(Page will be updated with info on the new update soon)
About this mod
This mod was inspired by the "Man From The Fog" and the "Cave Dweller" mods.
This mod adds a new mob to the game that has a chance to spawn at night or in caves and it's main goal is to scare the player.
For anyone updating the mod from 1.1.5-1.2.1 to 1.2.2-1.2.5 I would suggest deleting the config from version 1.1.5-1.2.1 because the config from 1.2.2-1.2.5 doesn't automatically update.
[Depricated for 4.0.0 and up](If you wish for the Lurker to have a more HD model here is a resource pack that can do that: "The Midnight Lurker HD")
[Depricated for 4.0.0 and up](If you wish for the Lurker to look how like he did in before 3.1.10 here is a resource pack that can do that: "The Midnight Lurker Legacy")
How the Lurker works
The mob works by spawning near the player and waits for the player to find them. Once the player finds the mob they can do one of two things
1: Look at the mob to scare it off (the mob will teleport away)
2: Get closer to the mob without looking at it which will aggravate it and make it attack the player (after about a minute or so of them chasing the player if they cannot catch the player they will teleport away) (The mob will also break the doors of a player's build if the player tries to lock the mob outside when it's aggravated unless the player's build uses iron doors)
(Version 1.0.4 and up: The Lurker will teleport away once it has killed a player and will have a chance to walk towards the player and stop at a certain distance away)
(Version 1.1.9 and up: If the Lurker gets trapped in a boat/minecart he will immediately exit the boat/minecart)
(Version 1.2.2 and up: The Lurker has a small chance to get angry if the player looks at the Lurker and the Lurker can be invisible and follow the player)
(Version 1.2.10 and up: The Lurker has variants. The "Faker", which will spawn on insanity stage 6, will jumpscare the player and increase their insanity stage by +1. The "Hider" will hide within the ground when looked at, and if the player gets too close, it will teleport away and leave behind a Void Gateway. The "Shadow" will stalk the player in dark places like caves and can jumpscare the player. The "Unprovoked" variant will become aggressive for unknown reasons. The "Shapeshifter" will appear in villages and can deceive the player into trading with them, and if the player is tricked into trying to trade, he will proceed to attack the player, although if the player figures out who the shapeshifter is and hits him, he will transform back into the Lurker and run away. The "Neutral/Runaway" will watch the player, and if the player looks at it or gets close, it will either run away or walk towards the player.
The Void Gateway is a portal that the Lurker can leave behind in random spots around the world. Upon interacting with the gateway, the player will either be jumpscared or rewarded by reverting an insanity stage back by 1.
When a "Neutral/Runaway" spawns, it will start the insanity timer of the player closest. If a player kills the "Neutral/Runaway", then the insanity timer will stop, so the player is no longer progressing insanity stages.
When insanity reaches stage 7, the "Aggressive" Lurker will spawn and chase the player down. This Lurker has different traits from the normal ones, as he can duck and crawl into spaces to reach the player. He can also break glass and doors, and if underground, tunnel towards the player if there is space for it. All Lurkers who walk or run will now be able to climb to get to the player.)
(Version 2.0.3 and up: Any Lurker variant can be attacked directly by the player if lurker_invulnerable is set to false when this is set to false the player's shield will go on cooldown for 2.5 seconds when attacked by the Lurker so the player can't shield spam to kill the Lurker)
(Version 2.2.9 and up: When the player sleeps through the night insanity will stop progressing until the next neutral Lurker spawns)
(Version 2.5.0 and up: The player can eat food to reduce or increase insanity the player can also fish to reduce insanity The Neutral/Runaway Lurker will stop walking towards the player when close enough and will run away when the player gets too close)
(Version 2.5.8 and up: The player will get "Amnesia" on insanity stage 6 and the Amnesia will despawn mobs if you are close to them and looking away)
(Version 2.8.2 and up: The Void Hands are a variant of the Void Gateway, and when the player gets too close to it, it will reveal itself to the player and will then start to chase the player. The Void Hands can open doors, and once they have low enough HP, they will teleport away and jumpscare the player)
(Version 2.8.7 and up: The invisible entities have a low chance of spawning and when around the player can do certain actions which includes playing a static like jumpscare, playing cave sounds to trick the player into thinking they're being watched, following the player, watching the player, and playing Lurker running sounds as a sort of fake out.)
(Version 2.9.8 and up: The "Creep" will watch the player, but if the player attacks or goes really close to it, then it will attack the player, and if the player looks at it, then it will teleport near the player instead of teleporting away. The "Unprovoked", "Stare", and Nether variants of the Lurker can be stunned when attacked but will have a stun cooldown period where the player cannot attack them. The "Phantom Head," if looked at, will slowly float towards the player, and if close, will force the player to look at it as it gets closer and closer. The damage of the Lurker variants that are able to attack the player scales with the player's armor, so they are never safe, even when overpowered. The Shapeshifter Pig and Cow will attack the player if the player tries to kill them for food. The Lurker will kill animals if the player is not near. The "Unprovoked" won't always disappear when looked at. The Lurker will swim somewhat faster if the player is in a boat.)
4.0.0 Information
Entering the New Dimension
To enter the new dimension, you must create a horizontal portal out of some of the new blocks added by the mod. The blocks that you use should be easy enough to figure out, as they're the only ones that are obtainable in the overworld that the mod adds and are related to "Deepslate".
To light the portal, you must use a new type of flint and steel that the mod adds.
How to obtain a "Sorrow Bottle"
To obtain the Sorrow Bottle, you must be holding a sword in your main hand and an empty bottle in your off hand, you must then interact with a Sorrowful Howling Willow Log.
If you find the sounds in the mod to be too loud then you can turn them down, the sounds are a part of the "Friendly Creatures" sound option in the options menu.
The ambient sounds are a part of the "Jukebox/Note Block" sound option in the options menu if you wish to turn them down instead of turning them off.
How to edit/use the the Config
To use the config, you have to go into your Minecraft game directory, then go into the "config" folder and it should be there. You can edit the config with Notepad, Notepad++, or any code editor you may have installed.
Or, alternatively, you can install the Configured mod and access the config menu by finding the mod in the "mods" tab in the pause menu and opening the config that way
Credits: Mod Creator: Voxla
Mod SFX/Sound Design & Midnight Lurker VA: Whirlygig
Legacy SFX/Sound Design: Z3R0TW0
(Report any bugs or issues you find here: Issue tracker)
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- Fixed the Lurker trying to swim on land lol
- Changed Lurklings to spawn slightly more often
- Fixed Sorrowful Logs not using an empty bottle when the stack is above 1
- Changed the Void Barrens ambience to be way quieter
- Changed the block placing detection for the Arena so if you eat and look at the ground it doesn't "cancel" your "block" placement
- Fixed the Void Onyx Ore not generating naturally
- Added some stuff on the backend for full release, might cause bugs but idk
- Added the anticipation quotes as they were missing/I forgot to add them originally
For anyone curious about when the full release is dropping, it'll most likely be the next "update" that drops
- Fixed the Lurker not spawning due to tick timing not being checked properly
- Lowered the Void Gateway spawn chances as they seemed to be too common
- Changed Void Gateways to only retreat/activate when next to them or when they are in range and are able to be seen so you can't activate them through walls
- Renamed the Howling Willow logs that contain "sorrow" from "Howling Sorrow Willow Log" to "Sorrowful Howling Willow Log"
- Shapeshifter Villagers should now have the correct outfit based on the biome they are in
- Adjusted the Lurker's spawning so hopefully he spawns more consistently
- Fixed anticipation music not playing when enabled
- Renamed the "Warper Sac" to "Warp Sac" as the original name may have lead people to think there was a mob added named "Warper"
- Added a dash to the Radiant Wings
- Fixed the player not getting the "Insanity" and "Helpless" effects when in an insanity chase
- Fixed phantom Lurker returning null and crashing the game
- Fixed not being able to select the last two outcast book trades
- Hostile mobs now no longer attack the player if being chased by the Lurker or if the player is locked in the phantom head event
- The boss should now choose a random player to target every so often so he isn't hard targeting one player in multiplayer
- Corrected boss retry line to always play after the first attempt
- Changed Lurklings to now have a small chance to drop dark spinal shards
- Gave the boss scythes a glowing aura so they are easier to see
- Changed the void missiles to now glow purple instead of being black so they are easier to see
- Corrected anticipation music so it should now always play if enabled
- Fixed the void music not being stopped when starting the boss
- Changed the blast attack from the boss to hurt all entities and not just the player
- Fixed anticipation music not playing
- Fixed chase music not stopping when the player dies and fixed insanity not resetting so the Lurker constantly tried chasing the player when they respawned
- Fixed the velocity when double jumping with the Radiant Wings
- Fixed fog code not letting people join servers
- Fixed not being able to craft "Warp & Steel"
- Added a config for constant music in the void
- Fixed the boss "anti-cheat" not working
- Fixed the Lurker playing holiday voice lines when it's not the holiday
- Corrected advancement name for entering the Void
- Fixed final form boss always saying the same death-line
- Rewrote the way the Midnight Lurker works (He still functions the same in game it's just mostly backend stuff to make the modding process easier and now he can be summoned using a spawn egg in game)
- Added a new Dimension "The Void"
- Added two new Wood types "Umbral Oak" and "Howling Willow"
- Added new stone type "Gloomstone"
- Added a new Deepslate variant of blocks
- Added a new dirt/grass type "Eclipsed"
- Added new mobs for the new dimension
- Added structures to the new Dimension
- Changed it so when the Lurker disappears and is on low health he will now drop new items
- Removed the need for Geckolib as a dependency
- Made it so the Lurker now scales with difficulty (kinda) when the game is on easy the Lurker will function how he used to so when Aggressive he will insta break doors and take his time breaking stone however when on normal or hard the normal "aggressive" variant will break stone progressively and will break doors in stages and the actual "aggressive" variant will break doors and stone instantly
- New items have been added
- Some "dev" items have been added (Sort of like Terraria dev items but they're obtainable and can be used in game)
- Added new potion effects related to the new mobs and items
- Added "Boss Arena" structure for the new dimension
- Added "Boss" Lurker variant that can only be summoned by using the new "Alter" block inside of the "Boss Arena" (trying to summon the boss Lurker using command won't work as he'll just disappear)
- Added a new command "Midnight Lurker" which can be combined with "Config" to access a config menu in game (The command can also be combined with "dev" for using dev features if you have cheats enabled)
- Added a custom "spawner" to the game that is used to spawn the Midnight Lurker and other things
- Added a feature where the Lurker will spawn more or less depending on the moon phase
- Reduced insanity jumpscare "effects" amount to 2 so the mod file isn't as large --to be decided
- Some Lurker variants now "slow down" when chasing the player and near them to "toy" with the player
- Largely Reduced the visibility of the Lurker on Xaero's Minimap/Worldmap
- Changed the "Faker" variant to "Phantom" and changed the texture to be red and the entity to be transparent
- Changed the "Phantom Head" to be red and transparent
- Added a feature when the player is in the higher stages of Insanity faker/phantom Lurkers will appear teleporting around the player
- Insanity will now scale with difficulty and will go slower or faster depending on the difficulty
- Changed the "Insanity Bar" to be off by default
- Changed it so skipping a night will make it so you can no longer reduce Insanity by sleeping unless you sleep for one night
- Added a feature where if you have encountered the Lurker within the past 5 minutes you won't be able to reduce Insanity by sleeping
- Changed it so the Lurker will spawn more if the player is in the higher stages of Insanity
- Changed the faker/phantom variant to only show up if the player is in the higher stages of Insanity
- Made it so if the Lurker "Boss" has been defeated the Lurker will no longer spawn unless you "re-summon" him and if the "Insanity Bar" is turned on the eye will be closed
- Added a feature where if the player isn't near their base any "axis" or rotational based blocks will have a super rare chance to change direction (this feature can be turned off in the config)
- Made it so when the Lurker is near normal or soul torches they will flicker and if the Lurker is aggressive will make them go out permanently
- Changed the Lurker's stun time to now scale with difficulty so on easy it will be shorter, on normal it will ne the normal amount of time, and on hard it will be faster
- Added more "Shapeshifter" variants
- There will now be a random chance for the "Invisible" variant to jumpscare the player if close to the player for long enough and the player hasn't noticed it
- Changed it so the Lurker can no longer be hurt or stunned by arrows/projectiles
- Added a feature so when the Lurker is hit by a mob that isn't a player and can be stunned he will send out a shockwave that immobilizes nearby mobs that aren't the player
- Changed it so the Lurker can only be stunned using a weapon/tool
- Changed it so the "aggressive" variant's speed is now relative to the player's or tries to be anyway so that if the player has a speed potion or is using the "ParCool!" mod the Lurker can keep up
- Made it so if the player somehow gets too far away from the "aggressive" variant he will teleport in front of you if there is space and if there isn't will teleport on top of you and leaves "Void Hands" in the place where he teleported from
- Added sound cues for dictating which stage of sanity you are at without needing the "Insanity Bar"
- Added "Farmer's Delight/Respite" compatibility so when you have that mod installed you can only decrease insanity using foods that give the "Comfort" buff or by drinking teas
- Changed the "Nether" variant to now spawn less and will now walk when a certain distance away from the player and will no longer scream
- Added a feature where if you have a pet near you it will slowly decrease Insanity
- Made it so if you are near a pet that you own and it dies it will greatly increase your insanity most likely making it go up by an entire stage however this will have a cooldown so if you say have 7 dogs and they all die at once you don't get immediately chased by the Lurker
- Added a feature where if you are near hostile mobs for a extended period of time and the light level isn't above 8 then your insanity will increase
- Made it so dying will greatly increase your insanity
- Changed the Outcast Villager so you can now trade with him
- Changed the Outcast Villagers book to be somewhat different
- Changed the Lurker's damage so it now properly goes through armor
- Changed the "aggressive" variant's damage to scale with the player's health so no matter how much health you have if you are hit 3-4 times then you're dead (unless you heal obviously)
- Made it so the Lurker can now swim underwater
- Made it so certain Lurker variants now slow down when chasing the player and near them as if he's "toying" with them
- Changed the "Void Gateway" and "Void Hands" entities and combined them into one entity
- Changed the Lurker's chase theme to only play on to the player that is being "chased" and now plays at the location of the player instead of the Lurker so the music shouldn't get muffled when using the "Sound Physics" mod
- Changed it so the Lurker now spawns less in caves because he is the "Midnight" Lurker not the "Cave" Lurker
- Changed it so the Lurker can now break any type of glass block
- Added config option for the red insanity fog
- Changed the Shapeshifter Villager to only spawn in villages
- Change the Shapeshifter Villager to have a small chance of attacking the player instead of running away when attacked
- Added Lurker variant "Insomnia"
- Fixed Shapeshifter entities possibly spawning multiple Lurkers
- Changed how the Aggressive Lurker and Nether Lurker variants climb
- Reduced the TPS lag that was happening in the Overworld and Nether
- Updated the Russian translation
- Tweaked the Lurker's in game model to be a mix of the old and new one
- Added a Insanity bar so you can keep track of what stage you're on
- Added a config option to turn the Insanity bar on and off
- Changed it so when you sleep your Insanity stage will go down by one and will still make it so the Insanity "timer" stops
- Fixed Lurker chase music replaying once he disappears if music is turned on
- Hopefully fixed server tps being around 10 when in the Nether
- Changed how to Lurker breaks glass so you now no longer have fix the glass he breaks and instead the glass will automatically regenerate
- Changed it so the Lurker can only break blocks on server side so there shouldn't be any "invisible blocks" that you can get stuck on after he breaks blocks
- Added a new "Tough Door" that is strong like an iron door but can be opened like a wooden door
- Hopefully fixed backturned variant crashing the game when taking fall damage from dripstone
- Added stun to the backturned variant so you can't just outright kill it
- Changed how the Lurker breaks doors so hopefully he may be able to break some other mods doors
- Added breaking sounds when when the Lurker breaks a door or trapdoor
- Somewhat revamped how the Aggressive and Nether Lurker climb
- Added a config option for the Lurker Spawning in the Nether
- Changed the Void Gateway spawning so hopefully they don't spawn in the ocean
- Added a config option for the Lurker spawning in caves
- Added a config option for the Void Gateway spawn rates
- Fixed "Faker" texture being stretched
- Fixed the Phantom Head launching the player into the sky sometimes
- Made it so the Lurker can break trap doors and added a config option for it
- Edited the existing spawning configs so you can now set the spawning to be the lowest it can possibly go and the number for that is 0.5
- Updated Russian translation slightly
- Changed the system for when you look at the stare and hider variants
- Edited a couple sfx
- Remodeled the Lurker and made a new texture for the Lurker
- Added a way to "learn" about how the insanity mechanics work in game
- Added a new structure, item, and entity
- Added new config options
- Updated Russian translation (I think)
- Changed the Lurker's swimming so if the player is in a boat he will swim faster
- Changed the Lurker so he does less damage since his damage sorta goes through armor now
- Fixed the bug where when you hit literally any mob it will spawn eyes and laughs
- Changed the timer for the Lurker teleporting on all variants to be NBT so hopefully that fixes the crashing that I saw some people experiencing
- Changed the "True Runaway" variant to disappear when being hit by the player
- Changed the Nether variant to stop chasing the player if stared at and made the Nether variant scream less often
- Made it so the Lurker cannot climb carpet
- Added a config option for the Amnesia and Insanity effects so you can choose if you want them to be visible in the inventory
- Hopefully fixed the Lurker trying to chase the player while stunned in newer MC versions
- Updated the Russian translation
- Fixed new entities not having Xaero's Minimap support
- Changed certain variants of the Lurker to be stunned after being hit instead of being able to be killed if the config option "lurker_invulnerable" is set to false
- Added a cooldown on how often you can hit the Lurker variants that can be stunned
- Changed teleport timer for the true runaway to be shorter
- Changed Hider variant to teleport when hit and the hitbox for him now shrinks when hiding
- The aggressive Lurker now takes less knockback
- The Lurker's damage now scales with the armor the player is wearing
- Jumpscares have been changed to be more random instead of always happening when activated
- Fixed the Unprovoked variant looping the teleport animation on newer MC versions
- Added new variant called "Creep"
- Added new entity "Midnight Lurker Phantom Head"
- Added encounters progressing insanity stages
- Added config option for encounters progressing insanity stages
- Added more Shapeshifter variants of the Lurker
- Gave the Lurker the ability to kill animals if the player is not near
- Changed it so the Unprovoked variant wont
- Added the ability for the Lurker to swim faster if the player is in a boat
- Added translations for the new entities
- Added a chance for the "Runaway" variant to taunt the player when killed by laughing
- Fixed the Lurker sometimes trying to climb on grass
- Fixed the Lurker trying to climb on Nether plant life
- Fixed the Unprovoked variant bugging and repeating the teleport animation if the player is near when it first spawns
- Updated the Russian translation a bit
- Fixed the Void Gateway not disappearing after existing for too long
- Fixed the Void Gateway floating in the air and on water
- Added new invisible entities that will do things in the background to make the game seem more eerie at times
- Added a config for these new entities
- Made it so if the player tries to sleep while monsters are around it will sometimes play a cave sound
- Made it so when some of the Lurker variants stare at the player for long enough it plays a cave sound
- Fixed "Void Hands" not having Xaero's Minimap support and added support for the invisible entities
- Updated translations a bit
- Fixed screen not shaking when aggro spawns
- Fixed aggro spawning during the day
- Changed it so only 1 shapeshifter can exist at a time if there is none within the area
- Added new Void Gateway variant called "Void Hands"
- Changed the texture of the aggro and some of the other variants
- Changed the texture of the Lurker Face particles to be Eyes
- Removed close spawning as a feature because of fps drops
- Changed how the shapeshifter spawns since I believe that might have been what was causing the villagers to cause fps lag
- Changed how the shadow and faker variants spawn
- Added a couple more blocks the Lurker cannot climb so he doesn't break
- Hopefully fixed the Hider and Stare variants crashing the game
- Fixed the Lurker trying to climb plants, snow, soul sand, etc
- Fixed the Lurker spinning on soul sand and snow
- Added all the looking procedures back as I changed them to be when the Lurker ticks and not the player
- Changed the procedures for the Hider and the Stare to work a bit differently due to changing certain features from player tick to Lurker tick
- Fixed the "RunTrue" Lurker variant looping the teleport animation
- Fixed aggressive Lurker not being able to break bamboo doors
- Hopefully fixed the game not returning a value properly for the Amnesia effect
- Changed Amnesia to only affect nearby monsters so it doesn't get rid of any pets, animals, or villagers you may have
- Added a config option for Amnesia
- Got rid of some looking procedures since they are player tick based and that seems to have been causing fps drops
- Added pre conditions to the remaining looking procedures so they aren't always active (because for some reason I hadn't done that already)
- Added pre conditions to close spawning options and removed the regular lurker close spawning option as the close spawning options use player tick
- Added new effect called "Amnesia" this effect will despawn certain mobs when the player looks away from them
- Added pre condition to aggro spawn
- Rearranged how some of the timers work
- Hopefully fixed the fps drops
- Added pre conditions to the shapeshifter spawning
- Mainly updated the Russian translation and then slightly updated other translations
- Changed the ambient sounds so they are actually audible
- Fixed when you set the insanity timer higher the chance for it to go up still being random
- Fixed the aggressive Lurker constantly playing the teleport animation
- Changed some of the default config settings for when the config is created