Translater takes all the text in minecraft and runs it through Google Translate 5 times (configurable). This leaves the text in a state that is still partially understandable but hilarious to play with. The mod caches all responses from Google Translate to reduce loading times as creating the cache can take up to 3 hours for vanilla (~5000 pieces of text) This allows it to have no major impact on loading/performance after generating the cache. In fact, a pre-generated name cache is even contained in the mod and will be used if possible. You can also download the additional file with pre-cached responses for most mods to improve speeds at the cost of a bit more disk space. Please note that generating the additional file takes some time, so it might not be available right after an update This should work fine with most other mods that use the vanilla system for translation.
You can configure the following things:
- The amount of times all text should be translated (defaults to 10, requires cache recreation)
- Whether to use random languages as source languages (this causes most text to be unrecognizable, requires cache recreation)
- The target language for translations, should also equal the games language. You can use "auto" to attempt automatic detection
- Progress indicators for translations to watch over the initial generation
Note: you may need to increase the throttleMillis in the libjf-translate-v1 config to avoid rate limiting from your service
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- chore: update to 26.3
- chore: improve config descriptions
- style: magic constant
- fix: prevent crash when encountering $ at end of string
- feat: allow loading extra translations
- feat: add some translations from mods
- chore: update to 26.2
- chore: update to 26.1
- chore: update to 1.21.11
- chore: update to 1.21.10
- chore: update to 1.21.9
- chore: update to 1.21.8
- chore: update to 1.21.7
- chore: update to 1.21.6
- chore: update to 1.21.5
- chore: update to 1.21.4
- chore: update to 1.21.3
- fix: ensure core shaders are loaded before attempting to render progress
- chore: update to 1.21
- fix: respect useDefaultCache
- chore: split visualization mode config entry into separate
- fix: don't discard initial work if it doesn't get finished
- chore: clean up a bit
- fix: handle null result in TranslatingTransformer
- fix: don't store partial transformations
- fix: add Fail transformer when detecting noop backend
- chore: clean up logging in LanguageMixin
- chore: add some new entries to name cache
- fix: add client-side compatibility with nucleoid serverside translation
- style: make idea happy
- chore: extend name cache slightly again
- chore: bump to 1.20.6
- chore: update to 1.20.5
- chore: update to 1.20.4
- fix: use new default translater cache entries on existing translations
- perf: parallel translation
- fix: patch Language instances created by Language.create()
- fix: additional null check
- chore: bump deps
- chore: update to 1.20.2
- chore: add translations for fabulously optimized
- Update to 1.20
- Use new config compiler
- Bump to 1.19.4
- Update to new infrastructure
- Update FMJ
- Update to 1.19.3
- Update to LibJF 3
- Add jfmods translations to namecache
- Update to 1.19.1
- Update for 1.19, tweak surrounding space pattern to translate more text
Commits in release 1.5.1:
- Remove ModMenu workaround
- Add README from modrinth
- Update for LibJF 2.7.0
- Some additional translations
- Update default cache for AoF5
- Clean up the code a bit and remove some outdated namecache entries
- Replace translation architecture with libjf-translate-v0
- 1.18.2 support explicitly using the Google Translate service
- Update for 1.18