
A vanilla-friendly expansion that introduces lead, a dense and dangerous new metal — designed and polished to feel like an official game drop.
Features
You'll find lead scattered through the Overworld in veins much like iron, with the richest deposits hiding out in swamps.
Leaded Glass
Glass has never looked this good. Leaded Glass comes in clear and all 16 colors. Craft them into panes, and use the Stonecutter to arrange your leaded glass panes into 10+ different patterns.
Here's some tricks to make building with placed leaded glass easier:
- Want one pane of the window a different color? Right-click that section with a dye!
- Changed your mind? Snip it back to clear with shears.
- Pattern facing the wrong way? Sneak and right-click to turn it.
Every window you build can be one of a kind. You can even fit them into leaded glass doors and trapdoors too. Swapping the glass out later is as easy as right-clicking with a new pane; the old one comes straight back to you.
Lead Weight
The Lead Weight is a solid ball of lead that drops like an anvil and flattens whatever happens to be underneath. Hang it from a chain above your front door and wait for company.
Just don't expect it to last forever — every hard landing chips away at it, until one day it shatters completely.
Lead Fumes
Be careful while mining! Mine lead ore and you'll release a cloud of choking grey fumes. Breathe them in and you'll come down with Lead Sickness — hunger first, then weakness, then poison if you really overdo it. Just make sure to keep a safe distance!
Lead Torches burn with a pale, ghostly flame and give off those same fumes. Sounds like a downside? Not quite — creepers and pillagers can't stand them! Line your base with lead torches and watch them think twice.
💡Tip: Want the light without the fumes? Craft a Lead Lantern instead — same glow, safely sealed.
Tools & Equipment
Yes, there's a full set of lead tools and armor. No, it isn't here to replace your netherite!
Lead hits hard. Your lead sword swings with all the force of netherite... and then breaks after a few dozen swings. Lead armor has high protection, but wears out just as quickly. It's a glass cannon, and it's a blast to use when you need to win a fight right now.
It's heavy, too. A full set slows you down, drags you toward the ground (and the ocean floor), and makes you very hard to push around.
There's Lead Horse Armor as well — a solid step up from iron, and it won't slow your horse down.
Trading & Loot
You won't only find lead at the end of a pickaxe.
Lead ingots turn up in structure chests, lead horse armor waits in the odd dungeon, and armorers, weaponsmiths and toolsmiths are all happy to buy your spare ingots. Don't be too surprised when a zombie wanders out of the dark wearing lead, either.
Making Lead Matter
Lead has a way of turning up in recipes you already know. Your Fishing Rod now takes a lead nugget for weight instead of that bottom piece of string — it just makes sense, doesn't it?
Lead blocks work as beacon payment, lead ingots trim your armor, and if you like, lead can even make the Heavy Core craftable at last (turned off by default, but there's a config setting for it).
Building with Lead
There's a whole decorative set waiting for your next build: bricks, slabs, stairs, walls, pillars, chiseled lead, grates, bars, chains, doors, trapdoors, torches and lanterns.
And because lead is so incredibly dense, a couple of neat things fall out of it: pistons can't budge a solid lead block, and sculk sensors can't hear a thing through one. Handy!
Compatibility
Built-in support for:
- Create — run lead through the Crushing Wheels, or press ingots into Lead Sheets.
- Create: Aeronautics (Sable) — every lead block is weighted properly. Spoiler: it's heavy.
- JEI and EMI — every recipe shows up, right down to the in-world pane dyeing.
- Farmer's Delight — adds the Lead Knife.
Nearly every feature above can be turned on or off in the config, so you can play it your way.
Future Updates
There's more lead to come — got an idea? I'd love to hear it.
Discord
Join the Discord server to stay ahead with the latest updates and get exclusive sneak peeks! Got ideas, or just want to show off your stained glass? Come say hello!
How to Install The Lead Age (Mod)
The Lead Age by phantomwing is verified for Fabric, Neoforge across Minecraft versions 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6 (latest release: 1.2.1, file size: 901 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6) and platform (Fabric, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Neoforge.
- Move the downloaded The Lead Age file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Fixed several Japanese names to match vanilla's, thanks to HayaKoh-WeldyAlin
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Abandoned camp secret chests can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added parched to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added Lead Horse Armor and Lead Nautilus Armor to the
c:armors/horseandc:armors/nautilustags - Added lead ore to the
c:ores_in_groundtags
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the
c:ingots/leadand `c:nugget
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Abandoned camp secret chests can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added parched to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added Lead Horse Armor and Lead Nautilus Armor to the
c:armors/horseandc:armors/nautilustags - Added lead ore to the
c:ores_in_groundtags
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the
c:ingots/leadand `c:nugget
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added parched to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added Lead Horse Armor and Lead Nautilus Armor to the
c:armors/horseandc:armors/nautilustags - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added parched to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added Lead Horse Armor and Lead Nautilus Armor to the
c:armors/horseandc:armors/nautilustags - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added parched to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added Lead Horse Armor and Lead Nautilus Armor to the
c:armors/horseandc:armors/nautilustags - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added parched to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added Lead Horse Armor and Lead Nautilus Armor to the
c:armors/horseandc:armors/nautilustags - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added parched to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added Lead Horse Armor and Lead Nautilus Armor to the
c:armors/horseandc:armors/nautilustags - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now
- Added Lead Spear (charges like a netherite spear, but swings slower and wears out faster, like the rest of the lead set)
- Added Lead Nautilus Armor (sometimes replaces iron nautilus armor in shipwrecks, buried treasure and ocean ruins)
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added parched to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added Lead Horse Armor and Lead Nautilus Armor to the
c:armors/horseandc:armors/nautilustags - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the
c:ingots/leadandc:nuggets/leadtags, so lead from other mods can be used - The Fishing Rod recipe now uses the
c:stringsandc:rods/woodentags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- Th
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added Lead Chain, Lead Lantern and Lead Bars to the
minecraft:chains,minecraft:lanternsandminecraft:barstags - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the
c:ingots/leadandc:nuggets/leadtags, so lead from other mods can be used - The Fishing Rod recipe now uses the
c:stringsandc:rods/woodentags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- Th
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the
c:ingots/leadandc:nuggets/leadtags, so lead from other mods can be used - The Fishing Rod recipe now uses the
c:stringsandc:rods/woodentags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a re
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the
c:ingots/leadandc:nuggets/leadtags, so lead from other mods can be used - The Fishing Rod recipe now uses the
c:stringsandc:rods/woodentags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a re
- Added Lead Pressure Plate (weighted, can only be pressed by mobs and players)
- Added large lead ore veins (similar to copper and iron veins)
- Block of Raw Lead is now toxic
- Standing on it gives Lead Sickness
- Mining it releases lead fumes (except with Silk Touch)
- Placing it in water contaminates the water around it, giving Lead Sickness to players and mobs swimming in it
- Contaminated water turns purple and murky, follows the current, fades away once the raw lead is removed and kills coral
- Mobs keep out of contaminated water when they can (except undead mobs)
- Placing a campfire on it releases lead fumes (put a hay bale in between for a signal fire)
- Lead fumes from a campfire make bees sick instead of calming them
- Added recipes to smelt lead tools and armor into Lead Nuggets
- Added recipe to dye 8 Leaded Glass Panes at once
- Added support for dye mods like Dye Depot and Delicate Dyes (leaded glass in all their colors)
- Dyed Leaded Glass Panes now tint beacon beams
- Zombies, husks, zombie villagers and vindicators can now spawn with lead weapons and tools
- Lead tools and armor can now be found in chests
- Trial chamber vaults can now give Lead Ingots
- Added an advancement for swimming in contaminated water
- Added translations for all tags (shown in recipe viewers like JEI and EMI)
- Added config options for the water contamination range, mobs avoiding contaminated water, lead ore veins and mobs spawning with lead gear
- Added a config screen on Fabric (opened from Mod Menu)
- Updated tags for better compatibility with vanilla and other mods
- Added husks to the
theleadage:can_wear_lead_armortag - Added Lead Ore to the
minecraft:snaps_goat_horntag - Added Leaded Glass Door to the
minecraft:mob_interactable_doorstag - Added Lead Pickaxe to the
minecraft:cluster_max_harvestablestag - Added Lead Weight damage to the
minecraft:damages_helmetandminecraft:bypasses_shieldtags - Added leaded glass to the
c:glass_blocksandc:dyedtags - Added Lead Chain to the
c:chainstag - Added lead ore to the
c:ores_in_groundtags - Added lead ore and Block of Raw Lead to the
minecraft:overworld_carver_replaceablestag
### Changes
- Lead fumes are now purple and spread out wider
- Lead Torch smoke is now the same color as a normal torch's
- Lead Sickness now affects mobs too (except undead mobs)
- Dyed Leaded Glass is now tinted by its dye
- Recipes now use the
c:ingots/leadandc:nuggets/leadtags, so lead from other mods can be used - The Fishing Rod recipe now uses the
c:stringsandc:rods/woodentags - Lead Trapdoors are now crafted from 4 Lead Ingots, like iron trapdoors
- Lead Bricks are now crafted from 4 Cut Lead
- Improved performance of creepers and pillagers avoiding lead torches
- Improved performance of lead armor on servers
- The lead fumes sound now only plays when Lead Sickness gets worse
### Fixes
- Fixed Lead Bars and Lead Trapdoor sharing a re