Default Behavior

Individual Tree Detection

Advanced Structure Detection

Fully Configurable

In-game Configuration
Custom trees can be configured in seconds by auto-detecting the tree's features

Extensive Debugging info

- Configure custom trees with any combination of blocks for its leaves and logs
- Configure custom tools with custom name, durability, enchantments, and more
- Almost any configuration option can be customized for each tree or tool
- Tools or trees can be configured to only work in specific worlds, times of day, gamemodes, and more!
Plug-and-play
The default configuration will reliably cut down all vanilla trees, while not disturbing player-made structures.
Many user-requested features:
- Customizable permissions for each tree or tool
- Global and tool or tree-based cooldowns
- Tree felling animation
- Advanced falling trees
- Effects (particles, sounds, and explosions)
- /treefeller reload
- And more!
Compatibility with the following plugins:
- McMMO Classic
- McMMO
- EcoSkills
- MMOCore
- Zrip’s Jobs Reborn
- CoreProtect
- GriefPrevention
- WorldGuard
- Towny
- Ore Regenerator
- Drop2Inventory
- And more!
FAQ
Does it work with custom trees?
Yes
The tree feller is fully capable of detecting and cutting down trees of any shape and size, provided that the logs are connected.
The default config is configured for vanilla trees. If you have very large trees or trees with multiple or mismatched wood or leaf types, you may have to add your own trees to the config.
Many custom trees are generated improperly, containing diagonally connected or persistent leaves.
If this is the case, you may have to enable ignore-leaf-data, diagonal-leaves, and player-leaves.
Troubleshooting?
If you can't get something to work:
- Make sure you’re using the latest version
- Run /treefeller debug and try to cut down a tree.
- Check the startup logs in the server console
If you are unable to pinpoint the problem, I’m happy to help on discord or GitHub. Make sure to provide the config, startup logs, and the debug information from /treefeller debug
Tips/Fun Facts
You can use the tree feller for ores
Add trees using ore for the trunk and with leaves disabled:
- [COAL_ORE, COAL_ORE, {required-leaves: 0, leaf-detect-range: 0, leaf-break-range: 0, max-height: 256}]
Add tools for each pickaxe with allowed-trees set to ORE
- {type: IRON_PICKAXE, allowed-trees: ORE}
Set allowed-trees for the axes to LOG
- {type: IRON_AXE, allowed-trees: LOG}
Fore more specific configuration, allowed-trees should be set to a list of tree indexes, such as [0, 1, 2, 3, 4, 5] for the first 6 trees defined
(you may need to set max-height higher as well)
You can define more than one tool or tree of the same type
This is useful if you want OR behavior. In this example, a golden axe must have either unbreaking 1 or efficiency 2:
tools:
- {type: GOLDEN_AXE, required-enchantments: {unbreaking: 1}}
- {type: GOLDEN_AXE, required-enchantments: {efficiency: 2}}
Tools and trees are checked in order
If you have an item that matches two tools, the first one will always be used.
For example:
- {type: IRON_AXE, required-enchantments: {unbreaking: 1}}
- {type: IRON_AXE, required-enchantments: {unbreaking: 2}, effects: [explosion]}
An explosion will never occur, as an iron axe with unbreaking 2 also matches the first tool.
Commands
Configuration
When you update the tree feller, make sure to add any missing configuration options, as they will not be automatically added
(See config.yml)
All Versions
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- FALL_BREAK and FALL_INVENTORY behaviors now function correctly when falling blocks are unable to land. (This means falling leaves landing on torches will no longer always drop as leaf blocks)
- Fixed an issue where tool or tree effects were saved with the wrong key.
- Updated Vanillify to fix 26.1.1+ AnvilGUI issues on Paper servers
+ drop-conversions now supports custom item NBT if set from the config file (Experimental)
+ Added compatibility for AuroraCollections
+ Added compatibility for Prism 3 & 4
+ Added compatibility for Quests
- Fixed crash when a plain-material tool was not found
- Fixed a bug causing effects declared as single material strings to be successfully added as tools
- Food/health consumption (if configured) will now be more accurate when cutting partial trees.
- Fixed EXP not dropping for deepslate ores
- Fixed EXP dropping slightly less than expected (or never, for nether gold ore)
- Fixed EXP still dropping when using silk touch
- Fixed an error when saving ingame config changes on old MC versions
- Fixed an error with Vanillify if running 1.16 on older java versions
- Fixed an error that occurred when falling blocks land improperly on 1.21.10
- Updated Vanillify for 1_21_R6
- Updated Vanillify for MC 1.21.6
- Fixed XP not being given when using INVENTORY fell behaviors
- Fixed invalid default value for block conversions, which caused many issues, including inability to save config changes made ingame.
filter option for effects, allowing filters by block or item+ Updated Vanillify for MC 1.21.5
- Fixed Vanillify not being included due to a build error
- Hopefully ignored fake block break events triggered by mcMMO (any maybe some other plugins too)
- Fixed default AuraSkills configuration to use namespaces
- Fixed block & drop conversions not including post-1.16 blocks/items in default config
- Updated Vanillify for MC 1.21.4
- Fixed mcMMO compatibility broken by a recent mcMMO update
- Updated Vanillify/AnvilGUI for 1.21.3
- Updated Vanillify (Fixed crash with recent builds of 1.21.1)
NOTE: although AuraSkills is a newer version of AureliumSkills, it is treated as an entirely different plugin; as such, they have different sections in the config. If you have previously configured AureliumSkills with TreeFeller, and have updated to AuraSkills, you will have to re-configure it.
- Updated Vanillify to fix another paper-exclusive bug on 1.21
- Updated Vanillify for 1.21
- Fixed crash when running a paper server in MC 1.20.5 and above
- Updated Vanillify for 1.20.5-1.20.6
+ Added Prism compatibility
+ Updated Lands compatibility to use new API
+ Command responses are now configurable
+ Added vertical to horizontal log ratio settings (default minimum 50%)
+ Added minimum and maximum tree height ratio settings
- Hopefully fixed fortune/silk touch once and for all
- Removed default value for max-trunks
- Updated Vanillify for 1.20.4
- Updated Vanillify for 1.20.2
- fixed cherry leaves not working with silk touch & fortune
- Legacy LogBlock compatibility is now disabled by default
- compatibility errors should now appear in chat when debug mode is enabled
+ Added Decoration removal (removes snow, vines, etc. for when the server or another plugin forgets that physics is important)
+ Added support for LogBlock 1.19 (pre.1.19 is now "compatibility-logblock-legacy", untested)
+ Updated EcoSkills compatibility to match new API (untested)
- changed MMOCore default settings to provide Woodcutting XP instead of global XP
- Fixed placeholderAPI compatibility re-initialzing on reload
- /treefeller config now sometimes shows when it has errors in chat
- Fixed incorrect description of log-silk-touch (Thanks Bob-the-Bobothy!)