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Trimmed

Trimmed

by dhyces • Downloads: 0 • Followers: 0
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Trimmed is a mod which adds several client side systems to make vanilla's armor trims viable for mods and datapack authors alike.

External Item Model Overrides [prior to 1.21.4]

Vanilla requires you to overwrite the model you want to add override predicates to, but with Trimmed you can add special json files into models/item/overrides to create many different kinds of model overrides for any item. Trimmed itself adds two types for nbt testing or trim materials.

Client "Tags"

This system works similarly to datapack tags. This allows trim patterns to work with other datapacks which integrate Trimmed.

Client "Maps"

This is a new json system which contains unique pairs. This allows trim materials to work alongside other datapacks with Trimmed.

For more information on how to use Trimmed, please see the wiki.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.3
Fabric Quilt
6h ago 1
1.21.3
Neoforge
6h ago 1
1.21.3
Fabric Quilt
6h ago 1
1.21.3
Neoforge
6h ago 1
1.21.x
Fabric
6h ago 1
1.21.x
Neoforge
6h ago 1
1.20.x
Forge
6h ago 1
1.20.x
Fabric
6h ago 1
1.20.x
Fabric
6h ago 1
1.20.x
Forge
6h ago 1
1.20.x
Forge
6h ago 1
1.20.x
Fabric
6h ago 1
1.20.x
Fabric
6h ago 1
1.20.1
Forge
6h ago 1
1.20.x
Forge
6h ago 1
1.20.x
Fabric
6h ago 1
4.0.1 - 1.21.3

  • Fix an issue with datagen suite still generating armor_trim_pattern tag with old location format
4.0.1 - 1.21.3

  • Fix an issue with datagen suite still generating armor_trim_pattern tag with old location format
4.0.0 - 1.21.3

  • Port to 1.21.3
  • Renamed the client texture tag trimmed:trim_armor_patterns to trimmed:armor_trim_patterns
  • Vanilla moved the texture locations for entity armor, from trims/models/armor/ to trims/entity/humanoid. Make sure to move your textures to the right location!
4.0.0 - 1.21.3

  • Port to 1.21.3
  • Renamed the client texture tag trimmed:trim_armor_patterns to trimmed:armor_trim_patterns
  • Vanilla moved the texture locations for entity armor, from trims/models/armor/ to trims/entity/humanoid. Make sure to move your textures to the right location!
Port to 1.21

Port to 1.21

Fixes issues with AW namespace, added dev stuff, and removed dependency on CommonNetworks (unused right now)
Fixes issues with AW namespace, added dev stuff, and removed dependency on CommonNetworks (unused right now)
Dev changes, adds some utility methods and attempts a fix to a datagen issue
Dev changes, adds utility methods and attempts a fix to a datagen issue
No observable change, hopefully fixes AWs namespace for fabric
No observable change, hopefully fixes AW namespace
For regular trim patterns and materials, it is no longer necessary to create basic models and an item model override entry for vanilla armors. These are generated at runtime but may be overridden by resource-packs. Same is true for any mods which implement the "any_trim" item model override provider (which you should, to maintain compat).
For regular trim patterns and materials, it is no longer necessary to create basic models and an item model override entry for vanilla armors. These are generated at runtime, but may be overridden by resource-packs. Same is true for any mods which implement the "any_trim" item model override provider (which you should to maintain compat).
Public mod release
Public mod release
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