🤬 ThreatenGL
Welcome to ThreatenGL!
ThreatenGL is a Minecraft mod that takes a stand against the outdated OpenGL version 3.2, threatening Minecraft to use the more modern version 4.6. This mod aims to explore the effects of this change.
Minecraft: "please... anything but that!" 😰
ThreatenGL: "opengl version 4.6, or else!" 😡🔪
🤨 What's the deal?
ThreatenGL is about testing the effects of changing the OpenGL version, and potentially enhancing your experience. By threatening Minecraft to switch to OpenGL 4.6, this mod aims to investigate how OpenGL version changes affect the functioning of your GPU. Users have reported smoother gameplay and better frame rates, especially on newer devices.
For a more detailed description of what this does, please visit the GitHub repository. (Mod developers, please read this to understand the mod in-depth!)
⚙️ How does it work?
ThreatenGL works its magic by tinkering with Minecraft's internals. By injecting some code into the game's graphics setup process, it convinces Minecraft to opt for OpenGL 4.6 instead of the old 3.2. This simple tweak has the potential to make a difference in how the game performs, as some GPU manufacturers like to use different, specific profiles for different OpenGL versions in their drivers. (I have no idea why they do that, but I'm guessing its for compatibility)
📥 Installing the Mod
Installing this mod is as simple as putting it inside the mods directory of Minecraft.
Since 1.3.2-beta.1, ThreatenGL no longer requires any more additional libraries!
Installing versions before 1.3.2-beta.1 (Not recommended)
Please note that 1.3.1-beta.1 is completely broken on all platforms, do NOT use that version.If you really want to install an earlier version for some reason, there will be some dependencies:
- If you are using Quilt, you will have to install the Quilted Fabric API (QFAPI).
- If you are using Forge, you will have to install the Architectury API for Forge.
Fabric and NeoForge have always worked without any additional dependencies.
🔒 Will this mod work for me?
This mod will NOT do anything if your hardware does not support OpenGL 4.6.
On macOS, this mod will force OpenGL 4.1 instead of 4.6 as Apple deprecated OpenGL in favour of Metal starting with macOS Mojave (10.14) and has not updated it since.
The OpenGL 4.6 specification was released on July 31st, 2017. Generally, this mod should work if:
- you have an Nvidia Graphics Card from 2012 and upwards (Nvidia Kepler and above are supported)
- you have an AMD Graphics Card from 2012 and upwards (AMD GCN and above are supported)
- you have any Graphics Card which currently actively receives driver updates
- you have any Graphics Card which used to receive driver updates up until or after the release date of the OpenGL 4.6 specification
❗Notes
ThreatenGL has been thoroughly tested to ensure it doesn't explore your device. However, please keep in mind that this is still an experiment and the efficacy of this mod is being actively researched and discussed. While many users have seen positive results, your results may vary depending on your setup.
If you encounter any issues, feel free to reach out by posting an issue on GitHub or joining the Discord Server, and I'll do my best to assist you in any way I can! :)
Have a great day/night, and enjoy this mod! 😊
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After another long period of inactivity due to being busy, I am excited to announce a major refresh and rebase of ThreatenGL. This update tackles the huge backlog of issues that were posted on GitHub, moderninses the codebase and fixes mod compatibility issues hopefully once and for all!
## 🏠 GitHub repository change!!!
The GitHub repository has now moved to [
Richy-Z/ThreatenGL](https://github.com/Richy-Z/ThreatenGL). This should not affect users of the mod or listings on Modrinth or Curseforge.If you have the source code cloned using git, please remember to update the location of the remotes.
## 🤔 What's new?
- Full support has been confirmed so far up to version 1.21.8
- Yes, this even includes NeoForge support, working from 1.20.2 all the way up to the latest version, which is 1.21.8 as of now!
- NeoForge 1.20.1 is no longer supported - this version was basically Forge and rarely used. Additionally it bloated the
mods.tomlconfiguration with us having to support version maven versions[40,)(old NeoForge versioning scheme) - Early Loading Screen (and similar mods) have been identified as incompatible with ThreatenGL. There is now also an [incompatibility list](https://github.com/Richy-Z/ThreatenGL?tab=readme-ov-file#incompatibility-with-other-mods) on the README in the GitHub.
- Internal package paths have been renamed to
lol.richy.*, reflecting true ownership of the mod after we recently had some organisational changes.
### 🐞 Bug Fixes
- NeoForge users should no longer encounter "invalid mod file" errors. This was due to conflicting
mods.tomlandneoforge.mods.tomlbehaviour, which have now been resolved.
### 👻 *"Invisible Changes"*
The changes below are changes made to the source repository that should not normally affect your gameplay or usage of the mod. This information is aimed more towards developers who want to look at the source repository:
- Some portions of the source code have been reorganised or rewritten for clarity, however this should not affect the results you receive from the mod.
- The Architectury API is no longer required, it is now only used as a gradle base for cross-loader compatibility in the entire project.
- Switched to a modern gradle wrapper verification action, since the old one has been deprecated.
- The build pipeline has been modified a bit
- The repository has been made ready to transfer to
Richy-Z/ThreatenGL(keep in mind that this announcement is likely being posted before the transfer happens) - READMEs and descriptions have been cleaned up a bit. The GitHub README is now closer to the Modrinth README for consistency and to remove some bloat.
### 📌 Resolved GitHub issues
- [#27](https://github.com/Richy-Z/ThreatenGL/issues/27): A mod incompatibility list has now been created.
- [#18](https://github.com/Richy-Z/ThreatenGL/issues/18): NeoForge 1.20.1 support has been dropped.
- [#22](https://github.com/Richy-Z/ThreatenGL/issues/22): 1.21.4 is properly supported.
- [#24](https://github.com/Richy-Z/ThreatenGL/issues/24): NeoForge compatibility issues have been fixed for all versions.
- [#28](https://github.com/Richy-Z/ThreatenGL/issues/28): 1.21.7 is now supported.
- [#29](https://github.com/Richy-Z/ThreatenGL/issues/29): 1.21.6 is now supported.
- [#31](https://github.com/Richy-Z/ThreatenGL/issues/31): 1.21.8 is now supported.
Thanks to the amazing community who reported these issues promptly! 💖
> And again, an apology from me for being so slow to respond to them.
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.**
## 💃 psst... join the community <3
Interested in other grand projects or updates for this mod? [Join my Discord server](https://discord.gg/eYEDsnKh2T) for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!
## What's Changed
- Version 2.0.4 by @Richy-Z in https://github.com/Richy-Z/ThreatenGL/pull/32
- Full Changelog**: https://github.com/Richy-Z/ThreatenGL/compare/1.3.3-release.1...2.0.4-release.9
After another long period of inactivity due to being busy, I am excited to announce a major refresh and rebase of ThreatenGL. This update tackles the huge backlog of issues that were posted on GitHub, moderninses the codebase and fixes mod compatibility issues hopefully once and for all!
## 🏠 GitHub repository change!!!
The GitHub repository has now moved to [
Richy-Z/ThreatenGL](https://github.com/Richy-Z/ThreatenGL). This should not affect users of the mod or listings on Modrinth or Curseforge.If you have the source code cloned using git, please remember to update the location of the remotes.
## 🤔 What's new?
- Full support has been confirmed so far up to version 1.21.8
- Yes, this even includes NeoForge support, working from 1.20.2 all the way up to the latest version, which is 1.21.8 as of now!
- NeoForge 1.20.1 is no longer supported - this version was basically Forge and rarely used. Additionally it bloated the
mods.tomlconfiguration with us having to support version maven versions[40,)(old NeoForge versioning scheme) - Early Loading Screen (and similar mods) have been identified as incompatible with ThreatenGL. There is now also an [incompatibility list](https://github.com/Richy-Z/ThreatenGL?tab=readme-ov-file#incompatibility-with-other-mods) on the README in the GitHub.
- Internal package paths have been renamed to
lol.richy.*, reflecting true ownership of the mod after we recently had some organisational changes.
### 🐞 Bug Fixes
- NeoForge users should no longer encounter "invalid mod file" errors. This was due to conflicting
mods.tomlandneoforge.mods.tomlbehaviour, which have now been resolved.
### 👻 *"Invisible Changes"*
The changes below are changes made to the source repository that should not normally affect your gameplay or usage of the mod. This information is aimed more towards developers who want to look at the source repository:
- Some portions of the source code have been reorganised or rewritten for clarity, however this should not affect the results you receive from the mod.
- The Architectury API is no longer required, it is now only used as a gradle base for cross-loader compatibility in the entire project.
- Switched to a modern gradle wrapper verification action, since the old one has been deprecated.
- The build pipeline has been modified a bit
- The repository has been made ready to transfer to
Richy-Z/ThreatenGL(keep in mind that this announcement is likely being posted before the transfer happens) - READMEs and descriptions have been cleaned up a bit. The GitHub README is now closer to the Modrinth README for consistency and to remove some bloat.
### 📌 Resolved GitHub issues
- [#27](https://github.com/Richy-Z/ThreatenGL/issues/27): A mod incompatibility list has now been created.
- [#18](https://github.com/Richy-Z/ThreatenGL/issues/18): NeoForge 1.20.1 support has been dropped.
- [#22](https://github.com/Richy-Z/ThreatenGL/issues/22): 1.21.4 is properly supported.
- [#24](https://github.com/Richy-Z/ThreatenGL/issues/24): NeoForge compatibility issues have been fixed for all versions.
- [#28](https://github.com/Richy-Z/ThreatenGL/issues/28): 1.21.7 is now supported.
- [#29](https://github.com/Richy-Z/ThreatenGL/issues/29): 1.21.6 is now supported.
- [#31](https://github.com/Richy-Z/ThreatenGL/issues/31): 1.21.8 is now supported.
Thanks to the amazing community who reported these issues promptly! 💖
> And again, an apology from me for being so slow to respond to them.
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.**
## 💃 psst... join the community <3
Interested in other grand projects or updates for this mod? [Join my Discord server](https://discord.gg/eYEDsnKh2T) for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!
## What's Changed
- Version 2.0.4 by @Richy-Z in https://github.com/Richy-Z/ThreatenGL/pull/32
- Full Changelog**: https://github.com/Richy-Z/ThreatenGL/compare/1.3.3-release.1...2.0.4-release.9
After another long period of inactivity due to being busy, I am excited to announce a major refresh and rebase of ThreatenGL. This update tackles the huge backlog of issues that were posted on GitHub, moderninses the codebase and fixes mod compatibility issues hopefully once and for all!
## 🏠 GitHub repository change!!!
The GitHub repository has now moved to [
Richy-Z/ThreatenGL](https://github.com/Richy-Z/ThreatenGL). This should not affect users of the mod or listings on Modrinth or Curseforge.If you have the source code cloned using git, please remember to update the location of the remotes.
## 🤔 What's new?
- Full support has been confirmed so far up to version 1.21.8
- Yes, this even includes NeoForge support, working from 1.20.2 all the way up to the latest version, which is 1.21.8 as of now!
- NeoForge 1.20.1 is no longer supported - this version was basically Forge and rarely used. Additionally it bloated the
mods.tomlconfiguration with us having to support version maven versions[40,)(old NeoForge versioning scheme) - Early Loading Screen (and similar mods) have been identified as incompatible with ThreatenGL. There is now also an [incompatibility list](https://github.com/Richy-Z/ThreatenGL?tab=readme-ov-file#incompatibility-with-other-mods) on the README in the GitHub.
- Internal package paths have been renamed to
lol.richy.*, reflecting true ownership of the mod after we recently had some organisational changes.
### 🐞 Bug Fixes
- NeoForge users should no longer encounter "invalid mod file" errors. This was due to conflicting
mods.tomlandneoforge.mods.tomlbehaviour, which have now been resolved.
### 👻 *"Invisible Changes"*
The changes below are changes made to the source repository that should not normally affect your gameplay or usage of the mod. This information is aimed more towards developers who want to look at the source repository:
- Some portions of the source code have been reorganised or rewritten for clarity, however this should not affect the results you receive from the mod.
- The Architectury API is no longer required, it is now only used as a gradle base for cross-loader compatibility in the entire project.
- Switched to a modern gradle wrapper verification action, since the old one has been deprecated.
- The build pipeline has been modified a bit
- The repository has been made ready to transfer to
Richy-Z/ThreatenGL(keep in mind that this announcement is likely being posted before the transfer happens) - READMEs and descriptions have been cleaned up a bit. The GitHub README is now closer to the Modrinth README for consistency and to remove some bloat.
### 📌 Resolved GitHub issues
- [#27](https://github.com/Richy-Z/ThreatenGL/issues/27): A mod incompatibility list has now been created.
- [#18](https://github.com/Richy-Z/ThreatenGL/issues/18): NeoForge 1.20.1 support has been dropped.
- [#22](https://github.com/Richy-Z/ThreatenGL/issues/22): 1.21.4 is properly supported.
- [#24](https://github.com/Richy-Z/ThreatenGL/issues/24): NeoForge compatibility issues have been fixed for all versions.
- [#28](https://github.com/Richy-Z/ThreatenGL/issues/28): 1.21.7 is now supported.
- [#29](https://github.com/Richy-Z/ThreatenGL/issues/29): 1.21.6 is now supported.
- [#31](https://github.com/Richy-Z/ThreatenGL/issues/31): 1.21.8 is now supported.
Thanks to the amazing community who reported these issues promptly! 💖
> And again, an apology from me for being so slow to respond to them.
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.**
## 💃 psst... join the community <3
Interested in other grand projects or updates for this mod? [Join my Discord server](https://discord.gg/eYEDsnKh2T) for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!
## What's Changed
- Version 2.0.4 by @Richy-Z in https://github.com/Richy-Z/ThreatenGL/pull/32
- Full Changelog**: https://github.com/Richy-Z/ThreatenGL/compare/1.3.3-release.1...2.0.4-release.9
After another long period of inactivity due to being busy, I am excited to announce a major refresh and rebase of ThreatenGL. This update tackles the huge backlog of issues that were posted on GitHub, moderninses the codebase and fixes mod compatibility issues hopefully once and for all!
## 🏠 GitHub repository change!!!
The GitHub repository has now moved to [
Richy-Z/ThreatenGL](https://github.com/Richy-Z/ThreatenGL). This should not affect users of the mod or listings on Modrinth or Curseforge.If you have the source code cloned using git, please remember to update the location of the remotes.
## 🤔 What's new?
- Full support has been confirmed so far up to version 1.21.8
- Yes, this even includes NeoForge support, working from 1.20.2 all the way up to the latest version, which is 1.21.8 as of now!
- NeoForge 1.20.1 is no longer supported - this version was basically Forge and rarely used. Additionally it bloated the
mods.tomlconfiguration with us having to support version maven versions[40,)(old NeoForge versioning scheme) - Early Loading Screen (and similar mods) have been identified as incompatible with ThreatenGL. There is now also an [incompatibility list](https://github.com/Richy-Z/ThreatenGL?tab=readme-ov-file#incompatibility-with-other-mods) on the README in the GitHub.
- Internal package paths have been renamed to
lol.richy.*, reflecting true ownership of the mod after we recently had some organisational changes.
### 🐞 Bug Fixes
- NeoForge users should no longer encounter "invalid mod file" errors. This was due to conflicting
mods.tomlandneoforge.mods.tomlbehaviour, which have now been resolved.
### 👻 *"Invisible Changes"*
The changes below are changes made to the source repository that should not normally affect your gameplay or usage of the mod. This information is aimed more towards developers who want to look at the source repository:
- Some portions of the source code have been reorganised or rewritten for clarity, however this should not affect the results you receive from the mod.
- The Architectury API is no longer required, it is now only used as a gradle base for cross-loader compatibility in the entire project.
- Switched to a modern gradle wrapper verification action, since the old one has been deprecated.
- The build pipeline has been modified a bit
- The repository has been made ready to transfer to
Richy-Z/ThreatenGL(keep in mind that this announcement is likely being posted before the transfer happens) - READMEs and descriptions have been cleaned up a bit. The GitHub README is now closer to the Modrinth README for consistency and to remove some bloat.
### 📌 Resolved GitHub issues
- [#27](https://github.com/Richy-Z/ThreatenGL/issues/27): A mod incompatibility list has now been created.
- [#18](https://github.com/Richy-Z/ThreatenGL/issues/18): NeoForge 1.20.1 support has been dropped.
- [#22](https://github.com/Richy-Z/ThreatenGL/issues/22): 1.21.4 is properly supported.
- [#24](https://github.com/Richy-Z/ThreatenGL/issues/24): NeoForge compatibility issues have been fixed for all versions.
- [#28](https://github.com/Richy-Z/ThreatenGL/issues/28): 1.21.7 is now supported.
- [#29](https://github.com/Richy-Z/ThreatenGL/issues/29): 1.21.6 is now supported.
- [#31](https://github.com/Richy-Z/ThreatenGL/issues/31): 1.21.8 is now supported.
Thanks to the amazing community who reported these issues promptly! 💖
> And again, an apology from me for being so slow to respond to them.
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.**
## 💃 psst... join the community <3
Interested in other grand projects or updates for this mod? [Join my Discord server](https://discord.gg/eYEDsnKh2T) for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!
## What's Changed
- Version 2.0.4 by @Richy-Z in https://github.com/Richy-Z/ThreatenGL/pull/32
- Full Changelog**: https://github.com/Richy-Z/ThreatenGL/compare/1.3.3-release.1...2.0.4-release.9
Back again, this time with 1.21.5!
Back again, this time with 1.21.5!
Back again, this time with 1.21.5!
Back again, this time with 1.21.5!
After a challenging month (or maybe even more) of inactivity and a thorough moderation period, I'm thrilled to announce that **ThreatenGL** is back on Modrinth! I deeply appreciate the incredible support from the community on GitHub and Discord during this time. Your patience and encouragement have been incredibly valuable. 🤗
And again like last time, as we celebrate the return of ThreatenGL, I want to extend another heartfelt thank you to everyone. We've now achieved 5.5K downloads and 82 followers. Your support means the world and is quite motivating. The most important thing however is the community - again, it has grown and I've managed to foster an incredibly supportive vibrant, and kind community. ☺️
## 🤔 What's new?
- I'm excited to share that ThreatenGL has now moved from the
betastage to thereleasestage. - Modrinth**: ThreatenGL is finally back on Modrinth (Issue #14 ) 🥳
- License Update**: Mod information pages should now correctly display the license as the
LGPL-3.0-onlySPDX identifier, so it should no longer show "unknown license" in mod information screens. - Minecraft 1.21 Compatibility**: After numerous requests, I've tested and verified that ThreatenGL works on Minecraft 1.21. This mod is now allowed to load on versions 1.21 and later, ensuring compatibility with the latest game updates.
### 🐞 Bug Fixes
- NeoForge Compatibility**: I've addressed a critical bug that affected NeoForge users, who encountered the "not a valid mod file" error. This issue was because of changes in (Neo)Forge's
mods.tomlfile structure or naming conventions. With this fix, NeoForge users can finally enjoy a seamless experience again. ( Issue #13 )
- Full Changelog**: https://github.com/Numelon-Softworks/ThreatenGL/compare/1.3.2-beta.1...1.3.3-release.1
Thanks to the amazing community who reported these issues promptly! 💖
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.**
## 💃 psst... join the community <3
Interested in other grand projects or updates for this mod? [Join my Discord server](https://discord.gg/eYEDsnKh2T) for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!
After a challenging month (or maybe even more) of inactivity and a thorough moderation period, I'm thrilled to announce that **ThreatenGL** is back on Modrinth! I deeply appreciate the incredible support from the community on GitHub and Discord during this time. Your patience and encouragement have been incredibly valuable. 🤗
And again like last time, as we celebrate the return of ThreatenGL, I want to extend another heartfelt thank you to everyone. We've now achieved 5.5K downloads and 82 followers. Your support means the world and is quite motivating. The most important thing however is the community - again, it has grown and I've managed to foster an incredibly supportive vibrant, and kind community. ☺️
## 🤔 What's new?
- I'm excited to share that ThreatenGL has now moved from the
betastage to thereleasestage. - Modrinth**: ThreatenGL is finally back on Modrinth (Issue #14 ) 🥳
- License Update**: Mod information pages should now correctly display the license as the
LGPL-3.0-onlySPDX identifier, so it should no longer show "unknown license" in mod information screens. - Minecraft 1.21 Compatibility**: After numerous requests, I've tested and verified that ThreatenGL works on Minecraft 1.21. This mod is now allowed to load on versions 1.21 and later, ensuring compatibility with the latest game updates.
### 🐞 Bug Fixes
- NeoForge Compatibility**: I've addressed a critical bug that affected NeoForge users, who encountered the "not a valid mod file" error. This issue was because of changes in (Neo)Forge's
mods.tomlfile structure or naming conventions. With this fix, NeoForge users can finally enjoy a seamless experience again. ( Issue #13 )
- Full Changelog**: https://github.com/Numelon-Softworks/ThreatenGL/compare/1.3.2-beta.1...1.3.3-release.1
Thanks to the amazing community who reported these issues promptly! 💖
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.**
## 💃 psst... join the community <3
Interested in other grand projects or updates for this mod? [Join my Discord server](https://discord.gg/eYEDsnKh2T) for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!
After a challenging month (or maybe even more) of inactivity and a thorough moderation period, I'm thrilled to announce that **ThreatenGL** is back on Modrinth! I deeply appreciate the incredible support from the community on GitHub and Discord during this time. Your patience and encouragement have been incredibly valuable. 🤗
And again like last time, as we celebrate the return of ThreatenGL, I want to extend another heartfelt thank you to everyone. We've now achieved 5.5K downloads and 82 followers. Your support means the world and is quite motivating. The most important thing however is the community - again, it has grown and I've managed to foster an incredibly supportive vibrant, and kind community. ☺️
## 🤔 What's new?
- I'm excited to share that ThreatenGL has now moved from the
betastage to thereleasestage. - Modrinth**: ThreatenGL is finally back on Modrinth (Issue #14 ) 🥳
- License Update**: Mod information pages should now correctly display the license as the
LGPL-3.0-onlySPDX identifier, so it should no longer show "unknown license" in mod information screens. - Minecraft 1.21 Compatibility**: After numerous requests, I've tested and verified that ThreatenGL works on Minecraft 1.21. This mod is now allowed to load on versions 1.21 and later, ensuring compatibility with the latest game updates.
### 🐞 Bug Fixes
- NeoForge Compatibility**: I've addressed a critical bug that affected NeoForge users, who encountered the "not a valid mod file" error. This issue was because of changes in (Neo)Forge's
mods.tomlfile structure or naming conventions. With this fix, NeoForge users can finally enjoy a seamless experience again. ( Issue #13 )
- Full Changelog**: https://github.com/Numelon-Softworks/ThreatenGL/compare/1.3.2-beta.1...1.3.3-release.1
Thanks to the amazing community who reported these issues promptly! 💖
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.**
## 💃 psst... join the community <3
Interested in other grand projects or updates for this mod? [Join my Discord server](https://discord.gg/eYEDsnKh2T) for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!
After a challenging month (or maybe even more) of inactivity and a thorough moderation period, I'm thrilled to announce that **ThreatenGL** is back on Modrinth! I deeply appreciate the incredible support from the community on GitHub and Discord during this time. Your patience and encouragement have been incredibly valuable. 🤗
And again like last time, as we celebrate the return of ThreatenGL, I want to extend another heartfelt thank you to everyone. We've now achieved 5.5K downloads and 82 followers. Your support means the world and is quite motivating. The most important thing however is the community - again, it has grown and I've managed to foster an incredibly supportive vibrant, and kind community. ☺️
## 🤔 What's new?
- I'm excited to share that ThreatenGL has now moved from the
betastage to thereleasestage. - Modrinth**: ThreatenGL is finally back on Modrinth (Issue #14 ) 🥳
- License Update**: Mod information pages should now correctly display the license as the
LGPL-3.0-onlySPDX identifier, so it should no longer show "unknown license" in mod information screens. - Minecraft 1.21 Compatibility**: After numerous requests, I've tested and verified that ThreatenGL works on Minecraft 1.21. This mod is now allowed to load on versions 1.21 and later, ensuring compatibility with the latest game updates.
### 🐞 Bug Fixes
- NeoForge Compatibility**: I've addressed a critical bug that affected NeoForge users, who encountered the "not a valid mod file" error. This issue was because of changes in (Neo)Forge's
mods.tomlfile structure or naming conventions. With this fix, NeoForge users can finally enjoy a seamless experience again. ( Issue #13 )
- Full Changelog**: https://github.com/Numelon-Softworks/ThreatenGL/compare/1.3.2-beta.1...1.3.3-release.1
Thanks to the amazing community who reported these issues promptly! 💖
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.**
## 💃 psst... join the community <3
Interested in other grand projects or updates for this mod? [Join my Discord server](https://discord.gg/eYEDsnKh2T) for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community!
As the milestone of 2000 downloads is approached, I want to extend a heartfelt thank you to each and every one of you. Your support means the world to me - seeing all these downloads, the 55 followers, and the 7 stars on the GitHub repository is incredibly motivating. I'm also grateful for the additional followers on both the GitHub organisation and my personal profile. The growth of our vibrant community on Discord, now 50 members strong, has been truly inspiring. Your enthusiasm and feedback (especially from experienced developers) have been incredibly invaluable.
These past 10 days since the inception of ThreatenGL have been.. sort of a whirlwind of emotions, challenges and triumphs. 😵💫 From the initial concept to overcoming various hurdles, your responses and engagement have been phenomenal, and I would especially like to extend my thank you to those who have been reporting issues with the mod on GitHub - those who have gone out of their way to take time out of their day to make the experience better for everyone. 🪛
Significant strides have been made, yet this is only the beginning... 👀 There is a bright future ahead for ThreatenGL, with many exciting features and improvements on the horizon. Here's a small hint for the curious: beyond simply forcing the OpenGL version among other *(slightly insignificant)* things, I'm planning to introduce actual optimisations and grander features to enhance your Minecraft experience even further. So stay tuned, and [join the Discord](https://discord.gg/eYEDsnKh2T) for sneak peeks and to be part of this warm, vibrant growing community! 🗣️
Thanks once again for your unwavering support! 💖
- Richy
### A large majority of the code for this mod has been modified in order to make it self sufficient: dependencies have been reduced so that ***Quilt and Forge no longer require QSL/QFAPI or the Architectury API respectively!*** 🥳🗽
- Fabric and NeoForge, which used to work *without* the Architectury API before 1.3.1-beta.1, suddenly started crashing without it installed: [Full explanation on GitHub](https://github.com/Numelon-Softworks/ThreatenGL/issues/10#issuecomment-2120624064). To address this issue, client/server checking (Introduced through [this issue](https://github.com/Numelon-Softworks/ThreatenGL/issues/8)) has been removed from common code and implemented on a per-platform basis instead. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/10 )
- Running this mod on Quilt no longer requires the QFAPI/QSL library, and running the mod on Forge no longer requires the Architectury API! This increases mod compatibility and reduces the possibility of mod conflicts. 🗣️ ( https://github.com/Numelon-Softworks/ThreatenGL/issues/9 )
- Full Changelog**: https://github.com/Numelon-Softworks/ThreatenGL/compare/1.3.1-beta.1...1.3.2-beta.1
Thanks to the amazing community who reported these issues promptly! 💖
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! 🥳**
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/eYEDsnKh2T) to receive sneak peeks and interact with the vibrant community! 😊
As the milestone of 2000 downloads is approached, I want to extend a heartfelt thank you to each and every one of you. Your support means the world to me - seeing all these downloads, the 55 followers, and the 7 stars on the GitHub repository is incredibly motivating. I'm also grateful for the additional followers on both the GitHub organisation and my personal profile. The growth of our vibrant community on Discord, now 50 members strong, has been truly inspiring. Your enthusiasm and feedback (especially from experienced developers) have been incredibly invaluable.
These past 10 days since the inception of ThreatenGL have been.. sort of a whirlwind of emotions, challenges and triumphs. 😵💫 From the initial concept to overcoming various hurdles, your responses and engagement have been phenomenal, and I would especially like to extend my thank you to those who have been reporting issues with the mod on GitHub - those who have gone out of their way to take time out of their day to make the experience better for everyone. 🪛
Significant strides have been made, yet this is only the beginning... 👀 There is a bright future ahead for ThreatenGL, with many exciting features and improvements on the horizon. Here's a small hint for the curious: beyond simply forcing the OpenGL version among other *(slightly insignificant)* things, I'm planning to introduce actual optimisations and grander features to enhance your Minecraft experience even further. So stay tuned, and [join the Discord](https://discord.gg/eYEDsnKh2T) for sneak peeks and to be part of this warm, vibrant growing community! 🗣️
Thanks once again for your unwavering support! 💖
- Richy
### A large majority of the code for this mod has been modified in order to make it self sufficient: dependencies have been reduced so that ***Quilt and Forge no longer require QSL/QFAPI or the Architectury API respectively!*** 🥳🗽
- Fabric and NeoForge, which used to work *without* the Architectury API before 1.3.1-beta.1, suddenly started crashing without it installed: [Full explanation on GitHub](https://github.com/Numelon-Softworks/ThreatenGL/issues/10#issuecomment-2120624064). To address this issue, client/server checking (Introduced through [this issue](https://github.com/Numelon-Softworks/ThreatenGL/issues/8)) has been removed from common code and implemented on a per-platform basis instead. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/10 )
- Running this mod on Quilt no longer requires the QFAPI/QSL library, and running the mod on Forge no longer requires the Architectury API! This increases mod compatibility and reduces the possibility of mod conflicts. 🗣️ ( https://github.com/Numelon-Softworks/ThreatenGL/issues/9 )
- Full Changelog**: https://github.com/Numelon-Softworks/ThreatenGL/compare/1.3.1-beta.1...1.3.2-beta.1
Thanks to the amazing community who reported these issues promptly! 💖
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! 🥳**
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/eYEDsnKh2T) to receive sneak peeks and interact with the vibrant community! 😊
As the milestone of 2000 downloads is approached, I want to extend a heartfelt thank you to each and every one of you. Your support means the world to me - seeing all these downloads, the 55 followers, and the 7 stars on the GitHub repository is incredibly motivating. I'm also grateful for the additional followers on both the GitHub organisation and my personal profile. The growth of our vibrant community on Discord, now 50 members strong, has been truly inspiring. Your enthusiasm and feedback (especially from experienced developers) have been incredibly invaluable.
These past 10 days since the inception of ThreatenGL have been.. sort of a whirlwind of emotions, challenges and triumphs. 😵💫 From the initial concept to overcoming various hurdles, your responses and engagement have been phenomenal, and I would especially like to extend my thank you to those who have been reporting issues with the mod on GitHub - those who have gone out of their way to take time out of their day to make the experience better for everyone. 🪛
Significant strides have been made, yet this is only the beginning... 👀 There is a bright future ahead for ThreatenGL, with many exciting features and improvements on the horizon. Here's a small hint for the curious: beyond simply forcing the OpenGL version among other *(slightly insignificant)* things, I'm planning to introduce actual optimisations and grander features to enhance your Minecraft experience even further. So stay tuned, and [join the Discord](https://discord.gg/eYEDsnKh2T) for sneak peeks and to be part of this warm, vibrant growing community! 🗣️
Thanks once again for your unwavering support! 💖
- Richy
### A large majority of the code for this mod has been modified in order to make it self sufficient: dependencies have been reduced so that ***Quilt and Forge no longer require QSL/QFAPI or the Architectury API respectively!*** 🥳🗽
- Fabric and NeoForge, which used to work *without* the Architectury API before 1.3.1-beta.1, suddenly started crashing without it installed: [Full explanation on GitHub](https://github.com/Numelon-Softworks/ThreatenGL/issues/10#issuecomment-2120624064). To address this issue, client/server checking (Introduced through [this issue](https://github.com/Numelon-Softworks/ThreatenGL/issues/8)) has been removed from common code and implemented on a per-platform basis instead. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/10 )
- Running this mod on Quilt no longer requires the QFAPI/QSL library, and running the mod on Forge no longer requires the Architectury API! This increases mod compatibility and reduces the possibility of mod conflicts. 🗣️ ( https://github.com/Numelon-Softworks/ThreatenGL/issues/9 )
- Full Changelog**: https://github.com/Numelon-Softworks/ThreatenGL/compare/1.3.1-beta.1...1.3.2-beta.1
Thanks to the amazing community who reported these issues promptly! 💖
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! 🥳**
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/eYEDsnKh2T) to receive sneak peeks and interact with the vibrant community! 😊
As the milestone of 2000 downloads is approached, I want to extend a heartfelt thank you to each and every one of you. Your support means the world to me - seeing all these downloads, the 55 followers, and the 7 stars on the GitHub repository is incredibly motivating. I'm also grateful for the additional followers on both the GitHub organisation and my personal profile. The growth of our vibrant community on Discord, now 50 members strong, has been truly inspiring. Your enthusiasm and feedback (especially from experienced developers) have been incredibly invaluable.
These past 10 days since the inception of ThreatenGL have been.. sort of a whirlwind of emotions, challenges and triumphs. 😵💫 From the initial concept to overcoming various hurdles, your responses and engagement have been phenomenal, and I would especially like to extend my thank you to those who have been reporting issues with the mod on GitHub - those who have gone out of their way to take time out of their day to make the experience better for everyone. 🪛
Significant strides have been made, yet this is only the beginning... 👀 There is a bright future ahead for ThreatenGL, with many exciting features and improvements on the horizon. Here's a small hint for the curious: beyond simply forcing the OpenGL version among other *(slightly insignificant)* things, I'm planning to introduce actual optimisations and grander features to enhance your Minecraft experience even further. So stay tuned, and [join the Discord](https://discord.gg/eYEDsnKh2T) for sneak peeks and to be part of this warm, vibrant growing community! 🗣️
Thanks once again for your unwavering support! 💖
- Richy
### A large majority of the code for this mod has been modified in order to make it self sufficient: dependencies have been reduced so that ***Quilt and Forge no longer require QSL/QFAPI or the Architectury API respectively!*** 🥳🗽
- Fabric and NeoForge, which used to work *without* the Architectury API before 1.3.1-beta.1, suddenly started crashing without it installed: [Full explanation on GitHub](https://github.com/Numelon-Softworks/ThreatenGL/issues/10#issuecomment-2120624064). To address this issue, client/server checking (Introduced through [this issue](https://github.com/Numelon-Softworks/ThreatenGL/issues/8)) has been removed from common code and implemented on a per-platform basis instead. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/10 )
- Running this mod on Quilt no longer requires the QFAPI/QSL library, and running the mod on Forge no longer requires the Architectury API! This increases mod compatibility and reduces the possibility of mod conflicts. 🗣️ ( https://github.com/Numelon-Softworks/ThreatenGL/issues/9 )
- Full Changelog**: https://github.com/Numelon-Softworks/ThreatenGL/compare/1.3.1-beta.1...1.3.2-beta.1
Thanks to the amazing community who reported these issues promptly! 💖
- Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! 🥳**
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/eYEDsnKh2T) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed NeoForge incompatibility issue ( https://github.com/Numelon-Softworks/ThreatenGL/issues/7 )

- Given the client-side nature of this mod, added server/client checking to ensure the mod will silently fail with a warning when being run on a server instead of crashing with the GLFW class not being resolved ( https://github.com/Numelon-Softworks/ThreatenGL/issues/8 )
- Made the mod compatible with macOS by forcing OpenGL 4.1 instead of 4.6 (only if macOS is detected). This is done just incase 4.1 isn't initialised in the first place for some reason.
Thanks to those who reported these issues on GitHub and Discord.
## 📥 Installing the Mod (Please read if you're using Quilt)
- If you are using Quilt, you will have to [install the Quilted Fabric API (QFAPI)](https://modrinth.com/mod/qsl).
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed NeoForge incompatibility issue ( https://github.com/Numelon-Softworks/ThreatenGL/issues/7 )

- Given the client-side nature of this mod, added server/client checking to ensure the mod will silently fail with a warning when being run on a server instead of crashing with the GLFW class not being resolved ( https://github.com/Numelon-Softworks/ThreatenGL/issues/8 )
- Made the mod compatible with macOS by forcing OpenGL 4.1 instead of 4.6 (only if macOS is detected). This is done just incase 4.1 isn't initialised in the first place for some reason.
Thanks to those who reported these issues on GitHub and Discord.
NeoForge works without any additional dependencies!
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed NeoForge incompatibility issue ( https://github.com/Numelon-Softworks/ThreatenGL/issues/7 )

- Given the client-side nature of this mod, added server/client checking to ensure the mod will silently fail with a warning when being run on a server instead of crashing with the GLFW class not being resolved ( https://github.com/Numelon-Softworks/ThreatenGL/issues/8 )
- Made the mod compatible with macOS by forcing OpenGL 4.1 instead of 4.6 (only if macOS is detected). This is done just incase 4.1 isn't initialised in the first place for some reason.
Thanks to those who reported these issues on GitHub and Discord.
## 📥 Installing the Mod (Please read if you're using Forge)
- If you are using Forge, you will have to [install the Architectury API for Forge](https://modrinth.com/mod/architectury-api).
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed NeoForge incompatibility issue ( https://github.com/Numelon-Softworks/ThreatenGL/issues/7 )

- Given the client-side nature of this mod, added server/client checking to ensure the mod will silently fail with a warning when being run on a server instead of crashing with the GLFW class not being resolved ( https://github.com/Numelon-Softworks/ThreatenGL/issues/8 )
- Made the mod compatible with macOS by forcing OpenGL 4.1 instead of 4.6 (only if macOS is detected). This is done just incase 4.1 isn't initialised in the first place for some reason.
Thanks to those who reported these issues on GitHub and Discord.
Fabric works without any additional dependencies!
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed crashing on Forge when clicking on the mod in the mods list. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/5 )
## 📥 Installing the Mod (Please read if you're using Quilt)
- If you are using Quilt, you will have to [install the Quilted Fabric API (QFAPI)](https://modrinth.com/mod/qsl).
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed crashing on Forge when clicking on the mod in the mods list. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/5 )
NeoForge works without any additional dependencies!
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed crashing on Forge when clicking on the mod in the mods list. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/5 )
## 📥 Installing the Mod (Please read if you're using Forge)
- If you are using Forge, you will have to [install the Architectury API for Forge](https://modrinth.com/mod/architectury-api).
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed crashing on Forge when clicking on the mod in the mods list. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/5 )
Fabric works without any additional dependencies!
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed a small issue where a dependency version higher than the maximum supported version was being requested on some mod loaders. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/4 )
- The mod is now properly working on Minecraft 1.17.1 and up.
Thanks to those who reported these issues on GitHub and Discord.
## 📥 Installing the Mod (Please read if you're using Quilt)
- If you are using Quilt, you will have to [install the Quilted Fabric API (QFAPI)](https://modrinth.com/mod/qsl).
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed a small issue where a dependency version higher than the maximum supported version was being requested on some mod loaders. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/4 )
- The mod is now properly working on Minecraft 1.17.1 and up.
Thanks to those who reported these issues on GitHub and Discord.
NeoForge works without any additional dependencies!
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed a small issue where a dependency version higher than the maximum supported version was being requested on some mod loaders. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/4 )
- The mod is now properly working on Minecraft 1.17.1 and up.
Thanks to those who reported these issues on GitHub and Discord.
## 📥 Installing the Mod (Please read if you're using Forge)
- If you are using Forge, you will have to [install the Architectury API for Forge](https://modrinth.com/mod/architectury-api).
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Fixed a small issue where a dependency version higher than the maximum supported version was being requested on some mod loaders. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/4 )
- The mod is now properly working on Minecraft 1.17.1 and up.
Thanks to those who reported these issues on GitHub and Discord.
Fabric works without any additional dependencies!
#### 🤫 psst.. something new might be coming soon
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/3eWzyjWWJc) to receive sneak peeks and interact with the vibrant community! 😊
- Implemented architecture changes to support multiple mod loaders: Fabric, Quilt, Forge, and NeoForge.
- Updated Java compilation to version 17, enhancing compatibility with newer Minecraft versions.
- Extended compatibility from Minecraft 1.17 up to 1.20.4, ensuring broader support for different game versions.
- Minor bug fixes, fixed crashing on Forge and dependency issues on Quilt.
# 📥 Installing the Mod (Please read if you're using Quilt)
- If you are using Quilt, you will have to [install the Quilted Fabric API (QFAP / QSL)](https://modrinth.com/mod/qsl).
- Implemented architecture changes to support multiple mod loaders: Fabric, Quilt, Forge, and NeoForge.
- Updated Java compilation to version 17, enhancing compatibility with newer Minecraft versions.
- Extended compatibility from Minecraft 1.17 up to 1.20.4, ensuring broader support for different game versions.
- Minor bug fixes, fixed crashing on Forge and dependency issues on Quilt.
NeoForge works without any additional dependencies!
