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Trimica

Trimica

by Bawnorton • Downloads: 0 • Followers: 0
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Trimica

All in one mod for your item trimming needs.

Features

  • Almost any item can be a trim material - Even modded
  • Most equipment can be trimmed - Even modded
  • Custom Shield Trims
  • Trim Material Additions
    • Animated Trims (Animator)
    • Emissive Trims (Glow Ink Sacs)
  • Per-trim-pattern item textures
    • The item texture overlay now has a custom pattern for each trim pattern rather than a single overlay for all trims.
    • This falls back to the old overlay if the trim pattern does not have a provided item texture.

Items

  • Animator
    • Adding the "Animator" item to a trimmed item in a smithing table (without a pattern) will make the trim animated
    • Can be occasionally found anywhere a trim pattern can be found
  • Rainbowifier
    • Using the "Rainbowifier" as a trim material will make the trim an animated rainbow

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.10
Fabric
11mo ago 1
1.21.10
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.8
Fabric
last yr. 1
1.21.8
Neoforge
last yr. 1
1.21.6
Fabric
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.8
Fabric
last yr. 1
1.21.8
Neoforge
last yr. 1
1.21.6
Fabric
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.8
Fabric
last yr. 1
1.21.8
Neoforge
last yr. 1
1.21.6
Fabric
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.8
Fabric
last yr. 1
1.21.8
Neoforge
last yr. 1
1.21.6
Fabric
last yr. 1
1.21.6
Neoforge
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.5
Neoforge
last yr. 1
# 1.4.4

  • Probably Fix ET Compat
  • Whoops I forgot to delete the log spam

# 1.4.3

  • Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)

# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.4

  • Probably Fix ET Compat
  • Whoops I forgot to delete the log spam

# 1.4.3

  • Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)

# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.4

  • Probably Fix ET Compat
  • Whoops I forgot to delete the log spam

# 1.4.3

  • Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)

# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.4

  • Probably Fix ET Compat
  • Whoops I forgot to delete the log spam

# 1.4.3

  • Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)

# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.3

  • Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)

# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.3

  • Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)

# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.3

  • Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)

# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.3

  • Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)

# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.2

  • Fix missing trim data file in neo distribution

# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
# 1.4.1

  • Fix crash on neo related to accessing unloaded tags

# 1.4.0

  • Use trimica:all_trimmables tag to determine when an item can be trimmed in the default crafting
  • Migrate shield trim rendering to api to ease compat with mods that add custom shields
  • Migrate client-side api endpoints to new client api
  • Old endpoints are now deprecated but will still work until 2.0.0
  • Consolidate PalleteInterceptor methods into a single method that provides the material and additions
  • Old methods are now deprecated but will still work until 2.0.0

# 1.3.2

  • Whoops I broke the material addition recipe (its fixed now)

# 1.3.1

  • Capture models during resolution to allow item definition derived item models to work correctly with trims
  • Alphabetically sort generated trim material tags

# 1.3.0

  • Update to 1.21.10
  • Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
  • Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
  • Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
  • Drop 1.21.5/6 support

# 1.2.2

  • Update configurable dep
  • Include icon in neo dist

# 1.2.1

  • Fix crash when loading into world
  • Fix intrinsic additional materials not applying to additional trims

# 1.2.0

  • Add support for additional trims on already trimmed items
  • Disabled by default but can be enabled in the config or via /trimica toggle additionalTrims true

# 1.1.0

  • Add Configurable
  • Add modularisation support to allow users to disable features they don't need

# 1.0.1

  • Use new elytra trims api and fix issues with compat with elytra trims
  • Use mixin config plugin for optional mixins
  • Fix textures failing to load
  • Fix tests

# 1.0.0

Intial Release
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