This data pack allows you to trim weapons and tools. There are in total 46 tools that you can trim!
The "Data & Resource Pack" versions have to be loaded both as a data pack and as a resource pack. Alternatively, you can just use the "For Modloaders" versions as a mod.
Trimming a Tool
To trim a tool, there are 4 new smithing templates that you can use. And, just like other templates, they can also be found on strutures and duplicated using a Crafting Table:
| Smithing Template | Duplicated With | Structure | Chance (per chest) |
|---|---|---|---|
Linear |
Trail Ruins / Mineshaft | 7.6% / 5.6% | |
Tracks |
Pillager Outpost / Mansion | 37.5% / 50% | |
Charge |
Ancient City | 5% | |
Frost |
Igloo | 40% |
After you've found one of them, you can use it at a Smithing Table with one of the 11 ingots and crystals. Here's how the trim patterns look:

Other Features
For creative mode, this data pack includes the new tool trim templates in the Ingredients tab of the creative menu. On older versions (1.20.1 and 1.21.1), you have to use the command /function tooltrims:get_trims instead.
For survival mode, there are also new advancements that you can get by trimming tools:
Features in versions 2.x
It's recommended that you use versions 3.x, preferably the latest version.
Toolsmithing Table
For versions 2.x of the data pack, you'll need to use a Toolsmithing table instead of the vanilla Smithing Table. It can be crafted using 2 copper ingots and 4 wood planks.
Other than trimming tools, Toolsmithing Tables are also used to duplicate the new smithing templates.
For creative mode
The new Smithing Templates and the Toolsmithing Table won't appear in the creative menu unless you enable the option "Operator Items Tab" in Controls. Alternatively, you could use the command "/function tooltrims:custom_items". It will place a chest with custom items this data pack offers, the 4 tool trim smithing templates and the Toolsmithing Table.
Commands
- /function tooltrims:custom_items - This command places a chest with all the tool trim smithing templates and the toolsmithing table
- /function tooltrims:load - This command lets you reload only the Tool Trims Data Pack, it can be useful if it isn't working as expected.
- /trigger update_item - If you used an old version of this Data Pack, this command lets you update your old trimmed tool by holding it on your main hand. (removed in v2.3.1, items update automatically after this version)
Language Support
The assets of this data pack are translated in over 12 languages, thanks to contributions! Click here to see all languages that were added. If you can, contribute with a new language or correct any mistakes in the already added ones.
FAQ
I can't trim tridents on 1.20.1 and 1.21.1, is this a bug? Due to resource pack limitations, tridents can only be trimmed in the latest Minecraft versions (1.21.11-26.2). Can I use this data pack in my modpack/server? Yes, you can use it in your Modrinth modpack or server. If your server is public, you have to credit me somewhere in the server or website of the server. Can I make posts/videos using this data pack on social medias? Yes, as long as you credit me and/or include a direct link to this page. Keep in mind that you cannot redistribute modified or unmodified versions of this data pack.
Credits
Contributors
- BlueSheep (Trimmable Tridents)
Translators
- RandomKuchen (German)
- BlueSheep (Japanese)
- ESSENTIALS_GAMES (Polish)
- Slimy (Ukrainian and Russian)
- hellreign (Russian)
- ZhuinZ (Literary, Traditional and Simplified Chinese)
- aegeada (Turkish)
Special Thanks
- Coolsa, for the Gui Generator
- ImpossibleEvan
Tool Trims Alternatives
These are alternative versions of Tool Trims which were specifically made for mod loaders or servers. (Thanks to ThePotatoArchivist and SidewaysSky)
All Versions
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R
Mod v2.0
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- Fixed issues where shovels didn't get migrated and didn't trigger advancements ([#14](https://github.com/thejoefly/ToolTrims/issues/14))
- Fixed the mineshaft loot table that didn't generate the bonce disk ([#13](https://github.com/thejoefly/ToolTrims/issues/13))
- Added the
tooltrims:get_itemsfunction to 1.21.11+ - Added missing translations to the 1.21.1 and 1.20.1 versions
- Bug fixes for 1.20.1:
- Now smithing and duplication recipes are unlocked when you get the templates
- Migration of v2.x items should now work correctly
- Fixed trimmed tools having z-fighting
- Fixed crossbows showing a missing model when trimmed
- Fixed issues causing texture/model errors in the Minecraft log
- Fixed issues where shovels didn't get migrated and didn't trigger advancements ([#14](https://github.com/thejoefly/ToolTrims/issues/14))
- Fixed the mineshaft loot table that didn't generate the bonce disk ([#13](https://github.com/thejoefly/ToolTrims/issues/13))
- Added the
tooltrims:get_itemsfunction to 1.21.11+ - Added missing translations to the 1.21.1 and 1.20.1 versions
- Bug fixes for 1.20.1:
- Now smithing and duplication recipes are unlocked when you get the templates
- Migration of v2.x items should now work correctly
- Fixed trimmed tools having z-fighting
- Fixed crossbows showing a missing model when trimmed
- Fixed issues causing texture/model errors in the Minecraft log
- Fixed issues where shovels didn't get migrated and didn't trigger advancements ([#14](https://github.com/thejoefly/ToolTrims/issues/14))
- Fixed the mineshaft loot table that didn't generate the bonce disk ([#13](https://github.com/thejoefly/ToolTrims/issues/13))
- Added the
tooltrims:get_itemsfunction to 1.21.11+ - Added missing translations to the 1.21.1 and 1.20.1 versions
- Bug fixes for 1.20.1:
- Now smithing and duplication recipes are unlocked when you get the templates
- Migration of v2.x items should now work correctly
- Fixed trimmed tools having z-fighting
- Fixed crossbows showing a missing model when trimmed
- Fixed issues causing texture/model errors in the Minecraft log
- Fixed issues where shovels didn't get migrated and didn't trigger advancements ([#14](https://github.com/thejoefly/ToolTrims/issues/14))
- Fixed the mineshaft loot table that didn't generate the bonce disk ([#13](https://github.com/thejoefly/ToolTrims/issues/13))
- Added the
tooltrims:get_itemsfunction to 1.21.11+ - Added missing translations to the 1.21.1 and 1.20.1 versions
- Bug fixes for 1.20.1:
- Now smithing and duplication recipes are unlocked when you get the templates
- Migration of v2.x items should now work correctly
- Fixed trimmed tools having z-fighting
- Fixed crossbows showing a missing model when trimmed
- Fixed issues causing texture/model errors in the Minecraft log
- Fixed issues where shovels didn't get migrated and didn't trigger advancements ([#14](https://github.com/thejoefly/ToolTrims/issues/14))
- Fixed the mineshaft loot table that didn't generate the bonce disk ([#13](https://github.com/thejoefly/ToolTrims/issues/13))
- Added the
tooltrims:get_itemsfunction to 1.21.11+ - Added missing translations to the 1.21.1 and 1.20.1 versions
- Bug fixes for 1.20.1:
- Now smithing and duplication recipes are unlocked when you get the templates
- Migration of v2.x items should now work correctly
- Fixed trimmed tools having z-fighting
- Fixed crossbows showing a missing model when trimmed
- Fixed issues causing texture/model errors in the Minecraft log
- Fixed issues where shovels didn't get migrated and didn't trigger advancements ([#14](https://github.com/thejoefly/ToolTrims/issues/14))
- Fixed the mineshaft loot table that didn't generate the bonce disk ([#13](https://github.com/thejoefly/ToolTrims/issues/13))
- Added the
tooltrims:get_itemsfunction to 1.21.11+ - Added missing translations to the 1.21.1 and 1.20.1 versions
- Bug fixes for 1.20.1:
- Now smithing and duplication recipes are unlocked when you get the templates
- Migration of v2.x items should now work correctly
- Fixed trimmed tools having z-fighting
- Fixed crossbows showing a missing model when trimmed
- Fixed issues causing texture/model errors in the Minecraft log
- Ported the data pack for 1.20.1 as a separate file version:
- Beware of bugs, as this is the first version for 1.20.1
- It has the same features as the 1.21.1 version except for Mace trims
- If worlds with Tool Trims are updated from 1.20.1 to 1.21.1 or 1.21.11+, the tools and templates should be updated correctly
- World downgrading is unsupported
- Added support for more languages (thanks to ZhuinZ and aegeada):
- Literary Chinese
- Traditional Chinese (Hong Kong/Taiwan)
- Simplified Chinese
- Turkish
- Fixed 1.21.1 tool trim templates not matching the name scheme of the vanilla ones
- Fixed mineshaft loot table for 26.2 ([#11](https://github.com/thejoefly/ToolTrims/issues/11))
- Dropped support for 1.21.9 and 1.21.10
- Ported the data pack for 1.20.1 as a separate file version:
- Beware of bugs, as this is the first version for 1.20.1
- It has the same features as the 1.21.1 version except for Mace trims
- If worlds with Tool Trims are updated from 1.20.1 to 1.21.1 or 1.21.11+, the tools and templates should be updated correctly
- World downgrading is unsupported
- Added support for more languages (thanks to ZhuinZ and aegeada):
- Literary Chinese
- Traditional Chinese (Hong Kong/Taiwan)
- Simplified Chinese
- Turkish
- Fixed 1.21.1 tool trim templates not matching the name scheme of the vanilla ones
- Fixed mineshaft loot table for 26.2 ([#11](https://github.com/thejoefly/ToolTrims/issues/11))
- Dropped support for 1.21.9 and 1.21.10
- Ported the data pack for 1.20.1 as a separate file version:
- Beware of bugs, as this is the first version for 1.20.1
- It has the same features as the 1.21.1 version except for Mace trims
- If worlds with Tool Trims are updated from 1.20.1 to 1.21.1 or 1.21.11+, the tools and templates should be updated correctly
- World downgrading is unsupported
- Added support for more languages (thanks to ZhuinZ and aegeada):
- Literary Chinese
- Traditional Chinese (Hong Kong/Taiwan)
- Simplified Chinese
- Turkish
- Fixed 1.21.1 tool trim templates not matching the name scheme of the vanilla ones
- Fixed mineshaft loot table for 26.2 ([#11](https://github.com/thejoefly/ToolTrims/issues/11))
- Dropped support for 1.21.9 and 1.21.10
- Ported the data pack for 1.20.1 as a separate file version:
- Beware of bugs, as this is the first version for 1.20.1
- It has the same features as the 1.21.1 version except for Mace trims
- If worlds with Tool Trims are updated from 1.20.1 to 1.21.1 or 1.21.11+, the tools and templates should be updated correctly
- World downgrading is unsupported
- Added support for more languages (thanks to ZhuinZ and aegeada):
- Literary Chinese
- Traditional Chinese (Hong Kong/Taiwan)
- Simplified Chinese
- Turkish
- Fixed 1.21.1 tool trim templates not matching the name scheme of the vanilla ones
- Fixed mineshaft loot table for 26.2 ([#11](https://github.com/thejoefly/ToolTrims/issues/11))
- Dropped support for 1.21.9 and 1.21.10
- Ported the data pack for 1.20.1 as a separate file version:
- Beware of bugs, as this is the first version for 1.20.1
- It has the same features as the 1.21.1 version except for Mace trims
- If worlds with Tool Trims are updated from 1.20.1 to 1.21.1 or 1.21.11+, the tools and templates should be updated correctly
- World downgrading is unsupported
- Added support for more languages (thanks to ZhuinZ and aegeada):
- Literary Chinese
- Traditional Chinese (Hong Kong/Taiwan)
- Simplified Chinese
- Turkish
- Fixed 1.21.1 tool trim templates not matching the name scheme of the vanilla ones
- Fixed mineshaft loot table for 26.2 ([#11](https://github.com/thejoefly/ToolTrims/issues/11))
- Dropped support for 1.21.9 and 1.21.10
- Ported the data pack for 1.20.1 as a separate file version:
- Beware of bugs, as this is the first version for 1.20.1
- It has the same features as the 1.21.1 version except for Mace trims
- If worlds with Tool Trims are updated from 1.20.1 to 1.21.1 or 1.21.11+, the tools and templates should be updated correctly
- World downgrading is unsupported
- Added support for more languages (thanks to ZhuinZ and aegeada):
- Literary Chinese
- Traditional Chinese (Hong Kong/Taiwan)
- Simplified Chinese
- Turkish
- Fixed 1.21.1 tool trim templates not matching the name scheme of the vanilla ones
- Fixed mineshaft loot table for 26.2 ([#11](https://github.com/thejoefly/ToolTrims/issues/11))
- Dropped support for 1.21.9 and 1.21.10
- Updated to 26.2
- Updated translations to match the contributions on Github ([#6](https://github.com/thejoefly/ToolTrims/pull/6))
- Updated to 26.2
- Updated translations to match the contributions on Github ([#6](https://github.com/thejoefly/ToolTrims/pull/6))
- Updated to 26.2
- Updated translations to match the contributions on Github ([#6](https://github.com/thejoefly/ToolTrims/pull/6))
- Updated to 26.2
- Updated translations to match the contributions on Github ([#6](https://github.com/thejoefly/ToolTrims/pull/6))
- Trimming recipes will now be unlocked when you get the respective smithing template ([#2](https://github.com/thejoefly/ToolTrims/issues/2))
- Now trims should appear correctly on NeoForge 26.1 ([#3](https://github.com/thejoefly/ToolTrims/issues/3))
- Issues related to streched items were significantly minimized
- Trimming recipes will now be unlocked when you get the respective smithing template ([#2](https://github.com/thejoefly/ToolTrims/issues/2))
- Now trims should appear correctly on NeoForge 26.1 ([#3](https://github.com/thejoefly/ToolTrims/issues/3))
- Issues related to streched items were significantly minimized
- Trimming recipes will now be unlocked when you get the respective smithing template ([#2](https://github.com/thejoefly/ToolTrims/issues/2))
- Now trims should appear correctly on NeoForge 26.1 ([#3](https://github.com/thejoefly/ToolTrims/issues/3))
- Issues related to streched items were significantly minimized
- Trimming recipes will now be unlocked when you get the respective smithing template ([#2](https://github.com/thejoefly/ToolTrims/issues/2))
- Now trims should appear correctly on NeoForge 26.1 ([#3](https://github.com/thejoefly/ToolTrims/issues/3))
- Issues related to streched items were significantly minimized
- Now the versions for modloaders work correctly on NeoForge and Forge
- Fixed an issue where trimmed tools had z-fighting in 1.21.1
- Unfortunately, this makes Tool Trims for 1.21.1 imcompatible with resource packs that change tool's textures
- There are no longer errors in the Minecraft log when loading the versions for 1.21.1
There's still a known issue on 26.1.x with NeoForge, making all trims appear white ([#3](https://github.com/thejoefly/ToolTrims/issues/3)). If you find any other issues, you can now report them in this [Github repository](https://github.com/thejoefly/ToolTrims).
- Now the versions for modloaders work correctly on NeoForge and Forge
- Fixed an issue where trimmed tools had z-fighting in 1.21.1
- Unfortunately, this makes Tool Trims for 1.21.1 imcompatible with resource packs that change tool's textures
- There are no longer errors in the Minecraft log when loading the versions for 1.21.1
There's still a known issue on 26.1.x with NeoForge, making all trims appear white ([#3](https://github.com/thejoefly/ToolTrims/issues/3)). If you find any other issues, you can now report them in this [Github repository](https://github.com/thejoefly/ToolTrims).
- Now the versions for modloaders work correctly on NeoForge and Forge
- Fixed an issue where trimmed tools had z-fighting in 1.21.1
- Unfortunately, this makes Tool Trims for 1.21.1 imcompatible with resource packs that change tool's textures
- There are no longer errors in the Minecraft log when loading the versions for 1.21.1
There's still a known issue on 26.1.x with NeoForge, making all trims appear white ([#3](https://github.com/thejoefly/ToolTrims/issues/3)). If you find any other issues, you can now report them in this [Github repository](https://github.com/thejoefly/ToolTrims).
- Now the versions for modloaders work correctly on NeoForge and Forge
- Fixed an issue where trimmed tools had z-fighting in 1.21.1
- Unfortunately, this makes Tool Trims for 1.21.1 imcompatible with resource packs that change tool's textures
- There are no longer errors in the Minecraft log when loading the versions for 1.21.1
There's still a known issue on 26.1.x with NeoForge, making all trims appear white ([#3](https://github.com/thejoefly/ToolTrims/issues/3)). If you find any other issues, you can now report them in this [Github repository](https://github.com/thejoefly/ToolTrims).
- Added support for 1.21.1 as a separate version file, it has a couple of differences:
- Some features that require the latest Minecraft features, such as resin trims and trimmed tridents, are not present
- To get the tool trim templates in creative, run
/function tooltrims:get_items - Fixed a shader issue that streched the redstone torch model
- Technical Changes:
- The trim palettes have been flipped horizontally to match the vanilla ones
[Tool Trims Mod](https://modrinth.com/mod/tool-trims-mod) has also received a rewrite and now supports migration from versions 3.0.x of the data pack.
- Added support for 1.21.1 as a separate version file, it has a couple of differences:
- Some features that require the latest Minecraft features, such as resin trims and trimmed tridents, are not present
- To get the tool trim templates in creative, run
/function tooltrims:get_items - Fixed a shader issue that streched the redstone torch model
- Technical Changes:
- The trim palettes have been flipped horizontally to match the vanilla ones
[Tool Trims Mod](https://modrinth.com/mod/tool-trims-mod) has also received a rewrite and now supports migration from versions 3.0.x of the data pack.
- Added support for 1.21.1 as a separate version file, it has a couple of differences:
- Some features that require the latest Minecraft features, such as resin trims and trimmed tridents, are not present
- To get the tool trim templates in creative, run
/function tooltrims:get_items - Fixed a shader issue that streched the redstone torch model
- Technical Changes:
- The trim palettes have been flipped horizontally to match the vanilla ones
[Tool Trims Mod](https://modrinth.com/mod/tool-trims-mod) has also received a rewrite and now supports migration from versions 3.0.x of the data pack.
- Added support for 1.21.1 as a separate version file, it has a couple of differences:
- Some features that require the latest Minecraft features, such as resin trims and trimmed tridents, are not present
- To get the tool trim templates in creative, run
/function tooltrims:get_items - Fixed a shader issue that streched the redstone torch model
- Technical Changes:
- The trim palettes have been flipped horizontally to match the vanilla ones
[Tool Trims Mod](https://modrinth.com/mod/tool-trims-mod) has also received a rewrite and now supports migration from versions 3.0.x of the data pack.
- Bug fixes:
- Fixed tridents being upside-down when untrimmed
- Fixed the texture of spears trimmed with Charge in the inventory
- There is no longer a recipe toast every time you trim a tool
- Added compability for 1.21.9-1.21.10:
- Support for 1.21.5-1.21.8 might no longer be added but support for 1.21.1 is now planned
- Now you can dismiss the missing assets warning if it is not relevant, e.g. for servers.
Also, it wasn't mentioned in the last changelog but Tool Trims is now compatible with resource packs that change the tool textures. As long as the textures follow more or less the shape of the vanilla ones, the trims will look quite good on them. Here's an example with the resource pack [Fresh Weapons & Tools](https://modrinth.com/resourcepack/fresh-weapons-and-tools):
<img alt="resource_pack_compability" src=https://cdn.modrinth.com/data/cached_images/83727ab307f40ad4ac6c59258c2d244542b7d4fc.png width=70% />
- Bug fixes:
- Fixed tridents being upside-down when untrimmed
- Fixed the texture of spears trimmed with Charge in the inventory
- There is no longer a recipe toast every time you trim a tool
- Added compability for 1.21.9-1.21.10:
- Support for 1.21.5-1.21.8 might no longer be added but support for 1.21.1 is now planned
- Now you can dismiss the missing assets warning if it is not relevant, e.g. for servers.
Also, it wasn't mentioned in the last changelog but Tool Trims is now compatible with resource packs that change the tool textures. As long as the textures follow more or less the shape of the vanilla ones, the trims will look quite good on them. Here's an example with the resource pack [Fresh Weapons & Tools](https://modrinth.com/resourcepack/fresh-weapons-and-tools):
<img alt="resource_pack_compability" src=https://cdn.modrinth.com/data/cached_images/83727ab307f40ad4ac6c59258c2d244542b7d4fc.png width=70% />



Linear
Tracks
Charge
Frost
