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Tooltip Overhaul

Tooltip Overhaul

by Xylonity • Downloads: 0 • Followers: 0
Description
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Tooltip Overhaul

A complete visual refresh for Minecraft tooltips, completely replacing the vanilla tooltip system with a clearer and polished layout.

This mod is client-side only, no dependencies required. Just drop it in your mods folder and start playing! (Fabric users need ModMenu to open the config screen)

Tooltip Overhaul is highly customizable. You can easily replicate the look of the vanilla tooltips or customize them to be as extravagant as possible, you have the complete creative freedom. As always, every tooltip, more modern, sharper, clearer.

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Features

Readability

  • Scrollable tooltips: scroll through tooltips taller than the screen instead of losing legible text.
  • Text wrapping: prevents tooltips from being too wide by automatically inserting line breaks where needed.
  • Equipment comparison: compare armor and weapons against what you're wearing and holding (rebindable keybind).
  • Pinned tooltips: don't miss out on important content by having to switch between tooltips, you can pin them and move them freely around the screen (rebindable keybind).

Appearance

  • Decorative frames: 30+ default frame overlays that enhance the appearance of tooltip borders.
  • Tooltip layouts: 4+ different types of layouts that change the visual appearance of tooltips, for greater customization and diversity.
  • Tooltip effects: 37+ fully customizable decorative effects such as flashes, explosions, particles, patterns... to take the design of the tooltips to the next level.
  • Animations: 11+ tooltip transitions (appearance and disappearance) and 16+ item icon animations.
  • 3D item icon & preview panel: items render in 3D inside the tooltip, even through an additional panel with extra perspectives.
  • Vignettes: 5+ different gradient styles that add extra lightning and style to the tooltips.
  • Rating element: a customizable rarity label along the item name.
  • Divider line: the separator line between the tooltip title and the content is customizable in color and design.
  • Custom corners: 11+ different options for the tooltip corners so you can choose the best possible look, whether you prefer a more polished style, more rustic, etc.
  • Vast amount of config: you can modify anything! Paddings, colors and gradient types, effects, speeds, animations, and much more.

All of it is shown in the Showcase below.

Configuration

  • In-game config screen: no file editing is longer required.
  • Custom frames config screen: no file editing is longer required to configure specific items, tags, rarities, effects, vignettes, etc.
  • Live preview: per-item changes render in real time as you edit through the in-game config screen.
  • Hot reload: /tooltipoverhaul reload or by pressing down F3 + T, to automatically detect new imported textures.

Compatibility

Works alongside JEI, EMI, ModernFix, Flerovium, FTB Quests and Apotheosis, among others.

For mod and pack authors, any mod or resource pack can register its own frames. See the wiki and read the category below. If there's a mod you'd like supported natively, ask in the Discord.

 


For Developers, Artists, Modpack & Resource Pack Authors

The information provided on this page is intended for direct use by the user and to concisely specify the mod's content in a legible way, so no technical information is stated at all.

We highly recommend visiting the wiki page, which explains how to create custom textures for tooltip frames and how to configure custom frames for your mod or texture pack to easily add compatibility with Tooltip Overhaul.

 


Configuration

The easiest way is through the in-game config screen, which can be accessed through the mods menu or through a keybind (unbinded by default) for faster access. It covers every configuration option and allows you to edit custom frames from Tooltip Overhaul or external mods.

There are two ways to configure tooltips. Through global configuration, or through custom frames. The global config affects all tooltips equally, while a custom frame allows you to specify conditions for which items a frame is applied or not (specific items, tags, namespaces, rarities, specific durabilities, nbt/component tags, enchantments, etc.), whose configuration takes priority over the global one.

Fabric users need ModMenu to open the config screen.

If you want to edit the files directly anyway

  • Global: config/tooltipoverhaul/tooltipoverhaul.toml
  • Specific: config/tooltipoverhaul/custom_frames.json or config/tooltipoverhaul/overrides/<external_modid>/custom_frames.json to access custom frames created by external mods (if a copy is present)

 


Showcase

Everything below is included in the mod. Click a section to expand it.

 

Effects

Bubbles

 

Cinder

 

 

Crystals

 

Fireflies

 

Fireflies II

 

Echo

 

 

Galaxy

 

 

Magic Orbs

 

Speed Lines

 

Nebula

 

Spiral

 

White Dust

 

Metal Shining

 

Steel Shining

 

Rim Light

 

Ripples

 

Sonar

 

Stars

 

Floating Stars

 

Prism

 

Snowfall

 

Opal

 

Aurora

 

Fluorite

 

Astral

 

Comets

 

Storm

 

Sunbeams

 

Fireworks

 

Eruption

 

Searchlights

 

Blasts

 

Firebreath

 

Shield

 

Lasers

 

Missiles

 

Wisps

 

Tooltip Animations

Fade

 

Pop

 

Rise

 

Unfold

 

Zoom

 

Slide

 

Swing

 

Emerge

 

Squash

 

Card

 

Shake

 

Icon Animations

Zoom

 

Rotate

 

Rotate Fast

 

Rotate Zoom

 

Zoom Snap

 

Skew

 

Vibration

 

Tilt Wave

 

Flip

 

Pendulum

 

Bounce

 

Go Down

 

Pulse

 

Fan In

 

Hover Pop

 

Barrel Roll

 

Corner Styles

Default (square)

 

Rounded

 

Bevel

 

Inner

 

Cut

 

Thick

 

Bracket

 

Block

 

Notch

 

Weld

 

Gem

 

Vignettes

Circular

 

Hole

 

Ellipse

 

Diamond

 

Ring

 

Linear

 

Frame Overlays

The following frames are included by default in Tooltip Overhaul.

Amethyst

 

 

 

Angelical

 

Battle

 

Cataclysm

 

Amber

 

Cavemen

 

Construction Punk

 

Demonic

 

Diamond

 

Draconic Fire (based off Ice & Fire II)

 

Emerald

 

Fire

 

Flower

 

Frost

 

Futuristic

 

Garden

 

Gear

 

Greek Temple

 

Gummy Bear

 

Guns and Wires

 

King

 

Medieval Crossroads

 

Neon Fire

 

Nuclear Alarm

 

Plasma Lamp

 

Pure Alchemy

 

Silver

 

Skyland

 

Steampunk

 

Zombie Brain

 

Tooltip Layouts

Tooltips can have different types of fully configurable layouts.

Default (Classic)

 

 

Badge

 

Floating

 

Compact

 

 

 

Divider Lines

Gradient

 

Static

 

Linear

 

Dashed

 

Dotted

 

Ornament

 

Gradient Ornament

 

Infinite Posibilities!

 

 


From Other Authors

Resource packs can also add their own frames and configurations. These ones are worth a look!

 Rarity Tooltips logo enlarged

 


Support

Bug reports, feature requests, compatibility suggestions and general questions all go to the Discord or to the Issues tab.

Feel free to include this mod in any modpack, public or private!

 


Credits

Xylonity - Programmer & mod designer

TheModderG - Tooltip overlays & mod icon designer

Yomai - Additional tooltip overlay designer

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.x
Forge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.20.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.20.x
Forge
23h ago 1
1.21.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.20.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Forge
23h ago 1
1.20.x
Forge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.20.x
Forge
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.20.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.21.5
Fabric
23h ago 1
1.21.5
Forge
23h ago 1
1.21.5
Neoforge
23h ago 1
1.21.x
Fabric
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.20.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
1.21.x
Forge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Fabric
23h ago 1
1.20.x
Forge
23h ago 1
1.20.x
Fabric
23h ago 1
  • Fixed armor not rendering in the preview panel when the tooltip was using one of the following vignettes: Ellipse, Diamond, Ring, Linear
  • Fixed vignettes not adapting properly to the whole Badge tooltip layout
  • Fixed scrollable tooltips blocking the mouse wheel for mods that use it on container items, like the item selection from Easy Shulker Boxes
  • Fixed armor not rendering in the preview panel when the tooltip was using one of the following vignettes: Ellipse, Diamond, Ring, Linear
  • Fixed vignettes not adapting properly to the whole Badge tooltip layout
  • Fixed scrollable tooltips blocking the mouse wheel for mods that use it on container items, like the item selection from Easy Shulker Boxes
  • Fixed armor not rendering in the preview panel when the tooltip was using one of the following vignettes: Ellipse, Diamond, Ring, Linear
  • Fixed vignettes not adapting properly to the whole Badge tooltip layout
  • Fixed scrollable tooltips blocking the mouse wheel for mods that use it on container items, like the item selection from Easy Shulker Boxes
  • Fixed armor not rendering in the preview panel when the tooltip was using one of the following vignettes: Ellipse, Diamond, Ring, Linear
  • Fixed vignettes not adapting properly to the whole Badge tooltip layout
  • Fixed scrollable tooltips blocking the mouse wheel for mods that use it on container items, like the item selection from Easy Shulker Boxes
  • Fixed armor not rendering in the preview panel when the tooltip was using one of the following vignettes: Ellipse, Diamond, Ring, Linear
  • Fixed vignettes not adapting properly to the whole Badge tooltip layout
  • Fixed scrollable tooltips blocking the mouse wheel for mods that use it on container items, like the item selection from Easy Shulker Boxes
  • Lateral texture overlay sections are now rendered below corners
  • Fixed icon size config option not working properly on certain tooltip layouts
  • Fixed title/rating text alignment not adapting properly to the tooltip proportions by adding another config entry that lets u align them independently of the icon size
  • Lateral texture overlay sections are now rendered below corners
  • Fixed icon size config option not working properly on certain tooltip layouts
  • Fixed title/rating text alignment not adapting properly to the tooltip proportions by adding another config entry that lets u align them independently of the icon size
  • Lateral texture overlay sections are now rendered below corners
  • Fixed icon size config option not working properly on certain tooltip layouts
  • Fixed title/rating text alignment not adapting properly to the tooltip proportions by adding another config entry that lets u align them independently of the icon size
  • Lateral texture overlay sections are now rendered below corners
  • Fixed icon size config option not working properly on certain tooltip layouts
  • Fixed title/rating text alignment not adapting properly to the tooltip proportions by adding another config entry that lets u align them independently of the icon size
  • Lateral texture overlay sections are now rendered below corners
  • Fixed icon size config option not working properly on certain tooltip layouts
  • Fixed title/rating text alignment not adapting properly to the tooltip proportions by adding another config entry that lets u align them independently of the icon size
  • Fixed game crashing while hovering over a modded itemstack with an item count above 99 (like Sophisticated Backpacks)
  • Fixed game crashing while hovering over a modded itemstack with an item count above 99 (like Sophisticated Backpacks)
  • Fixed game crashing while hovering over a modded itemstack with an item count above 99 (like Sophisticated Backpacks)
  • Fixed icon corner type not working properly on Floating and Badge tooltip layouts
  • Fixed icon corner type not working properly on Floating and Badge tooltip layouts
  • Fixed icon corner type not working properly on Floating and Badge tooltip layouts
  • Fixed icon corner type not working properly on Floating and Badge tooltip layouts
  • Fixed icon corner type not working properly on Floating and Badge tooltip layouts
  • Added category buttons inside custom frames screens for better user experience (control+re/avg cycles sections)
  • Shadow corner type now matches the background's corner type
  • Added category buttons inside custom frames screens for better user experience (control+re/avg cycles sections)
  • Shadow corner type now matches the background's corner type
  • Added category buttons inside custom frames screens for better user experience (control+re/avg cycles sections)
  • Shadow corner type now matches the background's corner type
  • Added category buttons inside custom frames screens for better user experience (control+re/avg cycles sections)
  • Shadow corner type now matches the background's corner type
  • Added category buttons inside custom frames screens for better user experience (control+re/avg cycles sections)
  • Shadow corner type now matches the background's corner type
  • Added a new type of corner type: Full Thick
  • Added a config option to change the icon border style: Style 1 (default) and Style 2
  • Added a preview button inside the global config screen
  • Rating text is now translatable using any translation key, and it is now previewed within its input box
  • Added some critical cache limits to prevent memory leaks
  • Fixed preview panel "cut" and "notch" corners adding extra pixels
  • Added a new type of corner type: Full Thick
  • Added a config option to change the icon border style: Style 1 (default) and Style 2
  • Added a preview button inside the global config screen
  • Rating text is now translatable using any translation key, and it is now previewed within its input box
  • Added some critical cache limits to prevent memory leaks
  • Fixed preview panel "cut" and "notch" corners adding extra pixels
  • Added a new type of corner type: Full Thick
  • Added a config option to change the icon border style: Style 1 (default) and Style 2
  • Added a preview button inside the global config screen
  • Rating text is now translatable using any translation key, and it is now previewed within its input box
  • Added some critical cache limits to prevent memory leaks
  • Fixed preview panel "cut" and "notch" corners adding extra pixels
  • Added a new type of corner type: Full Thick
  • Added a config option to change the icon border style: Style 1 (default) and Style 2
  • Added a preview button inside the global config screen
  • Rating text is now translatable using any translation key, and it is now previewed within its input box
  • Added some critical cache limits to prevent memory leaks
  • Fixed preview panel "cut" and "notch" corners adding extra pixels
  • Added a new type of corner type: Full Thick
  • Added a config option to change the icon border style: Style 1 (default) and Style 2
  • Added a preview button inside the global config screen
  • Rating text is now translatable using any translation key, and it is now previewed within its input box
  • Added some critical cache limits to prevent memory leaks
  • Fixed preview panel "cut" and "notch" corners adding extra pixels
  • Added 3 brand-new tooltip styles that change the visual layout of the tooltip: Classic, Badge, Floating and Compact
  • Added ingame editing for every active mod/resourcepack custom frames file
  • Added a new effect and vignette ingame editor screens.
  • Several tooltips can now be pinned to the screen at once (3 by default, configurable) through a configurable keybind (unbinded by default), with independent dragging, scrolling and closing
  • Polished both ingame config and custom frames screens, with new animations, polished colors and better visual harmony
  • Most effects have been reworked with a whole new polished look: Bubbles, Cinder, Crystals, Fireflies, Echo, Galaxy, Magic Orbs, Speed Lines, Spiral, Metal Shining, Rim Light, Ripples, Sonar, Stars
  • Added 21 new effects: Astral, Fluorite, Aurora, Opal, Floating Stars, Steel Shining, Fireflies II, Snowfall, Prism, Comets, Storm, Sunbeams, Fireworks, Eruption, Searchlights, Blasts, Firebreath, Shield, Lasers, Missiles, Wisps
  • Added 4 new divider line types: Dashed, Dotted, Ornament, Gradient Ornament
  • Reworked the custom frames preview with a centered item and automatic fitting, no longer using a random mosaic placement
  • Added reusable templates to custom frames json files which, once applied to certain items, inherit the same (overrideable) values defined in the template itself
  • Added conditional custom frame rules based on remaining durability, custom item names, certain enchantments and specific tags/components
  • Effects are now configurable (per intensity, deformation, saturation, colors, density, speed, etc.)
  • Added a configurable keybind (unbinded by default) for fast accessing TO's ingame config screen
  • Custom frames json file entries can now be dragged and reordered through the ingame config screen
  • Custom frames json file entries can now specify their priority over other entries
  • Custom frame entries are now updated automatically on mod/resourcepack updates only while the whole entry is unmodified
  • Some config options (like icon animations) are now selectable instead of forcing the user to write them down
  • Added frame editor validation, automatic backups, control+S support and draft support
  • Added a browser for items, enchantments and frames, with a search bar, preview and multiple item selection support
  • Added a configurable tooltip appear delay and an option to keep the tooltip settled when moving straight from one item to another, so sweeping across the inventory doesn't flash animations
  • Added config options to cap the tooltip height and width as a percentage of the screen
  • Added a config option to render effects behind the text, icon and frame
  • Added a config option to show the item registry name (for example minecraft:oak_planks) without having to press F3+H
  • Added a config option to show the item durability without having to press F3+H
  • Added custom icons to the ingame custom frames config screen and others
  • Added language localization to config entries and descriptions
  • Icon background color and border color are now configurable
  • The whole tooltip is now drawn above vanilla toasts (advancements, recipe unlocks, etc.), which used to slip between the text and the background (the depth is now configurable)
  • Custom frames tooltip preview is now automatically updated once a config option is changed
  • Long text tooltips now auto-scroll once, for players that might not know this functionality exists
  • Internal refactor of the effect building pattern into a common canvas for much faster and better effect creation process, so expect more effects soon
  • Split the tooltip animation into separate appear and disappear animations
  • Replaced clickable cycling options with popup selection
  • Custom frame editor changes are automatically recovered from a separate draft without applying them until Save, so no changes should be lost by mistake
  • Updated the whole modpage and wiki
  • Updated silver and amethyst frame overlay textures
  • Updated some default config entries & added more custom frames entries by default
  • Fixed tooltips appending the mod name even if it was already stated in the description
  • Fixed the tooltip appear animation and icon animations replaying on every tick for items that update their NBT while hovered
  • Fixed tooltips disappearing when a mod renders a second tooltip in the same frame
  • Fixed custom tooltip components that render past their declared width (like Celestisynth's weapon ability box) being cut by the inner frame and divider line
  • Fixed cinder effect not adapting to the whole tooltip proportions
  • Fixed the tooltip shadow config option not covering the preview panel
  • Fixed the custom frame overlay texture ignoring its own transparency on fade animations
  • Fixed metal_shining effect ending too early on big tooltips
  • Fixed two tooltips drawn in the same frame at the same spot overlapping each other, that happened for example when using the mod JEED, after hovering over status effect icons
  • Fixed brighter corner and edge pixels on the inner frame while the tooltip fades in or out
  • Fixed EMI recipe screens of mods whose id contains "tag" (Create: Vin"tag"e Improvements...) losing the hovered item
  • Fixed tooltips not replaying animations on the second hover of the same item
  • Added 3 brand-new tooltip styles that change the visual layout of the tooltip: Classic, Badge, Floating and Compact
  • Added ingame editing for every active mod/resourcepack custom frames file
  • Added a new effect and vignette ingame editor screens.
  • Several tooltips can now be pinned to the screen at once (3 by default, configurable) through a configurable keybind (unbinded by default), with independent dragging, scrolling and closing
  • Polished both ingame config and custom frames screens, with new animations, polished colors and better visual harmony
  • Most effects have been reworked with a whole new polished look: Bubbles, Cinder, Crystals, Fireflies, Echo, Galaxy, Magic Orbs, Speed Lines, Spiral, Metal Shining, Rim Light, Ripples, Sonar, Stars
  • Added 21 new effects: Astral, Fluorite, Aurora, Opal, Floating Stars, Steel Shining, Fireflies II, Snowfall, Prism, Comets, Storm, Sunbeams, Fireworks, Eruption, Searchlights, Blasts, Firebreath, Shield, Lasers, Missiles, Wisps
  • Added 4 new divider line types: Dashed, Dotted, Ornament, Gradient Ornament
  • Reworked the custom frames preview with a centered item and automatic fitting, no longer using a random mosaic placement
  • Added reusable templates to custom frames json files which, once applied to certain items, inherit the same (overrideable) values defined in the template itself
  • Added conditional custom frame rules based on remaining durability, custom item names, certain enchantments and specific tags/components
  • Effects are now configurable (per intensity, deformation, saturation, colors, density, speed, etc.)
  • Added a configurable keybind (unbinded by default) for fast accessing TO's ingame config screen
  • Custom frames json file entries can now be dragged and reordered through the ingame config screen
  • Custom frames json file entries can now specify their priority over other entries
  • Custom frame entries are now updated automatically on mod/resourcepack updates only while the whole entry is unmodified
  • Some config options (like icon animations) are now selectable instead of forcing the user to write them down
  • Added frame editor validation, automatic backups, control+S support and draft support
  • Added a browser for items, enchantments and frames, with a search bar, preview and multiple item selection support
  • Added a configurable tooltip appear delay and an option to keep the tooltip settled when moving straight from one item to another, so sweeping across the inventory doesn't flash animations
  • Added config options to cap the tooltip height and width as a percentage of the screen
  • Added a config option to render effects behind the text, icon and frame
  • Added a config option to show the item registry name (for example minecraft:oak_planks) without having to press F3+H
  • Added a config option to show the item durability without having to press F3+H
  • Added custom icons to the ingame custom frames config screen and others
  • Added language localization to config entries and descriptions
  • Icon background color and border color are now configurable
  • The whole tooltip is now drawn above vanilla toasts (advancements, recipe unlocks, etc.), which used to slip between the text and the background (the depth is now configurable)
  • Custom frames tooltip preview is now automatically updated once a config option is changed
  • Long text tooltips now auto-scroll once, for players that might not know this functionality exists
  • Internal refactor of the effect building pattern into a common canvas for much faster and better effect creation process, so expect more effects soon
  • Split the tooltip animation into separate appear and disappear animations
  • Replaced clickable cycling options with popup selection
  • Custom frame editor changes are automatically recovered from a separate draft without applying them until Save, so no changes should be lost by mistake
  • Updated the whole modpage and wiki
  • Updated silver and amethyst frame overlay textures
  • Updated some default config entries & added more custom frames entries by default
  • Fixed tooltips appending the mod name even if it was already stated in the description
  • Fixed the tooltip appear animation and icon animations replaying on every tick for items that update their NBT while hovered
  • Fixed tooltips disappearing when a mod renders a second tooltip in the same frame
  • Fixed custom tooltip components that render past their declared width (like Celestisynth's weapon ability box) being cut by the inner frame and divider line
  • Fixed cinder effect not adapting to the whole tooltip proportions
  • Fixed the tooltip shadow config option not covering the preview panel
  • Fixed the custom frame overlay texture ignoring its own transparency on fade animations
  • Fixed metal_shining effect ending too early on big tooltips
  • Fixed two tooltips drawn in the same frame at the same spot overlapping each other, that happened for example when using the mod JEED, after hovering over status effect icons
  • Fixed brighter corner and edge pixels on the inner frame while the tooltip fades in or out
  • Fixed EMI recipe screens of mods whose id contains "tag" (Create: Vin"tag"e Improvements...) losing the hovered item
  • Fixed tooltips not replaying animations on the second hover of the same item
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