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The Last Sword You Never Forgot

The Last Sword You Never Forgot

by cjiangqiu • Downloads: 0 • Followers: 0
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Due to personal reasons, this mod will stop receiving updates for the next two months. During this period, I will not be responding to any messages.

In ages past, countless adventurers sought a legendary weapon.

Yet as the ages passed, the sword was shattered, and the Queen who forged it vanished without a trace.

Now, scattered clues converge once more, pointing toward the End, as this forgotten tale awaits the adventurer who will continue it.

Though the road ahead be arduous, though the sword be shattered, embark on the journey and reforge it—The Last Sword You Never Forgot.


Note: This mod has been refactored in version 1.1.0. All content below applies only to version 1.1.0 and later. Downloading outdated versions is not recommended!

This is a remastered version of The Last Sword created with authorization from the original author queenofsquiggles. This version focuses on expanding the adventures and gameplay surrounding The Last Sword in modern Minecraft versions. The experience may therefore feel less "nostalgic." If you prefer a more classic The Last Sword experience, please visit another author's Fabric branch.

Visit the mod's official wiki for more details.

Parts of this mod draw inspiration from The Elder Scrolls V: Skyrim, Elden Ring, Fate/Grand Order, and other works.

Community Edition (If you want to play on newer Minecraft versions):https://www.curseforge.com/minecraft/mc-mods/the-last-sword-you-never-forgot-community-port-neoforge


Embark on a Journey to Reforge The Last Sword

The Last End Scroll Where It All Begins

On your first visit to a village, you find a blacksmith selling off family heirlooms. An ancient-looking scroll catches your eye. Reading it reveals another blacksmith's account of searching for The Last Sword. Follow the scroll's guidance and begin your own journey to reforge it.

Discovering the scroll

Traveler's Message Explore Lost Ruins

As you follow the scroll and uncover the story of The Last Sword, you will visit ruins scattered across different dimensions. Search them for clues and piece together a long-forgotten tale.

Exploring lost ruins

Dragon Cult Horn Face the Dragon Cult

These fanatical cultists stand in the way of your search for The Last Sword. When their horns sound around the village, prepare for a desperate battle. Take up your weapon and defend the villagers.

Facing the Dragon Cult

Dragon Crystal Ring Ancient Relics

During your travels, you can obtain accessories containing fragments of The Last Sword's power. Some seem to have negative effects, but combining them can yield greater strength. These ancient relics may also prove useful when you are ready to advance your Dragon Crystal equipment into more powerful Dragon equipment.

Ancient relics

Dragon Crystal Upgrade Template Forging and Upgrading

Craft a Dragon Crystal Upgrade Template and a Dragon Crystal Smithing Table to upgrade your Dragon Crystal equipment step by step. Higher levels bring better stats and allow equipment to evolve into new forms. Each breakthrough requires materials gathered on your journey. As you explore further, seemingly unrelated discoveries may become part of the reforging process.

Forging and upgrading

Ancient Energy Core Power, More Power!

You can obtain an Ancient Energy Core by trading with a Wandering Trader or exploring ruins in the End. Crafted long ago by beings of The Last End living beneath the void, these cores help you upgrade Dragon Crystal Armor into Dragon Armor. Once you obtain this advanced armor, it may seem less powerful than you expected—you need to charge it with FE energy to unlock its full potential.

While you wear Dragon Armor, nearby End Crystals will treat you as a friendly Ender Dragon and charge your equipment! If their charging rate is not enough, you can also use a Disposable Energy Battery. These batteries are obtained in the same ways as Ancient Energy Cores.

You can also craft a Dragon Crystal Enchanting Table to generate power. Despite its name, it doubles as a generator, using Dragon Crystal as its default fuel. Place fuel in the red slot on the left to generate energy, then put equipment that needs charging into the green slot on the right. Equipment that uses standard FE energy is supported.

Generating power and charging equipment6-1.png

Dragon Soul Lantern Summon Sword Wraiths

You do not have to adventure alone. Through Sword Wraith Summoning, former enemies can become allies who fight at your side. Craft a Dragon Crystal Soul Stone and a Dragon Soul Lantern. Activate the lantern by wearing it as an accessory or placing it on Obsidian or Crying Obsidian, and keep an empty Dragon Crystal Soul Stone in your inventory. Slay an entity to bind its soul to the stone and turn it into your Sword Wraith.

Use the Dragon Soul Lantern or another item with Sword Wraith Summoning Mode to summon the corresponding Sword Wraith. Its strength increases according to the level of the item used to summon it. Sword Wraiths generally do not harm one another, although some mods' attack implementations may cause friendly fire against companions or the owner.

Press the Open Sword Wraith Summoning Screen key (default: Z) to open the Sword Wraith Summoning screen and place a Dragon Crystal Soul Stone in its dedicated slot. The stone in that slot becomes your active soul stone, allowing Sword Wraith Summoning Mode to call its Sword Wraith without requiring you to hold the stone.

Summoning sword wraiths7-2.png

If you believe yourself strong enough, travel to the Sealed Spire in the End and free a knight who has long been imprisoned. After granting the knight peace, you will be able to summon a powerful and loyal ally—The-Last-End Sword Wraith—to clear obstacles on your path to reforging The Last Sword. Of course, this knight is not invincible.

The-Last-End Sword Wraith

Dragon Crystal Crown A Sovereign Awaits—Bear Witness

Once the truth is revealed, every clue points to the Wound of Time in the End. It is time to travel there and obtain the final piece needed to reforge The Last Sword. In a garden floating above the void sleeps the Queen who once forged it. Though she is now only a shadow of her former self, you can still feel the power of the sword's former wielder. Prepare thoroughly and face her trial.

Warning: This is an OP boss and a difficult challenge.

The Queen's trial

Lore and Mechanics

Beings of The Last End

A new entity type introduced by this mod, said to originate from beneath the void of the End. These beings have different levels, and higher levels grant greater strength.

Level Offensive Abilities Defensive Abilities
1–5 No additional effects. Custom health and basic resistance to entity removal. Ordinary damage from a single hit is reduced to the damage cap if it exceeds that cap.
6–12 Attacks deal additional Absolute Destruction damage equal to level × 1% of the original damage. Custom health and basic resistance to entity removal. Ordinary damage from a single hit is completely negated if it exceeds the damage cap.
13 and above Attacks deal additional Absolute Destruction damage equal to level × 1% of the original damage. Custom health and basic resistance to entity removal. Ordinary damage from a single hit is completely negated if it exceeds the damage cap. They also revive upon death if their custom health has not been depleted.

The damage cap depends on the entity and configuration. Absolute Destruction damage is resolved separately and is not subject to the ordinary damage caps listed above.

Dangerous Skills

Some beings of The Last End have dangerous skills that pose a particular threat to players. Before one is unleashed, a warning sound plays and a red area indicator shows the skill's affected region.

Absolute Destruction Damage

A form of true damage that bypasses armor and conventional damage reduction, as well as the damage caps of beings of The Last End. In addition to reducing health, it reduces the target's Present World Anchor by a certain proportion. Players can deal this damage, but it also appears in some enemies' attacks and skills.

Present World Anchor

Every living entity has this value independently of its current health, initially equal to its maximum health. Absolute Destruction damage reduces Present World Anchor; when it is depleted, the target is executed immediately.

Survivors of Absolute Destruction damage enter World Severance for a period of time, during which their health cannot exceed their remaining Present World Anchor. When World Severance ends, the health limit is removed, and subsequent healing can also restore lost Present World Anchor.

Justified Defence

A shield that blocks damage by consuming charges. Each point negates one instance of damage, regardless of its amount, including Absolute Destruction damage. When the holder dies, at least 2 remaining points allow the shield to consume 2 points, prevent death, and restore the holder to maximum health. Entities with a Justified Defence capacity gradually recover shield points according to their Justified Defence Recovery Speed attribute, up to that capacity.

Levels

Some items in this mod have levels ranging from 0 to 13. For most of these items, the level directly affects their stats. You can upgrade your items at the Dragon Crystal Smithing Table.

Modes

Some items in this mod have multiple modes. Press the mode switch key (default: Left Ctrl) to cycle through them.

Miscellaneous

A New Look for an Old Legend

This mod gives The Last Sword completely revamped textures! If you prefer a nostalgic look, enable the built-in "The Last Sword Classical Texture Pack" to use the original textures from version 1.7.10.

JSON Customization

This mod provides several JSON-driven customization features for modpack authors. You can adjust Dragon Crystal Smithing recipes, specify equipment that serves as a Dragon Cult disguise, or add fuels for the Dragon Crystal Enchanting Table.

Dragon Crystal Smithing Table Custom Dragon Crystal Smithing Recipes

Create a .json file under config/the_last_sword/dragon_crystal_smithing_recipes/ in the game directory to add a recipe. Subfolders are supported for organization; in multiplayer, only the server needs this configuration. The following example, custom_sword_upgrade.json, uses a Level 0 Dragon Crystal Upgrade Template, a Level 0 Dragon Crystal Sword, and a Diamond to produce a Level 1 Dragon Crystal Sword:

{
  "type": "the_last_sword:dragon_crystal_smithing",
  "template": {
    "item": "the_last_sword:dragon_crystal_upgrade_template",
    "inputLevel": 0
  },
  "input": {
    "item": "the_last_sword:dragon_crystal_sword",
    "inputLevel": 0
  },
  "addition": {
    "item": "minecraft:diamond"
  },
  "output": {
    "item": "the_last_sword:dragon_crystal_sword",
    "outputLevel": 1
  }
}

template, input, and addition correspond to the three input slots, while output defines the result. The two inputLevel fields check the levels of the template and base item respectively, and outputLevel sets the resulting item's level. Replace the item IDs and levels as needed.

Official recipes are stored under data/the_last_sword/dragon_crystal_smithing_recipes/ inside the mod JAR. To change an official recipe, copy it into the config recipe directory and edit it while keeping its original file name. A config file with the same name overrides the official recipe. Use a different file name when adding a new recipe.

Rename a recipe file to end in .disabled.json, .json.disabled, or .json.disable to disable it. A disabled file with a matching name also disables the corresponding official recipe. After making changes, run /reload or restart the server to reload recipes and synchronize them with players.

Add Disguise Equipment and Fuels with a Data Pack

Both features below use item tags in a data pack. Create a the_last_sword_custom folder inside the target world's datapacks/ directory, then create a pack.mcmeta file inside it:

{
  "pack": {
    "pack_format": 15,
    "description": "The Last Sword custom Dragon Cult disguise equipment and fuels"
  }
}

Create the tag files at the paths shown below. This is the full directory structure; you may include either tag on its own:

the_last_sword_custom/
├── pack.mcmeta
└── data/
    └── the_last_sword/
        └── tags/
            └── items/
                ├── dragon_cult_disguise.json
                └── dragon_crystal_enchanting_table_fuel.json

Dragon Cult Disguise

In data/the_last_sword/tags/items/dragon_cult_disguise.json, list equipment that can be used to disguise the wearer as a member of the Dragon Cult. For example, this adds the full set of Leather Armor:

{
  "replace": false,
  "values": [
    "minecraft:leather_helmet",
    "minecraft:leather_chestplate",
    "minecraft:leather_leggings",
    "minecraft:leather_boots"
  ]
}

The disguise only works when all four armor slots—helmet, chestplate, leggings, and boots—contain equipment from the tag. The Dragon Cult will then refrain from selecting the wearer as a player target for its proactive attacks. Equipment in the tag can be mixed and matched, and item IDs from other mods are supported.

Dragon Crystal Enchanting Table Fuel

In data/the_last_sword/tags/items/dragon_crystal_enchanting_table_fuel.json, list items that can be used to generate power. For example, this allows Coal and Charcoal to be used as fuel:

{
  "replace": false,
  "values": [
    "minecraft:coal",
    "minecraft:charcoal"
  ]
}

Items in this tag can be placed in the Dragon Crystal Enchanting Table's fuel slot and consumed to generate power. All fuels use the same common configuration for generation duration and rate; the tag does not define an energy value for each fuel.

In these examples, replace: false preserves the existing tag contents and adds the new items. Changing it to true lets the data pack replace the mod's original tag contents. After saving, run /reload in the target world and use /datapack list enabled to confirm that the data pack is enabled.

Stronger Ender Dragons and Random Names

When you participate in slaying the Ender Dragon in the End, you receive extra Dragon Eggs, even if you have defeated it before. Each time it is reborn, however, it returns stronger: its health, armor, and attack damage increase with each challenge. It also gains a name with unique abilities and displays its level. The possible random names are:

  • Akatosh, the Dragon God of Time: Maximum health, attack damage, armor, and armor toughness increase by 100%. Gains 2 temporary Justified Defence points. Has a 10% chance to cancel an incoming attack. Every 30 seconds, makes a recovery check with a 1% chance to restore health to maximum. A successful recovery starts a 60-second cooldown, with the next check occurring when that cooldown ends.

  • Dragonlord Placidusax: Maximum health, attack damage, armor, and armor toughness increase by 100%. Has a 1% chance to cancel an incoming attack. Reaching or falling below 50%, 25%, and 5% of maximum health triggers 6 seconds of Phasing and a thunderstorm at each threshold. During the thunderstorm, lightning strikes one randomly selected attackable living entity within a 64-block radius every second. Each threshold triggers only once; crossing several thresholds in a single hit does not stack the duration.

  • Alduin, the World-Eater: Maximum health, attack damage, armor, and armor toughness increase by 100%. Gains 2 temporary Justified Defence points. Calls down a volley of 16 fireballs every 30 seconds, prioritizing areas occupied by attackable living entities within a 64-block radius. Each kill of another living entity grants one stack of +100% attack damage, up to 1,000 stacks. The bonuses add linearly; each kill does not double the current attack damage.

  • Paarthurnax: Maximum health, attack damage, armor, and armor toughness increase by 50%. The flying speed attribute increases by 50%.

  • Odahviing: Calls down a volley of 16 fireballs every 60 seconds, prioritizing areas occupied by attackable living entities within a 64-block radius.

  • Durnehviir: Applies Weakness V and Poison V to other living entities within a 16-block radius every second. Each application lasts 3 seconds, so the effects keep refreshing while the target stays in range.

  • Bayle the Dread: Maximum health decreases by 50%, and attack damage increases by 300%. Contact attacks set the target on fire for 60 seconds.

  • Elder Dragon Greyoll: Maximum health increases by 300%. Attack damage, armor, armor toughness, and the flying speed attribute decrease by 50%.

The 2 Justified Defence points granted to Akatosh and Alduin are temporary: they do not raise the shield's capacity or recover automatically. If base armor toughness is 0, a name bonus of +100% instead grants 4 armor toughness, +50% grants 2, and −50% leaves it at 0.

Dragon Cult Priests also receive a random name when they spawn:

  • Hevnoraak: Immune to negative effects and removes any negative effects on itself once per second.

  • Krosis: When damaged, has a 30% chance to gain Invisibility for 3 seconds.

  • Morokei: Lightning, dragon breath, and ward skill cooldowns are reduced by 50%.

  • Nahkriin: Lightning and dragon breath skill damage increases by 50%.

  • Otar: Incoming damage is reduced by 30%.

  • Rahgot: Immune to ordinary knockback.

  • Vokun: Each skill cast has a 10% chance to summon a Dragon Cultist.

  • Volsung: Attracts nearby Villagers and Wandering Traders once every 0.5 seconds, drawing them toward itself. The search area is its bounding box expanded by 8 blocks in every direction.

  • Konahrik: Casting its ward skill has a 10% chance to restore health equal to 50% of its maximum health, without exceeding maximum health. Every second, it produces dragon breath around itself, dealing dragon breath damage to attackable living entities in a 3×3×3-block area centered on its body. Each skill cast also has a 1% chance to summon a Dragon Cult Priest.

  • Miraak: Maximum health, attack damage, armor, and armor toughness increase by 100%; if base armor toughness is 0, it gains 4 armor toughness instead. When attacked by a living entity or when one of its skills successfully damages a living entity, it has a 1% chance to attempt to control that entity. Tamable animals and horses become its servants. Players instead receive Slowness III, Weakness III, and Nausea III for 10 seconds. Other types of living entities do not become servants.

Dependencies

This mod requires three dependency mods:

Compatibility

Mods with added integrations or compatibility support:

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  • Fixed some Mixin issues that could cause crashes.
  • Added the Dragon Crystal Grimoire.
  • Fixed an issue where Iron’s Spells ’n Spellbooks failed to recognize Dragon Crystals as scroll crafting materials, and made further performance improvements.
  • Fixed some minor issues.
  • Implemented performance optimizations.
  • Added new content for ProjectE and Iron’s Spells ’n Spellbooks compatibility.
  • Unified all translations.
  • Fixed known issues.
  • Refactored the Dragon Crystal Smithing Recipe system.
  • Complete all planned foundational content.
  • Extensive content refactoring.
  • Added Dragon Cult content.
  • Fixed some bugs.
  • Enhanced inventory protection with configurable options.
  • Optimized some logic of the Dragon Crystal Enchanting Table.
  • Added tag support for customizing Dragon Crystal Enchanting Table fuel.
  • Added a new structure as a temporary source for obtaining accessories.
  • Optimized the Dragon Crystal Enchanting Table
  • Fixed all known issues.
  • Overhauled configuration with more comprehensive options.
  • Added Jade compatibility.
  • Added Lucky Block compatibility.
  • Added a new structure as a temporary source for obtaining accessories.
  • Optimized the Dragon Crystal Enchanting Table
  • Fixed all known issues.
  • Finally, we've reached 1.1.0-fix! Although it's still a beta version, we've resolved multiple issues from before. However, due to the significant changes in 1.1.0-fix, after updating to 1.1.0-fix (whether the beta or the subsequent release), you must first delete two things: the config/the_last_sword folder and the TheLastSword-common.toml file, then re-enter the game to trigger a reload of configurations and recipes to use the latest version.Otherwise, you will encounter functionality errors.
New Content:
  • Added Curios as a required dependency. The Last Sword Mod now requires 3 necessary dependencies in total.
  • Improved the Sealed Spire dungeon, including but not limited to the Guardian of Sealed Spire (although they still have some minor bugs). Increased difficulty of the Lost Wraith boss, who becomes more deadly in hard mode.
  • Completed some trinkets and accessories.
  • Completed FE energy-related content. We now have an official power generator! (Although it's called an Enchanting Table).
  • Modified a large number of Dragon Crystal Smithing Table recipes. Please delete "The Last Sword" related folders and content under the config directory to automatically update recipes.
  • Attention! All actual attack and defense logic has been migrated to the prerequisite mod - Epic Core API.

Bug Fixes:
  • Fixed all performance issues, but at the cost of greatly nerfing the mod's power. It may no longer be as strong compared to other mods.
  • Fixed all known major critical crash bugs. However, there may still be some minor bugs in multiplayer gameplay, which will not cause crashes.

  • Important warning:** Because many underlying changes have been made, saves created with older versions are very likely to trigger an “Invalid player data” error after updating. After updating to the official 1.1.0 version, please delete the the_last_sword-related configuration under config, as well as the main TheLastSword-common.toml file. Then, in your save folder’s data directory, delete all files that start with the_last_sword.
1.Fixed an issue where The Last End Sethealth would incorrectly modify some entities' data, causing their health to increase instead of decrease.

2.Reduced the power of this mod.
1. Fixed various bugs in the Sword Wraith system testing
2. Fixed several server-side bugs
3. Optimized some visual effects
4. Finalized balance and power level decisions - no further balance updates will be made
  • Added Dragon Armor set (requires FE energy)
  • Completed Wraith Summoning system: When a player kills an entity within an 8-block radius of an activated Dragon Soul Lantern block, if the player has an empty Dragon Crystal Soul Stone in their inventory, the soul of the slain entity will be captured and bound to the Soul Stone as a Wraith. Afterwards, the player can hold an item with summoning capability (Dragon Soul Lantern, Dragon Sword, or The Last Sword), press the Wraith Summoning GUI key(default: Z), insert the Soul Stone, and right-click to summon or recall the Wraith. A player can summon multiple Wraiths simultaneously.
  • Currently, to obtain the The-Last-End Sword Wraith, players need to travel to the Sealed Spire structure in the End, use a Dragon Egg to activate the Lost Wraith and defeat it, which will drop the exclusive Soul Stone for the The-Last-End Sword Wraith.
  • Minor bug fixes and performance improvements
1.Changed configuration file type back to normal instead of server-side, added instant configuration synchronization and effect functionality.

2.Removed the feature where entities attacked by Absolute Destruction Damage could not use setHealth() to regenerate.

3.Optimized Powerful Mining Mode logic - now you can left-click to cancel block selection after selection. 

4.Optimized Absolute Destruction Damage logic to make it more like vanilla damage sources.
 In this update, we have completed:

1.Fixed all known bugs reported in the previous 1.0.9-beta version! This was an extremely complex engineering task, but the final results are satisfactory enough for me.

2.Optimized all item tooltips to more intuitively display functionality and detailed values across different modes.

3.Most importantly, we separated all potentially crash-causing Unsafe code! Now you can choose whether to enable Unsafe code and Strong Defense code based on your usage needs. When enabled, they will greatly enhance the mod's power, but at the cost of compatibility and stability (though in current testing, only Alex's Caves showed complete incompatibility issues, which I've tried my best to resolve). If you're not aiming for maximum power, you can completely disable these 2 configuration options. Additionally, I optimized the entire configuration system, making it a server-exclusive single config file to control all configurable aspects, but now you need to manually close the save once and re-enter to immediately apply all configuration changes.

4.Balance changes: Weakened the Justified Defence shield code strength, changing it from mixin-driven back to event-driven. Weakened The-Last-End Sword Wraith's numerical growth curve - it's no longer tied to The Last Sword's extra attack damage values, but has its own linear growth value control.

5.Added a simple shader to The Last Sword, replacing the previous dynamic textures. Additionally, we added a mining range preview to Powerful Mining Mode! No more worrying about accidentally damaging your important blocks.

6.Many other small changes, but I'd rather you explore them yourself. In summary, version 1.0.9 official release is stable enough to be a long-term usable stable version.
  • A significant amount of code refactoring has been completed. Now, all of this mod’s logic is managed by two manager classes—AttackEffectManager and DefenseManager—and much of the previous event-driven logic has been converted to mixin-driven logic. In the current version we’re monitoring for potential bugs; if any issue is confirmed to originate from The Last Sword code, please notify me immediately.
  • Commands have been added for the two updated managers. If you encounter excessively large save-file growth after extended play, you can clear the saved data for these managers.
  • The AI of The-Last-End Sword Wraith has been optimized so that it should no longer become “stuck” as in previous versions, and its model and animations have been improved.
  • We’ve enhanced The Last End Death’s remove ability and the healing-prohibition effect of the Absolute Destruction Damage Source. However, I’ve grown tired of the code arms race and will be shifting focus toward improving robustness. In fact, this will be the final strength update for The Last Sword Mod (the upcoming 1.0.9 release may include some extra content, but the overall balance will remain unchanged).

  • _Now please do not attempt to withstand any attacks from “OP Mod” while wearing the Dragon Crystal Armor in 1.0.9-beta! I haven’t yet fully completed the post-refactor defensive capabilities, and this may cause players to enter a “pseudo-death” state. If this occurs, please exit the game and reload to resolve it._**








1. The Justified Defence attribute has been implemented. Although several bugs from the beta have been fixed, further monitoring is required—if you encounter an issue where a powerful entity remove you and you can’t continue playing, simply rejoin the game to resolve it in most cases.
2. Partial functionality of the Ultra Test Sword is now in place. **_Do not quit the game while in Defense Mode! This mode is not yet fully complete._**
3. The Test Entity’s original attack logic has been re-enabled.
4. You can disable the death messages from The Last End Death.
Fix the bug of respawn
  • Added “Justified Defence” attribute

Introduces a new shield mechanic that can save you from lethal damage by absorbing one fatal hit. You can reposition its on-screen HUD element using the default Alt key.

  • Fixed inventory refresh bug

Resolved an issue in previous versions where The Last Sword item would repeatedly refresh in the player’s inventory.
The Last End Sword Wraith Entity is 50% complete, and the bug where The Last Sword's damage becomes "26" has been fixed.
  • Fix the dragon egg drop bug.
  • Bug Fixes:
Fixed the issue where recipe levels were not displayed in JEI.
Fixed the problem of Dragon Crystal Forge not retaining enchantments.
Resolved the issue where shields added by the End Sword Spirit recall or the "Crystal Protection" of Dragon Crystal Armor would overwrite existing damage shields.
Optimized the display of additional armor attributes.
Important: Fixed a crash issue that occurred when Ctrl was pressed before entering the game.
  • Feature Additions:
Added night vision configuration for the Dragon Crystal Helmet.
Completed some logic and animations for the End Sword Spirit.
New Functions:
  • The recipe system has been completely overhauled, transitioning from Mcreator's hardcoded process to a JSON-driven approach. Now, you can modify the recipes for each level through the dragon_crystal_smithing_X.json files located in data/the_last_sword/recipes.
  • The third mode of The Last Sword has been replaced with a summon entity mode, enabling the functionality of entity summoning. The initial version of The-Last-End Sword Wraith has been completed, though it is still in the WIP stage.
  • The second mode of The Last Sword now supports area mining.
  • Dragon Crystal Armor has been enhanced with the ability to upgrade and gain additional attributes.
Bug Fix:
  • Resolved an issue where projectiles could mistakenly harm the shooter, their teammates, and pets.
  • Fixed a bug where entities killed by the "Powerful Area Attack Mode" wouldn't drop loot.
  • Increased the difficulty of multiple Ender Dragon challenges, which can, of course, be turned off in the configuration file.
  • Updated all expected new version textures
  • Reduced base damage values.
0.1.6-fix:
  • Fix bug of loot table drop.


  • Almost fully dynamic new textures! And built-in resource pack,
  • Added “Absolute Destruction” damage and its related mechanisms,
  • Fixed the bug that incorrectly disabled the flight feature of other mods.
  • Fixed some bugs related to area damage.
  • Fixed the bug where players remained invincible and could fly after dropping items.
  • Added a method to obtain multiple Ender Dragon eggs: now you can repeatedly slay the dragon to get dragon eggs!
  • Added three modes to The Last Sword, which can be switched using Ctrl.
  • Added configuration files related to the three modes.


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