
About the Mod
Note: This mod is a Work in Progress! A LOT will change.
Welcome to the Ceilands, a surreal new dimension of unusual proportions! What makes this dimension unusual is that while it has a bedrock ceiling, it has no bedrock floor to speak of.
To get to the Ceilands, you will need to craft yourself a Ceilands Portal Activator. The hint is given when you acquire an Echo Shard for the first time. Find a portal frame in Ancient Cities made of Reinforced Deepslate and activate the portal with the Ceilands Portal Activator.
The Ceilands features five biomes, those are the following: Snow Roof, Ocean Orbs, Luzawood Forest, Topsy Forest, and Inverted Peaks.
There are a few structures: Ceillages, Hanging Castle, and Ocean Cubes. More structures are being added and the existing structures are planned to be polished.
There are two new wood types: Ceiltrunk and Luzawood, both of the trees equally unique! Ceiltrunk, unlike other trees, can only be planted on the ceiling. Luzawood can be grown from the ground like vanilla trees. The new wood can be crafted into the same products you would find with any other vanilla wooden products.
Making up the bulk majority of the Ceilands near the ceiling is Ceilingneous, a blue-ish stone type that can be crafted into stone tools and furnaces as well as stairs, slabs, and walls. There are also polished and brick variants of the Ceilingneous.
Design Philosophy:
- Fill a niche for a dimension with a bedrock configuration never used: Bedrock ceiling but no bedrock floor.
- A mod revolved around whimsical and surreal adventures.
- Maintain the vanilla aesthetics. The dimension as a whole should fit Minecraft aesthetics.
- Keep the mod simple yet exciting.
- Explore some niches not used in vanilla minecraft such as new colours of wood type.
To Do:
- Polish existing biomes.
- More unique, new structures.
- Custom mobs and even bosses.
- More interesting chest loot tables.
- More advancements.
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All Versions
+ Add Version- Spider Monarch no longer targets zombies. Initially, the boss targetting zombies were an experimental thing.
- Fixed incorrect drops for Stripped Ceiltrunk log and wood.
- Fixed recipe for Venomous Spear.
- Spider Monarch no longer targets zombies. Initially, the boss targetting zombies were an experimental thing.
- Fixed incorrect drops for Stripped Ceiltrunk log and wood.
- Adjusted biome settings so Luzawood forests should properly generate big again. All six biomes should now have reasonable chance to generate.
- Fixed various recipe advancements, especially Ceilinum-related recipes and Chiselled Roofshale Bricks.
- Added a new structure: Giant Webs.
- Spider Monarchs will be able to spawn there.
- Cave Spiders can spawn there naturally without spawners.
- Added a new biome: Arid Roof. This biome is desert-like and is thus hot.
- Fossils can appear.
- Extremely abundant in Roofshale.
- Husks can spawn there. Camels and desert frogs can also spawn.
- Snowman will melt there!
- Added a new mob: Spider Monarch.
- Spawns on Giant Webs.
- Has 200 health and has a boss health bar. Weak to Bane of Arthropods enchantment.
- Drops a venomous fang that can be used to craft Venomous Spears.
- Added Ceilinum, a new metal type.
- Comes in raw, nugget, ingot, and block form.
- Can be crafted into doors, trapdoors, and bars as well as cut and chiselled blocks. Cut Ceilinum comes in stairs and slabs.
- Ceilinum Blocks can be used as base for beacons.
- Ceilinum Ingots can be used as armour trim material and as beacon payment material.
- Ceilinum Ingots can also be used to duplicate Castle Lord Regalia Fragments. It costs 6 ingots and 2 wool per duplication process.
- Added a new item: Spider Silk
- The block can be found naturally at Giant Webs, but may also be crafted from Spider Silk in 2x2 pattern. Cobwebs may be crafted into Spider Silk.
- Can be crafted into carpets. The blocks can also be used for crafting white beds in place of wool. Spider Silk Blocks and carpets can be broken faster with shears.
- As long as cobwebs are renewable through other methods, Silk Blocks are renewable.
- Added a new item: Venomous Spear
- Can be crafted with 2 Sticks and 1 Spider Monarch's Fang
- Deals 6 damage. On hitting an enemy, inflicts Poison for 8 seconds.
- Currently, can only be enchanted with Unbreaking, Mending, and Curse of Vanishing. Indirectly, weapon enchantments through Anvil.
- Added 2 new advancements:
- What a Tangled Web We Weave: Enter the Giant Web.
- Arachno Slayer: Defeat the Spider Monarch.
- Added sound events for Castle Lord and Spider Monarch and as such, they now have subtitles.
- They currently use the same sounds as Pillager and Spider respectively.
- Castle Lord Armour can now be trimmed with armour trims.
- Added Ceilinum Nuggets and Ceilinum Ingots to certain chest loot tables in Hanging Castles and Ocean Cubes.
- Ceilands Pillager Outpost cages may now have Allays and Iron Golems.
- Biome tweaks:
- Topsy Forest and Luzawood Forest biome should now generate mushrooms.
- Ceilands biomes now have tags.
- Ocean Orbs biome allows tropical fish to spawn at any height, and bonemeal produces coral.
- Several biomes now fall under biome category tags. Inverted Peaks is mountainous, Ocean Orbs biome is ocean, Topsy Forest and Luzawood Forest are forests, Arid Roof is desert.
- Added mineshaft_blocking tags to Ceilands biomes.
- Shifted up Large Ceiltrunk leaves by 1 block to make fewer leaves decay and removed one stray log at the bottom of Large Ceiltrunk trees.
- For real, Colossal Ceilshroom should now properly generate moss blocks at the base.
- Various tweaks to noise settings.
- Increased the maximum height in which Ceillages can generate.
- Castle Lord armour crafting recipe is now under Equipment category.
- Tweaked Stripped Luzawood log texture.
- Fixed Ceilingneous Pressure Plates having collision.
- Added rudimentary translation for Яussiди. So far, everything is translated except for advancements. This is only a rough translation.
- Added a new structure: Giant Webs.
- Spider Monarchs will be able to spawn there.
- Cave Spiders can spawn there naturally without spawners.
- Added a new biome: Arid Roof. This biome is desert-like and is thus hot.
- Fossils can appear.
- Extremely abundant in Roofshale.
- Husks can spawn there. Camels and desert frogs can also spawn.
- Snowman will melt there!
- Added a new mob: Spider Monarch.
- Spawns on Giant Webs.
- Has 200 health and has a boss health bar. Weak to Bane of Arthropods enchantment.
- Drops a venomous fang that can be used to craft Venomous Spears.
- Added Ceilinum, a new metal type.
- Comes in raw, nugget, ingot, and block form.
- Can be crafted into doors, trapdoors, and bars as well as cut and chiselled blocks. Cut Ceilinum comes in stairs and slabs.
- Ceilinum Blocks can be used as base for beacons.
- Ceilinum Ingots can be used as armour trim material and as beacon payment material.
- Ceilinum Ingots can also be used to duplicate Castle Lord Regalia Fragments. It costs 6 ingots and 2 wool per duplication process.
- Added a new item: Spider Silk
- The block can be found naturally at Giant Webs, but may also be crafted from Spider Silk in 2x2 pattern. Cobwebs may be crafted into Spider Silk.
- Can be crafted into carpets. The blocks can also be used for crafting white beds in place of wool. Spider Silk Blocks and carpets can be broken faster with shears.
- As long as cobwebs are renewable through other methods, Silk Blocks are renewable.
- Added a new item: Venomous Spear
- Can be crafted with 2 Sticks and 1 Spider Monarch's Fang
- Deals 6 damage. On hitting an enemy, inflicts Poison for 8 seconds.
- Currently, can only be enchanted with Unbreaking, Mending, and Curse of Vanishing.
- Added 2 new advancements:
- What a Tangled Web We Weave: Enter the Giant Web.
- Arachno Slayer: Defeat the Spider Monarch.
- Added sound events for Castle Lord and Spider Monarch and as such, they now have subtitles.
- They currently use the same sounds as Pillager and Spider respectively.
- Castle Lord Armour can now be trimmed with armour trims.
- Added Ceilinum Nuggets and Ceilinum Ingots to certain chest loot tables in Hanging Castles and Ocean Cubes.
- Ceilands Pillager Outpost cages may now have Allays and Iron Golems.
- Biome tweaks:
- Topsy Forest and Luzawood Forest biome should now generate mushrooms.
- Ceilands biomes now have tags.
- Ocean Orbs biome allows tropical fish to spawn at any height, and bonemeal produces coral.
- Several biomes now fall under biome category tags. Inverted Peaks is mountainous, Ocean Orbs biome is ocean, Topsy Forest and Luzawood Forest are forests, Arid Roof is desert.
- Added mineshaft_blocking tags to Ceilands biomes.
- Shifted up Large Ceiltrunk leaves by 1 block to make fewer leaves decay and removed one stray log at the bottom of Large Ceiltrunk trees.
- For real, Colossal Ceilshroom should now properly generate moss blocks at the base.
- Various tweaks to noise settings.
- Castle Lord armour crafting recipe is now under Equipment category.
- Fixed Ceilingneous Pressure Plates having collision.
- Added rudimentary translation for Яussiди. So far, everything is translated except for advancements. This is only a rough translation.
- Further cleaned up the code for registry to make it simpler.
- Removed some stray json files for content that was not yet in 1.19.2.
- Fixed models for Ceiltrunk Ladders and Leaf Piles.
- Fixed Ceiltrunk and Luzawood ladder tags.
- Ladders should now be climbable.
- Added Quark ladder tags.
- Most of the mixins should be now on Common, thus making maintaining code easier.
- Added Ceilinum, a new metal type. This is normally a planned 0.8+ content, but I want to include it as a farewell gift for 1.19.2.
- Comes in raw, nugget, ingot, and block form.
- Can be crafted into doors, trapdoors, and bars as well as cut and chiselled blocks. Cut Ceilinum comes in stairs and slabs.
- Ceilinum Ingots can be used to duplicate Castle Lord Regalia Fragments. It costs 6 ingots and 2 wool per duplication process.
- Fixed Castle Lord armour attributes.
- Fixed Ceilingneous Pressure Plates having collision.
- Many bugs associated with Ceilands Portal should be hopefully fixed.
- Fixed Woodworks ladder compat crafting recipe.
- Added rudimentary translation for Яussiди. So far, everything is translated except for advancements. This is only a rough translation.
- Added a new block set: Roofshale. Roofshale is found near the ceiling and can be made into polished and brick variant. Even chisellable too.
- Added a new mob: Castle Lord. The first miniboss of the Ceilands!
- Has 100 Health, wears a full Castle Lord armour set, and wields an Iron Sword (for now.)
- Can open doors so be careful!
- Drops a piece of Castle Lord armour set. Renewability is planned.
- Added six new advancements, bringing the total number of advancements to 10.
- Sleeping on Cloud Nine: Use a Bed in the Ceilands.
- Price Ceiling: Make a trade in the Ceilands.
- Daredeal: Make a trade in the Ceilands while standing at Y of 1 or below. Prepare for a lot of anxiety on this one.
- Loot Cubed: Loot a chest in Ocean Cubes.
- Usurper: Defeat the Castle Lord.
- Fit for a Royalty: Obtain a full set of Castle Lord armour.
- Updated Hanging Castle:
- Chains now extend all the way to the ceiling or strong supporting blocks.
- Integrated Roofshale in structure.
- Castle Lord now spawns within throne room.
- Updated Ceillages:
- Added abandoned variant, which results in degraded appearance and missing villagers. Cobwebs will generate, and most doors will be missing. If the doors do generate, they will be open.
- Ceiltrunk variant now has chains extending all the way to the ceiling.
- Added many new translation lines for future content.
- Added Ceiltrunk & Luzawood Ceillages to Village tags.
- Improved Dramatic Doors compat: short and tall Ceiltrunk and Luzawood doors should appear before and after the regular door in creative inventory.
- Made adjustments to reduce the likelihood of stray Ceiltrunk leaves seemingly generating without trunks randomly on mossy floor.
- Improved Ruined Ceilands Portals by adding structure void thus the air of the lower half of the structure won't overwrite terrain or structures.
- Buffed the spawn frequency of animal mobs in most Ceilands biomes. Finding animals should be much easier now. This makes Luzawood Forest a much more ideal biome to live in.
- Increased the frequency of Ruined Ceilands Portals, appearing 50% more often.
- Tweaked the generation of Colossal Ceilshrooms.
- Fixed plank recipes unlocking early.
- Fixed some data pack errors.
- Fixed incorrect ore drops in 1.21.1.
- Refactored several code to make it less redundant and to make it easier to maintain:
- A common database of registerable content is stored on common side and iterated on Fabric and Forge side.
- A list of mod items for creative have been created and stored on common code, thus ensuring parity between mod loader systems.
I would still recommend using 1.20.1, but the backport should ideally make the Ceilands still feel like it has content.
- Added a new block set: Roofshale. Roofshale is found near the ceiling and can be made into polished and brick variant. Even chisellable too.
- Added a new mob: Castle Lord. The first miniboss of the Ceilands!
- Has 100 Health, wears a full Castle Lord armour set, and wields an Iron Sword (for now.)
- Can open doors so be careful!
- Drops a piece of Castle Lord armour set. Note that it currently doesn't increase damage unlike later versions.
- Added six new advancements, bringing the total number of advancements to 10.
- Sleeping on Cloud Nine: Use a Bed in the Ceilands.
- Price Ceiling: Make a trade in the Ceilands.
- Daredeal: Make a trade in the Ceilands while standing at Y of 1 or below. Prepare for a lot of anxiety on this one.
- Loot Cubed: Loot a chest in Ocean Cubes.
- Usurper: Defeat the Castle Lord.
- Fit for a Royalty: Obtain a full set of Castle Lord armour.
- Updated Hanging Castle:
- Chains now extend all the way to the ceiling or strong supporting blocks.
- Integrated Roofshale in structure.
- Castle Lord now spawns within throne room.
- Updated Ceillages:
- Ceiltrunk variant now has chains extending all the way to the ceiling.
- Added many new translation lines for future content.
- Added Ceiltrunk & Luzawood Ceillages to Village tags.
- Made adjustments to reduce the likelihood of stray Ceiltrunk leaves seemingly generating without trunks randomly on mossy floor.
- Improved Ruined Ceilands Portals by adding structure void thus the air of the lower half of the structure won't overwrite terrain or structures.
- Buffed the spawn frequency of animal mobs in most Ceilands biomes. Finding animals should be much easier now. This makes Luzawood Forest a much more ideal biome to live in.
- Increased the frequency of Ruined Ceilands Portals, appearing 50% more often.
- Tweaked the generation of Colossal Ceilshrooms so a moss block should be generated at the base of the stem, and made it less likely to generate in illogical location.
- Refactored several code to make it less redundant and to make it easier to maintain:
- Registration process is done on the common side.
- Due to Forge jank in 1.19.2, it had to be different from 1.21.1. Thanks Forge.
- Added a new block set: Roofshale. Roofshale is found near the ceiling and can be made into polished and brick variant. Even chisellable too.
- Added a new mob: Castle Lord. The first miniboss of the Ceilands!
- Has 100 Health, wears a full Castle Lord armour set, and wields an Iron Sword (for now.)
- Can open doors so be careful!
- Drops a piece of Castle Lord armour set. Renewability is planned.
- Added six new advancements, bringing the total number of advancements to 10.
- Sleeping on Cloud Nine: Use a Bed in the Ceilands.
- Top Trader: Make a trade in the Ceilands.
- Daredeal: Make a trade in the Ceilands while standing at Y of 1 or below. Prepare for a lot of anxiety on this one.
- Loot Cubed: Loot a chest in Ocean Cubes.
- Usurper: Defeat the Castle Lord.
- Fit for a Royalty: Obtain a full set of Castle Lord armour.
- Updated Hanging Castle:
- Chains now extend all the way to the ceiling or strong supporting blocks.
- Integrated Roofshale in structure.
- Castle Lord now spawns within throne room.
- Updated Ceillages:
- Added abandoned variant, which results in degraded appearance and missing villagers. Cobwebs will generate, and most doors will be missing. If the doors do generate, they will be open.
- Ceiltrunk variant now has chains extending all the way to the ceiling.
- Added many new translation lines for future content.
- Added Ceiltrunk & Luzawood Ceillages to Village tags.
- Improved Dramatic Doors compat: short and tall Ceiltrunk and Luzawood doors should appear before and after the regular door in creative inventory.
- Made adjustments to reduce the likelihood of stray Ceiltrunk leaves seemingly generating without trunks randomly on mossy floor.
- Improved Ruined Ceilands Portals by adding structure void thus the air of the lower half of the structure won't overwrite terrain or structures.
- Buffed the spawn frequency of animal mobs in most Ceilands biomes. Finding animals should be much easier now. This makes Luzawood Forest a much more ideal biome to live in.
- Increased the frequency of Ruined Ceilands Portals, appearing 50% more often.
- Tweaked the generation of Colossal Ceilshrooms so a moss block should be generated at the base of the stem, and made it less likely to generate in illogical location.
- Fixed plank recipes unlocking early.
- Fixed some data pack errors.
- Fixed incorrect ore drops in 1.21.1.
- Refactored several code to make it less redundant and to make it easier to maintain:
- Registration process is done on the common side.
- A list of mod items for creative have been created and stored on common code, thus ensuring parity between mod loader systems.
- Fixed some potential crash with boats.
- Fixed the portals activator so you don't have to face in the correct direction to activate the portal.
- Gamerule for Ceilands Void Teleport should be working.
- Some data pack fixes.
- Added Ukraine translations courtesy of a user over on GitHub.
- Added game rule: ceilandsVoidTeleport. True by default. When false, the void will damage the entity instead of taking them back to Overworld.
- Properly added updated Ukraine translations.
- Tweaked Portal Activator item so you don't need to line up your direction with Ceilands Portal frame.
- Fixed potential crash with boats.
- Fixed various recipes, including Cracked Ceilingneous Bricks.
- Fixed some recipes not working on Fabric.
- Properly added updated Ukraine translations.
- Tweaked Portal Activator item so you don't need to line up your direction with Ceilands Portal frame.
- Fixed falling into void in live environment.
- Fixed potential crash with boats.
- Fixed various recipes, including Cracked Ceilingneous Bricks.
- Fixed some recipes not working on Fabric.
There might be a possibility of bug fixes and language translations but no more content will be provided for 1.19.2.
Caution: The portal is rather wonky. Please step off the portal as soon as you can. The code works much better in 1.20.1.
- 0.4 backports:
- Added Inverted Peaks biome.
- Updated Luzawood door item texture.
- 0.5 backports:
- Added the improved terrain generation.
- Removed water from floating rocks.
- Tweaked some biomes.
- Updated Hanging Castles.
- Added Ocean Cubes and the corresponding advancement.
- Strays can now spawn in Snow Roof.
- Phantoms can now spawn in Inverted Peaks.
- Tweaked Luzawood door block texture.
- Tweaked grass colour for Ocean Orbs to no longer be so blue.
- Fixed the Ceilands Portal Activator recipe incorrectly grouped with wooden boat recipes.
- 0.6 backports:
- Added Ceilands Pillager Outposts.
- Piglins may rarely spawn in certain biomes in the Ceilands. They don't zombify.
- Backported texture and graphical tweaks.
- Tweaked generation of Luzawood trees.
- Updated the categories for wood-based recipes so they're properly grouped together.
- Added support for Farmer's Delight, Twilight Forest, Boatload, and Woodworks.
- Ceiltrunk trees will no longer convert grass blocks to dirt due to growing from the underside.
- Updated the mod logo.
- Updated language support.
- New in 0.6.1:
- Added game rule: ceilandsVoidTeleport. True by default. When false, the void will damage the entity instead of taking them back to Overworld.
- Tweaked Colossal Ceiltrunk trees to be a bit more cylindrical.
- Removed Polished Deepslate and Chiselled Deepslate from Ceilands portal frame block tags. Now only two blocks are used: Reinforced Deepslate and Polished Ceilingneous.
- Fixed colour tinting for TF hollow logs with ladders.
- Other changes:
- (Dev environment) Switched over to use Gradle.properties.
- Behold, Ceilands on Fabric! The mod is now truly cross-platform!
- Added support for four mods: (Currently only on Forge)
- Twilight Forest: Banisters & Hollow Logs.
- Farmer's Delight: Ceiltrunk & Luzawood Cabinets, various cutting recipes, and Loot table modification integration to include FD foods and even a knife.
- Boatload: Ceiltrunk & Luzawood Boats with Furnace and Large Boats.
- Woodworks: Many sorts of cool wood-based products made from Ceiltrunk and Luzawood as well as sawmill integration.
- New structure: Ceilands Pillager Outpost. Those outposts will spawn some distance away from Ceillages. They can appear in any Ceilands biome as long as the conditions are met.
- Improved Ocean Orbs biome:
- Ocean Orbs now have glass orbs filled with water, replacing 10% of the bowls.
- Added sand pools. Some dripstone may appear.
- Changed the foliage colour to be not too blue.
- Improved Luzawood Forest biome:
- Luzawood trees now have a chance to naturally spawn as double-forked, that is, generates with four branches instead of two.
- Froglights of each colour may rarely spawn in Luzawood Forests in small clusters.
- Torchflowers and Pitcher Plants may occasionally appear.
- Rarely, Sniffers may spawn within Luzawood Forest.
- Ocean Cube changes and fixes:
- Tweaked the placement salt of Ocean Cube to make it extremely unlikely to intersect with Ruined Ceilands Portals.
- Ceilingneous from bowls of Ocean Orbs should no longer occupy the inside of Ocean Cubes.
- 1 Elder Guardian will now spawn inside Ocean Cube.
- Removed one spawner from Ocean Cube. Changed the blocks surrounding Magma Blocks to stairs.
- Reorganized some structure generation, especially Hanging Castle. This is done under the hood, should make it a bit easier to add more parts to Hanging Castles.
- Changed animal spawn rules within Ceilands so they no longer account for light level. They still rarely spawn though.
- Piglins may now spawn in Inverted Peaks and Luzawood Forests rarely. They don't zombify.
- Graphical tweaks:
- Tweaked Luzawood door item textures to have some details.
- Tweaked the textures of Ceiltrunk Saplings.
- Ceiltrunk leaves are now locked to a specific colour just like Luzawood leaves.
- Updated the categories for wood-based recipes so they're properly grouped together.
- Tweaked the placement logic of Colossal Ceilshrooms. They can now only spawn attached to blocks categorized as Dirt tags. Buffed the placement chance to compensate.
- Ceiltrunk trees will no longer convert grass blocks to dirt due to growing from the underside.
- Improved the logic of falling into the void of Ceilands.
- Added uk_ua translation of base Ceilands content courtesy of a GitHub user.
- The first iteration of the terrain generation revamp is here to make it more interesting and fun to traverse.
- Now worm-like and weird. There are big lands occasionally.
- Caves can now generate in the ceiling layer of the Ceilands.
- Removed water from floating rocks. It didn't make sense. They had copy-pasted iceberg code but the water generation wasn't removed back then.
- Snow Roof:
- Now has ice and snow patches on ground.
- Huge Icicles can generate at a much more varied altitude.
- Inverted Peaks:
- Now has gravel layer.
- Added more sizes of stalactites. The smaller stalactites can generate at lower heights.
- Topsy Forest:
- Colossal Ceilshroom can generate in more varying altitudes.
- Tweaks to Colossal Ceiltrunk generation to make it less likely for weirdly-placed logs to happen on the floor.
- Changes to Hanging Castles:
- Tweaks to the details of Hanging Castle Keep. There are also now decorated pots.
- Cobweb placement in the keep basement is now more randomized.
- Added barracks and latrine to the basement to make it not feel empty. They both contain chests.
- New structures: Ocean Cubes
- Appear in Ocean Orbs biome.
- Guardians can spawn. Currently, Elder Guardians don't spawn.
- Has some nice loot.
- New advancement: Ocean... Tesseract?
- Falling out of the Ceilands now put you into Overworld.
- Known caveats: If you fall out of the Ceilands and if you're close to the portal in Overworld, you may be put into the portal instead of falling from the sky. I may look into this issue.
- There are plans for Aether integration where falling out of Ceilands would put you into the Aether.
- Strays can now spawn in Snow Roof.
- Phantoms can now spawn in Inverted Peaks.
- Tweaked Luzawood door block texture.
- Tweaked grass colour for Ocean Orbs to no longer be so blue.
- Fixed the Ceilands Portal Activator recipe incorrectly grouped with wooden boat recipes.
- (Dev environment) Switched over to use Gradle.properties. This will pave the way for potential development on Fabric.
- Ported to Minecraft 1.20.1
- Added Inverted Peaks biome.
- Added hanging signs for Ceiltrunk and Luzawood.
- Updated Luzawood door item texture.
- Now updated for 1.19.2. Should hopefully be backwards compatible with 1.19.0 though.
- Added all-new Ceillages. Villages but in the Ceilands! Ceillages can appear in Topsy Forest and Luzawood Forest, each with their own style: Ceiltrunk and Luzawood respectively.
- Decreased the frequency of Ruined Ceilands Portals.
- You now need to stand inside Ceilands portal for 4 seconds to be taken to the Ceilands, similar to Nether Portals.
- Being in the Ceilands portal now plays the effect similar to being inside Nether Portal.
- Sleeping in the Ceilands should now properly skip to morning.
- Ceiltrunk and Luzawood blocks are now properly flammable. This includes logs, stripped logs, leaves, planks, stairs, slabs, fences, and fence gates.
- Ceiltrunk and Luzawood Fences, Fence Gates, and Boats can be used as furnace fuel now. This includes the chest boat variant.
- Somewhat fixed odd placement of Ceiltrunk leaves which were very noticeable around Colossal Ceilshrooms. It doesn't apply to every case, but most of them should be gone now. I will continue to fix this.
- Now built on Forge 41.1.0 and as such, is the minimum version.
- New structure: Ruined Ceilands Portal. That means escaping the Ceilands from start will be possible.
- Improvements to Hanging Castle Structure:
- Hanging Castles now have 5% of brick blocks replaced with cracked variant.
- Hanging Castle dungeon chest may have Echo Shards and Blaze Rods. This provides a possibility of escaping the Ceilands if you ever lose the activator, by crafting another activator
- Improvements to Luzawood Forest Biome:
- Luzawood Forest floating islands should now properly have ponds. The ponds also may have seagrass.
- Luzawood Forest Biome now has flowers and vegetation to make it less boring.
- Improvements to Topsy Forest Biome:
- Add Huge Ceiltrunk Tree for Topsy Forest to improve traversability.
- Adjusted the amount of trees that can generate in Luzawood Forest biome, to try to make it more frequent.
- Improvements to Snow Roof Biome:
- Changed the foliage colour in Snow Roof.
- Snow Roof biome now has snow patches on the ceiling, true to the name.
- There are huge icicles hanging from the ceiling now. The icicles can be either of Packed Ice or rarely, Blue Ice.
- Improvements to Ocean Orbs Biome:
- Ocean Orbs should now have kelp and seagrass growing.
- Added Ceilingneous ore blocks, replacing the default ores for Ceilands generation. The new ores work just like the vanilla ores.
- Revamped many textures. Particularly, the portal, Ceilingneous, and Ceiltrunk & Luzawood logs, saplings, doors, and trapdoors.
- Sky improvements: Clouds now appear at the bottom, and the positions of the sun and moon have changed.
<b><u>Features the following biomes:</u></b>
- Topsy Forest
- Luzawood Forest
- Ocean Orbs
- Snow Roof
<b><u>Features the following wood types:</u></b>
- Ceiltrunk
- Luzawood
<b><u>Features the following structure:</u></b>
- Hanging Castle
