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What is the Legend of Steve?
The Legend of Steve is a mod that I've been working on and off on for a while for fun. It originally was meant to only be themed after older Zelda, but a lot of other game stuff has kinda seaped into the project as well. This mod aims to introduce these new features while also hopefully not making it feel too out of place in Minecraft. It tries to blend them together.
This mod's original release was admitidly very poorly put together, and had quite a few bugs, and was very rough around the edges. After trying to work with the original project for a while, it was pretty aparent that a rewrite was in order due to how bad some of the code was. This project is still in the middle of being rewritten, but I decided that it would be better to release an earlier version of the project than never release it at all. Most of the features should be obtainable in survival, but for a while there could be some unaccounted for bugs and mod incompatibilities.

There's a lot of new things that can be found throughout the world.
Bomb Flowers: Bomb flowers are a new plant that's found underground that yeild bombs
Deku Trees: Larger Trees that have a new woodset, and can grow Deku Nuts (which can stun creatures)
Loot Grass: Patches of Grass that can be cut using a sword to yeild goodies like arrowes or emerald shards
Fairy Fountains: Underground fountains where both Fairies and Enchanted Spring Water can be found
and more...
FAQ
Q: Why is the mod marked as in Beta?
A: The mod isn't done yet. There could be bugs or mod incompatibilities present that I am or am not aware of!
Q: Is there a Wiki?
A: There isn't a wiki page, but it currently isn't finished. It can be found here
Q: Can I use Sodium or Iris with this mod?
A: The mod is currently incompatibile with Sodium and Iris due to some shader effects used for Iridescence and Bloom for blocks, these will be fixed, but they're not my top priority while I still consider this mod not ready.
Q: Where do the sounds for "XYZ" come from?
A: All custom Sound Effects that have been used for this project can either be found here or were made by me!
Q: Why isn't "insert item" in the mod?
A: There's a few items that were removed when releasing 1.1.0, either due to them not being ready for release, or not being rewritten yet, as 1.1.0 is a complete rewrite of the mod. Items that were removed are likely to come back in a future update.
Q: Where are dungeons? You've been promising them for a while now!
A: I've learned a lot from working on this project, one of which is that procedural dungeons that are interesting are a really hard thing to do. They might come one day in the future, but I'm not sure when. I'd rather not burn myself out of this project again, so I don't have a concrete date on when they may come.
Q: Will you port to a version later than 1.20.1?
A: I do want to, it is more than likely to happen, but I'd also rather work on features than porting for the time being. If anyone ends up wanting to port, I give permission so long as you reach out to me!
Q: Will you port to Forge/Neoforge
A: No. But I will do what I can to fix any incompatibilities that come up with Siyntra Connector. In the case that anyone wants to port it, I give permission so long as you reach out to me! I also reccommend you check out Legendary Armory if you're looking for a Forge Zelda mod.
How to Install The Legend of Steve (Mod)
The Legend of Steve by Deadlydiamond is verified for Fabric across Minecraft versions 1.20.1, 1.21.1 (latest release: 1.1.2, file size: 7.5 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded The Legend of Steve file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Added new Music Disc (Odd Sanctuary - LudoCrypt)
- Added Silent Princesses
- Added Bombfish & Charged Bombfish
- Added Invisible Question Blocks
- Added Redstone Lock
- Added Creative Key
- Added Dungeon Chests
- Added Locked Doors & Trapdoors
- Added Some new advancements
Changes:
- Fletching Villagers can now offer Quivers as a trade
- Loot Grass now takes significantly longer to regrow
- Bomb Flowers Plants no longer can be planted anywhere in the Nether (needs a lava source)
- Bomb Flowers Plants now add a 5% growing chance when in the nether rather than setting the final value to 20%
- Fixed Charged Bombs turning into normal bombs when leaving the world
- Bomb Flowers can now be planted on Fairy Marble and Dungeoncite
- Bomb Flowers and Bomb Flower Seeds are now compostable
- Fully Grown Bomb Flower Plants can now be ignited by a redstone signal
- Changed the way Bomb Bags & Quivers display the name of their contents
- Increased the Composter increase chance when composting Fruiting Deku Leaves or Loot Grass
- Question Blocks can now only be filled with 1 spawn egg (preventing a large amount of mobs from coming from a question block)
- Key items now use a different handheld model
- Keys now have a unique pickup sound
- Boss Keys now have rare colored text
- Locked blocks now use a new model
- Locks now use a custom Blockstate
- Keys now rely on a tag to determine what lock they belong to
- Locks and Keys can now be applied to dispensers
- Locks can now be applied to Barrels, Pistons, Furnaces, Crafting Stations, and Note Blocks
- Copper Locks are now craftable
- Copper Key Recipe made slightly cheaper
- Locked Chests are no longer unbreakable, however they do not drop anything when broken (and take about as long as reinforced deepslate to break)
- Deku Door & Trapdoor no longer have Translucent windows
- Perlite now has a unique note block instrument
- Added Crystal Switches
- Added Switch Blocks & Slabs
- Added the Dungeoncrafting Table
- Added more Dungeoncite Block Variants (Pressure Plate, Walls, Chiseled Pillars)
- Added Method for obtaining Dungeoncite in survival
- Added Stone Tiles
- Added Perlite (replaces Crying Obsidian for Spring Water + Lava Interaction)
- Added JEI Support for Spring Water Transmutations
- Added Waxed Varients of Strange Dirt Bricks (varients which aren’t broken from jumps and projectiles)
- Added Blue Question Blocks
Changes:
- Master Blocks will now work as a Beacon base
- Master Ingots can now be used as payment for Beacons
- Fixed Braziers not waterlogging correctly when initially placed
- Question Blocks and Strange Dirt Brick Containers now bounce at the same speed as Strange Dirt Bricks
- Question Blocks and Strange Dirt Bricks that are triggered by redstone now bounce based on the direction of redstone power
- Question Blocks, Strange Dirt Bricks, and Strange Dirt Brick Containers no longer have a “Bouncing” state, and instead use a separate block (similar to piston extension blocks)
- Strange Dirt Bricks that aren’t containers no longer use a block entity
- Strange Dirt Brick Varients are now breakable in a Similar way to Regular Strange Dirt Bricks
- Fixed Dungeoncite Always being minable (even when placed by creative players)
- Strange Dirt Pillars now use Connected Textures rather than Blockstates for Pillar Varients
- Triforce Tiles can now be placed individually if shifting while placing
- Triforce Tiles now default to a horizontal double state rather than a vertical one (as it looks a bit nicer)
- Changed the name of the Advancement “Monsters Hunted (Legend of Steve)” to “Monsters Hunted (LoS)” due to the name being cut off in the advancement menu.
- Fairy Bottles now show up separately in JEI
- Fixed Master Ore and Deepslate Master Ore not dropping Experience when mined
- Master Ore now has occasional shine particles
- Adjusted Fairy Marble Normal Map Textures to have the same intensity across all fairy marble blocks
- Changed some blocks in the Secret Room of Fairy Fountains
This is a rewrite of the original mod so a lot has changed! This is still wip, but I’ve been restarting and putting off releasing this for so long that I decided that it would be better to release an unfinished alpha thing than to let perfectionism keep this in development hell. Some features that were present or have been shown off are not in this version, but will be coming in the next couple updates.
New:
- Bombs are now a separate item to Bomb Flowers, with slightly different strength
- Charged Bomb Flowers
- Netherite Bomb Bag
- Netherite Quiver
- Deku Trees + Deku Woodset
- Deku Tree Mini Dungeons
- Key and Lock Variants (Copper, Iron, Gold, Boss)
- Chests can now be locked with locks, and unlocked with keys
- Tektite Shells
- Tektiles (Tektite Chitin Blockset)
- Potions of Pondstriding, Water Weight, and Hotstriding (made with Tektite Chitin)
- Arurodas
- Sword Pedestal now has variants (Stone, Deepslate, Blackstone, Quartz, Fairy Marble, Strange Dirt, & Strange Blue Dirt)
- Braziers
- Crates and Pushable Blocks
- Custom Note Block Sounds for various new blocks
- Chiseled Planks
- Beveled Planks
- Enchanted Spring Water (and Spring Water Transmutation)
- Fairy Lights
- Fairy Marble
- Fairy Fountains
- New Dungeoncite Blocks
- Master Plate Blocks
- Master Barrel
- Strange Dirt
- Strange Blue Dirt
- Question Blocks
Changes:
- Mod ID changed from “zeldacraft” to “legend_of_steve”
- Trinkets is no longer a required dependency
- Bombs now have new textures
- Bombs no longer are auto-matically ignited unless thrown with an enchanted bomb bag
- Bombs and Bomb flowers now have new textures
- Bomb Flowers can now be ignited while on the plant using items like the Flint and Steel
- Bomb Flowers now generate much more frequently
- Bomb Flowers now drop Bomb Flower Seeds more frequently
- Bomb Flowers now have custom sounds
- Bombs that are triggered via another explosion now have a shorter fuse
- Bombs no longer have a Cartoony “BOMB!” particle effect (This might be subject to change)
- Bombs now have a new third-person holding model (this applies for all variants)
- Bombs can now be punched with an empty hand to push them around
- Bombs now have better physics
- Bombs now have a fuse burning animation
- Bombs are now put out if they enter water
- Bombs can now be diffused by their owner with a bomb bag, or shift right-clicked if they aren’t lit in order to retrieve the item
- Bomb Flower Seeds can now be rarely dug up by sniffers
- Bomb Flowers now grow faster or slower based on heat and exposure to light
- Bomb Flowers can now be triggered by flaming mobs that run over them
- Bombs thrown into lava will now explode instantly (including in item form)
- Bomb Flowers now use a loot table for picking
- Bomb Explosion Damage will now count as damage from the bomb’s owner
- Super Bombs no longer Break Spawners
- All bombs slightly reduce
- Fixed a crash relating to the magic boomerang
ISN'T MEANT FOR SURVIVAL PLAY, THIS IS A SHOWCASE VERSION OF THE MOD FOR BLANKETCON. THERE ARE MISSING AND UNFINISHED FEATURES
- Fixed Crash when balls enter water with Particular
- Fixed Some Client-Server Desync with the Stun effect.
ISN'T MEANT FOR SURVIVAL PLAY, THIS IS A SHOWCASE VERSION OF THE MOD FOR BLANKETCON. THERE ARE MISSING AND UNFINISHED FEATURES
- Improved mod compat
ISN'T MEANT FOR SURVIVAL PLAY, THIS IS A SHOWCASE VERSION OF THE MOD FOR BLANKETCON. THERE ARE MISSING AND UNFINISHED FEATURES
<p> </p>
<p> </p>
<p>Bug Fixes / Changes</p>
<p> </p>
<ul>
<li><span style="font-weight: 400;">Fixed a crash that can occur with some mods due to the way music was registered</span></li>
<li>Removed Herobrine</li>
</ul>
<p> </p>
<p> </p>
<p>New</p>
<p> </p>
<ul>
<li>Master Sword Lv2 and Master Sword Lv3</li>
<li>Sword Pedestal</li>
<li>Music tracks for Meteor Shower added</li>
<li>Added Spanish Translations</li>
</ul>
<p> </p>
<p>Bug Fixes / Changes</p>
<p> </p>
<ul>
<li>Tektite Spawning Adjusted</li>
<li>Tektite Sound Effect Volume lowered to no longer cause bleeding eardrums</li>
<li>Master Sword Nerfed</li>
<li>Magic Sword Buffed</li>
<li>Kokiri Sword now craftable</li>
<li>Pegasus boots removed from game (for now)</li>
<li>Pots can now be shift right-clicked to empty them of their contents without breaking them</li>
<li>Pot loot tables can no longer be overriden by placing an item in them</li>
<li>Pots can no longer hold more than one stack of items</li>
<li>Pots now insert what's in your hand rather than taking one item at a time</li>
<li>Pots now use a parent model</li>
<li>Blocks with custom models now cull unseen faces</li>
<li>Projectile Swords now work with the Better Combat mod</li>
<li>Projectile Swords no longer keep shooting beams if you're breaking blocks with them</li>
<li>Projectile Swords no longer play the not enough mana sound when you swing them without having mana or full health</li>
<li>Loot grass no longer glows</li>
<li>Removed Herobrine</li>
</ul>
<p> </p>
<p>Bug Fixes / Changes</p>
<p> </p>
<ul>
<li>Updated to use Magic Bar Lib 1.3</li>
<li>Removed Herobrine</li>
</ul>
<p> </p>
<p>Bug Fixes / Changes</p>
<p> </p>
<ul>
<li>buffed beam rod</li>
<li>all cracked bricks now have secret varients</li>
<li>decreased bomb damage</li>
<li>bomb bags are no longer consumed when trying to use them</li>
<li>super bombs and remote bombs now enter bomb bags when picked up off the ground again</li>
<li>Removed Herobrine</li>
</ul>
<p> </p>
<p> </p>
<p>New</p>
<p> </p>
<ul>
<li>Dungeon Doors (Wood, Red, Blue, Auto Wood, Auto Red, Auto Blue)</li>
<li>Master Ore, Raw Ore, Scrap, & Ingots</li>
<li>Master Templates</li>
<li>Remote Bombs</li>
<li>Locks and Keys</li>
<li>Master Key</li>
<li>Tektites (Red and Blue)</li>
</ul>
<p> </p>
<p>Bug Fixes / Changes</p>
<p> </p>
<ul>
<li>Removed Unimportant Logger Methods that were clogging up logs</li>
<li>Purple Fairy Bottles no longer have the chance to spawn the incorrect fairy color</li>
<li>Fixed a rare crash when a Shooting Star is created while joining a world</li>
<li>Hookshot Collision reworked to no longer suck (no longer slides off blocks, now detaches if you're stuck, etc)</li>
<li>Quivers and Bomb bags no longer allow you to remove stacks greater than the max stack</li>
<li>Animals no longer drop emerald shards</li>
<li>Sniffers can now dig up bomb flower seeds</li>
<li>Star Block texture updated</li>
<li>Star Blocks now have a loot table</li>
<li>Fixed grammar mistakes</li>
<li>Hylian Shields now use Iron ingots for repairing</li>
<li>Master Sword, Bombchu, Hookshot, and Longshot recipes changed</li>
<li>Magic Boomerang and Cane of Somaria now have a recipe</li>
<li>Updated the mod title to the correct one</li>
<li>Removed Herobrine</li>
</ul>
