Description
Gallery
Changelog
Versions
Trimica
All in one mod for your item trimming needs.
Features
- Almost any item can be a trim material - Even modded
- Most equipment can be trimmed - Even modded
- Custom Shield Trims
- Trim Material Additions
- Animated Trims (Animator)
- Emissive Trims (Glow Ink Sacs)
- Per-trim-pattern item textures
- The item texture overlay now has a custom pattern for each trim pattern rather than a single overlay for all trims.
- This falls back to the old overlay if the trim pattern does not have a provided item texture.
Items
- Animator
- Adding the "Animator" item to a trimmed item in a smithing table (without a pattern) will make the trim animated
- Can be occasionally found anywhere a trim pattern can be found
- Rainbowifier
- Using the "Rainbowifier" as a trim material will make the trim an animated rainbow
All Versions
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[1.4.4] Trimica Fabric 1.4.4 for 1.21.10
by Bawnorton on Nov 28, 2025
Download
# 1.4.4
# 1.4.3
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Probably Fix ET Compat
- Whoops I forgot to delete the log spam
# 1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
# 1.4.2
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.4] Trimica Neoforge 1.4.4 for 1.21.10
by Bawnorton on Nov 28, 2025
Download
# 1.4.4
# 1.4.3
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Probably Fix ET Compat
- Whoops I forgot to delete the log spam
# 1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
# 1.4.2
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.4] Trimica Fabric 1.4.4 for 1.21.8
by Bawnorton on Nov 28, 2025
Download
# 1.4.4
# 1.4.3
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Probably Fix ET Compat
- Whoops I forgot to delete the log spam
# 1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
# 1.4.2
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.4] Trimica Neoforge 1.4.4 for 1.21.8
by Bawnorton on Nov 28, 2025
Download
# 1.4.4
# 1.4.3
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Probably Fix ET Compat
- Whoops I forgot to delete the log spam
# 1.4.3
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
# 1.4.2
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.3] Trimica Fabric 1.4.3 for 1.21.10
by Bawnorton on Nov 23, 2025
Download
# 1.4.3
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
# 1.4.2
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.3] Trimica Neoforge 1.4.3 for 1.21.10
by Bawnorton on Nov 23, 2025
Download
# 1.4.3
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
# 1.4.2
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.3] Trimica Fabric 1.4.3 for 1.21.8
by Bawnorton on Nov 23, 2025
Download
# 1.4.3
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
# 1.4.2
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.3] Trimica Neoforge 1.4.3 for 1.21.8
by Bawnorton on Nov 23, 2025
Download
# 1.4.3
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix overlay rendering using cached UVs when atlas resizes before the next frame can be drawn (#8)
# 1.4.2
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.2] Trimica Fabric 1.4.2 for 1.21.10
by Bawnorton on Nov 19, 2025
Download
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.2] Trimica Neoforge 1.4.2 for 1.21.10
by Bawnorton on Nov 19, 2025
Download
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.2] Trimica Fabric 1.4.2 for 1.21.8
by Bawnorton on Nov 19, 2025
Download
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.2] Trimica Neoforge 1.4.2 for 1.21.8
by Bawnorton on Nov 19, 2025
Download
# 1.4.2
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix missing trim data file in neo distribution
# 1.4.1
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.1] Trimica Fabric 1.4.1 for 1.21.10
by Bawnorton on Nov 19, 2025
Download
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.1] Trimica Neoforge 1.4.1 for 1.21.10
by Bawnorton on Nov 19, 2025
Download
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release
[1.4.1] Trimica Fabric 1.4.1 for 1.21.8
by Bawnorton on Nov 19, 2025
Download
# 1.4.1
# 1.4.0
# 1.3.2
# 1.3.1
# 1.3.0
# 1.2.2
# 1.2.1
# 1.2.0
# 1.1.0
# 1.0.1
# 1.0.0
Intial Release
- Fix crash on neo related to accessing unloaded tags
# 1.4.0
- Use
trimica:all_trimmablestag to determine when an item can be trimmed in the default crafting - Migrate shield trim rendering to api to ease compat with mods that add custom shields
- Migrate client-side api endpoints to new client api
- Old endpoints are now deprecated but will still work until 2.0.0
- Consolidate PalleteInterceptor methods into a single method that provides the material and additions
- Old methods are now deprecated but will still work until 2.0.0
# 1.3.2
- Whoops I broke the material addition recipe (its fixed now)
# 1.3.1
- Capture models during resolution to allow item definition derived item models to work correctly with trims
- Alphabetically sort generated trim material tags
# 1.3.0
- Update to 1.21.10
- Switch runtime atlases to be per-material instead of per-pattern to improve performance most of the time
- Players are more likely to use the same material across multiple patterns than the same pattern across multiple materials
- Add runtime tag generation for generated trim materials for compat with mods or datapacks that wish to reference trims by id
- Drop 1.21.5/6 support
# 1.2.2
- Update configurable dep
- Include icon in neo dist
# 1.2.1
- Fix crash when loading into world
- Fix intrinsic additional materials not applying to additional trims
# 1.2.0
- Add support for additional trims on already trimmed items
- Disabled by default but can be enabled in the config or via
/trimica toggle additionalTrims true
# 1.1.0
- Add Configurable
- Add modularisation support to allow users to disable features they don't need
# 1.0.1
- Use new elytra trims api and fix issues with compat with elytra trims
- Use mixin config plugin for optional mixins
- Fix textures failing to load
- Fix tests
# 1.0.0
Intial Release