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Townstead

Townstead

by AetherianArtificer • Downloads: 0 • Followers: 0
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Townstead is an unofficial expansion for MCA Reborn that gives villagers deeper daily needs and more complex work behaviour.


To bring more immersion to your MCA Reborn village, Townstead adds a variety of features and compatibilities.

Villager Needs

Townstead adds three new needs for each of your villagers: Hunger, Thirst, and Energy.

Hunger adds a new hunger meter and mechanic to the villagers that requires them to eat food or else they will get depressed and slow down. To help you keep up with this need, farmers will now automatically harvest, and expand farms using blueprint-style planning, tracking planting hydration, progression tiers, and tell you if they are unable to do their job.

Butchers will also work on their own, smoking meat to help the village survive.

If you want even more advanced meal production, by adding Farmer's Delight your village can have Cooks from the new profession, as well as new catalog entries for a tiered Kitchen building. The farmer will automatically support the new crops from Farmer's Delight and even use the knife to cut grass for ropes.

For Thirst, this unlocks by having Thirst Was Taken, Thirst Was Reclaimed or Legendary Survival Overhaul installed. Below the hunger meter will show up the thirst meter, and the villagers will look for drinks or food to quench their thirst, using similar logic than a player's. Pair this with Rustic Delight and a list of Cafe buildings will appear in your blueprint catalog for you to build, so that you can have Barista prepare and serve drinks (and purify water!) for your village. This will free up the cooks from drink preparation so they can make more delicious meals for everyone!

As for Energy, your villagers will accumulate fatigue as they stay awake and work on various tasks. If you set the villagers to work 24 hours with the Shift Scheduler for example they will hit a wall and stop as they collapse from needing sleep. So be sure to provide a nice home with a place to rest and your villagers will thank you for it.

Farmer Automation

Using Townstead's Field Post, you can map out your farmland in an interactive interface. Map out your crops, what kind of soil you want to plant and where you want to irrigate, and your farmers (given a Composter block, a hoe, and a bucket) will get to work and till, plant, and harvest your farms for you.

Animations, Emotes, & Reactions

Townstead bridges over player-facing EMF/OptiFine resource packs to be applied to your villagers and to your player villager model. This means you can use animation resource packs like Fresh Animations: Player Extension, Trailer Player Animations, and any others that animate the player.

Want to go further? Townstead supports Emotecraft emotes and has a companion reaction system. If you wave to your villagers using the default wave animation, the villagers will wave back and approve by gaining one heart. Play some music and watch the villagers dance. To be able to match more animations, the reaction system lets you create data packs that you can use in your game or your server, and decide how they react to it depending on their personality, and if it's a positive or negative reaction.

Shift Scheduling, Profession Assignment, & Chronotypes

Control how and where your villagers work using the Shift Scheduler and the Profession Assignment screens. You can set your villagers' daily and weekly schedule, save templates to make this reassignable across your villagers, and match their sleep schedule to their specific Chronotypes (early bird, standard, night owl.)

Re-assign your villagers from your Blueprint menu using the Profession Assignment screen, making sure that you have the right people for the right jobs.

Calendars, Stamps, & Life Stages

Your villagers can now get old. Townstead adds Life Stages, with seniority having the effect of whitening their hair and slowing them down. Don't want to see them get old? You can craft a Potion of Immortality, or even set the Immortal trait on them, which will freeze their aging. Or if you prefer, you can turn off aging entirely in the settings.

As part of time tracking, villagers have a date of birth, and Townstead provides a Calendar block with calendar functionality. The calendar will show the month and the day, and is fully customizable through data packs, so you can have a completely fantasy calendar, or stick with the commonly used Gregorian one.

You calendar is a little bit boring? Spice it up with Stamps! Fully customizable through resource packs, you can stamp any day on your calendar and set a caption with them. Shared with the whole server, if you want private stamps you can set them to private.

Get the first official, community-contributed Stamp Pack provided by XainenVoltaire/saul0the0creator on his Ko-fi page, one free stamp pack to get started, and one extended paid one (all the money goes to the artist and does not in any way make it back to me.)

Mod Compats

  • Farmer's Delight
  • Rustic Delight
  • Chef's Delight
  • Thirst Was Taken
  • Legendary Survival Overhaul
  • Farming for Blockheads
  • Butchery
  • Starcatcher
  • Traveler's Titles
  • Emotecraft
  • Timekeeper - Calendars
  • Stardew HUD

Roadmap

All of this is subject to change at any point, but here is a short-term look at the planned releases

Roadmap, as of July 2026

Bugs, Suggestions, Questions

Please leave them in the comments, always happy to get any feedback, or join the Discord

Permissions

Can I include in modpacks? Yes! Videos? Yes! Compatibility/addons/integrations? Yes!

Credits

MCA Reborn: Townstead depends on MCA Reborn and is designed as an add-on that builds directly on its villagers, systems, and gameplay direction. Thank you to Luke100000 and the entire MCA Reborn team and contributors for building and maintaining this wonderful mod!

MCA Reborn links

Be sure to support their Patreon

Compatible Mod Credits

Farmer's Delight: thank you to vectorwing for the amazing mod that inspired me to start my own

Chef's Delight: thank you redstone3game for this great mod; sorry to overwrite your professions by default!

Rustic Delight: thank you PhantomWing for all of your excellent mods, and for being just an amazing and encouraging human being!

Thirst Was Taken: thank you mlus, ghenghen_, and mrdrip404 for the great mod, I'm a big fan of the design philosophy (even though Townstead is more in the opposite direction)

Legendary Survival Overhaul: thank you Alex_Hashtag, krampus_there, and armkath for the detailed mod, and for being welcoming to community interactions with the mod

Farming for Blockheads: thank you BlayTheNinth for the mods and for being such a titan in the Minecraft modding world

Butchery: thank you to Jmods for all the hard work on this extensive and detailed mod, it's a lot of fun to play with

Starcatcher: thank you to wdiscute for this foundational and for this mod that very clearly a lot of love was put in

Traveler's Titles: thank you to YUNGNICKYOUNG for this and all your other mods, it really adds to the feel

Emotecraft - thank you KosmX for making it possible to bring players (and now villagers) to life

Stardew HUD - thank you Weatheraintbad for bringing a delightful slice of Stardew to Minecraft 

Timekeeper - Calendars - thank you lunakibby for the great calendar blocks

How to Install Townstead (Mod)

Townstead by AetherianArtificer is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1 (latest release: 0.8.0+1.20.1, file size: 15.6 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded Townstead file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.x
Forge
6d ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
  • Happy Halloween!** For version 0.8.0, we have a spooky update for all of you, filled with all kinds of new mechanics, new ways to expand your world, (a lot of new bugs to be honest, but we'll work through those) and to match the season: vampires and werewolves!

Some of the other big highlights are a new immersive way to manage the work your villagers are doing, temperature needs (and a full on climate model, actually) when paired with temperature providing mods such as Cold Sweat, Legendary Survival Overhaul, and Tough as Nail (and yes, seasonal support is in there too), as well as a clothing system with Curios support for your villagers to dress for the cold, or the warmth.

One big caveat up front: **where's 1.21.1**? Soon! It's tied to the new MCA:R and that one is also still cooking. But I wanted to go ahead with 1.20.1 for now.

Otherwise though, I hope you enjoy 0.8.0, and please keep sharing with me what you love about the mod, your suggestions, and your bugs!

  • Many new compats, including a lot of **Let's Do** (albeit a bit before the latest updates) and **Kaleidoscope**.
  • Order Sheets** to allow you to control what your villagers produce, and how much of it.
  • Career** system that earns you and your villagers skills that you can use, and lets creators create custom professions.
  • Radial wheel** that allows you to set quick keyboard shortcuts and also discover your roots' abilities.
  • New Root support** for mod-supported roots like Ribbits, as well as some new Pheno rules to make more advanced abilities, as well as different flight and swim types.
  • Temperature and climate system** that works with **Cold Sweat**, **Legendary Survival Overhaul**, and **Tough As Nails** that affects both you and your villagers, and unlocks new gameplay around heat management, and clothing layers.
  • Curios** support for your villagers so they can wear new threads and various accessories.
  • Wardrobe** menu that lets you select outfits for them on various days.
  • Villager dialogue and hangouts** for villagers to talk to each other either idly, or in hangouts. The conversations are procedurally generated to be more unique and will sometimes reflect events that happened to them.
  • Updated catalogue** that gives you more filtering and grouping options, as well as support for **Decorations** to change your community spirit.
  • Tracking menu for buildings** to help you figure out what's the next block to put down to finish that building.
  • Quest Journal** that combines various quest sources, such as achievements, **MCA: Quests**, **Bountiful**, **FTB Quests**, and a growing library in the future.
  • Villager cultures** that shape how the villagers dress, talk, and the types of buildings generated villages build.
  • Better resource HUD (mana bar)** to give custom styles to your root or career abilities.
  • Serving Plates** to display food that's been made and keep your restaurants, bakeries, and cafes stocked.
  • Data-driven needs consu
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[0.7.6+1.20.1] Townstead 0.7.6+1.20.1 by AetherianArtificer on Aug 11, 2026
Download
# 0.7.6 - Bug Fixes & MCA Support
  • Fix rank button crashing, and crashes related to personalities and traits changes from MCA
  • Roots related updates: Bbmodel support as a source for custom rigs, Bbmodel animation fixes for attachments
  • Fix colour not applying properly to attachments like the Celestial's wings
  • Fix crouching not working when not using EMF/ETF animations
  • New pheno for roots creation: pheno:flight_speed, pheno:teleport
  • Life stages when authoring a roots can use custom names
  • Simplified Chinese localization (thanks msmsdmm233)
  • Various optimizations for villager AI
  • Defer to MCA's bed pathfinding
[0.7.6+1.21.1] Townstead 0.7.6+1.21.1 by AetherianArtificer on Aug 11, 2026
Download
# 0.7.6 - Bug Fixes & MCA Support

  • Fix rank button crashing, and crashes related to personalities and traits changes from MCA
  • Roots related updates: Bbmodel support as a source for custom rigs, Bbmodel animation fixes for attachments
  • Fix colour not applying properly to attachments like the Celestial's wings
  • Fix crouching not working when not using EMF/ETF animations
  • New pheno for roots creation: pheno:flight_speed, pheno:teleport
  • Life stages when authoring a roots can use custom names
  • Simplified Chinese localization (thanks msmsdmm233)
  • Various optimizations for villager AI
  • Defer to MCA's bed pathfinding
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