Requires Geckolib api and Curios api V1.5 Ryumsky, the 2nd dimension alpha is avaiable for 1.20.1
Explore new dimensions and challenge their Champions!
The Permafrost Dimension
adds a new full dimension with high quality content.
Different biomes, mobs, gear and bosses
Explore a frozen deathland, everything here is extremely dangeours, almost every mob will be aggresive upon sight, even against themselves, be prepared to fight and survive!.
Be careful with your temperature! extremely low temperatures may and WILL be your demise in this dimension, not only the constant peril of dying is here, as you freeze, several debuffs will being affecting you and get you weaker.
Watch out your sorroudings, in any time a blizzard may start, and if you are not prepared, another death awaits you

Be prepared to fight the pure ice!, the mod comes with an elemental damage system that pierces vanilla armor! And of course the mod comes with weapons and armor prepared for that type of damage, even the strongest armor will fall upon the pure Ice element.
This also means you need to be prepared for fighting Powerful bosses, From mid to extremely hard bosses, such as the mighty The Permafrost Beast and the Legendary The Ice Phoenix
Do not worry! Ice melts against the Hottest Fire, with the proper gear no one will be able to stop you, not even the Permafrost Champion, which is still awaiting for his seal to be broken, will you dare to broke the seal lost inside the ice labyrinth?
And to enter you need to find the natural generated portal, look out for biomes with low temperatures and far from the spawn (1K blocks atleast)
All Versions
+ Add VersionRYUMSKY HAS BEEN ADDED
After a long development time and me learning how to not mess up this time, ive finished the first instance of ryumsky and indeed, its portal has been reopened to survival mode
System changes
Permafrost blizzard now only happens IF the temples are generated, so you cannot face a blizzard right at the start of Permafrost while being unprepared
Optimized the mod in theory by a lot not only in perfomance but in space.
Unobtainable stuff that is not intended to be used for testing has been removed from the code. You had three years to update and these fixing themselves
Modded entities will spawn with less elemental defences now
Increased overall debuff duration, both inflicted by and towards the player
Totem triggering events now give elemental i frames
Buffed Elemental protections by 0.5 per level (0.5 → 1)
Added Electrical Protection
Blocks
Ryumsky new woodsets! :
- Neutrum
- Rubber
- Sacred
- Stormud
Several blocks has been added to the new biomes such as:
sand variations, mushroom blocks, flora related blocks, included
scoria sand, scoria sandstone set, ryumsky sand, ryumsky sandstone set, sora black/red/blue mushroom, sora mushroom stems, sora mushroom infected grass, leash Herb, Ryumsky high grass, tupid grass, black/blue berry bushes, Potorot plant, Scoria crystals, Scoria crystal blocks, thunderite crystal blocks, thunderite crystal, scoria ore, thunderite ore, ryumsky vines, scoria flower, thunderite flower, skylite flower, ryumsky cactus, trella stalk
World
Over 20 biomes have been added to ryumsky, included:
Corrupted Valley, Corrupted forest, Lower sora valley, dark islands, dark forest, dark steppa, scoria desert, neutrum plains, neutrum forest, cold neutrum plains, cold neutrum forest, central steppa, central desert, rubber jungle, rubber disperse jungle, sora valley, sora forest, electric fields, electric forest, fairy valley, fairy forest
Ryumsky generation overhaul, now separated into 3 layers,
the lower layer having the most terrain but being the most dangeours one, the central layer being balanced on its dangers and terrain, while the top layer being hostile but low on terrain and resources.
Light is more impactful on Permafrost temperature
Added several structures to ryumsky
Readded Ryumsky portals to the overworld, the dimension is accesible again.
Weapons or tools
Finished all the weapon sets based on: thunderite, scoria,
included:
thunderite: hoe, pickaxe, shovel, axe, waraxe, cutlass
scoria: hoe, pickaxe, shovel, axe, scythe, cutlass
Lightning bolt now has more accurate broadcast, only renders particles client side and renders where is going to fall
Serrated Metallic Snow Sword:
Removed capacity to pierce physical armor
increased ice damage by 1 (2 -> 3)
increased ice lethality by 1 (1 -> 2)
Permafrost Beast Claws:
Reduced slowness duration of right click on players by 7 seconds (10 → 3)
Reduced massive frost duration of right click on players by 5 seconds (10 -> 5)
Removed broken ice defence inflict
Given ice lethality 3.5 on main attacks instead.
Redstone Powered Copper Sword:
Increased physical damage by 1 (4 -> 5)
Increased Durability by 75 (180 → 255)
Redstone Powered Golden Sword:
Increased physical damage by 1 (4 -> 5)
Increased Durability by 75 (32 → 107)
Added Skylite Necklace
Added Storm Necklace
Added Snow Bomb
Added Spark Bomb
Added Thunderite Bomb
Added Thunderite Crossbow
Added Scorite Bow
Added Scorite Feather launcher
Added Needle Star
Reworked and readded Skylite grappling hook
Added Scorite & Thunderite grappling hook
Crossbows are now enchantable, Prob not compatible with other mod’s enchantments, i am too lazy to do the same with bows ngl.
Removed Elemental Aspect
Items
Added Thunderite raw ore and ingot,
Added scoria raw ore and ingot
Added blue & black berries
Added sora green,blue and black mushrooms
Added potorot
Added Potorot Seeds
Added trella fruit
Harpy meat no longer gives bones
Renamed Raw & Cooked Tundra Wolf to just Raw & Cooked Wolf
Added pix dust
Added Spark Fur
Added Spark Fang
Added Raw & Cooked Flying Fish
Added Flying fish scales
Added Cacti Flower
Added Cacti needle
Added Cooked green, blue & black mushriam; Raw green, blue & black mushriam
Added Skylite, Thunderite & Scorite Nuggets
Added Electrical Core
Added Raw & Cooked Insect Leg
Added Raw & Cooked Bird of paradise
Added Bird of paradise Feather
Added Viney spores
Armors
Added Spark fur armor
Resprited Light & Heavy skylite armor
Added Scorite armor
Added Thunderite Armor
Overall weakened the ryumsky armor.
Mobs
Remake of Harpy mob
Added the following creatures into Ryumsky:
Lesser Pix & Pix,
Celestial caprine,
Cherub
Stellar spirits
Green & Blue mushriams
Added the following mobs into Ryumsky:
Bird of Paradise,
Tempest and Storm wolves,
Flying fish,
Viney,
Harpy & Celestial caprine Zombie
Zapper
Mage and Knight Pixies
Dark mite
Cacti
Thunderite & Scorite Golem
Manta-ray
Improved loot of physical spirits
Now they will drop 0 to 9 iron nuggets commonly
Now they will drop 0 to 3 iron ingots very rarely
Ice Phoenix is considerably faster as all attacks now have less delay in between.
Re-sprites
Nearly the whole set of ryumsky has been reworked, primarly the corrupted and skym set
Skylite set has got a new pallete
True ice spear
True ice katana
Ice Blood Ring
Ice Eater Ring
Raw and Cooked harpy
Resprited Lesser Redstone Nucleus, Redstone nucleus is now equivalent of Greater redstone Nucleus.
Effects
Now elemental damage spawns themed hearts when inflicted which represent values of 0.5, 1, 2 and 5 damage.
Fixes
Ryumsky crashing the world on loading
A ton of blocks could tick
Blocks did not have any map colour
Permafrost Beast Despawning was broken
Ice Golem Didn’t attack during its 2nd phase uppercut
Feather falling was not applying at all when earth conversion was enabled.
Elemental damage could ignore totems under certain circunstances (Elemental damage triggers 1 tick after main hit, so if the main hit killed the entity, the elemental damage was still stored for next tick)
Some blocks duped with silk touch (i never used silk touch)
Some non log wood items could be turned into charcoal, and other logs could not.
Fixed several major bugs within the mod
Added the first localization for spain spanish (es-es)
Mods armor compat added:
Ars nouveau, alex mobs, Iron's spellbooks
Damage conversion compat added:
Iron's spellbooks
The TFD command has been separated into 2 directories,
TFDdata, that works for any player and requires no permission to get any sort of data from the dimension
TFDaction, works only for operators and contains all actions related to the mod
Permafrost
Tutan & lumine crops altered behaviour into blockstates,
old blocks will be saved and they will randomly tick into their blockstate variants, on next change of minecraft version they will be completely removed
Completely reworked Permafrost saplings
Now several ice golems can be summoned at once
you cant summon them normally on non Permafrost dimensions
Enchanted icyllium peach/tutan foods are bound to be replaced, for some versions they will remain but unobtainable and if obtained, replaced by the new variant
Added azurite Tutan/Peach
Improved versions of Tutan has been nerfed
Added more ambience to Permafrost
Minor changes
Pigmy God Slayer dying on spawn fixed
Added new buttons and pressure plates
Random bug fixes
Ryumsky
Ryumsky still is underdoing changes of course
The flora (biomes) is finished on its early stages so im moving on with entities (fauna)
Added rubber jungle and disperse rubber jungle biomes for the central layers, fairy land/forest to the upper layers and cold variants of neutrum biomes
Added rubber wood set
Slightly altered generation
Added bunch of new plants
Added sacred wood set
updated sapling textures
Altered Harpy behaviour
Mods armor compat added:
Ars nouveau, alex mobs, Iron's spellbooks
Damage conversion compat added:
Iron's spellbooks
Permafrost
old blocks will be saved and they will randomly tick into their blockstate variants, on next change of minecraft version they will be completely removed
Completely reworked Permafrost saplings
Now several ice golems can be summoned at once
you cant summon them normally on non Permafrost dimensions
Enchanted icyllium peach/tutan foods are bound to be replaced, for some versions they will remain but unobtainable and if obtained, replaced by the new variant
Added azurite Tutan/Peach
Improved versions of Tutan has been nerfed
Added more ambience to Permafrost
Minor changes
Random bug fixes
Ryumsky
im still thinking what biomes to add, once i finish the flora ill continue with the fauna so all the ambience in ryumsky can be done in a more organized way than permafrost (on which i messed it up)
Added rubber jungle and disperse rubber jungle biomes for the central layers, fairy land/forest to the upper layers and cold variants of neutrum biomes
Added rubber wood set
Slightly altered generation
Added bunch of new plants
Added sacred wood set
updated sapling textures
Ryumsky central desert could generate on the overworld
- MOD COMPAT
i added defences to Ice and Fire armour sets, it was hellish
Glowroot, cataclysm and Twilight forest too, it was nice
- CONFIGURATIONS
added several configuration options, still need to test but the main worked on both a client and server, please tell me any sort of error or unclear configuration comment in the issues tab
Blocks
- Added Thunderite Crystal
- Added Thunderite Crystal block
World
- New biome, Ryumsky Center Mushroom Forest
- Now Sora green/blue mushrooms spawns all over center layer
- Now Sora black mushrooms spawns all over lower layer
- Now diving into water causes different effects depending on biome while on Ryumsky
Items
- Added Sora blue, green and black mushrooms
CONFIGS WE NEEDED THIS ST
so i kinda had to do the configs fast, but in reality i was planning to delay this update as
i’ve finally started working with the new dimension Ryumsky,
currently the dimension is way more playable than before but no portal cuz i have the bare terrain and biomes done
System changes
- Changed once again the creative tab sorting
- Now most elemental options have configs, such as special effects
Blocks
- Added Stormud Wood set
- Added Neutrum Wood Set
- True ice blocks can now be mined with IRON tier tools
- Added Scoria sand
- Added Scorite Ore/Scoria sand ore/block
- Added Thunderite block
World
- Revamped Ryumsky generation
- Removed all structure small islands in ryumsky
- New biomes: Ryumsky Neutrum Plains, Ryumsky Electric/Neutrum/Dark/Corrupted Forest, Scoria desert
Weapons or tools
- Altered level of stone tier set for both Compressed and Skyrium stone
- Erased icyllium tool set
- Nerfed True Ice tool set
- Adjusted stats of Skylite and Thunderite set
- Added Scorite set
Items
- REMOVED all unique sticks and gear except for dedicated gear for all the wood sets, such as snowy sticks and tools, tools like me mendalum bow, True ice spear and True ice katana
- Added Scorite Raw/Ingot
Armors
- Buffed Padded leather armor
Mobs
- Balanced Arpies
- removed ice guardian spawn entity
- Now all permafrost entities spawn rates had been adjusted
Re-sprites
Metallic snow armor set
Padded leather armor set
Metallic snow tool set
True ice tool set
Skym leaves
Effects
Fixes
- Fixed inconsistencies among Ryumsky Woodsets
- Skym and rooten Saplings couldnt grow
- Couldn’t craft snowy fence gates
- Errors while loading loot tables
The main focus of this patch is just to fix random issues
- Fixed the permafrost beast ultimate attack awareness circle being around its target instead of him
- Avariel drones could be killed by Avariel laser ON SPAWN, moved their spawn 3 blocks up, can still be killed normally by moving avariel laser through them
- Avariel drones now spawn “smoke normal“ vanilla particles
- Now permafrost Beast spawns in the same way as the pigmy god slayer (position)
- Blizzard Vultures kinda broke whenever they killed their target
- Now resistance affects elemental damage
- Fixed Phoenix healing
- Fixed Phoenix blast moving him along it
- Azurite spykes never spawned at all
This update focus on finishing the Permafrost dimension again, yes.
This time due to the new update of mcreator it kinda fked my previous subversions on tree generation, because automatic stuff and yk my bad for not checking
used that on my advantage and finally the forest are forest and not random plains with some trees on them.
This also introduced the slight remake of The Pigmy's God Slayer,
ill sometimes pull out some updates if I ever see the need, may a bug or random item afterwhat
but in general will just go dark and focus on learning actual code, will still use the program but need to learn code
that way the next dimension aint gonna be an vanilla dimension mimic
## System changes
- SINCE NOW, SOME VANILLA DAMAGE WILL BE PARTIALLY TRANSFERED INTO ELEMENTAL DAMAGE
- Impact damage now deals area earth damage, such as falling,stalagmite,anvils and elytras
- Fire Damage no longers sets on fire, rather grants new potion effect Calcination
- Reduced automatic defences cuz damn, random boss from some random mod had more defences that the phoenix except for the immunity to a whole element
Based on this: Height and defence matters more, this intended for boss entities,
- normal entities tend to be based on spawn area
+ Mendalum Grass
+ Permafrost Dirt
+ Azurite block
+ Tillite new block set
+ Smooth Tillite new block set
+ Lumine Bale
+ Lumine Crops
+ Mendalum Farmland
## World
- Most permafrost biomes got overhauled
- Mendalum Forest types now have their own dirt blocks
- Now core structures inside permafrost spawn more buried into the ground
- The Ice Labyrinth now always spawn on y 63
- Tillite now naturally generates on permafrost
- Altered natural blocks generation
- Now Blizzards take longer to appear, on Hard difficulty they are way worse
- Permafrost fog now only is rendered during blizzards
- Now mobs spawn vastly different, this is based on the next:
wolves: snowy
yeties: compressed mountains and snowy
ghouls: dead forest
spirits: froslog and valleys
## Weapons or tools
+ Azurite toolset
+ Azurite Saber
+ Emerald Spear
Traded from weapon smith (level 3)
+ Added Tundra Wolf Fang Necklace
- Balanced Metallic Snow Sword
- Nerfed True Ice tool kit
+ Added Zacariel necklace
+ Added Overworld Champion necklace
- Golden sacred bracelet now counts as gold for piglins
+ Azurite Ingot
+ Lumine Seeds
+ Lumine
+ Lumine Fluor
+ Lumine Bread
- Pigmy war horn no longer consumable, but takes a full day of cooldown
+ Azurite Armorset
- Altered behaviour of fullset of True icyllium and Ice Vessel armors
- Ice Phoenix new attacks
- Altered behaviour of Ice Phoenix slighly
- Ice phoenix's second phase is harder to deal with
- Permafrost beast now attack other bosses
- Added Blizzard Vulture, spawns on snowy based forests, blizzards only
- Artict slimes now only spawn on biomes with no trees, and on blizzards only
- Several mobs had their movement slighly buffed or nerfed
- Pigmy God Slayer reworked
- Avariel is slower
- Unsealed Permafrost beast tweaked ultimate and summons
- Permafrost dirt type blocks
- Mendalum grass
- Snowy Fur
- Tundra Wolf Fang
- True Ice building blocks set
- Raw Metallic Snow
- Pigmy god slayer
+ New calcination effect, increases fire damage by 0.25% per second
Replaces fire effect on all elemental related procedures
## Fixes
- Barrage damage scale was , weird
- fire scaling was off
- Forgotten Javelin didn't deal fire damage
- Forgotten Javelin had a debug message on live (im an idiot and probably this costed me being removed from a big modpack)
- Floating Trees
- Adjusted all swords damage
- Redstone Powered Copper Armor set didnt give elemental stats
- Metallic snow pickaxe uncraftable
- Wet effect didn't affected temperature inside Permafrost
- Pigmy dropped too much pigmy shortswords
- I now realized the importancy of mono and stereo,
- Snowincho, Pigmies, and Tundra wolves didn't dropped cooked version of drops when death
- Fixed inconsistency among elemental damages
- You didnt respawn with full temperature if Ice Heart buff was on true
- Curios and Geckolib didn't showed as dependencies
- Pigmy war horn and Frozen meat could summon their bosses on the overworld (ice golem summoning is intended)
- Permafrost Beast ultimate worked on non living entities
- SINCE NOW, SOME VANILLA DAMAGE WILL BE PARTIALLY TRANSFERED INTO ELEMENTAL DAMAGE
- Impact damage now deals area earth damage, such as falling,stalagmite,anvils and elytras
- Fire Damage no longers sets on fire, rather grants new potion effect Calcination
- Mendalum Grass
- Permafrost Dirt
- Azurite block
- Tillite new block set
- Smooth Tillite new block set
- Lumine Bale
- Lumine Crops
- Mendalum Farmland
- Most permafrost biomes got overhauled
- Mendalum Forest types now have their own dirt blocks
- Now core structures inside permafrost spawn more buried into the ground
- The Ice Labyrinth now always spawn on y 63
- Tillite now naturally generates on permafrost
- Altered natural blocks generation
- Azurite toolset
- Azurite Saber
- Emerald Spear
- Added Tundra Wolf Fang Necklace
- Balanced Metallic Snow Sword
- Nerfed True Ice tool kit
- Added Tundra Wolf Fang Necklace
- Azurite Ingot
- Lumine Seeds
- Lumine
- Lumine Fluor
- Lumine Bread
- Azurite Armorset
- Altered behaviour of fullset of True icyllium and Ice Vessel armors
- Ice Phoenix new attacks
- Altered behaviour of Ice Phoenix slighly
- Ice phoenix's second phase is harder to deal with
- Permafrost beast now attack other bosses
- Added Blizzard Vulture, spawns on snowy based forests, blizzards only
- Artict slimes now only spawn on biomes with no trees, and on blizzards only
- Several mobs had their movement slighly buffed or nerfed
- Permafrost dirt type blocks
- Mendalum grass
- Snowy Fur
- Tundra Wolf Fang
- New calcination effect, increases fire damage by 0.25% per second
- Barrage damage scale was , weird
- fire scaling was off
- Forgotten Javelin didn't deal fire damage
- Forgotten Javelin had a debug message on live (im an idiot and probably this costed me being removed from a big modpack)
- Floating Trees
- Adjusted all swords damage
- Redstone Powered Copper Armor set didnt give elemental stats
- Metallic snow pickaxe uncraftable
- Wet effect didn't affected temperature inside Permafrost
- Pigmy dropped too much pigmy shortswords
- I now realized the importancy of mono and stereo,
- Snowincho, Pigmies, and Tundra wolves didn't dropped cooked version of drops when death
- Fixed inconsistency among elemental damages
- SINCE NOW, SOME VANILLA DAMAGE WILL BE PARTIALLY TRANSFERED INTO ELEMENTAL DAMAGE
- Impact damage now deals area earth damage, such as falling,stalagmite,anvils and elytras
- Fire Damage no longers sets on fire, rather grants new potion effect Calcination
- Mendalum Grass
- Permafrost Dirt
- Azurite block
- Tillite new block set
- Smooth Tillite new block set
- Most permafrost biomes got overhauled
- Mendalum Forest types now have their own dirt blocks
- Now core structures inside permafrost spawn more buried into the ground
- The Ice Labyrinth now always spawn on y 63
- Tillite now naturally generates on permafrost
- Azurite toolset
- Azurite Saber
- Emerald Spear
- Azurite Ingot
- Azurite Armorset
- Ice Phoenix new attacks
- Altered behaviour of Ice Phoenix slighly
- Ice phoenix's second phase is harder to deal with
- Permafrost beast now attack other bosses
- Added Blizzard Vulture, spawns on snowy based forests, blizzards only
- Artict slimes now only spawn on biomes with no trees, and on blizzards only
- Permafrost dirt type blocks
- New calcination effect, increases fire damage by 0.25% per second
- Barrage damage scale was , weird
- fire scaling was off
- Forgotten Javelin didn't deal fire damage
- Forgotten Javelin had a debug message on live (im an idiot and probably this costed me being removed from a big modpack)
- Floating Trees
- Adjusted all swords damage
- SINCE NOW, SOME VANILLA DAMAGE WILL BE PARTIALLY TRANSFERED INTO ELEMENTAL DAMAGE
- Impact damage now deals area earth damage, such as falling,stalagmite,anvils and elytras
- Fire Damage no longers sets on fire, rather grants new potion effect Calcination
- Mendalum Grass
- Permafrost Dirt
- Most permafrost biomes got overhauled
- Mendalum Forest types now have their own dirt blocks
- Now core structures inside permafrost spawn more buried into the ground
- The Ice Labyrinth now always spawn on y 63
- Ice Phoenix new attacks
- Altered behaviour of Ice Phoenix slighly
- Ice phoenix's second phase is harder to deal with
- Permafrost dirt type blocks
- New calcination effect, increases fire damage by 0.25% per second
- Barrage damage scale was , weird
- fire scaling was off
- Forgotten Javelin didn't deal fire damage
- Forgotten Javelin had a debug message on live (im an idiot and probably this costed me being removed from a big modpack)
- Floating Trees
- Reduced the metallic snow flintlock charges, requires to fully charge
Increased damage
Increased Innacuracy when not loaded
Increased time to aim by 20%
- Increased damage of Skylite Bow from 0.95 to 1.25
- Reduced drop rate of metallic snow cannon from 20% to 10%
- Now armor set barrage is similar to the Core Staff barrage
- Ice Golem Core now uses same barrage as new armor set barrage
- Ice Golem now explodes on death
- Having several items on inventory speeded up the charge of: Core Staff, Mendalum Bow, Skylite Bow, Ice Phoenix Bow, Metallic Snow Flintlock
- Rearranged all tabs.
- Renamed Blue Skylite block to: Skylite Gemstone block
- Lowered hardness of icyllium ore
- Made Stable Permafrost Portal structure rarer
- Forgotten Javelin increased tick delay from 12 to 15
- Made skylite grappling hook unobtainable
- Buffed damage of sacred bracelets line
- Core staff increased radius by 60%
- Core staff damage now decreases after half of distance has been travelled
- Reduced Avariel Necklace Fire Defence
- New True Ice Ring
- New Metallic Snow Flintlock
- A guide to elements is now crafteable
- Altered the music discs
- New disc for Face of Despair, theme of the permafrost beast 2nd phase
- Increased nourishment of permafrost's salads
- Metallic Snow cannon
- Metallic Snow Bullet
- Ice golem now drops metallic snow ingots and the new item metallic snow cannon
- Forgotten Javelin
- Skylite gemstone
- Skylite gemstone block
- Skylite block
- Skyrium portal still generated
- Rotten door had no item texture
- Core staff had open spaces
- Skym door was name Skym Trapdoor
- Kill command couldn't finish the Ice phoenix.
- Permafrost champion could crash on rarely while executing its teleport attack
This criteria is based on the vanilla defence, size, spawn area and others
(this only affects entities with no elemental defence at all)
+ Electrical element now deals chain damage only if dealed damage is higher than 0.75
if so, damage is decreased to 85% (95% if on water)
+ Fire Element
now stacks fire infinitely, while seconds per fire damage changed from 1/1 to 1/2
Burning extra now increases damage based on remaining time on fire the entity has (+ 1% per second on fire)
[I swear i think i broke the fire element with this thing]
- Altered all descriptions, now using unicode symbols
+ Wet effect which interacts with other elements, applied with water element, being on water or rain
+ Skyrium Redstone Ore
/ Metallic Snow Ore
+ now always drops atleast 1 raw metallic snow
/ Compressend Metallic Snow Ore
+ now always drops atleast 1 raw metallic snow
/ adjusted permafrost dimension trees hardness and resistance
snowy wood type hardness from to 3 to 2.5 and resistance from 6 to 3.5
snowy leaves from hardness 0.05 to 0.25 and resistance from 5 to 0.25
froslog wood type resistance from 35* to 4
froslog leaves from hardness 0.05 to 0.3 and resistance from 3 to 0.3
mendalum wood type resistance from 35* to 2
mendalum leaves from hardness 0.05 to 0.2 and resistance from 3 to 0.2
/ True Ice block and derivates now have crafting recipes
- Adjusted Hardness of all true ice blocks variants from 55 to 20
- True Ice Block Hardness reduced from 7.5 to 6
- Reduced luminance of reinforced true icyllium block from 15 to 10
+ Thunderite Ore
+ increased heat loss on Y position lower than -32
/ adjusted temperature on The Permafrost Dimension
+ increased temperature gain on daytime (if can see skylight) from 0.15 to 0.25
- increased temperature loss on nighttime (if can see skylight) from -0.35 to -0.4
- Changed Snowy Houses
- Changed Permafrost Portals
- Skyrium portal dissabled,
- Nerfed loot from final palace
- increased attack cooldown from 700 to 800
+ increased lightning bolt range on hitting the ground
+ decreased lightning bolt Height spawn from 40 to 25
+ increased lightning bolt fall speed
/ Skylite Scythe
- decreased attack speed from 1.65 to 1.35
- increased electrical element cooldown from 100% to 125%
+ Instead of set cooldown activates only if entity hit is not with electrical cooldown
- Now loses more durability per entity attacked
- Now only activates on hit instead of on swing
- Icyllium dart is no longer throwable
/ Skylite Bow is now a normal 2d Item
/ Doubled speed of all arrows shoot by both bows
+ Ice Phoenix Bow
/ Ice Ray Cast perfected "precision"
+ No longer has limited pierce, now instead losses 0.1 damage per hitbox piercing (if attack encounters same enemy on next step, it will still lose damage)
/ Permafrost Amalgamation adjusted damage
Base Ice Damage increased from 1 to 2.5
Based on loss Health Ice Damage reduced from 10% to 3.5% hp
- Reduced damage of all fire element items
Decreased Fire damage from speed*1.05 to speed*0.9
Increased physical base damage from 1.5 to 2.5
- Combustion bracelet base fire damage decreased from 1 to 0.5
- Blazing sword decreased fire damage from 3.5 to 2.5
- Blaze Staff decreased fire damage from 5 to 3.5
- Blaze rod repeat decreased fire damage from 5 to 4
- Magma bomb max fire damage decreased from 8 to 7 and increased explosion power from 2 to 3
- Forgotten Sword decreased fire damage from 3.5 to 3
- Forgotten Waraxe decreased fire damage from 5.5 to 5
- Reworked Core Staff
- Pigmy god slayer's longsword damage decreased from 5 to 4.5 and physical damage from 5.5 to 3
- Arkhalist physical damage decreased from 6 to 2
- Permafrost beast claws physical damage decreased from 6 to 2 and ice damage from 8 to 7.5
+ All arrows can crit now
+ Sacred Gold Bracelet
+ Sacred Diamond Bracelet
/ Ice Heart
Remade visuals
+ True Ice Shard
- replaced several crafting recipes that needed true ice fragments for true ice shards
- removed fur inscription
+ Artic slime ball
+ Ice Phoenix Ashes
+ Artic Arrow
+ Ice Phoenix Arrow
+ Amethyst Arrow
+ New Ice Resistance potions
- Merged all books into a single one given on the start
+ Ice Vessel armor visual rework and now spawn particles on movement
+ Spy glasses new helmet
+ Physical Spirit
- removed Permafrost Champion starting cinematic
- Totally Reworked Ice Golem
- Totally Reworked Permafrost Champion
- Adjusted Minor details on the Ice Phoenix
Ice Phoenix now can't regenerate over 50% once his hp drops from the same treshold
Added dialogue marking amount of damage leftover
+ Ice Phoenix increases all elemental defences and lowered regeneration
- Fire Def increased from -1.75 to 5
- Electrical Def increased from -1 to 7
- Water Def increased from 8 to 20
- Earth Def increased from 12 to 25
- Ice Def remains the same (immune)
- Regen base decreased from 1 to 0.75, amount of health regenerated remains to be tested
/ Ice Phoenix now dies without extra dialoge
/ Altered homing behaviour of ice beams
- Permafrost Beast reduced ULTIMATE ATTACK healing from 20 to 10
- Permafrost Beast reduced attack damage from 8 to 5
- Permafrost Beast reduced Max hp on second phase from 850 to 750
- Pigmy god slayer reduced attack damage from 6 to 4
- Ice Spirits decreased attack speed
- Skylite Ore
- Permafrost Heat Bar totally altered
- Compressed Metallic Snow Ore
- Metallic Snow Ore
- Visual rework of Ice Vessel Armor
- forgotten melee weapons set
- Thunderite set
- Some ingots
- Massive frost decreased effect
- Anti flight now only affects players
- Heal cut now tells amount of regeneration lost
- Fire Aspect enchantment reduced extra fire damage from 1 to 0.75
- Ice aspect can't be combined with fire aspect anymore
+ Water aspect added
/ changed damage addition of aspects,
earth damage now gives the most with 1
electrical and ice gives 0.85
water and fire gives 0.75
+ ice protections can't be merged with other protections
+ increased protections defence increase from 0.25 to 0.5
+ Ice resistance changed potions
+ Broken Ice Defence
+ Broken Fire Defence
+ Broken Electrical defence
+ Wet
- Anti flight affected creative/spectator mode players
- Icyllium Waraxe had 67 damage instead of 8.5
- Forgotten Waraxe had 67 damage instead of 8.5
- Dealing dual elemental damage couldn't finish out entities at all
- Ice Elemental damage didn't apply slowness
- Blocking Fire/Electrical/Earth Elemental Damage didn't block anything
- Metallic Snow Block didn't drop at all
- Heal cut constantly shaked the camera like dealing damage
- Bosses dashes speed now work consistently
- Ice Labyrinth didn't spawned any randomized door at all,
- Attacking with a ranged item in second hand while having a item with certain effects in main hand applied to the projectile
- Mushriam could cause crashes while spawning near the void or chunk range
Added Artic slimeball
Added New craft for ice resistance (not in jei)
Added Artic arrows
Added Ice Phoenix Ashes
Added Ice Phoenix Ash Arrow
Retextures
Tweaker a bit the Ice Phoenix
Added Wet effect, now being on water adds the potion effect up to 30 seconds
Fixed crafting of some stick needed tools
Fixed details of Avariel
for that reason any bug you find + suggestion for the full 1.4 release can be done at my discord @kyoukster ,
thanks in advance! as i release the Beta and Release i will balance and test properly
Temperature is not max temperature
Due to this now temperature goes up by 1 per tick if not inside permafrost dimension
A blizzard is ocurring and the player has a blizzard/Avariel necklace equiped
Reduced defence value of armors, now being lower than their overworld counterpart
except with the padded leather armor
Reduced effectiveness of tools from the permafrost dimension
except for the wooden variants
Reduced effectiveness of tools from the Skyrium dimension
except for skym variants
Skyrium now spawns way less mobs
Greatly altered spawn behaviour of all dimensional portals
Adjusted some natural defences spawning
Added spy glasses, which can tell the defences of any mob
Fixed mobs in nether spawning with over -600 ice defence
Altered attack speed of ice spirits
Added a bit of new symbols to some weapons and updated lores
Spy glasses new item added, Shows all the defence from the entity you are looking at
Altered how the permafrost beast spawns,
Blaze staff slight rework, now dps are increased overall
removed fur inscription
This criteria is based on the vanilla defence, size, spawn area and others
(this only affects entities with no elemental defence at all)
+ Electrical element now deals chain damage only if dealed damage is higher than 0.75
if so, damage is decreased to 85% (95% if on water)
+ Fire Element
now stacks fire infinitely, while seconds per fire damage changed from 1/1 to 1/2
Burning extra now increases damage based on remaining time on fire the entity has (+ 1% per second on fire)
[I swear i think i broke the fire element with this thing]
+ Skyrium Redstone Ore
/ Metallic Snow Ore
+ now always drops atleast 1 raw metallic snow
/ Compressend Metallic Snow Ore
+ now always drops atleast 1 raw metallic snow
/ adjusted permafrost dimension trees hardness and resistance
snowy wood type hardness from to 3 to 2.5 and resistance from 6 to 3.5
snowy leaves from hardness 0.05 to 0.25 and resistance from 5 to 0.25
froslog wood type resistance from 35* to 4
froslog leaves from hardness 0.05 to 0.3 and resistance from 3 to 0.3
mendalum wood type resistance from 35* to 2
mendalum leaves from hardness 0.05 to 0.2 and resistance from 3 to 0.2
/ True Ice block and derivates now have crafting recipes
- Adjusted Hardness of all true ice blocks variants from 55 to 20
- True Ice Block Hardness reduced from 7.5 to 6
- Reduced luminance of reinforced true icyllium block from 15 to 10
+ increased heat loss on Y position lower than -32
/ adjusted temperature on The Permafrost Dimension
+ increased temperature gain on daytime (if can see skylight) from 0.15 to 0.25
- increased temperature loss on nighttime (if can see skylight) from -0.35 to -0.4
- Changed Snowy Houses
- Changed Permafrost Portals
- increased attack cooldown from 700 to 800
+ increased lightning bolt range on hitting the ground
+ decreased lightning bolt Height spawn from 40 to 25
+ increased lightning bolt fall speed
/ Skylite Scythe
- decreased attack speed from 1.65 to 1.35
- increased electrical element cooldown from 100% to 125%
+ Instead of set cooldown activates only if entity hit is not with electrical cooldown
- Now loses more durability per entity attacked
- Now only activates on hit instead of on swing
- Icyllium dart is no longer throwable
/ Skylite Bow is now a normal 2d Item
/ Doubled speed of all arrows shoot by both bows
+ Ice Phoenix Bow
/ Ice Ray Cast perfected "precision"
+ No longer has limited pierce, now instead losses 0.1 damage per hitbox piercing (if attack encounters same enemy on next step, it will still lose damage)
/ Permafrost Amalgamation adjusted damage
Base Ice Damage increased from 1 to 2.5
Based on loss Health Ice Damage reduced from 10% to 3.5% hp
- Reduced damage of all fire element items
Decreased Fire damage from speed*1.05 to speed*0.9
Increased physical base damage from 1.5 to 2.5
- Combustion bracelet base fire damage decreased from 1 to 0.5
- Blazing sword decreased fire damage from 3.5 to 2.5
- Blaze Staff decreased fire damage from 5 to 3.5
- Blaze rod repeat decreased fire damage from 5 to 4
- Magma bomb max fire damage decreased from 8 to 7
- Forgotten Sword decreased fire damage from 3.5 to 3
- Forgotten Waraxe decreased fire damage from 5.5 to 5
+ Sacred Gold Bracelet
+ Sacred Diamond Bracelet
/ Ice Heart
Remade visuals
+ True Ice Shard
- replaced several crafting recipes that needed true ice fragments for true ice shards
+ Ice Vessel armor visual rework and now spawn particles on movement
+ Physical Spirit
- removed Permafrost Champion starting cinematic
- Totally Reworked Ice Golem
- Totally Reworked Permafrost Champion
- Adjusted Minor details on the Ice Phoenix
Ice Phoenix now can't regenerate over 50% once his hp drops from the same treshold
Added dialogue marking amount of damage leftover
+ Ice Phoenix increases all elemental defences and lowered regeneration
- Fire Def increased from -1.75 to 5
- Electrical Def increased from -1 to 7
- Water Def increased from 8 to 20
- Earth Def increased from 12 to 25
- Ice Def remains the same (immune)
- Regen base decreased from 1 to 0.75, amount of health regenerated remains to be tested
/ Ice Phoenix now dies without extra dialoge
/ Altered homing behaviour of ice beams
- Permafrost Beast reduced ULTIMATE ATTACK healing from 20 to 10
- Skylite Ore
- Permafrost Heat Bar totally altered
- Compressed Metallic Snow Ore
- Metallic Snow Ore
- Visual rework of Ice Vessel Armor
- Massive frost decreased effect
- Anti flight now only affects players
- Heal cut now tells amount of regeneration lost
- Fire Aspect enchantment reduced extra fire damage from 1 to 0.75
- Anti flight affected creative/spectator mode players
- Icyllium Waraxe had 67 damage instead of 8.5
- Forgotten Waraxe had 67 damage instead of 8.5
- Dealing dual elemental damage couldn't finish out entities at all
- Ice Elemental damage didn't apply slowness
- Blocking Fire/Electrical/Earth Elemental Damage didn't block anything
- Metallic Snow Block didn't drop at all
- Heal cut constantly shaked the camera like dealing damage
- Bosses dashes speed now work consistently
- Ice Labyrinth didn't spawned any randomized door at all,
- Attacking with a ranged item in second hand while having a item with certain effects in main hand applied to the projectile
for that reason any bug you find + suggestion for the full 1.4 release can be done at my discord @kyoukster , thanks in advance!
as i release the Beta and Release i will balance and test properly
+ Added automatic elemental defences to modded elemental defenceless mobs
This criteria is based on the vanilla defence, size, spawn area and others
(this only affects entities with no elemental defence at all)
+ Electrical element now deals chain damage only if dealed damage is higher than 0.75
if so, damage is decreased to 85% (95% if on water)
+ Fire Element
now stacks fire infinitely, while seconds per fire damage changed from 1/1 to 1/2
Burning extra now increases damage based on remaining time on fire the entity has (+ 1% per second on fire)
[I swear i think i broke the fire element with this thing]
+ Skyrium Redstone Ore
/ Metallic Snow Ore
+ now always drops atleast 1 raw metallic snow
/ Compressend Metallic Snow Ore
+ now always drops atleast 1 raw metallic snow
/ adjusted permafrost dimension trees hardness and resistance
snowy wood type hardness from to 3 to 2.5 and resistance from 6 to 3.5
snowy leaves from hardness 0.05 to 0.25 and resistance from 5 to 0.25
froslog wood type resistance from 35* to 4
froslog leaves from hardness 0.05 to 0.3 and resistance from 3 to 0.3
mendalum wood type resistance from 35* to 2
mendalum leaves from hardness 0.05 to 0.2 and resistance from 3 to 0.2
/ True Ice block and derivates now have crafting recipes
- Adjusted Hardness of all true ice blocks variants from 55 to 20
- True Ice Block Hardness reduced from 7.5 to 6
- Reduced luminance of reinforced true icyllium block from 15 to 10
+ increased heat loss on Y position lower than -32
/ adjusted temperature on The Permafrost Dimension
+ increased temperature gain on daytime (if can see skylight) from 0.15 to 0.25
- increased temperature loss on nighttime (if can see skylight) from -0.35 to -0.4
- Changed Snowy Houses
- Changed Permafrost Portals
- increased attack cooldown from 700 to 800
+ increased lightning bolt range on hitting the ground
+ decreased lightning bolt Height spawn from 40 to 25
+ increased lightning bolt fall speed
/ Skylite Scythe
- decreased attack speed from 1.65 to 1.35
- increased electrical element cooldown from 100% to 125%
+ Instead of set cooldown activates only if entity hit is not with electrical cooldown
- Now loses more durability per entity attacked
- Now only activates on hit instead of on swing
- Icyllium dart is no longer throwable
/ Skylite Bow is now a normal 2d Item
/ Doubled speed of all arrows shoot by both bows
+ Ice Phoenix Bow
/ Ice Ray Cast perfected "precision"
+ No longer has limited pierce, now instead losses 0.1 damage per hitbox piercing (if attack encounters same enemy on next step, it will still lose damage)
/ Permafrost Amalgamation adjusted damage
Base Ice Damage increased from 1 to 2.5
Based on loss Health Ice Damage reduced from 10% to 3.5% hp
- Reduced damage of all fire element items
Decreased Fire damage from speed*1.05 to speed*0.9
Increased physical base damage from 1.5 to 2.5
- Combustion bracelet base fire damage decreased from 1 to 0.5
- Blazing sword decreased fire damage from 3.5 to 2.5
- Blaze Staff decreased fire damage from 5 to 3.5
- Blaze rod repeat decreased fire damage from 5 to 4
- Magma bomb max fire damage decreased from 8 to 7
- Forgotten Sword decreased fire damage from 3.5 to 3
- Forgotten Waraxe decreased fire damage from 5.5 to 5
+ Sacred Gold Bracelet
+ Sacred Diamond Bracelet
/ Ice Heart
Remade visuals
+ True Ice Shard
- replaced several crafting recipes that needed true ice fragments for true ice shards
+ Ice Vessel armor visual rework and now spawn particles on movement
+ Physical Spirit
- removed Permafrost Champion starting cinematic
- Totally Reworked Ice Golem
- Totally Reworked Permafrost Champion
- Adjusted Minor details on the Ice Phoenix
Ice Phoenix now can't regenerate over 50% once his hp drops from the same treshold
Added dialogue marking amount of damage leftover
+ Ice Phoenix increases all elemental defences and lowered regeneration
- Fire Def increased from -1.75 to 5
- Electrical Def increased from -1 to 7
- Water Def increased from 8 to 20
- Earth Def increased from 12 to 25
- Ice Def remains the same (immune)
- Regen base decreased from 1 to 0.75, amount of health regenerated remains to be tested
/ Ice Phoenix now dies without extra dialoge
/ Altered homing behaviour of ice beams
- Permafrost Beast reduced ULTIMATE ATTACK healing from 20 to 10
- Skylite Ore
- Permafrost Heat Bar totally altered
- Compressed Metallic Snow Ore
- Metallic Snow Ore
- Visual rework of Ice Vessel Armor
- Massive frost decreased effect
- Anti flight now only affects players
- Heal cut now tells amount of regeneration lost
- Fire Aspect enchantment reduced extra fire damage from 1 to 0.75
- Anti flight affected creative/spectator mode players
- Icyllium Waraxe had 67 damage instead of 8.5
- Forgotten Waraxe had 67 damage instead of 8.5
- Dealing dual elemental damage couldn't finish out entities at all
- Ice Elemental damage didn't apply slowness
- Blocking Fire/Electrical/Earth Elemental Damage didn't block anything
- Metallic Snow Block didn't drop at all
- Heal cut constantly shaked the camera like dealing damage
- Bosses dashes speed now work consistently
- Ice Labyrinth didn't spawned any randomized door at all,
- Attacking with a ranged item in second hand while having a item with certain effects in main hand applied to the projectile
- Released on Modrinth**