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Theatrical: Extra Lights

Theatrical: Extra Lights

by Dumaan089 • Downloads: 0 • Followers: 0
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This Theatrical mod/addon adds new lights for more variety!

This mod, as the name suggests, adds Extra Lights! Lights that are not included in the official mod.

ATTENTION! Please note that this mod is an addon for the Theatrical mod, you will need it for it to work.

For now, the mod includes some moving heads, LED panels, lasers, and other types of stage lighting. Additionally, as the Theatrical mod is updated, this mod will be updated as well, so you'll need the latest version of Theatrical if possible.

This mod will add more lights over time. Please note that this takes time and may take a while to add the lights. Join the Theatrical Discord for more information or if you need help!

light test stage

stage demo

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# New Theatrical Extra Lights Beta!

Hello everyone!

The mod has grown a LOT lately, so I'm going to start releasing **Beta versions** with all the new features and improvements we've been working on.

⚠️ **Important:** this version may contain bugs, performance issues, crashes, or other unexpected behavior. **I strongly recommend making a backup of your worlds before using this version.**

There will also be a **Wiki for the mod coming very soon**, where you will be able to find information about the fixtures, DMX channels, and other features.

  • Huge thanks to Nailec for helping with the Wiki!**


# -- ADDED --

## 💡 LIGHTS

### 1. New Moving Heads with Gobos

Added **9 new moving heads with gobos**, each with different patterns and numbers of gobos.

They now have new DMX modes:

  • 10 Channels
  • 19 Channels
  • 29 Channels

### 2. Custom Gobos

The moving heads with gobos now support a **Custom Gobo** system.

You can add your own gobos by placing a .PNG file in:

Modpack/config/gobos

I recommend using an image with a **black background** and the gobo pattern in **white**.

### 3. New Strobe Modes

Strobes now have new DMX modes:

  • 6 Channels
  • 5 Channels
  • 4 Channels
  • 3 Channels

### 4. FollowSpot Console

Added a new **FollowSpot Console** that allows you to control FollowSpots and some Moving Heads.


# ----- BEAMS -----

## Volumetric Beams

Added a new, more realistic beam system called **Volumetric Beams**, made using shaders.

For now, this system replaces most of the traditional beams used by Extra Lights.

⚠️ **This system is significantly more demanding than the normal beam system.**

⚠️ **External shaders are currently not supported.**


# ------ GOBOS ------

Added a new and improved gobo system.

Gobos should now cause **much less lag**, and they can also be projected onto the player and other surfaces.

This looks especially good when combined with **Moving Heads with Gobos + Volumetric Beams**.


# ----- CONFIGURATION MENU -----

Added a new configuration menu for Extra Lights.

You can open it by pressing **O**.
The key can be changed in Minecraft's key bindings menu.

## GENERAL

  • Volumetric Beam:** Yes / No
Enable or disable the new Volumetric Beam system.

  • Lens Glow:** Yes / No
Enable or disable the glow effect on some fixtures.

  • 2D Beam:** Yes / No
Enable or disable 2D beams.

⚠️ 2D beams are currently not working properly.

### Sliders

  • Brightness:** Brightness of the Volumetric Beam.

  • Beam Range:** Maximum distance of the Volumetric Beam.
It is also limited by Theatrical's **Max Beam Distance** setting.

  • Fade Length:** Distance used for the final beam fade.

  • Gobo Distance:** Maximum rendering distance for gobos.


## BEAM

  • Engine:** Raymarch / Slices

  • Raymarch:** Recommended and currently the default system.

  • Slices:** The old Volumetric Beam system.

  • Quality:** Low / Medium / High / Ultra

Controls the quality of the raymarching.
Higher quality requires more system resources
...
# New Theatrical Extra Lights Beta!

Hello everyone!

The mod has grown a LOT lately, so I'm going to start releasing **Beta versions** with all the new features and improvements we've been working on.

⚠️ **Important:** this version may contain bugs, performance issues, crashes, or other unexpected behavior. **I strongly recommend making a backup of your worlds before using this version.**

There will also be a **Wiki for the mod coming very soon**, where you will be able to find information about the fixtures, DMX channels, and other features.

  • Huge thanks to Nailec for helping with the Wiki!**


# -- ADDED --

## 💡 LIGHTS

### 1. New Moving Heads with Gobos

Added **9 new moving heads with gobos**, each with different patterns and numbers of gobos.

They now have new DMX modes:

  • 10 Channels
  • 19 Channels
  • 29 Channels

### 2. Custom Gobos

The moving heads with gobos now support a **Custom Gobo** system.

You can add your own gobos by placing a .PNG file in:

Modpack/config/gobos

I recommend using an image with a **black background** and the gobo pattern in **white**.

### 3. New Strobe Modes

Strobes now have new DMX modes:

  • 6 Channels
  • 5 Channels
  • 4 Channels
  • 3 Channels

### 4. FollowSpot Console

Added a new **FollowSpot Console** that allows you to control FollowSpots and some Moving Heads.


# ----- BEAMS -----

## Volumetric Beams

Added a new, more realistic beam system called **Volumetric Beams**, made using shaders.

For now, this system replaces most of the traditional beams used by Extra Lights.

⚠️ **This system is significantly more demanding than the normal beam system.**

⚠️ **External shaders are currently not supported.**


# ------ GOBOS ------

Added a new and improved gobo system.

Gobos should now cause **much less lag**, and they can also be projected onto the player and other surfaces.

This looks especially good when combined with **Moving Heads with Gobos + Volumetric Beams**.


# ----- CONFIGURATION MENU -----

Added a new configuration menu for Extra Lights.

You can open it by pressing **O**.
The key can be changed in Minecraft's key bindings menu.

## GENERAL

  • Volumetric Beam:** Yes / No
Enable or disable the new Volumetric Beam system.

  • Lens Glow:** Yes / No
Enable or disable the glow effect on some fixtures.

  • 2D Beam:** Yes / No
Enable or disable 2D beams.

⚠️ 2D beams are currently not working properly.

### Sliders

  • Brightness:** Brightness of the Volumetric Beam.

  • Beam Range:** Maximum distance of the Volumetric Beam.
It is also limited by Theatrical's **Max Beam Distance** setting.

  • Fade Length:** Distance used for the final beam fade.

  • Gobo Distance:** Maximum rendering distance for gobos.


## BEAM

  • Engine:** Raymarch / Slices

  • Raymarch:** Recommended and currently the default system.

  • Slices:** The old Volumetric Beam system.

  • Quality:** Low / Medium / High / Ultra

Controls the quality of the raymarching.
Higher quality requires more system resources
...
# Theatrical Extra Lights — New Release, New Fixtures!

## New Fixtures

### Moving Mini Bar
A motorized bar with 7 individual heads (pan + tilt).

  • 5ch — Unite Beam**: all 7 heads driven as one (Intensity, Tilt, R, G, B)
  • 35ch — Alone Beam**: every head controlled independently (5ch × 7)


### Atomic Strobe — 34 Channel Mode

New DMX personality for the Atomic Strobe with full zone-based control:
independent color zones and per-bar dimmers for precise pixel-mapping effects.


### Gobo System — 3 New Fixtures + 2 Renamed

Brand-new gobo projectors and refreshed beam fixtures:

  • Xtreme Spot (Gobos)** — new
  • VL6C Spot (Gobos)** — new
  • Iris 700 Spot (Gobos)** — new
  • Moving VL2 (Gobos)** — renamed from *(Prism)*
  • Moving Scan (Gobos)** — renamed from *(Prism)*


## Firework System — "Theatrical Pyro" Creative Tab

  • 52 firework launchers** (21 base presets × color variants) grouped into 18 burst patterns:

> Peony · Willow · Strobe · Multicolor · Chrysanthemum · Palm · Horsetail · Ring · Bell Comet · Comet · Spinner · Crossette · Spider · Diadem · Salute · Heart · Double Burst · Whistler · Mine

  • 7 primary colors**:
blue, red, green, gold, white, amber, violet.

### Pattern Highlights

  • Crossette** — each main spark detonates into a 6-spark perpendicular cross
  • Mine** — ground-level upward fountain (instant burst, zero launch velocity) for stage mine effects
  • Custom halo + spark renderer** — Shimmer-compatible, no vanilla particle light leaks

The Pyro tab also bundles the **Gerb** and **Flame Projector** blocks alongside the launchers.


## Laser Rework — 19-Channel DMX

A complete overhaul of the laser fixture:

  • New pattern engine** with multiple beam shapes and sweep modes
  • Raycast clip** — the beam now stops cleanly on blocks
  • Configurable passthrough** — let the beam pierce specific materials
  • Speed cap ×5** — up to 10 cycles per second at full DMX
  • Burst** now reacts to Speed (from stable to ~12.5 flickers/s at max)
  • Scatter** jitter ×5 faster
  • 5% deadzone preserved on Speed, Burst, and Scatter (DMX 0–12 stays static)


## Misc

  • Improved focus, range, and config synchronization
  • Expanded **Extra Lights Config Screen** for richer per-fixture tweaks
  • Invisible Light** is now labeled **"Invisible Light (25 blocks)"** to make its range obvious at a glance
# Theatrical Extra Lights — New Release, New Fixtures!

## New Fixtures

### Moving Mini Bar
A motorized bar with 7 individual heads (pan + tilt).

  • 5ch — Unite Beam**: all 7 heads driven as one (Intensity, Tilt, R, G, B)
  • 35ch — Alone Beam**: every head controlled independently (5ch × 7)


### Atomic Strobe — 34 Channel Mode

New DMX personality for the Atomic Strobe with full zone-based control:
independent color zones and per-bar dimmers for precise pixel-mapping effects.


### Gobo System — 3 New Fixtures + 2 Renamed

Brand-new gobo projectors and refreshed beam fixtures:

  • Xtreme Spot (Gobos)** — new
  • VL6C Spot (Gobos)** — new
  • Iris 700 Spot (Gobos)** — new
  • Moving VL2 (Gobos)** — renamed from *(Prism)*
  • Moving Scan (Gobos)** — renamed from *(Prism)*


## Firework System — "Theatrical Pyro" Creative Tab

  • 52 firework launchers** (21 base presets × color variants) grouped into 18 burst patterns:

> Peony · Willow · Strobe · Multicolor · Chrysanthemum · Palm · Horsetail · Ring · Bell Comet · Comet · Spinner · Crossette · Spider · Diadem · Salute · Heart · Double Burst · Whistler · Mine

  • 7 primary colors**:
blue, red, green, gold, white, amber, violet.

### Pattern Highlights

  • Crossette** — each main spark detonates into a 6-spark perpendicular cross
  • Mine** — ground-level upward fountain (instant burst, zero launch velocity) for stage mine effects
  • Custom halo + spark renderer** — Shimmer-compatible, no vanilla particle light leaks

The Pyro tab also bundles the **Gerb** and **Flame Projector** blocks alongside the launchers.


## Laser Rework — 19-Channel DMX

A complete overhaul of the laser fixture:

  • New pattern engine** with multiple beam shapes and sweep modes
  • Raycast clip** — the beam now stops cleanly on blocks
  • Configurable passthrough** — let the beam pierce specific materials
  • Speed cap ×5** — up to 10 cycles per second at full DMX
  • Burst** now reacts to Speed (from stable to ~12.5 flickers/s at max)
  • Scatter** jitter ×5 faster
  • 5% deadzone preserved on Speed, Burst, and Scatter (DMX 0–12 stays static)


## Misc

  • Improved focus, range, and config synchronization
  • Expanded **Extra Lights Config Screen** for richer per-fixture tweaks
  • Invisible Light** is now labeled **"Invisible Light (25 blocks)"** to make its range obvious at a glance
Theatrical version: Theatrical-1.0.0-alpha.28.120+mc1.20.1

A configuration file was added to disable lens or glow effects. In the config folder and the JSON file "theatricalextralights", the line "renderLens" is set to False or True.
A configuration file was also added to increase the beam distance for all RGB bars (rgbBarBeamLength).
The texture of the water jets was modified.

Several water fixtures were added.

A light fixture (a Mini RGB Bar with 1 block > 4 channels) was added.

A new 2D beam (currently not optional) was added for various fixtures.
A channel mode switching system was also added for some fixtures (7 or 10 channels; the new channels will be specified below).
A "prism" system was added, with 3 channels dedicated to it. (8=Beams Count, 9=Prism Zoom, 10=Prism Rotation
Note: (Beams are with the 2D system and the maximum number of beams is 16)

Note: The 7 or 10 channel system has not been implemented on all moving heads, only on some. However, you will recognize fixtures with both types of channels by (7ch/10ch) next to the fixture name.
Theatrical version: Theatrical-1.0.0-alpha.28.120+mc1.20.1

A configuration file was added to disable lens or glow effects. In the config folder and the JSON file "theatricalextralights", the line "renderLens" is set to False or True.
A configuration file was also added to increase the beam distance for all RGB bars (rgbBarBeamLength).
The texture of the water jets was modified.

Several water fixtures were added.

A light fixture (a Mini RGB Bar with 1 block > 4 channels) was added.

A new 2D beam (currently not optional) was added for various fixtures.
A channel mode switching system was also added for some fixtures (7 or 10 channels; the new channels will be specified below).
A "prism" system was added, with 3 channels dedicated to it. (8=Beams Count, 9=Prism Zoom, 10=Prism Rotation
Note: (Beams are with the 2D system and the maximum number of beams is 16)

Note: The 7 or 10 channel system has not been implemented on all moving heads, only on some. However, you will recognize fixtures with both types of channels by (7ch/10ch) next to the fixture name.
Theatrical Version: 1.0.0-alpha.28.120+mc1.20.1

Added:
  • Laser Mirror (Manual Pan and Tilt)
  • Par Scroller (2 channels / Dimmer, Scroller)
  • 2x2 Blinders (Warm / one channel)
  • 2x2 Blinder (4 channels / intensity-R-G-B)
  • 8 types of Water Jets with adjustable height and thickness:
  • Water Jet 1 (with minimal particle spread)
  • Water Jet 2 (with more particle spread)
  • Spinner
  • Organ Pipes
  • Organ Pipes Inverted
  • Conifer Jet
  • Central Jet

Also, new "Glow" effects for the:
  • Par1000,
  • Par Scroller,
  • Moving VL2,
  • Moving Beam,
  • Blinders (2x2 and 4x2),
  • and Strobes.

For now, the "Glow" effect will be on these fixtures; perhaps I'll add it to others later.

This might be the last update of the year, so Merry Christmas and Happy New Year!
Theatrical Version: 1.0.0-alpha.28.120+mc1.20.1

Added:
  • Laser Mirror (Manual Pan and Tilt)
  • Par Scroller (2 channels / Dimmer, Scroller)
  • 2x2 Blinders (Warm / one channel)
  • 2x2 Blinder (4 channels / intensity-R-G-B)
  • 8 types of Water Jets with adjustable height and thickness:
  • Water Jet 1 (with minimal particle spread)
  • Water Jet 2 (with more particle spread)
  • Spinner
  • Organ Pipes
  • Organ Pipes Inverted
  • Conifer Jet
  • Central Jet

Also, new "Glow" effects for the:
  • Par1000,
  • Par Scroller,
  • Moving VL2,
  • Moving Beam,
  • Blinders (2x2 and 4x2),
  • and Strobes.

For now, the "Glow" effect will be on these fixtures; perhaps I'll add it to others later.

This might be the last update of the year, so Merry Christmas and Happy New Year!
Theatrical Version: 1.0.0-alpha.28.120+mc1.20.1

  • Crashes and some bugs fixed

Added and improved:

Some new fixtures added!

Water Jet and White Strobe
Also, the Laser has been improved; the focus channel can now change the number of beams (maximum beams: 9)

In the minecraft/config folder you can change the beam distance. By default it's 60, but you can increase it (the minimum is 20).
("laserBeamLength": 60.0)
Theatrical Version: 1.0.0-alpha.28.120+mc1.20.1

  • Crashes and some bugs fixed

Added and improved:

Some new fixtures added!

Water Jet and White Strobe
Also, the Laser has been improved; the focus channel can now change the number of beams (maximum beams: 9)

In the minecraft/config folder you can change the beam distance. By default it's 60, but you can increase it (the minimum is 20).
("laserBeamLength": 60.0)
Fixed position errors in some fixtures
Fixed position errors in some fixtures
Required Theatrical Version: 1.0.0-alpha.26.104

Extra Lights: 1.1.0
Added:
  • More Moving Heads
  • FollowSpot (works the same as a moving head)
  • 2x2 Par 64 (10 colors)
  • Par 56 (10 colors, for fountains)
  • Row of 8 Par 64 (10 colors)
  • Invisible Light (if you hold the item, particles will appear to visualize it)
  • Blinder (single channel, warm color)
  • Atomic Tilt (6 channels: Dimmer, R, G, B, Focus, Tilt)

Fixed:
  • Texture issues on some moving heads
  • The RGB bar no longer lights upside down

Improved:
  • The strobe no longer lights up 1 block away, it now lights up far away

New from Theatrical Extra Lights:
Now each fixture has its own light radius; some moving heads with Focus have a small radius and a large radius depending on the Focus channel value.
Required Theatrical Version: 1.0.0-alpha.26.104

Extra Lights: 1.1.0
Added:
  • More Moving Heads
  • FollowSpot (works the same as a moving head)
  • 2x2 Par 64 (10 colors)
  • Par 56 (10 colors, for fountains)
  • Row of 8 Par 64 (10 colors)
  • Invisible Light (if you hold the item, particles will appear to visualize it)
  • Blinder (single channel, warm color)
  • Atomic Tilt (6 channels: Dimmer, R, G, B, Focus, Tilt)

Fixed:
  • Texture issues on some moving heads
  • The RGB bar no longer lights upside down

Improved:
  • The strobe no longer lights up 1 block away, it now lights up far away

New from Theatrical Extra Lights:
Now each fixture has its own light radius; some moving heads with Focus have a small radius and a large radius depending on the Focus channel value.
ADDED:
  • 7 new moving heads added (3 of them large)
  • 1 RGB Vertical Bar added
  • 1 RGB Ellipsoidal Spotlight model added
  • 9 Par64 models of different colors (1 channel) added

MODIFIED:
  • Moving VL2 and Moving Beam models now have a bit of detail
  • LED Fountain channels changed to 3 channels (RGB) (Intensity/dimmer is no longer available)
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