Trimmable Tools
Trimmable Tools is a mod and datapack that allows you to trim your tools!
Description
Using the existing smithing templates, you can apply fancy trims onto your tools. In version 2, each template gives a unique set of patterns, so there's 18 possible patterns per tool!

In total there are 5400 combinations of tools, trim patterns, and trim materials! Resource packs that modify the tool textures will work with them as well.
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R
2.0.0
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- Ported to 26.2.
- Backported the 2.1 update to 1.21.1.
- Ported to 26.2.
- Backported the 2.1 update to 1.21.1.
- Ported to 26.2.
- Backported the 2.1 update to 1.21.1.
- Ported to 26.2.
- Backported the 2.1 update to 1.21.1.
- Ported to 26.2.
- Backported the 2.1 update to 1.21.1.
- Ported to 26.2.
- Backported the 2.1 update to 1.21.1.
- Updated to 26.1.
- Updated to 26.1.
- Added native compatibility with Enderscape. You can now trim your tools with the Stasis pattern and get a texture unique from all vanilla patterns.
- You'll find diamond tools with the Stasis trim in End City vaults, if you're lucky!
- Reduced the number of errors thrown in the log file when unsupported trim patterns exist by ~98%.
- The number of errors for an unsupported trim pattern by default is now 5, not 250.
- Missing trim textures now result in the tool looking as if it has no trim, rather than being the magenta and black error cube.
- Removed the config file. Defining patterns, materials and tool types the game should generate textures for is now **fully resource-pack driven**.
- This means it is now possible for mods to implement compatibility with their custom tool tiers and tool types on their own, without needing the user to modify their Trimmable Tools config file.
- A guide on the Github is available [here](https://github.com/Apollounknowndev/trimmable-tools/wiki/Adding-Mod-Compatibility), with a Misode generator for the file on the page.
- Added native compatibility with Enderscape. You can now trim your tools with the Stasis pattern and get a texture unique from all vanilla patterns.
- You'll find diamond tools with the Stasis trim in End City vaults, if you're lucky!
- Reduced the number of errors thrown in the log file when unsupported trim patterns exist by ~98%.
- The number of errors for an unsupported trim pattern by default is now 5, not 250.
- Missing trim textures now result in the tool looking as if it has no trim, rather than being the magenta and black error cube.
- Removed the config file. Defining patterns, materials and tool types the game should generate textures for is now **fully resource-pack driven**.
- This means it is now possible for mods to implement compatibility with their custom tool tiers and tool types on their own, without needing the user to modify their Trimmable Tools config file.
- A guide on the Github is available [here](https://github.com/Apollounknowndev/trimmable-tools/wiki/Adding-Mod-Compatibility), with a Misode generator for the file on the page.
Fixed tool textures completely breaking when used with any mod adding new trim patterns or materials. There's still currently logspam, which will be addressed in a future release.
Updated to 1.21.11.
Known issues:
- Z-fighting on the sides of tools. Working on it.
- Fix trims not appearing on stone tools
- Fix trims not appearing on stone tools
- Fix trims not appearing on stone tools
- Fix trims not appearing on stone tools
- Fix trims not appearing on stone tools
- Fix trims not appearing on stone tools
- Direct port to 1.21.2