The Man From The Fog
This mod adds a creature to Minecraft that appears in the Night and stalks you. Eventually it will start to chase you kill you. In the config you can change these options:
"spawn_rate": "normal", -> options - often, normal, rare
"jumpscare": true,
"max_chase_duration": 1000, -> in ticks
"min_chase_duration": 400, -> in ticks
"climbing": true,
"vanish_distance": 30, -> The distance from you to the man until it despawns
"spawn_at_day": false,
"darkness_effect": true,
"all_dimensions": false,
"break_blocks": true
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GECKOLIB MOD IS REQUIRED!
All Versions
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- added hanging man
- fixed various bugs
- added Fog entchantments
- changed jumpscare
- changed model
- changed model idle animation
- added various advancements
- fixed axes mining wood with the same speed as hand
- fixed man breaking container blocks
- fixed man entering boats
- fixed ghost block
- fixed tick lagg when looking at certain blocks of other mods
- removed halucination dimension
- removed fog
- fixed server crash when loading the world without this mod after it was already loaded with it
- added config option to increase/decrease the speed of the man breaking blocks
- improved cassette recorder gui
- changed name of the config (old one can be deleted (man.toml))
- man drops now the blocks it breaks
- fixed man not breaking blocks
- new mechanic: the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player (the player is underground, player built walls)
- new config: search_mechanic
- new config: block_hardness
- new config: block_hardness_search
- new config: enable_fog
- new config: fog_alpha_value
- the man breaks all blocks with hardness of two or below in a chase (dirt, cobblestone, wood)
- added new fog types when man is spawned
- fixed man not breaking blocks
- new mechanic: the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player (the player is underground, player built walls)
- new config: search_mechanic
- new config: block_hardness
- new config: block_hardness_search
- new config: enable_fog
- new config: fog_alpha_value
- the man breaks all blocks with hardness of two or below in a chase (dirt, cobblestone, wood)
- added new fog types when man is spawned
- fixed man not breaking blocks
- new mechanic: the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player (the player is underground, player built walls)
- new config: search_mechanic
- new config: block_hardness
- new config: block_hardness_search
- new config: enable_fog
- new config: fog_alpha_value
- the man breaks all blocks with hardness of two or below in a chase (dirt, cobblestone, wood)
- added new fog types when man is spawned
- fixed man not breaking blocks
- new mechanic: the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player (the player is underground, player built walls)
- new config: search_mechanic
- new config: block_hardness
- new config: block_hardness_search
- new config: enable_fog
- new config: fog_alpha_value
- the man breaks all blocks with hardness of two or below in a chase (dirt, cobblestone, wood)
- added new fog types when man is spawned
- fixed man not interacting when looked at
- improved performance
- fixed man not interacting when looked at
- improved performance
- fixed man not spawning in multiplayer with two or more players at the same time
- improved performance
- fixed man not spawning in multiplayer with two or more players at the same time
- improved performance
- removed sanity
- man now spawns without having to summon him first
- fixed bugs and improved some code
- removed sanity
- man now spawns without having to summon him first
- fixed bugs and improved some code
- remade entire config (The old man folder can now be deleted, because the new config is man.toml)
- fixed crashes
- remade entire config
- fixed crashes
- improved man behaviour: When looked at, it will go into aggressive OR disappear. When letting him watch, he will slowly come closer...
- fixed man spawning when in cave
- fixed spawning in a block when switching to parallel dimension
- fixed man head rotation (only in 1.19)
- remade man texture - made by Rozarke
- improved man behaviour: When looked at, it will go into aggressive OR disappear. When letting him watch, he will slowly come closer...
- fixed man spawning when in cave
- fixed spawning in a block when switching to parallel dimension
- fixed man head rotation (only in 1.19)
- remade man texture - made by Rozarke
- fixed motion blur shader in multiplayer (JITTERING STILL KNOWN BUG, TO FIX TURN SHADER TO FALSE IN CLIENT SIDE CONFIG)
- fixed cultist chest loot potion not being a valid potion
- fixed sanity related bugs
- fixed motion blur shader in multiplayer (JITTERING STILL KNOWN BUG, TO FIX TURN SHADER TO FALSE IN CLIENT SIDE CONFIG)
- fixed cultist chest loot potion not being a valid potion
- fixed sanity related bugs
- fixed Cultist not trading cassette player
- fixed Cultist not trading cassette player
- fixed darkness effect when triggered
- fixed respawn point when bed breaks
- fixed man spawning to often in multiplayer
- decreased standard spawn rate
- improved man watching you every tick
- improved command structure
- improved jumpscare overlay
- updated help config command
- updated texture of the man
- added parallel dimension
- added fake man
- added red candle block
- added ruin structure for parallel dimension
- added str_1 structure
- added book structure
- added sanity for player
- added ritual structure
- added ritual block
- added config option for lens version
- added config option for old stalk mechanic
- added config option for shader
- added shader
- added long_whisper sound
- added short_whisper_1 sound
- added short_whisper_2 sound
- added shader when sanity below 250
- added /man debug tree
- added /man debug sanity command
- added /man members command
- can't sleep when man is spawned
- changed texture of the man
- new stalking mechanic
- added config property min_spawn_rate
- added config property max_spawn_rate
- added config property lightnings
- added config property spawn_sounds
- added config property stage1_spawn_rate
- added config property stage2_spawn_rate
- added command config_help
- improved stalking nearest player
- can't sleep when man is spawned
- changed texture of the man
- new stalking mechanic
- added config property min_spawn_rate
- added config property max_spawn_rate
- added config property lightnings
- added config property spawn_sounds
- added config property stage1_spawn_rate
- added config property stage2_spawn_rate
- added command config_help
- improved stalking nearest player
- increased damage to 15
- increased health to 300
- added man attacking other mobs like Iron golem when attacked
- added lightning when vanishing
- added lightning when attacking
- added climbing animation
- added climbing mechanic (configurable)
- added crawling animation (for one block gaps)
- added glass pane break mechanic (configurable)
- added ability to spawn in all dimensions (configurable)
- added new jumpscare mechanic
- added jumpscare sound
- added two new spawn sounds
- fixed man spawning directly after world creation in some cases
- fixed swim animation not stopping when on land sometimes
- improved swim animation
- improved attack loop sound
- removed sneak animation
- removed old walk animation
- made hitbox smaller to pass through one block gaps
- changed eye texture to one pixel again
- increased damage to 15
- increased health to 300
- added man attacking other mobs like Iron golem when attacked
- added lightning when vanishing
- added lightning when attacking
- added climbing animation
- added climbing mechanic (configurable)
- added crawling animation (for one block gaps)
- added glass pane break mechanic (configurable)
- added ability to spawn in all dimensions (configurable)
- added new jumpscare mechanic
- added jumpscare sound
- added two new spawn sounds
- fixed man spawning directly after world creation in some cases
- fixed swim animation not stopping when on land sometimes
- improved swim animation
- improved attack loop sound
- removed sneak animation
- removed old walk animation
- made hitbox smaller to pass through one block gaps
- changed eye texture to one pixel again
