Truly Modular: Arsenal
A Boundless Collection of Customizable Tools and Weapons

Truly Modular:Arsenal is a Modular Tool and Melee Weapon mod.
It makes Vanilla (and most modded) Tools/Swords into Modular Items, allowing them to be modified within the Modular Workbench.

Contents
- 12 different Blades
- 4 different Guards
- 6 different Handles, including a twin handle for double the blades
- 3 different Pommels
- 7 different ToolModules (3 Front, 3 Back and one double sided)
- Additional Cosmetic Variants for some Modules
Compat
- Better Combat is supported, but due to a bug on servers we recommend the usage of this Fix
- Epic Fight is fully supported on 1.20
Epic Fight 21.11.2 is supported on 1.21
Due to Epic Fights frequent breaking updates we decided to pause compat work on it until it seems to be stable. - Truly Modular uses a Automatic compat by default, this means most mods Swords and Materials should get picked up, dedicated compat is possible through datapacks.
You can use the MaterialHelper Website to make compat datapacks yourself - if you have any additional questions, feel free to ask on our discord
FAQ:
- What Launcher is this for? Forge? Fabric?
- Both, check the jars
- Backport to older versions?
- is not planned. There are many features in Truly Modular witch have a significantly higher priority than backporting. Once the list of ideas is smaller we might consider backporting.
- is X mod supported?
- probably? Generative Compatiblity has a high chance of working with most mods out of the box. You can check here for more informations or to report issues
- Can i write a Addon for this?
- Can i use this in a Modpack?
- Yes
All Versions
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- throwing knifes:
- added spin when thrown
- added trail
- shrank model when in air
- buffed thrown speed
- nerved shot speed
- added throwing axe spin
- increased tool and sword handle scaling with flexibility
- changed so tool socket can replace tool adapter now
- improved tool socket visuals and feel
- fixed fortune on emeralds
- rebalanced spears and throwing axes to fit the new projectile system
- throwing axes now support sharpness, it applies to thrown damage too
- throwing knifes:
- added spin when thrown
- added trail
- shrank model when in air
- buffed thrown speed
- nerved shot speed
- added throwing axe spin
- increased tool and sword handle scaling with flexibility
- changed so tool socket can replace tool adapter now
- improved tool socket visuals and feel
- fixed fortune on emeralds
- rebalanced spears and throwing axes to fit the new projectile system
- throwing axes now support sharpness, it applies to thrown damage too
- fixed missing lang
- added twin handle create option
- buffed rapier damage and nerfed its sweeping
- added sharp and sweep tag to modules for next level
- fix some excessive logging
- rebalanced emeralds to give luck instead of fortune -> moved fortune to medium socket only
- nerved sickle
- buffed spears by giving them inertia
- gave daggers and throwing knifes dual wield bonus as well
- fixed issue where throw ability would overshadow riptide ability
- changed axe balancing -> axe damage is now simply hardness + density
- rebalanced handhelds ->
- nerfed attackspeed to 1.6 attackspeed across the board
- reduced attack range by 0.15
- dual wielding gives additional attackspeed, up to 2 attackspeed
- increased attack damage on katars
- added Combo Property to all handhelds, successive hits deal increased damage
- with this re-balance dual wielded katars now have some of the highest dps potential
- introduced module inheritence for handles and shields
- added default equipmentslot to all handles
- bumped miapi requirement to 2.2
- fixed missing lang
- added twin handle create option
- buffed rapier damage and nerfed its sweeping
- added sharp and sweep tag to modules for next level
- fix some excessive logging
- rebalanced emeralds to give luck instead of fortune -> moved fortune to medium socket only
- nerved sickle
- buffed spears by giving them inertia
- gave daggers and throwing knifes dual wield bonus as well
- fixed issue where throw ability would overshadow riptide ability
- changed axe balancing -> axe damage is now simply hardness + density
- rebalanced handhelds ->
- nerfed attackspeed to 1.6 attackspeed across the board
- reduced attack range by 0.15
- dual wielding gives additional attackspeed, up to 2 attackspeed
- increased attack damage on katars
- added Combo Property to all handhelds, successive hits deal increased damage
- with this re-balance dual wielded katars now have some of the highest dps potential
- introduced module inheritence for handles and shields
- added default equipmentslot to all handles
- bumped miapi requirement to 2.2
- fixed handheld not being enchantable
- added log-strip(axe right click) to axe back module
- added socket blade module
- made large blades less bad on twin handles
- buffed Dagger, Greatsword ,Katana, Longsword, Rapier, Socket Blade, Zweihänder, Scythes and Sickles,
- removed Greatswords Heavy Attack (this will be added to TM Next Level)
- added sockets to pole-arms
- added prototype shields
- buffed spears throw speed
- buffed spears projectile damage
- buffed throwing axes projectile damage
- nerved socket blade
- added more material property keys (scythe, sickle, combat_hoe, throwing_weapon, spear, trident)
- added bludgeon damage to hammer
- allowed breach enchant on hammer
- fixed handheld not being enchantable
- added log-strip(axe right click) to axe back module
- added socket blade module
- made large blades less bad on twin handles
- buffed Dagger, Greatsword ,Katana, Longsword, Rapier, Socket Blade, Zweihänder, Scythes and Sickles,
- removed Greatswords Heavy Attack (this will be added to TM Next Level)
- added sockets to pole-arms
- added prototype shields
- buffed spears throw speed
- buffed spears projectile damage
- buffed throwing axes projectile damage
- nerved socket blade
- added more material property keys (scythe, sickle, combat_hoe, throwing_weapon, spear, trident)
- added bludgeon damage to hammer
- allowed breach enchant on hammer
- fixed mipmap issues
- adjusted star wars handle size
- buffed lumber axe
- fixed mipmap issues
- adjusted star wars handle size
- buffed lumber axe
- changed mod id to prevent crash with "arsenal"
- fixed mipmap issues
- added medium shields
- changed mod id to prevent crash with "arsenal"
- fixed mipmap issues
- added medium shields
- ported to 1.21
- added mace support
- ported to 1.21
- added mace support
- changed mod id to prevent crash with "arsenal"
- changed mod id to prevent crash with "arsenal"
- changed katar bc animation
- rebalanced katana to be less powerfull against high HP targets
- rebalanced twin handle logic
- added create option sorting
- changed katar bc animation
- rebalanced katana to be less powerfull against high HP targets
- rebalanced twin handle logic
- added create option sorting
- fixed hammer disappearing
- fixed hammer disappearing
- rebalanced handhelds
- added area harvesting to scythes and sickles
- added knife skin
- added katar skins
- added missing translations
- added es-es by potato
- rebalanced handhelds
- added area harvesting to scythes and sickles
- added knife skin
- added katar skins
- added missing translations
- added es-es by potato
- de-cluttered by introducing a Tool-Adapter module to separate tool and Blade Modules
- fixed hammer to have Pickaxe Break level instead of Axe Breaking level
- changed Heart of the Sea to Conduit material instead and gave it custom Conduit renderer
- changed Nether-Star to use Nemesis Property
- added range to amethyst
- changed Quartz to a small amount of Critical Damage
- added handheld item (knuckles, tonfa, katar and gloves)
- adjusted Twin Blade behaviour to have a have custom name and ItemID
- added zh_cn localization
- fixed negative axe dmg bug
- added Pride Month Rainbow Cosmetics
- added seasonal cosmetics
- de-cluttered by introducing a Tool-Adapter module to separate tool and Blade Modules
- fixed hammer to have Pickaxe Break level instead of Axe Breaking level
- changed Heart of the Sea to Conduit material instead and gave it custom Conduit renderer
- changed Nether-Star to use Nemesis Property
- added range to amethyst
- changed Quartz to a small amount of Critical Damage
- added handheld item (knuckles, tonfa, katar and gloves)
- adjusted Twin Blade behaviour to have a have custom name and ItemID
- added zh_cn localization
- fixed negative axe dmg bug
- added Pride Month Rainbow Cosmetics
- added seasonal cosmetics
- added Sockets
- added generic Gem Socketables with
- Redstone applies speed 2 on hit
- Diamond applies resistance on hit and increases Durability
- Emerald gives fortune and luck
- Lapis gives Smiting Damage
- Amethyst applies poison and Glowing on hit
- added End Crystal Socket exploding on kill
- added Heart of the Sea Socket increases Swim speed and damage against Aquatic Mobs
- added Nether Star Socket to add Strength 2 on hit
- added Ender pearl Socket to add teleport block Effect called Spatial Interdiction
- added Medium Gemstone Socket Guard
- added Dual Small Gemstone Socket Guard
- added Small Gemstone Socket Pomel
- added Hammer for 3x3 Mining
- added Lumber Axe for instant Tree cutting
- nerfed combos with Axe on the back
- added Bident Skin
- added Sockets
- added generic Gem Socketables with
- Redstone applies speed 2 on hit
- Diamond applies resistance on hit and increases Durability
- Emerald gives fortune and luck
- Lapis gives Smiting Damage
- Amethyst applies poison and Glowing on hit
- added End Crystal Socket exploding on kill
- added Heart of the Sea Socket increases Swim speed and damage against Aquatic Mobs
- added Nether Star Socket to add Strength 2 on hit
- added Ender pearl Socket to add teleport block Effect called Spatial Interdiction
- added Medium Gemstone Socket Guard
- added Dual Small Gemstone Socket Guard
- added Small Gemstone Socket Pomel
- added Hammer for 3x3 Mining
- added Lumber Axe for instant Tree cutting
- nerfed combos with Axe on the back
- added Bident Skin
- fixed guard changes, accidentally forgot to include the last update
- fixed guard changes, accidentally forgot to include the last update
- added more Craftingproperty keys for axes, pickaxes, shovels and hoes
- fixed gui scaling for key and omen skin
- added throwing axe
- rebalanced Pommels and Guards
- increased blocking on Large Guard
- made Katana Guard a Slim Guard skin
- removed blocking from Slim Guard
- added Mining to Sickle
- added Hoe-right click to Sickle and Scythe
- added Native sweeping edge to Scythe
- added more Craftingproperty keys for axes, pickaxes, shovels and hoes
- fixed gui scaling for key and omen skin
- added throwing axe
- rebalanced Pommels and Guards
- increased blocking on Large Guard
- made Katana Guard a Slim Guard skin
- removed blocking from Slim Guard
- added Mining to Sickle
- added Hoe-right click to Sickle and Scythe
- added Native sweeping edge to Scythe
- changed Katana Texture
- allowing polearm Throwing knifes in crossbows
- changed Buster Texture (texture by @RPGLordLight )
- added Dragon Slayer Skin (texture by @RPGLordLight )
- added Masamune Skin (texture by @RPGLordLight )
- added Keysword Skin (texture by @RPGLordLight )
- added Sword of Omens Skin (texture by @RPGLordLight )
- now allowing Tool Heads on all Handles and Guards on Toolhandles
- changed Katana Texture
- allowing polearm Throwing knifes in crossbows
- changed Buster Texture (texture by @RPGLordLight )
- added Dragon Slayer Skin (texture by @RPGLordLight )
- added Masamune Skin (texture by @RPGLordLight )
- added Keysword Skin (texture by @RPGLordLight )
- added Sword of Omens Skin (texture by @RPGLordLight )
- now allowing Tool Heads on all Handles and Guards on Toolhandles