Showcase/Tutorial:
Huge thanks to @Titanaraa for creating this awesome video!
TrueLightFX Lite
- Looking like Vibrant-visuals without the FPS cost. A lightweight shader built for low to mid-range PCs that refuses to look boring.
What You Get:
- Realistic Waves
- animated water surface with adjustable size and speed
- God Rays
- light shafts through trees and windows, with intensity control
- Dynamic Fog
- golden daylight tones, naturally dark nights and caves
- Glowing Ores
- real additive emission that cuts through cave darkness
- Underwater Caustics
- animated light patterns via fast sine-wave math
- Wavy Plants
- wind-affected leaves, sand, and vegetation
- Bloom
- adjustable post-processing glow
- TAA + FXAA
- your choice of anti-aliasing
- Two Cloud Styles
- Standard or Enhanced
- Smart Profiles
- instant presets from "low" to "your pc isnt that slow isnt it".
Credits to Ukrech for the Source Project.
Compatibility:
TrueLightFX Lite might work with the Minecraft versions 1.8.2 – 1.19, but older versions may experience bugs and reduced smoothness. For the best experience, it is strongly recommended to use Minecraft 1.19 or newer.Also I dont recomment using optifine bc of some features that are very buggy on Optfine but on Iris they just work fine!Also please note that I would recommend you to only use Versions of the game where Iris&Sodium still get updates!
All Versions
+ Add Version### Fixes
- Fixed drowned and bogged mobs not being recognized by the shader due to typos.
### Compatibility
- Added support for all new blocks and mobs up to MC 26.2.
- Poplar leaves now wave in the wind like other leaves.
- New plants (golden dandelion, shelf mushroom, leaf litter, etc.) now animate correctly.
- New waxed copper blocks (bars, chains, chests, lanterns, etc.) now highlight when holding honeycomb.
- Suspicious sand and gravel now blend properly with the sand tint.
- All new mobs (happy ghast, copper golem, creaking, nautilus, etc.) now cast shadows.
### Notes
- This is a patch update, noticeable via the v5.6.X versioning scheme (where "X" represents the patch number, e.g., the first patch is v5.6.1, and so on).
- Thank you to everyone testing and supporting TrueLightFX!
- If you encounter any bugs, please report them on my Discord server.
### Fixes
- Fixed a major crash on older Iris versions that occurred when loading the shaderpack or switching profiles. This was caused by older compilers mishandling preprocessor conditions and looking for undeclared variables.
- Cleaned up corrupted byte data within the
shaders.propertiesfile that could lead to profile parsing issues when changing settings.
### Notes
- This is a patch update, noticeable via the v5.6.X versioning scheme (where “X” represents the patch number, e.g., the first patch is v5.6.1, and so on).
- Thank you to everyone testing and supporting TrueLightFX!
- If you encounter any bugs, please report them on my Discord server.
### Fixes
- Cherry blossom leaves (
cherry_leaves) and other plants like pink petals are no longer completely overexposed and no longer incorrectly emit light like glowing ores. - Cherry blossom leaves and azalea leaves now properly wave and wiggle in the wind, perfectly matching the animation of other tree leaves (oak, spruce, etc.).
- Updated and corrected block mappings for recent Minecraft updates. New blocks like the
open_eyeblossomwill now glow correctly in the dark, while theclosed_eyeblossomand other normal plants will not.
### Notes
- This is a patch update, noticeable via the v5.6.X versioning scheme (where "X" represents the patch number, e.g., the first patch is v5.6.1, and so on).
- Thank you to everyone testing and supporting TrueLightFX!
- If you encounter any bugs, please report them on my Discord server.
### New Features & Enhancements
- Glowing Ores & Flowers:** The "Glowing Ores" setting under Gimmicks has been expanded and renamed to "Glowing Ores & Flowers".
- Lush Emissives:** Added beautiful glowing effects to various lush plants and leaves, including Spore Blossoms, Glow Lichen, Pitcher Plants, Cherry Leaves, and Azalea.
- Dynamic Glow Colors:** Emissive blocks now glow dynamically using their original texture colors instead of a static yellow tint (e.g., Spore Blossoms now naturally glow pink, Glow Lichen glows cyan, and Diamond Ore glows blue).
- Animated Glowing Plants:** Glowing foliage is fully integrated with the wind animations and will continue to sway naturally in the wind while glowing.
- Optimized Performance:** The new emissive additions were built directly into the highly optimized existing ore glowing system, ensuring absolutely zero performance impact.
### Notes
- Thank you to everyone testing and supporting TrueLightFX!
- If you encounter any bugs, please report them on my Discord server.
## **Fixes**
- Odd reflection of sun in water rotating randomly when moving the screen is now fixed.
- Shadow resolution slider has been corrected to include 8K resolution and properly align all profile settings.
- Default rain intensity is now 0.4, meaning falling rain drops are visible by default rather than just splashes.
- The default base profile when loading the pack for the first time is now set to Medium.
## **Notes**
- This is a patch update, noticeable via the v5.5.X versioning scheme (where “X” represents the patch number, e.g., the first patch is v5.5.1, and so on).
- All profiles (Low, Medium, High, Ultra) are now fully compatible with the new config values.
- Thank you to everyone testing and supporting TrueLightFX!
- If you encounter any bugs, please report them on my Discord server.
### **Features & Adjustments**
- Adjusted the default God Rays Intensity to 2
- Reconfigured God Rays settings for better user control:
- Fixed an issue where the intensity slider range was locked to a maximum of 4.0
- Restored full slider range (steps 0-10) in the shader settings menu
- Enhanced GLSL compiler compatibility for the intensity calculations across all platforms
### **Notes**
- This is a patch update, noticeable via the v5.5.X versioning scheme (where “X” represents the patch number, e.g., the first patch is v5.5.1, and so on).
- Thank you to everyone using TrueLightFX Lite!
- If you encounter any bugs, please report them on my Discord server or via GitHub Issues.
### **Profiles**
- The shaderpack now defaults to the Medium profile on first launch
- Reconfigured the Medium profile settings for a customized experience:
- Enabled Bloom
- Disabled Flat Lighting
- Disabled Fog Color Enhancement
- Disabled TAA
- Disabled Wavy Plants
- Set Rain Intensity to 0.0
- Set Entity Shadow to Player only
- Set Shadow Quality to Balanced (8 samples)
- Adjusted Shadow Distance to 32.0
- Adjusted Shadow Interval Size to 7.0
- Adjusted Shadow Map Resolution to 128
### **Notes**
- This is a patch update, noticeable via the v5.5.X versioning scheme (where “X” represents the patch number, e.g., the first patch is v5.5.1, and so on).
- Thank you to everyone using TrueLightFX Lite!
- If you encounter any bugs, please report them on my Discord server or via GitHub Issues.
### **Motion Blur**
- Added a new Motion Blur system available in Visuals
- Added smooth blur effects for camera movement and the world
### **Performance**
- Improved Smooth Shadows performance
- Optimized coordinate transformations
- Improved reflection performance
- Optimized thunder entity detection
### **Profiles**
- The shaderpack now defaults to the Medium profile on first launch
### **Settings**
- Added a Motion Blur ON/OFF toggle (disabled by default)
- Added a Motion Blur Intensity slider with values up to 3.0
### **Fixes**
- Fixed first-person hand and held item rendering issues
- Fixed TAA ghosting and Motion Blur smearing on hand pixels
###
- Thank you to everyone using TrueLightFX Lite!
- If you encounter any bugs, please report them on my Discord server or via GitHub Issues.
## **Water / Waves**
• Added a new *Realistic Waves System* - available in *Water & Rain → Wave Settings*
• Overhauled the water surface for improved movement and realism
## **God Rays**
• Fixed multiple issues with *God Rays*
• Improved overall stability and visuals
## **Profiles**
• The profile **"your pc isnt that slow isnt it"** now automatically enables *God Rays* and *Realistic Waves*
## **Settings**
• Added a *Realistic Waves* ON/OFF toggle
• Added a *Wave Size* slider
• Added a *Wave Speed* slider
• Made slight adjustments to wave settings
• Adjusted maximum intensity on certain sliders
## **Fixes**
• Fixed sun reflection issues
## **Notes**
• Thank you to everyone using TrueLightFX Lite!
• If you encounter any bugs, please report them on my Discord server or via GitHub Issues.
### **Rain**
• Fixed various bugs with the rain; a more realistic rain system overhaul has now been implemented!
### **GUI**
• Removed the settings for rain droplet size & rain wet surface
### **Notes**
• This is a patch update, noticeable via the v5.3.X versioning scheme (where “X” represents the patch number, e.g., the first performance patch is v5.3.1, and so on).
### **Out of the box Profile**
• First-time Setup: Default shader settings now seamlessly match the "Medium" profile.
### **GUI**
• Sun Rays Fixed: Addressed a bug where the God Rays toggle was completely missing from the shader settings. It is now properly available in the Lighting menu.
• New Setting: Added a God Rays Intensity slider in the Lighting menu so users can manually adjust the brightness of the light shafts.
### **Notes**
• This is a patch update, noticeable via the v5.3.X versioning scheme (where “X” represents the patch number, e.g., the first performance patch is v5.3.1, and so on).
## Visuals
• Fog Enhancement: Dynamic golden fog during daylight and sunrise/sunset, remains naturally dark at night and in caves
• Fog slider fixed: No longer resets/reverts after changing values
• Sun Rays (God Rays): Efficient screen-space effect creating visible light beams through trees and windows
• Fixed some issues with water reflections
• New underwater look
## Water & Rain
• Underwater Caustics added: Animated light patterns underwater (uses performant sine-wave calculations instead of heavy 3D noise)
• Caustics configurable in the Water & Rain tab
## GUI
• Added a slider in the Water & Rain section to control the intensity of water reflections
## Notes
• Thank you to everyone using TrueLightFX Lite! If you encounter any bugs, please report them on my Discord server or via GitHub issues.
• Huge thanks to PesH_RU for actively reporting bugs and helping improve the shader!
###
## Fixed
• when player is in Nether/End-Dimensions with the shader, only showing white screen
## Notes
• No files added or removed
#
## Added
• Temporal Anti-Aliasing (TAA)
• Fast Approximate Anti-Aliasing (FXAA)
• Improved rain rendering system
## Visuals
• Glowing Ores overhauled: Real additive emission glows through cave darkness, stones stay dark
• Improved color grading and tonemapping
• More consistent lighting results
• Enhanced cloud quality
• Improved rain visuals and integration
## Changes
• Refactored final.fsh (post-processing pipeline)
• Updated shader.h (internal optimizations / cleanup)
• Adjusted cloud rendering (gbuffers_clouds.fsh)
• Revised shaders.properties
## GUI
• Lighting/Visuals menus reorganized, clean grids
• Smooth Shadows now in the Lighting section
• "Water" → "Water & Rain"
• "More" → "Visuals"
• Added settings for anti-aliasing and rain
• General UI/UX improvements
## Performance
## • Early-exit for non-ore blocks (dirt/stone/wood)
• Skips heavy water math on glass/ice
• Native gl_FragCoord for dithering (millions fewer muls/sec)
• Better overall performance
### Notes
• No files added or removed
• Includes both new features and internal improvements
##
## Added
Bloom effect with adjustable strength
Wind settings menu
Wavy plants system with configurable wind strength and speed
Additional block groups (leaves, sand)
Improved entity detection for players and mobs
##
## Changed
Reworked performance profiles (A / B / C / D)
Adjusted sun brightness
Updated tonemapping in the final shader
Improved sunlight contribution in textured lighting
Improved entity shadow rendering
## Improvements
Improved ambient lighting calculations
General shader performance optimizations
Cleaner lighting calculations across shader passes
##
## Fixes
##
Fixed lighting inconsistencies on some blocks
Fixed entity shadow issues
Minor stability improvements
#
## Added
##
Added Cloud Style setting with two options:
Standard Clouds
Enhanced Clouds
Added cloud style option to the Visual settings menu.
## Improvements
Improved water wave animation.
Improved water reflections.
Improved ambient lighting calculations.
Improved sun lighting and color blending.
Improved torch light brightness and color.
Improved fog blending and distance transitions.
Improved sky color transitions.
## Changes
Adjusted shadow interval and resolution values.
Updated several internal shaders including sky, clouds, water, and final rendering passes.
General shader code cleanup and internal adjustments.
## Performance
Minor shader optimizations.
Improved performance scaling on lower presets.