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Tobacconist

Tobacconist

by diggydwarff • Downloads: 0 • Followers: 0
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Tobacconist

Tobacconist expands Minecraft with detailed tobacco cultivation, curing, processing, blending, smoking, storage, and full-scale production with full create 6.0 integration and automation support.

Grow multiple tobacco varieties with unique growing conditions, cure leaves using several real-world-inspired methods, ferment and age your harvest, cut tobacco into different styles, create custom and secret blends, produce aromatic tobacco and flavored shisha, and craft cigarettes, cigars, pipes, hookahs, and more.

Prefer automation? With Create installed, nearly the entire production chain can be industrialized with mechanical processing, logistics, curing, grading, packaging, monitoring, and factory-scale production systems while preserving tobacco variety, quality, cure, cut, age, flavor, blend, and other metadata.

Tobacconist is designed to work as a complete standalone mod, with extensive optional integration for Create and other supported mods.

Buy me a coffee!

View the NEW UPDATED mod tutorial here
View the mod wiki here
Report issues here


Current Features

  • Multiple tobacco varieties with unique growing conditions and characteristics
  • Wild tobacco, seed collection, harvesting, and Tobacconist villager progression
  • Tobacco quality system spanning growing, curing, processing, aging, and finished products
  • Air, Sun, Fire, and Flue curing
  • Specialty processing for Latakia, Dark Fired Kentucky, Perique, Cavendish, Black Cavendish, and Stoved Virginia
  • Traditional Drying Racks and Hanging Tobacco Bunches
  • Industrial Drying Racks for automated production
  • Fermentation and aging in Tobacco Barrels
  • Rough, Ribbon, Shag, and Flake tobacco cuts
  • Tobacco blending with persistent blend composition and special secret blends
  • Aqua Vitae and Flavoring Essence production
  • Aromatic tobacco, flavored molasses, and multi-flavor Shisha
  • Cigarettes, cigars, smoking pipes, Kiseru, Hookahs, and other smoking implements
  • Large collection of functional and decorative Hookahs
  • Tobacco Pouches, Tobacco Boxes, lossless Tobacco Crates, labels, and packaging systems
  • Tobacconist's Spectacles for inspecting crops and processing equipment
  • Optional Curios Mouth-slot smoking
  • Configurable tobacco quality and nicotine systems
  • Extensive Create factory automation and logistics integration
  • Mechanical Harvester, Deployer, Mechanical Press, Mechanical Mixer, Spout, and Mechanical Arm support
  • Belt, Funnel, Chute, Depot, Packager, Stock Link, and filtered logistics support
  • Automated quality homogenization and factory grading
  • Fan-assisted curing and tobacco smoke ventilation
  • Production Monitor with live counts, rates, targets, redstone output, Display Link support, and Create Goggles information
  • Attribute Filter support for tobacco variety, quality, cure, cut, flavor, blends, and other metadata
  • Create Ponder tutorials covering major production and automation systems
  • Full advancement progression
  • Expanded in-game Tobacconist's Manual
  • Extensive localization support
  • Broad tag-driven flavor compatibility with supported food and farming mods
  • Optional integration with Create, Curios, JEI, Patchouli, Farmer's Delight, Fruits Delight, Croptopia, Neapolitan, HerbalBrews, Farmer's Respite, Expanded Delight, Rustic Delight, Coffee Delight, Create Confectionery, and other compatible mods


Thank you to our contributors:
InLoveWithCocoa - QA/Playtesting

Language Contributors:
DimaS288 - Russian Language Translations
Artémis - French Language Translations
Cocoa - Finnish Language Translations

If you would like to help improve translations for your native language, please contact the mod author!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
15d ago 1
1.20.1
Forge
15d ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
[4.1.0] Tobacconist 4.1.0 by diggydwarff on Oct 12, 2026
Download
Update 4.1.0 - Haunted Harvest Update



Haunted Harvest & Specialty Processing

Added Haunted curing, Latakia, Daark Fired Kentucky, Perique, Cavendish, Black Cavendish, Stoved Virginia, and corrected Rough Cut -> Pressed Plug -> Flake processing.
  • Added autumn flavor profiles and six hidden seasonal blends, with Create equivalents for applicable processing routes.
  • Added the seasonal **Jack-o'-Lantern Hookah** and **Corn Cob Pipe**.
  • Added /tobacconist barrel finish as a universal QA command for active finite barrel processes.



Fixes

  • Fixed the Production Monitor external filter slot being bypassed by sneak-clicks and early held-item interactions.
  • Fixed immature crop harvest seed/leaf duplication, Tobacco Box stack-count duplication, and label loss on empty boxes.
  • Fixed barrel timing to use monotonic game time and corrected blend spoil-check metadata after age averaging.
  • Fixed compact Flue curing clearance, Create flavor-tag conditions, and the obsolete duplicate compostables data-map path.
  • Restored Latakia/Dark Fired Kentucky finishing on hanging bunches, immediate fermentation-command synchronization, and seasonal Hookah advancement/mining integration.
  • Replaced the Jack-o'-Lantern Hookah inventory render with a dedicated 16x16 item sprite matching the existing Hookah item style.
  • Kept cured leaves brown when rehung for secondary curing, then progressively darkened them through the smoke finish.
  • Allowed eligible smoke finishes to start on hanging bundles and racks when smoke is added, without replacing them.
  • Paused exposed curing during rain and stopped completed rack batches from accumulating progress or rain damage.
  • Reset old batch progress and penalties on rack removal/replacement while preserving count-only changes and hopper rollbacks.
  • Marked spoiled tobacco as ruined, stopped further curing, and allowed automation to clear it.
  • Corrected secondary-cure progress, active/paused status, and industrial-rack smoke requirements.
  • Kept finished base cures unchanged until smoke actually starts Latakia/Dark Fired Kentucky; preserved harvestability and corrected old zero-progress saves.
  • Clearly marked interrupted smoke finishes as paused, and corrected finished/ruined inspection-overlay states.
  • Made Tobacco Boxes respect inventory slot modification, placement, and capacity restrictions.
  • Kept empty-box branding on refill, rejected conflicting brands across manual/crafting/Create packing, and prevented rejected full-box insertions from changing labels.
  • Preserved matching batch metadata and custom names when averaging tobacco quality.
  • Used the supported Create harvester item-drop API.
  • Preserved Haunted cigarette naming for ordinary, branded, and named-blend products.
  • Removed outdated Ponder translations for the old Rough Cut -> Flake route so the corrected Plug/Flake explanation is used.
  • Preserved anvil names and protected differently named tobacco batches in pouches after the 1.21 item-component transition.
[4.1.0] Tobacconist 4.1.0 by diggydwarff on Oct 12, 2026
Download
Update 4.1.0 - Haunted Harvest Update



Haunted Harvest & Specialty Processing

Added Haunted curing, Latakia, Daark Fired Kentucky, Perique, Cavendish, Black Cavendish, Stoved Virginia, and corrected Rough Cut -> Pressed Plug -> Flake processing.
  • Added autumn flavor profiles and six hidden seasonal blends, with Create equivalents for applicable processing routes.
  • Added the seasonal **Jack-o'-Lantern Hookah** and **Corn Cob Pipe**.
  • Added /tobacconist barrel finish as a universal QA command for active finite barrel processes.



Fixes

  • Fixed the Production Monitor external filter slot being bypassed by sneak-clicks and early held-item interactions.
  • Fixed immature crop harvest seed/leaf duplication, Tobacco Box stack-count duplication, and label loss on empty boxes.
  • Fixed barrel timing to use monotonic game time and corrected blend spoil-check metadata after age averaging.
  • Fixed compact Flue curing clearance, Create flavor-tag conditions, and the obsolete duplicate compostables data-map path.
  • Restored Latakia/Dark Fired Kentucky finishing on hanging bunches, immediate fermentation-command synchronization, and seasonal Hookah advancement/mining integration.
  • Replaced the Jack-o'-Lantern Hookah inventory render with a dedicated 16x16 item sprite matching the existing Hookah item style.
  • Kept cured leaves brown when rehung for secondary curing, then progressively darkened them through the smoke finish.
  • Allowed eligible smoke finishes to start on hanging bundles and racks when smoke is added, without replacing them.
  • Paused exposed curing during rain and stopped completed rack batches from accumulating progress or rain damage.
  • Reset old batch progress and penalties on rack removal/replacement while preserving count-only changes and hopper rollbacks.
  • Marked spoiled tobacco as ruined, stopped further curing, and allowed automation to clear it.
  • Corrected secondary-cure progress, active/paused status, and industrial-rack smoke requirements.
  • Kept finished base cures unchanged until smoke actually starts Latakia/Dark Fired Kentucky; preserved harvestability and corrected old zero-progress saves.
  • Clearly marked interrupted smoke finishes as paused, and corrected finished/ruined inspection-overlay states.
  • Made Tobacco Boxes respect inventory slot modification, placement, and capacity restrictions.
  • Kept empty-box branding on refill, rejected conflicting brands across manual/crafting/Create packing, and prevented rejected full-box insertions from changing labels.
  • Preserved matching batch metadata and custom names when averaging tobacco quality.
  • Used the supported Create harvester item-drop API.
  • Preserved Haunted cigarette naming for ordinary, branded, and named-blend products.
  • Removed outdated Ponder translations for the old Rough Cut -> Flake route so the corrected Plug/Flake explanation is used.
  • Preserved anvil names and protected differently named tobacco batches in pouches after the 1.21 item-component transition.
  • Fix bad mod metadata patchouli version
## Update 4.0.0 - The Tobacco Industry Update

Tobacconist 4.0.0 is released for **Minecraft 1.20.1 Forge** and **Minecraft 1.21.1 NeoForge** with the same intended gameplay and feature set. Loader/API differences are implementation details and are not separate feature versions.

### Major Changes
  • Greatly expanded optional **Create integration** for factory-scale tobacco production while keeping the normal hand-crafted progression fully usable.
  • Reworked flavoring around the full **Aqua Vitae → Flavoring Essence → Aromatic Tobacco / Flavored Molasses → Shisha** chain.
  • Expanded metadata-aware automation so variety, quality, cure, cut, age, fermentation, flavor, blend identity, and other tobacco data survive processing.
  • Added broad tag-driven flavor compatibility so supported ingredients from other food/farming mods can participate without hard dependencies.

### Create Processing & Automation
  • Added Mechanical Harvester support for mature two-block tobacco crops while preserving normal quality and seed behavior.
  • Added Deployer + Chaveta cutting: **Cured Leaf → Rough → Ribbon → Shag**.
  • Added Mechanical Press support for **Flake** and for finishing the dedicated Cigarette/Cigar production lines.
  • Added Mechanical Mixer support for metadata-aware blending, Aqua Vitae, Flavoring Essence, flavored molasses, Shisha, and bulk leaf-quality homogenization.
  • Added dedicated automated Cigarette and Cigar assembly using **Deployer → Incomplete Product → Mechanical Press** while preserving full product quality.
  • Added automated Tobacco Box packing and reusable Brass Label application.

### Leaf Quality Homogenization
  • Added Basin-local bulk homogenization for compatible raw or cured tobacco leaves.
  • Homogenization requires multiple quality values and uses a count-weighted average that **rounds down**, preventing processing from creating quality points.
  • No redstone signal targets 64 leaves; signals **1–14** select progressively larger continuous batch sizes up to 576 leaves.
  • Signal **15** performs a one-shot finish of the compatible tobacco currently in the Basin, with a 16-leaf minimum.
  • Pending homogenizer inputs are protected from generic extraction, and full uniform batches can pass through safely to prevent factory deadlocks.
  • Homogenizers can be chained into larger downstream batches for more consistent bulk grading.

### Curing & Storage
  • Rebuilt the wooden Drying Rack as a one-block, 16-leaf rack with live load/progress visuals.
  • Wooden Drying Racks accept valid input from the **top or horizontal sides**; bottom insertion is blocked and bottom extraction is available only after curing finishes.
  • Added traditional **Hanging Tobacco Bunches** for curing, decoration, and storage.
  • Added **Tobacco Crates** that losslessly store nine matching tobacco units while preserving each unit's metadata.
  • Added the **Industrial Drying Rack**, a two-block, 32-leaf Create factory rack with shared inventory and validated top/side automation.
  • Industrial curing requires matching airflow across both rack levels from **two distinct Encased Fans**; Air, Sun, Fire, and Flue curing remain environment-dependent.
  • Added Create-assisted curing and tobacco-smoke ventilation using Encased Fan airflow.
  • Added redstone pause control to the **Flue Firebox**; powering it pauses heat/fuel consumption and preserves the remaining burn time.

### Factory Logistics & Monitoring
  • Added validated Mechanical Arm support for Drying Racks, Tobacco Barrels, Flue Fireboxes, and Hookahs.
  • Expanded support for Funnels, Chutes, Belts, Depots, Packagers, Stock Links, filtered automation, and package routing.
  • Expanded Create Attribute Filter support for tobacco identity, cure, cut, flavor, blend data, exact quality, quality tiers/bands, and aging data.
  • Added tier-aware Factory Gauge/Frogport matching while preserving meaningful tobacco identity.
  • Expanded Display Link information for Tobacconist processing blocks and homogenization.
  • Added the **Production Monitor** for non-invasive factory throughput tracking:
  • Counts **Items**, **64-item Stack equivalents**, or successful **Transfers**.
  • Supports normal item filters plus Create Filters/Attribute Filters.
  • Configurable target behavior: Keep Counting, Stop Counting, or Reset Count with overflow preservation.
  • Output modes: None, Pulse, or Hold; also supports comparator output and optional rising-edge external reset.
  • Exposes live count/rate/status through its UI, Tobacconist's Spectacles, Create Goggles, and Display Links.

### Automation Quality
  • Hand crafting and the dedicated Deployer → Incomplete Product → Mechanical Press Cigarette/Cigar route retain full quality.
  • Generic crafting automation while Create is installed applies a configurable quality penalty to Cigarettes/Cigars; the default is **10 raw quality points** on the underlying 0–120 scale.
  • The automation penalty can be configured down to 0.

### Aqua Vitae, Essences & Shisha
  • Added **Aqua Vitae** as the extraction/crafting spirit used for Flavoring Essences.
  • Added Flavoring Essences for all supported flavor profiles.
  • Standardized Tobacconist processing bottles to **250 mB per bottle-equivalent**.
  • Create Spouts use **250 mB Flavoring Essence** for aromatic casing.
  • Flavored Molasses uses **250 mB Plain Molasses + 250 mB Flavoring Essence** per bottle-equivalent.
  • Shisha can use suitable loose tobacco cuts or blends, retains cut-dependent quality, and supports multiple flavors.

### Flavor Compatibility
  • Flavor ingredients use shared Tobacconist flavor tags, common c: tags, and compatible legacy forge: tags where useful.
  • Added broad optional ingredient mappings for Farmer's Delight, Farmer's Respite, Fruits Delight, Croptopia, Neapolitan, HerbalBrews, Expanded Delight, Rustic Delight, Coffee Delight, Create Confectionery, and other correctly tagged mods.
  • Added 24 new flavor profiles:
  • Coffee, Vanilla, Strawberry, Banana, Mint, Lime, Grapefruit, Cherry, Grape, Coconut, Blackberry, Raspberry
  • Cinnamon, Caramel, Apricot, Plum, Dragonfruit, Marshmallow, Tea, Hibiscus, Lavender, Peanut, Brownie, Custard

### Secret Blends
  • Expanded hidden named blend support so recipes can require exact varieties plus minimum quality, cure method, and aromatic flavor.
  • Added configurable per-blend visual styling with automatic fallback tinting.
  • Added rare configurable built-up smoking bonuses for a small set of legendary secret blends.
  • Create blending preserves component identity so qualifying secret blends remain detectable after mechanical processing.

### Ponder, JEI & Manual
  • Expanded Create Ponder coverage for wooden and Industrial curing, homogenization, cutting/pressing, blending, Aqua Vitae, flavored molasses, Cigarette/Cigar production, Production Monitor use, and factory logistics.
  • Expanded JEI coverage and cleaned misleading/fake processing representations.
  • Updated The Tobacconist's Manual for current curing, automation, flavoring, monitoring, quality, and factory workflows.

### Visuals & Quality of Life
  • Added per-flavor Flavoring Essence bottle colors while retaining the bottle-style appearance.
  • Added/refined dedicated textures for Rough, Ribbon, Shag, and Flake tobacco cuts and refreshed multiple tobacco/processing items.
  • Updated Drying Rack, Industrial Drying Rack, and Hanging Tobacco visuals to better represent load, cure progress, and tobacco variety.
  • Improved Spectacles, Hookah, and other item/block visuals and cleaned obsolete or unused resources.

### Fixes & Compatibility
  • Fixed multiple crop loot, automation, Drying Rack, Hookah, Tobacco Barrel, tobacco-quality, recipe, model, tag, and rendering issues found during the 4.0 development cycle.
  • Fixed Double Apple, Double Golden Apple, and Double Royal Apple Create recipe selection/production.
  • Prevented Blended Tobacco from entering single-variety quality-averaging recipes, preserving blend identity.
  • Hardened optional integrations so Tobacconist remains usable without Create, Curios, JEI, Patchouli, or supported food-mod integrations installed where those dependencies are optional.
  • Standardized Tobacconist's Spectacles around the **Curios Head slot** with the vanilla Head slot as fallback; Curios Mouth-slot smoking remains available when Curios is installed.



## Update 3.0.0 - The Processing Update

### Major Additions
  • Complete Tobacco Processing System**
  • Tobacco now follows a full pipeline: **grow → cure → ferment/age → cut → craft**
  • Final product quality now depends on the entire process

  • Growth Quality System**
  • Each tobacco variety now has unique growth preferences
  • Inspect crops with **Shift + Right Click** to view growth quality

  • Curing System**
  • Added **Drying Rack**
  • Tobacco leaves can now be **Air, Sun, Fire, or Flue Cured**
  • Curing quality is tracked and carried forward
  • Mixed leaves average their quality when crafted together

  • Fermentation & Aging**
  • Added **Tobacco Barrel**
  • Manage **temperature, humidity, and light** to ferment tobacco
  • Aging improves quality over time (up to a limit)

  • Tobacco Cutting**
  • Added **Chaveta cutting tools** (Stone → Netherite)
  • Tobacco can now be cut into multiple styles:
  • Ribbon
  • Shag
  • Rough
  • Flake

### New Content
  • Drying Rack** block
  • Tobacco Barrel** block
  • Chaveta tools**
  • Loose tobacco variants**
  • Japanese Kiseru pipes**
  • New **tobacco-themed paintings**
  • New **advancements**

### Integration & Quality of Life
  • JEI integration** for custom recipes
  • Curios mouth slot support**
  • Smoking items equipped in the mouth slot can be used with empty-hand right click
  • Optional Patchouli guide book support**
  • Molasses flavorings now have **4 uses instead of 1**

### Balance
  • Nicotine effect** now grants small **mining speed and movement boosts**

### Fixes
  • Improved **hookah textures**
  • Fixed **JEI compatibility for custom recipes**


## Update 2.3.1
##### Fixes:
  • Ornate hookah recipes work
  • Fixed iron/copper pipe recipe bug
  • Fixed hookah stacking bug

## Update 2.3.0
##### New Features:
  • NEW! Added additional types of ornate double-high hookahs
  • Ornate Copper hookah
  • Ornate Iron Hookah
  • Ornate Gold Hookah
  • Ornate Diamond Hookah
  • Ornate Amethyst Hookah
#### Changes:
  • Base hookah is now colorless and can be dyed with any dye (including glow ink sacs)


## Update 2.2.0
##### New Features:
  • NEW! Curious API Integration!
  • Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod!
  • NEW! Added bamboo charcoals and support for charcoal in hookah
  • Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals
  • From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal
  • NEW! Added new types of smoking pipes (visual differences only, just for fun)
  • Gold smoking pipe
  • Netherite smoking pipe
  • Diamond-encrusted smoking pipe
  • Emerald-encrusted smoking pipe
  • Lapis-encrusted smoking pipe
  • Gem-encrusted smoking pipe
  • Emerald Aztec smoking pipe
##### Changes:
  • Updated some item textures
  • Upped pipe uses from 20 to 40 per tobacco
  • Changed duration of normal coal in hookah to be a bit worse
##### Fixes:
  • Fixed pipes stacking bug
  • Hookahs only except water now
  • Hookah fuel is properly consumed
  • Hookah burn duration is stable
  • Hookah fuel texture indicator now works
## Update 4.0.0 - The Tobacco Industry Update

Tobacconist 4.0.0 is released for **Minecraft 1.20.1 Forge** and **Minecraft 1.21.1 NeoForge** with the same intended gameplay and feature set. Loader/API differences are implementation details and are not separate feature versions.

### Major Changes
  • Greatly expanded optional **Create integration** for factory-scale tobacco production while keeping the normal hand-crafted progression fully usable.
  • Reworked flavoring around the full **Aqua Vitae → Flavoring Essence → Aromatic Tobacco / Flavored Molasses → Shisha** chain.
  • Expanded metadata-aware automation so variety, quality, cure, cut, age, fermentation, flavor, blend identity, and other tobacco data survive processing.
  • Added broad tag-driven flavor compatibility so supported ingredients from other food/farming mods can participate without hard dependencies.

### Create Processing & Automation
  • Added Mechanical Harvester support for mature two-block tobacco crops while preserving normal quality and seed behavior.
  • Added Deployer + Chaveta cutting: **Cured Leaf → Rough → Ribbon → Shag**.
  • Added Mechanical Press support for **Flake** and for finishing the dedicated Cigarette/Cigar production lines.
  • Added Mechanical Mixer support for metadata-aware blending, Aqua Vitae, Flavoring Essence, flavored molasses, Shisha, and bulk leaf-quality homogenization.
  • Added dedicated automated Cigarette and Cigar assembly using **Deployer → Incomplete Product → Mechanical Press** while preserving full product quality.
  • Added automated Tobacco Box packing and reusable Brass Label application.

### Leaf Quality Homogenization
  • Added Basin-local bulk homogenization for compatible raw or cured tobacco leaves.
  • Homogenization requires multiple quality values and uses a count-weighted average that **rounds down**, preventing processing from creating quality points.
  • No redstone signal targets 64 leaves; signals **1–14** select progressively larger continuous batch sizes up to 576 leaves.
  • Signal **15** performs a one-shot finish of the compatible tobacco currently in the Basin, with a 16-leaf minimum.
  • Pending homogenizer inputs are protected from generic extraction, and full uniform batches can pass through safely to prevent factory deadlocks.
  • Homogenizers can be chained into larger downstream batches for more consistent bulk grading.

### Curing & Storage
  • Rebuilt the wooden Drying Rack as a one-block, 16-leaf rack with live load/progress visuals.
  • Wooden Drying Racks accept valid input from the **top or horizontal sides**; bottom insertion is blocked and bottom extraction is available only after curing finishes.
  • Added traditional **Hanging Tobacco Bunches** for curing, decoration, and storage.
  • Added **Tobacco Crates** that losslessly store nine matching tobacco units while preserving each unit's metadata.
  • Added the **Industrial Drying Rack**, a two-block, 32-leaf Create factory rack with shared inventory and validated top/side automation.
  • Industrial curing requires matching airflow across both rack levels from **two distinct Encased Fans**; Air, Sun, Fire, and Flue curing remain environment-dependent.
  • Added Create-assisted curing and tobacco-smoke ventilation using Encased Fan airflow.
  • Added redstone pause control to the **Flue Firebox**; powering it pauses heat/fuel consumption and preserves the remaining burn time.

### Factory Logistics & Monitoring
  • Added validated Mechanical Arm support for Drying Racks, Tobacco Barrels, Flue Fireboxes, and Hookahs.
  • Expanded support for Funnels, Chutes, Belts, Depots, Packagers, Stock Links, filtered automation, and package routing.
  • Expanded Create Attribute Filter support for tobacco identity, cure, cut, flavor, blend data, exact quality, quality tiers/bands, and aging data.
  • Added tier-aware Factory Gauge/Frogport matching while preserving meaningful tobacco identity.
  • Expanded Display Link information for Tobacconist processing blocks and homogenization.
  • Added the **Production Monitor** for non-invasive factory throughput tracking:
  • Counts **Items**, **64-item Stack equivalents**, or successful **Transfers**.
  • Supports normal item filters plus Create Filters/Attribute Filters.
  • Configurable target behavior: Keep Counting, Stop Counting, or Reset Count with overflow preservation.
  • Output modes: None, Pulse, or Hold; also supports comparator output and optional rising-edge external reset.
  • Exposes live count/rate/status through its UI, Tobacconist's Spectacles, Create Goggles, and Display Links.

### Automation Quality
  • Hand crafting and the dedicated Deployer → Incomplete Product → Mechanical Press Cigarette/Cigar route retain full quality.
  • Generic crafting automation while Create is installed applies a configurable quality penalty to Cigarettes/Cigars; the default is **10 raw quality points** on the underlying 0–120 scale.
  • The automation penalty can be configured down to 0.

### Aqua Vitae, Essences & Shisha
  • Added **Aqua Vitae** as the extraction/crafting spirit used for Flavoring Essences.
  • Added Flavoring Essences for all supported flavor profiles.
  • Standardized Tobacconist processing bottles to **250 mB per bottle-equivalent**.
  • Create Spouts use **250 mB Flavoring Essence** for aromatic casing.
  • Flavored Molasses uses **250 mB Plain Molasses + 250 mB Flavoring Essence** per bottle-equivalent.
  • Shisha can use suitable loose tobacco cuts or blends, retains cut-dependent quality, and supports multiple flavors.

### Flavor Compatibility
  • Flavor ingredients use shared Tobacconist flavor tags, common c: tags, and compatible legacy forge: tags where useful.
  • Added broad optional ingredient mappings for Farmer's Delight, Farmer's Respite, Fruits Delight, Croptopia, Neapolitan, HerbalBrews, Expanded Delight, Rustic Delight, Coffee Delight, Create Confectionery, and other correctly tagged mods.
  • Added 24 new flavor profiles:
  • Coffee, Vanilla, Strawberry, Banana, Mint, Lime, Grapefruit, Cherry, Grape, Coconut, Blackberry, Raspberry
  • Cinnamon, Caramel, Apricot, Plum, Dragonfruit, Marshmallow, Tea, Hibiscus, Lavender, Peanut, Brownie, Custard

### Secret Blends
  • Expanded hidden named blend support so recipes can require exact varieties plus minimum quality, cure method, and aromatic flavor.
  • Added configurable per-blend visual styling with automatic fallback tinting.
  • Added rare configurable built-up smoking bonuses for a small set of legendary secret blends.
  • Create blending preserves component identity so qualifying secret blends remain detectable after mechanical processing.

### Ponder, JEI & Manual
  • Expanded Create Ponder coverage for wooden and Industrial curing, homogenization, cutting/pressing, blending, Aqua Vitae, flavored molasses, Cigarette/Cigar production, Production Monitor use, and factory logistics.
  • Expanded JEI coverage and cleaned misleading/fake processing representations.
  • Updated The Tobacconist's Manual for current curing, automation, flavoring, monitoring, quality, and factory workflows.

### Visuals & Quality of Life
  • Added per-flavor Flavoring Essence bottle colors while retaining the bottle-style appearance.
  • Added/refined dedicated textures for Rough, Ribbon, Shag, and Flake tobacco cuts and refreshed multiple tobacco/processing items.
  • Updated Drying Rack, Industrial Drying Rack, and Hanging Tobacco visuals to better represent load, cure progress, and tobacco variety.
  • Improved Spectacles, Hookah, and other item/block visuals and cleaned obsolete or unused resources.

### Fixes & Compatibility
  • Fixed multiple crop loot, automation, Drying Rack, Hookah, Tobacco Barrel, tobacco-quality, recipe, model, tag, and rendering issues found during the 4.0 development cycle.
  • Fixed Double Apple, Double Golden Apple, and Double Royal Apple Create recipe selection/production.
  • Prevented Blended Tobacco from entering single-variety quality-averaging recipes, preserving blend identity.
  • Hardened optional integrations so Tobacconist remains usable without Create, Curios, JEI, Patchouli, or supported food-mod integrations installed where those dependencies are optional.
  • Standardized Tobacconist's Spectacles around the **Curios Head slot** with the vanilla Head slot as fallback; Curios Mouth-slot smoking remains available when Curios is installed.



## Update 3.0.0 - The Processing Update

### Major Additions
  • Complete Tobacco Processing System**
  • Tobacco now follows a full pipeline: **grow → cure → ferment/age → cut → craft**
  • Final product quality now depends on the entire process

  • Growth Quality System**
  • Each tobacco variety now has unique growth preferences
  • Inspect crops with **Shift + Right Click** to view growth quality

  • Curing System**
  • Added **Drying Rack**
  • Tobacco leaves can now be **Air, Sun, Fire, or Flue Cured**
  • Curing quality is tracked and carried forward
  • Mixed leaves average their quality when crafted together

  • Fermentation & Aging**
  • Added **Tobacco Barrel**
  • Manage **temperature, humidity, and light** to ferment tobacco
  • Aging improves quality over time (up to a limit)

  • Tobacco Cutting**
  • Added **Chaveta cutting tools** (Stone → Netherite)
  • Tobacco can now be cut into multiple styles:
  • Ribbon
  • Shag
  • Rough
  • Flake

### New Content
  • Drying Rack** block
  • Tobacco Barrel** block
  • Chaveta tools**
  • Loose tobacco variants**
  • Japanese Kiseru pipes**
  • New **tobacco-themed paintings**
  • New **advancements**

### Integration & Quality of Life
  • JEI integration** for custom recipes
  • Curios mouth slot support**
  • Smoking items equipped in the mouth slot can be used with empty-hand right click
  • Optional Patchouli guide book support**
  • Molasses flavorings now have **4 uses instead of 1**

### Balance
  • Nicotine effect** now grants small **mining speed and movement boosts**

### Fixes
  • Improved **hookah textures**
  • Fixed **JEI compatibility for custom recipes**


## Update 2.3.1
##### Fixes:
  • Ornate hookah recipes work
  • Fixed iron/copper pipe recipe bug
  • Fixed hookah stacking bug

## Update 2.3.0
##### New Features:
  • NEW! Added additional types of ornate double-high hookahs
  • Ornate Copper hookah
  • Ornate Iron Hookah
  • Ornate Gold Hookah
  • Ornate Diamond Hookah
  • Ornate Amethyst Hookah
#### Changes:
  • Base hookah is now colorless and can be dyed with any dye (including glow ink sacs)


## Update 2.2.0
##### New Features:
  • NEW! Curious API Integration!
  • Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod!
  • NEW! Added bamboo charcoals and support for charcoal in hookah
  • Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals
  • From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal
  • NEW! Added new types of smoking pipes (visual differences only, just for fun)
  • Gold smoking pipe
  • Netherite smoking pipe
  • Diamond-encrusted smoking pipe
  • Emerald-encrusted smoking pipe
  • Lapis-encrusted smoking pipe
  • Gem-encrusted smoking pipe
  • Emerald Aztec smoking pipe
##### Changes:
  • Updated some item textures
  • Upped pipe uses from 20 to 40 per tobacco
  • Changed duration of normal coal in hookah to be a bit worse
##### Fixes:
  • Fixed pipes stacking bug
  • Hookahs only except water now
  • Hookah fuel is properly consumed
  • Hookah burn duration is stable
  • Hookah fuel texture indicator now works
Release candidate 4.0
[3.1.2] 3.1.2 by diggydwarff on Aug 22, 2026
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  • Fixed wild flowering tobacco not dropping wild seeds
  • Fixed patches of wild flowering tobacco to be just a bit less dense
[3.1.1] 3.1.1 by diggydwarff on Aug 21, 2026
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  • Fixed missing planted tobacco crop models
  • Fixed Burley crop blockstate variants
  • Fixed wild flowering tobacco model issues
  • Corrected tobacco seed texture dimensions for proper mipmapping
[3.1.0] 3.1.0 by diggydwarff on Aug 17, 2026
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## Update 3.1.0

  • Backported the **3.1.0 Refinement Update** to **Minecraft 1.20.1 / Forge**
  • Added **Tobacconist's Spectacles** for inspecting crops and processing blocks
  • Added Curios **Mouth-slot smoking hotkey**
  • Added the dedicated **Tobacconist advancement tree**
  • Backported the expanded and updated **Tobacconist's Manual**
  • Added configurable **Quality System** and **Nicotine Effects** toggles
  • Improved Curios, JEI, Patchouli, hopper, and automation support
  • Improved crop condition, quality, Drying Rack, and Tobacco Barrel information
  • Fixed crop drops, duplicate seeds, Hookah inventories/processing, Drying Rack extraction, Tobacco Barrel synchronization, Tobacco Box quality grading, Spectacles rendering, paintings, and various resource issues
  • Fixed additional 1.20.1 issues involving **wild tobacco worldgen, Flue Firebox inventory/resource handling, and duplicate item registration**
  • Curios remains fully optional, with Spectacles falling back to the vanilla **Head slot**
  • Preserved existing 1.20.1 registry IDs and compatibility where possible
[3.1.0] 3.1.0 by diggydwarff on Aug 17, 2026
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## Update 3.1.0

  • Updated to **Minecraft 1.21.1 / NeoForge**
  • Added **Tobacconist's Spectacles** for inspecting crops and processing blocks
  • Added Curios **Mouth-slot smoking hotkey**
  • Added a dedicated **Tobacconist advancement tree**
  • Completely expanded and updated **The Tobacconist's Manual**
  • Added configurable **Quality System** and **Nicotine Effects** toggles
  • Improved Curios, JEI, Patchouli, hopper, and automation support
  • Improved crop condition and quality information
  • Improved Drying Rack and Tobacco Barrel synchronization/status information
  • Fixed crop drops, duplicate seeds, Hookah inventories/processing, Drying Rack extraction, Tobacco Box quality grading, pipe colors, Spectacles rendering, paintings, and numerous resource/compatibility issues
  • Curios is now fully optional, with Spectacles falling back to the vanilla Head slot
[3.0.0] Tobacconist 3.0.0 by diggydwarff on Apr 14, 2026
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Added quality system
Added 4 new curing types
Added fermenting and aging
Various improvements and bugfixes
[2.3.1] Tobacconist 2.3.1 by diggydwarff on Mar 09, 2026
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  • Fixes**:
  • Ornate hookah recipes work
  • Fixed iron/copper pipe recipe bug
  • Fixed hookah stacking bug
[2.3.0] Tobacconist 2.3.0 by diggydwarff on Mar 09, 2026
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  • New Features**:
  • NEW! Added additional types of ornate double-high hookahs
  • Ornate Copper hookah
  • Ornate Iron Hookah
  • Ornate Gold Hookah
  • Ornate Diamond Hookah
  • Ornate Amethyst Hookah

  • Changes**:
  • Base hookah is now colorless and can be dyed with any dye (including glow ink sacs)
[2.2.0] Tobacconist 2.2.0 by diggydwarff on Mar 08, 2026
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## Update 2.2.0
##### New Features:
  • NEW! Curious API Integration!
  • Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod!
  • NEW! Added bamboo charcoals and support for charcoal in hookah
  • Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals
  • From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal
  • NEW! Added new types of smoking pipes (visual differences only, just for fun)
  • Gold smoking pipe
  • Netherite smoking pipe
  • Diamond-encrusted smoking pipe
  • Emerald-encrusted smoking pipe
  • Lapis-encrusted smoking pipe
  • Gem-encrusted smoking pipe
  • Emerald Aztec smoking pipe
##### Changes:
  • Updated some item textures
  • Upped pipe uses from 20 to 40 per tobacco
  • Changed duration of normal coal in hookah to be a bit worse
##### Fixes:
  • Fixed pipes stacking bug
  • Hookahs only except water now
  • Hookah fuel is properly consumed
  • Hookah burn duration is stable
  • Hookah fuel texture indicator now works
[2.0.2] Tobacconist 2.0.2 by diggydwarff on Mar 05, 2026
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  • Fixed mango molasses crafting bug
[2.0.1] Tobacconist 2.0.1 by diggydwarff on Feb 12, 2026
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  • Tobacco crop bugfixes
  • Add default wood pipes to creative menu
[1.4.0] Tobacconist 1.4.0 by diggydwarff on Jul 11, 2024
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  • Updated item textures
  • Updated tobacco crop textures
  • Made tobacco crop a double-high crop
  • Added compatibility for Farmers Delight
  • Added compatibility for Fruits Delight (Farmers Delight Addon)
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