Traveller's Boots: Reloaded
This small mod adds 5 types of boots, which can help you to speed up exploring the world and gives you several buffs and increases your step height for easier world exploration. This mod is mostly focused on providing early-game way to travel, while not overbuffing the player without any reasons.

Traveller's Boots MK1 
- Gives Speed II, while wearing.
- Gives +1 armor point, while wearing.
- Can be repaired with Leather.
Traveller's Boots MK2 
- Gives Speed III, while wearing.
- Increases step height, while wearing.
- Gives +2 armor points, while wearing.
- Can be repaired with Gold Ingots.
Traveller's Boots MK3 
- Gives Speed IV, while wearing.
- Increases step height, while wearing.
- Gives +4 armor points, while wearing.
- Can be repaired with Diamonds.
Traveller's Boots MK4 
- Gives Speed V, while wearing.
- Gives Jump Boost II, while wearing.
- Increases step height, while wearing.
- Gives 6 armor points, while wearing.
- Can be repaired with Emeralds.
Traveller's Boots MK5 
- Gives Speed VI, while wearing.
- Gives Jump Boost III, while wearing.
- Increases step height, while wearing.
- Gives +8 armor points, while wearing.
- Can be repaired with Netherite Scraps.
Traveller's Boots tiers can be configured through the config file, speed modifiers, jump modifiers, armor points and step height ability is brought up to your needs. Everything is configurable.
All Versions
+ Add Version_If you encounter any bugs, don't hestitate to report them on GitHub!_
- Changelog:**
- Fixed** effect glitching when TPS is low, making such mods as Stylish Effects overlay to flicker a lot.
- Fixed** an issue when disabling Step Height feature in the config disabled all effects of the boots, while it shouldn't do it.
- (NeoForge version only)* Moved to **NeoForge**, Forge is deprecated now and will receive only critical fixes.
Requires **NeoForge** (or Forge, if you brave enough).
Requires **Architectury API v9.1.12** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
- Changelog:**
- Fixed** effect glitching when TPS is low, making such mods as Stylish Effects overlay to flicker a lot.
- Fixed** an issue when disabling Step Height feature in the config disabled all effects of the boots, while it shouldn't do it.
Requires **Fabric with Fabric API** or **Quilt with Quilted Fabric API**.
Requires **Architectury API v9.1.12** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
- Changelog:**
- Fixed** effect glitching when TPS is low, making such mods as Stylish Effects overlay to flicker a lot.
- Fixed** an issue when disabling Step Height feature in the config disabled all effects of the boots, while it shouldn't do it.
Requires **Forge**.
Requires **Architectury API v6.5.85** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
- Changelog:**
- Fixed** effect glitching when TPS is low, making such mods as Stylish Effects overlay to flicker a lot.
- Fixed** an issue when disabling Step Height feature in the config disabled all effects of the boots, while it shouldn't do it.
Requires **Fabric with Fabric API** or **Quilt with Quilted Fabric API**.
Requires **Architectury API v6.5.85** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
- Changelog:**
- Fixed** player effects when the mod is installed on the server side. Now all players should get the buffs instead of only the last, who equipped the boots.
- Optimized** boots' TickEvent to make the mod more lightweight for servers.
Requires **Forge**.
Requires **Architectury API v9.1.12** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
- Changelog:**
- Fixed** player effects when the mod is installed on the server side. Now all players should get the buffs instead of only the last, who equipped the boots.
- Optimized** boots' TickEvent to make the mod more lightweight for servers.
Requires **Fabric with Fabric API** or **Quilt with Quilted Fabric API**.
Requires **Architectury API v9.1.12** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
- Changelog:**
- Fixed** player effects when the mod is installed on the server side. Now all players should get the buffs instead of only the last, who equipped the boots.
- Optimized** boots' TickEvent to make the mod more lightweight for servers.
Requires **Forge**.
Requires **Architectury API v6.5.85** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
- Changelog:**
- Fixed** player effects when the mod is installed on the server side. Now all players should get the buffs instead of only the last, who equipped the boots.
- Optimized** boots' TickEvent to make the mod more lightweight for servers.
Requires **Fabric with Fabric API** or **Quilt with Quilted Fabric API**.
Requires **Architectury API v6.5.85** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
This is a very major update. Basically everything is rewritten from scratch. The behaviour is still mostly the same, but there are improvements such as ArchConfiguration being implemented to both versions, meaning that the same config is provided for both versions and is self-updateable between versions. If you're updating from the 1.19.2 version of the mod, then you should be fine and 1.19.2 worlds should be compatible, because there are no major changes between this and 2.0.x versions.
- Changelog:**
- Rewrite!** Now this mod is able to support Forge, Fabric and Quilt ecosystems without any issues.
- New Armor Textures!** You already may know that I'm still not good at drawing stuff, however I tried my best to rework the boots to look atleast much better than previous ones that I did in Paint almost 5 years ago, when the mod was released in 2019. They were heavily inspired by Alastors' Thaumic Boots addon for the Thaumcraft 4 and basically they were inspired by the Arcana mod (textures were by Falkory and Ibanplay, [see original mod page](https://modrinth.com/mod/thaumic_boots)).
- Basically, **a new, better and optimized approach of events implementation** for the effects, so as of now the boots shouldn't affect TPS or significantly make the game's tickrate worse.
- ArchConfiguration config file.** Probably more technical rather than user-friendly change. For short - a custom config approach for all supported ecosystem based on Java Properties. Probably it is going to be a separated API for modders and so on, but as for now it is a simple one-class config that handles all the data that can be modified in the mod. (jump/speed modifiers, step height availablitity and so on)
- Now speed and jump modifiers are **not hardcoded** and can be changed through the config file.
- Reworked recipes.** Now they're changed to fit the vanilla propgression. I always wanted to make it less "just make the boots and forget about it". Why not to make every upgrade a bit challenging, but rewarding? Do you want more speed? If so, travel further and you'll get a reward!
- Most of the Forge mods should run smoothly** with Traveller's Boots: Reloaded, however, feel free to ask a compat layer for any mod if there will be issues.
Requires **Forge**.
Requires **Architectury API v9.1.12** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
- Changelog:**
- Fixed** player effects when the mod is installed on the server side. Now all players should get the buffs instead of only the last, who equipped the boots.
- Optimized** boots' TickEvent to make the mod more lightweight for servers.
Requires **Fabric with Fabric API** or **Quilt with Quilted Fabric API**.
Requires **Architectury API v9.1.12** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
This is a very major update. Basically everything is rewritten from scratch. The behaviour is still mostly the same, but there are improvements such as ArchConfiguration being implemented to both versions, meaning that the same config is provided for both versions and is self-updateable between versions. If you're updating from the 1.19.2 version of the mod, then you should be fine and 1.19.2 worlds should be compatible, because there are no major changes between this and 2.0.x versions.
- Changelog:**
- Rewrite!** Now this mod is able to support Forge, Fabric and Quilt ecosystems without any issues.
- New Armor Textures!** You already may know that I'm still not good at drawing stuff, however I tried my best to rework the boots to look atleast much better than previous ones that I did in Paint almost 5 years ago, when the mod was released in 2019. They were heavily inspired by Alastors' Thaumic Boots addon for the Thaumcraft 4 and basically they were inspired by the Arcana mod (textures were by Falkory and Ibanplay, [see original mod page](https://modrinth.com/mod/thaumic_boots)).
- Basically, **a new, better and optimized approach of events implementation** for the effects, so as of now the boots shouldn't affect TPS or significantly make the game's tickrate worse.
- ArchConfiguration config file.** Probably more technical rather than user-friendly change. For short - a custom config approach for all supported ecosystem based on Java Properties. Probably it is going to be a separated API for modders and so on, but as for now it is a simple one-class config that handles all the data that can be modified in the mod. (jump/speed modifiers, step height availablitity and so on)
- Now speed and jump modifiers are **not hardcoded** and can be changed through the config file.
- Reworked recipes.** Now they're changed to fit the vanilla propgression. I always wanted to make it less "just make the boots and forget about it". Why not to make every upgrade a bit challenging, but rewarding? Do you want more speed? If so, travel further and you'll get a reward!
- Most of the Forge mods should run smoothly with Traveller's Boots: Reloaded, however, feel free to ask a compat layer for any mod if there will be issues.
Requires **Forge**.
Requires **Architectury API v6.5.85** as a dependency.
_If you encounter any bugs, don't hestitate to report them on GitHub!_
This is a very major update. Basically everything is rewritten from scratch. The behaviour is still mostly the same, but there are improvements such as ArchConfiguration being implemented to both versions, meaning that the same config is provided for both versions and is self-updateable between versions. If you're updating from the 1.19.2 version of the mod, then you should be fine and 1.19.2 worlds should be compatible, because there are no major changes between this and 2.0.x versions.
- Changelog:**
- Rewrite!** Now this mod is able to support Forge, Fabric and Quilt ecosystems without any issues.
- New Armor Textures!** You already may know that I'm still not good at drawing stuff, however I tried my best to rework the boots to look atleast much better than previous ones that I did in Paint almost 5 years ago, when the mod was released in 2019. They were heavily inspired by Alastors' Thaumic Boots addon for the Thaumcraft 4 and basically they were inspired by the Arcana mod (textures were by Falkory and Ibanplay, [see original mod page](https://modrinth.com/mod/thaumic_boots)).
- Basically, **a new, better and optimized approach of events implementation** for the effects, so as of now the boots shouldn't affect TPS or significantly make the game's tickrate worse.
- ArchConfiguration config file.** Probably more technical rather than user-friendly change. For short - a custom config approach for all supported ecosystem based on Java Properties. Probably it is going to be a separated API for modders and so on, but as for now it is a simple one-class config that handles all the data that can be modified in the mod. (jump/speed modifiers, step height availablitity and so on)
- Now speed and jump modifiers are **not hardcoded** and can be changed through the config file.
- Reworked recipes.** Now they're changed to fit the vanilla propgression. I always wanted to make it less "just make the boots and forget about it". Why not to make every upgrade a bit challenging, but rewarding? Do you want more speed? If so, travel further and you'll get a reward!
- Most of the Fabric/Quilt mods should run smoothly with Traveller's Boots: Reloaded, however, feel free to ask a compat layer for any mod if there will be issues.
Requires **Fabric with Fabric API** or **Quilt with Quilted Fabric API**. Requires **Architectury API v6.5.85** as a dependency.