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Toxony

Toxony

by MrFrostyDev • Downloads: 0 • Followers: 0
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"For a moment. I felt fresh air hug me tightly around my empty arms and legs. The brief respite of calm from the wind and the daisies around me. I felt alive again, free from everthing. The pain, the misery, washed away for a little while. But only a little. Until I feel the poison flow through my veins again. As the toxins meld with the blood and sweat. When the fresh feeling of breeze becomes replaced with the numbing pain, and the empty husk becomes cries and screams. As if an old friend came to greet me again. Then you forget. What it was like to be human."

| Warning! This mod is in BETA and subject to possibly bad bugs. Also this mod has a lot of flavour text, I apologize in advance if its a lot to read.

title image for toxony

Toxony is a mod about poisons, toxins, preparing oils and weapons, and becoming stronger through mutagens. Themed around mad science, old chemistry and inspired by potion mechanics within the Witcher 3 game.

To start using the mod, craft the "Lost Journal". It should tell you everything you need!

The mod features:

  • A toxin system to monitor your toxic make-up. (Think of it like mana but more deadly)
  • New plants and special materials.
  • New blocks to create special items.
  • Mutagen system to gain semi-permanent buffs on your character.
  • New unique weapons and tools.
  • Special oils that can be applied to any weapons or even weaponized themselves!
  • New armours to find and make.
  • New alternative to Netherite obtainable in the overworld.
  • Some special structures and plants to find in the world.
  • A fancy book to read!
  • Some decorations themed after copper alchemy.

Includes compatibility features with:

  • Just Enough Items
  • Vampirism : Silver weapons increase damage to vampires/werewolves.
  • Iron's Spells N Spellbooks : Certain mutagens give School Spell Power.
  • Curios : Toxicity Gauge can be held in the Charm slot.

and more to come…

As a notice, I won't be porting to 1.20.1 any time soon. I apologise if that was something you look forward to.

If you find any bugs or have any suggestions, check out the discord!\

Credits

Programming, project design, assets, models and art done by MrFrostyDev (Me!)\ Additional art on journal entries, effects, plants, and structure designs from Sunnyteddy22

Special thanks to:

Floatiris, for beta testing. - “I think i ate too much poison”\ Magic, for beta testing and additional ideas. - "Unpaid"

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
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1.21.1
Neoforge
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[0.10.7] Toxony-1.21.1-0.10.7 by MrFrostyDev on Jun 12, 2026
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  • Fixed recipe for **Plaguebringer** set.

(Thank you **_many_** discord members for the contribution to this update!)
[0.10.6] Toxony-1.21.1-0.10.6 by MrFrostyDev on Mar 26, 2026
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  • Updated **NeoForge mod version** to **21.1.221**.
  • Fixed mismatch slots from **Alchemical Forge** causing crashes. (_voidsongdragonfly_)
  • Improved plant generation for **Ocelot Mint** and **Nightshade**. (_voidsongdragonfly_)

(Thank you **_voidsongdragonfly_** for the contribution to this update!)
[0.10.5] Toxony-1.21.1-0.10.5 by MrFrostyDev on Oct 25, 2025
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  • Lost Journal should now display pages even if the original recipe is no longer there.
  • Recipes now display all possible ingredients in the book even in single player.
  • Added Chinese translation [WIP] (Graciously written by telluriume)

(Thank you discord members **_telluriume_** and _**.kitsuny**_ for the bug reports/suggestions for this version)
  • Fixed oils being duplicated when placed down while they are empty.

(Thank you discord member **_mastur4_** for the bug reports/suggestions for this version)
  • Fixed translation issue for Mortar and Pestle in JEI.

(Thank you discord members **_sircolor_** and **_mindfaer_** for the bug reports/suggestions for this version)
  • Possibly fixed crashing errors when other mods modify the lectern alongside Toxony.

(Thank you discord member **_mindfaer_** for the bug reports/suggestions for this version)

  • Wild Poison plants** can now be **sheared** for their block.
  • Fixed oil pot removing blocks when placed against another block.
  • Fixed middle-click stack cloning in creative for various blocks.
  • Added descriptions to various effects.

(Thank you discord members **_mindfaer_**, **_ninja.fox_**
for the bug reports/suggestions for this version)
  • WARNING**: This update will be very unstable on worlds that used Toxony's older versions before this one, I highly recommend a new world!

  • Added a **Toxic Celebration Cake** for **3000/1500 downloads**!
  • Added **Affinity Fusion Mix** and **Affinity Substances** and their recipes as an alternative to gaining new affinities.
  • Added new entries to the journal about the **Affinity Fusion** and **Substance System**.
  • Added **Lily of the Valley** and **Red Mushrooms** as poisonous ingredients with affinities.
  • Added mutagen descriptions for the effects.
  • Added non-grafted Toxony overworld plants as rare trades to the **Wandering Trader**.
  • Added Bloodroot to **Piglin Barter** drops.
  • Reduced chance for Silver Loot to spawn in loot tables.
  • Fixed a bug with false berries not being eatable when looking at certain things.
  • Fixed container desync and chunk saving with various block entities.

(Thank you discord members **_ninja.fox_**, **_ewith463dabloons_**, **_notfebruary_**
for the bug reports/suggestions for this version)

Also a **special thank you** to all the discord members for their suggestions and bug findings! And thank you to all the people who decided to try out my mod. This update was specifically for you!
### Thank you! ^-^

Don't worry, this isn't the last update or anything, just an appreciation update!
[0.9.9] Toxony-1.21.1-0.9.9 by MrFrostyDev on Jul 19, 2025
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  • Added the ability to place the **Lost Journal** in a **Chiseled Bookshelf** and **Lectern**.

(Thank you discord member **_mindfaer_** for the bug reports/suggestions for this version)
[0.9.8] Toxony-1.21.1-0.9.8 by MrFrostyDev on Jul 15, 2025
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  • Fixed the issue with using mending oil after it has been depleted.

(Thank you discord member **_.kitsuny_** for the bug reports/suggestions for this version)
[0.9.7] Toxony-1.21.1-0.9.7 by MrFrostyDev on Jul 14, 2025
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  • Poison Plants are now CropBlocks for better compatibility. 
  • Fixed Block Loot drop for Redstone Mortar.

(Thank you discord members **akacrazyboom**, **notfebruary** for the bug reports/suggestions for this version)
[0.9.6] Toxony-1.21.1-0.9.6 by MrFrostyDev on Jul 10, 2025
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  • Added new config options for **custom item/affinity pairs**.
  • Added **Russian Translations** (Graciously provided by **_vladislovebno_**)
  • Simplified recipe for blends.
  • Fixed JEI for Blends.
  • Improved tooltip display for Blends.
  • Fixed error message coming from Vampirism Compat.

(Thank you discord members **_vladislovebno_**, **_endertheguy_** for the bug reports/suggestions for this version)
  • Fixed potions of harming causing an unfortunate crash.
  • Fixed entities with Necrotic Mutagen not healing from harming potions.

(Thank you discord member _**vaikoten**_ for the bug-reports/suggestions for this version)
  • Added **Iron's Spells N Spellbooks** compatibility with mutagens. 
  • Some mutagens now give school spell power at level 2.

(Thank you discord member **_jsnmeka_** for the bug reports/suggestions for this version)
  • Fixed client not removing mutagens properly.
  • Added poisonous ingredient tag to rotten flesh.
  • Regeneration while under Necrotic Mutagen no longer kills you.
  • Healing potions now damage entities with Necrotic Mutagen 2.
  • Changed Pure Blend from Tier 2 to Tier 3 toxin.
  • Added additional missing translations.
  • Removed repeating logger information.

(Thank you discord members **_ninja.fox_** for the bug-reports/suggestions for this version)
  • Fixed Crucible and Alchemical Forge not producing result items.

  • Fixed an issue with Alembic not producing result items.

(Thank you discord members **_ponypon_** for the bug reports/suggestions for this version)
  • Reworked 6 Mutagens** with new abilities, traits, new entity, all with custom effects and particles.
  • Added **Config** to edit various features.
  • Added GUI for **Toxicity Gauge**.
  • Added new block **Redstone Mortar** to automate pestling.
  • Rewrote some and added new entries to the journal, mostly around mutagens. 
  • Fixed poison farmland not dropping coarse dirt.
  • Added enchant description text.
  • Made poison plants grow a little faster.
  • Added custom ambient noises for alembic while active.
  • Added test feature of **Mob Mutagens** (To try hold out Magnifying glass and Toxicity Gauge and look at a mob, then use needle with poison or toxin)

(Thank you discord members **_snappytoiletpaperroll_**, **_ninjafox_** for the bug-reports/suggestions for this version)
  • Flail** no longer deletes items near it when fully charged.
  • Added compatibility for **Vampirism** and **Curios API**.
  • Toxicity Gauge** is now a Charm and can be equipped in the Curios Charm slot.
  • Silver weapons** (Flintlock and Flail) deal more damage to
  • Vampirism's Vampires and Werewolves.
  • Vampirism's **Activated Oil** can be used to make **Oil Base**.

(Thank you discord members **_akacrazyboom_**, **_apollo_7751_** for the bugs-reports/suggestions for this version.)
  • Fixed mismatch of models for the hunter model.
  • Added Flintlock iron round recipe!
  • Added new **Flintlock** weapon with custom animations, effects, ammo and enchantment.
  • Added new material, **Silver Steel** gained from mining **Ancient Silver**.
  • Added **Silver Steel Template** for smithing new items.
  • Added **Flintlock Components** to structure loottables to obtain the Flintlock.
  • Added **Plaguebringer armor set** (Thank you discord member **EnderTheGuy** for name).
  • Added **Professional Hunter armor set**.
  • Flail** is now craftable using **Silver Steel**.
  • Added new **structures**:
  • Hunter Watchtower
  • Small Silver Mine
  • Large Silver Mine

  • Revamped textures of Flail to more accurately represent its material.
  • Slightly improved flail hit accuracy.
  • Made all enchantments obtainable through the enchanting tables.
  • Slightly increased Old Adventure Guild structure spawn rarity.
  • Fixed Old Adventure Guild not having ingredients in the candle room loot table.
[0.7.9] Toxony-1.21.1-0.7.9 by MrFrostyDev on Apr 26, 2025
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  • Fixed needle/flail death messages.
  • Fixed **cyclebow** not firing when loaded with bolts without oil.
[0.7.8] Toxony-1.21.1-0.7.8 by MrFrostyDev on Apr 26, 2025
Download
  • Improved enchantability of various items.
  • Fixed items to be enchantable on the enchanting table.
  • Looting** now affects special drops from scalpel.
  • Plague Doctor Armor** now needs **Toxic Leather** to repair.
  • The following items are now **repairable** on an **anvil**:
  • Flail
  • Venom Club
  • Scalpels
  • Witching Blade
  • Cyclebow
  • Bonesaw
[0.7.7] Toxony-1.21.1-0.7.7 by MrFrostyDev on Apr 25, 2025
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  • Fixed several issues with Oil Sashes and Bandoliers causing crashes.
[0.7.6] Toxony-1.21.1-0.7.6 by MrFrostyDev on Apr 25, 2025
Download
  • Fixed bog bone drops.
[0.7.5] Toxony-1.21.1-0.7.5 by MrFrostyDev on Apr 24, 2025
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  • Fixed various recipes missing certain ingredients.
  • Change **Bog Bone** to drop just by killing Bogged with a Scalpel.
  • Oil Base** and **Toxic Leather** output 2 instead of 1 on crafting.
[0.7.4] Toxony-1.21.1-0.7.4 by MrFrostyDev on Apr 22, 2025
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  • Updated plants to use biome common tags for worldgen (better compatibility).
  • Updated flail death message.
[0.7.3] Toxony-1.21.1-0.7.3 by MrFrostyDev on Apr 20, 2025
Download
  • Fixed affinities being visible right from the beginning!
  • Added names to the plant blocks in world.
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