About
True Ending dramatically overhauls the vanilla Ender Dragon. Fight a now much stronger Ender Dragon, with increased health, new attacks, and new phases that progressively up the dragon's difficulty. Through other additions like longer lasting dragon breath, particle ambience, and a climatic final hit, the Ender Dragon fight is now much more exciting and more satisfying to beat.
Difficulty: Damage from the True Ending Ender Dragon is scaled by difficulty, so if you're looking for a greater challenge, set your world's game mode to Hard. This also works by making the fight easier with Easy mode.
♪ Boss Music
True Ending adds boss music to the Ender Dragon boss fight! If you're using the datapack version, you'll have to download the resource pack by clicking here. Mod users won't have to install the resource pack as its already nicely installed along the mod jar file.
Settings
You can configure multiple settings in True Ending, like the Ender Dragon's health, through its settings menu by using /function true_ending:_settings in chat.
All Features
Show All Additions and Changes
- Ender Dragon Health has increased from 200 HP to 300 HP
- During the Ender Dragon boss fight, boss music now plays to all players at the center island
- Ambient particles now surround the arena and players during the Ender Dragon fight
- Added a dragon dive attack that creates a huge shockwave when the Ender Dragon hits the ground
- Additionally, a variant where it performs 3 dives (Triple Dive) when perching at 75% health or lower
- Added a chain fired Dragon Fireball attack
- Added a huge laser attack
- Added a final phase where the Ender Dragon hovers above the ground for the player to levitate and deal the last blow mid air.
- Caged end crystal towers are now broken in a more intuitive way: A phantom guards it and when the phantom is killed, the cage is broken
- At 10% HP the Ender Dragon will be immune to damage till perched. If not already perched or about to perch, it will forcefully perch after 30 seconds
- Added an End Crystal counter when an End Crystal is broken displaying how many are left to break
- Everyone within 128 blocks of the center end island now receives the "Free the End" advancement after defeating the Ender Dragon
- Ender Dragon respawn animation revamped
- When the Ender Dragon is respawned, a sound is played globally to all players in the end dimension
- Dragon Breath/Area Effect Clouds from Dragon Fireballs duration increased from 30 seconds to 1 minute
- Dragon Fireballs now deal damage directly on impact
- Dropped Ender Pearls break from new Ender Dragon attacks (this is to prevent obtaining massive amounts of Ender Pearls from the Enderman killed during the fight)
- Ender Dragon knockback resistance has been increased massively to prevent arrows from locking the dragon mid-air before perching
- End Crystal fire is now soul fire
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All Versions
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- Ender dragon's breath now displayed correct particles for 1.21.6+ by updating Particle tag to custom_particle
- Ender dragon's breath now displayed correct particles for 1.21.6+ by updating Particle tag to custom_particle
- Removed True Ending load message that on 1.21.10 would display when joining the world
- Removed True Ending load message that on 1.21.10 would display when joining the world
- Updated to 1.21.9-10
- Updated to 1.21.9-10
- Fixed a bug in 1.1.4a (previous version): ender dragon boss music wouldn't loop
- Fixed a bug where indication particles for triple dive would display during normal dive
- Fixed a bug in 1.1.4a (previous version): ender dragon boss music wouldn't loop
- Fixed a bug where indication particles for triple dive would display during normal dive
- New particle indication for dragon triple dive
- Ultra fireball hit when shielded now only negates half the impact damage
- Small internal tweaks
- New particle indication for dragon triple dive
- Ultra fireball hit when shielded now only negates half the impact damage
- Small internal tweaks
- New particle indication for dragon triple dive
- Ultra fireball hit when shielded now only negates half the impact damage
- Small internal tweaks
- Chained dragon fireballs can now slightly randomly offset
- Triple dragon fireballs can now appear after destroying all end crystals
- Quintuple dragon fireballs now appear at third health
- with the new offsets, some of these are easier to avoid*
- The dragon should now be always aligned to the ground perfectly for the levitation phase
- Chained dragon fireballs can now slightly randomly offset
- Triple dragon fireballs can now appear after destroying all end crystals
- Quintuple dragon fireballs now appear at third health
- with the new offsets, some of these are easier to avoid*
- The dragon should now be always aligned to the ground perfectly for the levitation phase
- Updated to 1.20.3/4
- Extra Health bossbar for high health amounts no longer displays the name "Extra Health"
- Made dragon laser particle easier to see in the dark
- Updated to 1.20.3
- Extra Health bossbar for high health amounts no longer displays the name "Extra Health"
- Made dragon laser particle easier to see in the dark
- Extra health bossbar no longer appears when dragon health is less than 1024
- Extra health bossbar no longer appears when dragon health is less than 1024
- Added a setting for changing the sound/music slider that controls ender dragon boss music
- Music and bossbar displaying bug fixes
- Added a setting for changing the sound/music slider that controls ender dragon boss music
- Music and bossbar displaying bug fixes
- Added LS Defaults compat (better default settings compat)
- Allows for changing default settings in mod packs. [Click here for more info](https://github.com/SpluoSplatus/Vanilla-Refresh/wiki/Changing-Default-Settings)
- Added LS Defaults compat (better default settings compat)
- Allows for changing default settings in mod packs. [Click here for more info](https://github.com/SpluoSplatus/Vanilla-Refresh/wiki/Changing-Default-Settings)
- Dragon Breath now deals damage
- Dragon Breath now deals damage
- Multiple damage adjustments!
- Dragon Dive; direct hit: lowered from 32 to -> 24 damage
- Dragon Dive; shockwave: lowered from 18 to -> 16 damage
- Dragon Laser: lowered from 34 to -> 28 damage
- Health between 1025-2048 for the Dragon now shows equally proportionate on both bossbars (same max values)
- Shockwave particles now visible up to 128 blocks away (prior 32)
- Multiple damage adjustments!
- Dragon Dive; direct hit: lowered from 32 to -> 24 damage
- Dragon Dive; shockwave: lowered from 18 to -> 16 damage
- Dragon Laser: lowered from 34 to -> 28 damage
- Health between 1025-2048 for the Dragon now shows equally proportionate on both bossbars (same max values)
- Shockwave particles now visible up to 128 blocks away (prior 32)
- Updated to 1.21!
- Ender Dragon health option can now go beyond 1024 health (up to 4096)
- Function clocks have been switched to scheudule clocks
- Updated to 1.21!
- Ender Dragon health option can now go beyond 1024 health (up to 4096)
- Function clocks have been switched to scheudule clocks
- Updated to 1.21!
- Ender Dragon health option can now go beyond 1024 health (up to 4096)
- Function clocks have been switched to scheudule clocks
- Dragon breath should now correctly do area damage on 1.20.2-1.20.4
- Dragon breath should now correctly do area damage on 1.20.2-1.20.4

