Updated the Tabulata Coral blockset textures.
- Updated the Sagaria texture.
- Updated the Fungi Vines texture(s).
- Updated the credits!
# Bugs fixed:
- Fixed all Fungi / Shelf vegetation not being compostable.
- Fixed Alpha Moss Blocks and Carpets not being compostable.
- Fixed Alpha Moss Blocks and Carpets not being able to be used as fuel.
- Fixed the Arcane Core not having a display name.
- Temporarily removed Primordial Oceans ambience while we work on a new take!