
Turtlematic - is ComputerCraft about making turtles so useful, so you will never need any other automation mod!
List of features, that available for turtles with this mods:
- Simulate player right and left click with items on blocks and mobs
- Gathering experience
- In-place smelting and stonecutting (with mod interactions) for blocks
- Capture and release blocks and mobs
- Searching for mobs or items around turtle
- Harvest crops without block breaking
- Enchanting items and extract enchantments to books
- Smelting items
- Smithing recipes
- Teleporting to previously stored points in world
- Placing chat bubbles on top of themself
- Voiding item in inventory
and more feature comes.
To read more, please, visit documentation page.
If you have any questions, you can join https://discord.gg/dYHKMQYRPp.
If you have any issues or suggestions, please, visit Github.
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R
0.4.3
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- Brewing automata crash
- Brewing automata crash
- Brewing automata crash
- Brewing automata crash
- Scanning API now uses block center (thanks to @GravityCY)
- Suck API not uses block center (thanks to @GravityCY)
### Fixed
- Suck API now correctly return information (thanks to @GravityCY)
- Scanning API now uses block center (thanks to @GravityCY)
- Suck API not uses block center (thanks to @GravityCY)
### Fixed
- Suck API now correctly return information (thanks to @GravityCY)
- Texture jitter glitch fix. (Thanks to @MAGGen-hub)
- chunk vials now work correctly in all dimensions (Thanks to @vanutp)
- interpret chunkVialTimeLimit in milliseconds, as per config comment (Thanks to @vanutp)
- Double scanning boon registration for mercantile automata
- Texture jitter glitch fix. (Thanks to @MAGGen-hub)
- chunk vials now work correctly in all dimensions (Thanks to @vanutp)
- interpret chunkVialTimeLimit in milliseconds, as per config comment (Thanks to @vanutp)
- Double scanning boon registration for mercantile automata
- Internal library versions
### Fixed
- Sticky piston resolving on pull
- Internal library versions
### Fixed
- Sticky piston resolving on pull
- Ability to scan, look and interact to forged automatas
- Ability to inspect blocks for NBT data with new turtle upgrade
- Ability to change turtle color with turtle chatter
- Ability to scan, look and interact to forged automatas
- Ability to inspect blocks for NBT data with new turtle upgrade
- Ability to change turtle color with turtle chatter
- Husbandry points! Now your husbandry turtles collects point while harvesting crops. This points can be used to simulate trees grow and get logs via
simulateGrow
### Removed
- Some debug output
- Husbandry points! Now your husbandry turtles collects point while harvesting crops. This points can be used to simulate trees grow and get logs via
simulateGrow
### Removed
- Some debug output
- Library update for compatibility
- Library update for compatibility
- Way how fake player is caching, maybe it will fix something, maybe not. Let's see
- Way how fake player is caching, maybe it will fix something, maybe not. Let's see
captureis working now- Cannot longer capture fluids
- Adding some important blocks to capture blocklist
captureis working now- Cannot longer capture fluids
- Adding some important blocks to capture blocklist
- Dependencies for release and jarjar for forge
- Dependencies for release and jarjar for forge
- Strange mercentile automata trade logic
- Now
restockworks for a lot more
- Strange mercentile automata trade logic
- Now
restockworks for a lot more
- Correct drop handling for capture plugin
### Removed
- Husbandry automata will no longer grow crops around. Mostly because of terrible performance issues with this feature.
- Correct drop handling for capture plugin
### Removed
- Husbandry automata will no longer grow crops around. Mostly because of terrible performance issues with this feature.
- Correct drop handling for capture plugin
### Removed
- Husbandry automata will no longer grow crops around. Mostly because of terrible performance issues with this feature.
- Update code to new CC:T
### Fixed
- Crash when turtle mimic is beacon [#19]
- Update code to new CC:T
### Fixed
- Crash when turtle mimic is beacon [#19]
- Mercantile automata trading issue [#16]