Tinkers' Evolution is a Tinkers' Construct addon that adds support for myriad materials from various other mods. Unlike other addons of the same ilk, Tinkers' Evolution seeks to tightly integrate the Tinkers' tools with the original mods. For example...
- Tools made of Astral Sorcery materials can be attuned at the attunement altar to provide additional bonuses
- Tools made of Draconic Evolution materials are RF-powered and can be upgraded by fusion crafting
- Tools made of Blood Magic materials draw from the wielder's LP reserves to repair themselves
...and much more! You can find a list of mod integrations or a full list of tool materials and traits on the mod's GitHub repository page.

All Versions
+ Add Version- Updated some particle effects
- Made flight speed handler more aggressive (should fix some poor mod interactions that can cause negative flight speed)
- Fixed Constructs' Armoury armour pieces not taking overflow damage on very big damage instances with the damage fix enabled
- Fixed weird crashes related to tools having their capability providers installed twice
- Updated ru_ru localization (thanks to kellixon)
- Fixed materials with overlapping recipes not producing Tinkers' Evolution tool parts (e.g. Natura nether wood ingredients making vanilla wood parts)
- Actually fixed Integration Foregoing CraftTweaker tasks running too early to remove Tinkers' Evolution recipes
- Fixed a bug causing crashes with other Tinkers' addons when calculating the output of draconic upgrades and astral attunements
- Fixed Integration Foregoing CraftTweaker tasks running too early to remove Tinkers' Evolution recipes
- Added an "accuracy" entity attribute that grants a chance to pierce through evasion
- Added the "accuracy" modifier using the new "wide lens" item, which grants accuracy to weapons
- Added the "true strike" trait, which pierces through evasion on fully-charged hits
- Added true strike to enderium
- Added some of the simpler Ender IO tool materials
- True strike is available on crystalline alloy weapons
- "Purging" is available on melodic alloy weapons, which has a chance to remove positive buffs on fully-charged hits
- "Megaflip" is available on vivid alloy armour, which negates explosion damage and increases knockback received from explosions
- No dark steel, end steel, or stellar tools yet...
- Adds a "damage dealt" entity attribute for generic outgoing damage manipulation
- Adds a configuration option for the damage boost effect to boost this instead of just attack damage
- Fixed crash when loading with Mekanism-CEU
- Fixed crash when loading with HBM-CE
- Fixed crash when dumping loot tables containing artifacts to JSON
- Fixed a crash when playing without construct's armoury installed
- Reimplemented the way tiers are handled for the evolved trait
- Behaviour should be more consistent, since it now just uses the existing stackable trait system
- Allows for custom evolved materials (e.g. using ModTweaker or Tweakers' Construct)
- Fixes an issue where embossing evolved materials didn't update the evolved tier
- Added UU-Metal recipes using HBM and TechReborn UU-Matter
- Added photovoltaic support for TechReborn solar panels
- Separated out thermal foundation and thermal expansion integration
- This means the pyrotheum smeltery fuel feature can now be used without thermal expansion installed
- Added a configurable expected baseline for free modifiers on artifacts
- This should prevent mods that mess with the default baseline from breaking artifact loading (e.g. Tinkers' Tool Leveling)
- Added a configuration option to disable battery/solar panel replacement for the fluxed/photovoltaic modifiers
- Added a CraftTweaker API for modifying magic material stats (i.e. for modifying arcane foci)
- Fixed percentages in tooltips always appearing as "<1%"
- Fixed a rare crash related to class name remapping in coremod class transformers
- Updated a few dependency versions
- Actually* fixed the issue where Astral Sorcery attunement destroys tool data
- Fixed an issue where the "Draconic Evolution JEI fix" coremod hack completely broke the JEI integration for fusion crafting
- Added a config option to allow damage absorbed by Draconic Evolution energy shields to grant tool experience to the armour piece
- Added a config option for the bonus flight speed granted by the gale force armour trait
- Added example tool items to the JEI pages for Draconic Evolution fusion crafting upgrade recipes
## Bug fixes
- Fixed a mod conflict that could cause Astral Sorcery attunement to destroy the item data of astral tools
- Fixed an issue where the special modifiers on evolved tools could be upgraded beyond the tier of the tool
- Fixed an issue where removing a tier of a stackable trait (e.g. by replacing a tool part) could cause the trait to stop proccing
- Added a "healing received" entity attribute that is now used by all healing manipulation effects
- Upper and lower bounds for this attribute can be set in the config
- Added a configurable cooldown to the strength of will trait, which is zero by default
- Added a config option for the minimum health threshold of the immortality effect
## Bug Fixes
- Fixed the gelid gem item from Redstone Repository not being bound to the gelid gem tool material
- Fixed the damage reduction status effect (used by the reactive trait) having the wrong attribute modifier type
Refer to the mod's [CurseForge page](https://www.curseforge.com/minecraft/mc-mods/tinkers-evolution) for previous changelogs.