TW's Decorative Food
Make your food placeable. Decorate your world with edible blocks — stack your snacks, line up your stews and bottles, and turn a kitchen corner into a proper food display.
Overview
Decorative Food is a lightweight, vanilla-flavored mod that lets food items be placed in the world as 3D blocks. Drop an apple on the table, pile up some bread, or leave a bowl of stew at the counter — everything keeps the original Minecraft pixel-art look and fits right into your builds.
It adds no new game rules and doesn't disturb existing gameplay. The original food items are still real items; they're simply made placeable and stackable on top of one another.
Features
- Place any food as a block — hold the item and right-click a surface, just like placing a normal block.
- Stackable food — sneak-right-click a placed pile with the same food to add one more; each food has its own maximum stack size (apples up to 5, cookies up to 7, etc.).
- Sneak-to-interact — you can still add to / take from a food block while sneaking, so stacking never fights with placing.
- Vanilla art style — models and textures deliberately match the original Minecraft look.
Supported food
The following vanilla items can be placed and stacked (over 45 food types in total):
- Snacks: Cookie, Apple, Melon Slice, Bread, Dried Kelp
- Vegetables: Beetroot, Potato, Baked Potato, Poisonous Potato, Carrot, Sweet Berries, Glow Berries
- Golden foods: Golden Apple, Enchanted Golden Apple, Golden Carrot, Glistering Melon Slice
- Meats: Chicken, Cooked Chicken, Beef, Cooked Beef, Mutton, Cooked Mutton, Porkchop, Cooked Porkchop, Rabbit, Cooked Rabbit
- Fish: Cod, Cooked Cod, Salmon, Cooked Salmon, Pufferfish, Tropical Fish
- Stews & bowls: Rabbit Stew, Mushroom Stew, Beetroot Soup, Suspicious Stew, Bowl
- Buckets: Bucket, Water Bucket, Milk Bucket, Lava Bucket
- Other: Pumpkin Pie, Chorus Fruit, Egg, Spider Eye, Totem of Undying, Potion, Glass Bottle, Honey Bottle
How to use
- Place — hold a food item and right-click on a surface (e.g. the ground or a table).
- Stack — sneak-right-click the placed food with the same item to add one more, up to that food's max.
- Take — sneak-right-click the pile with any other item or an empty hand to pull one food back out.
All Versions
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- Officially named **TW's Decorative Food**
- New placeable food: **Poisonous Potato**
- Improved food models for a more natural look
- Optimized code structure for better performance and stability
- Fixed a stacking data mismatch caused by taking food back from a pile in creative mode.
- Officially named **TW's Decorative Food**
- New placeable food: **Poisonous Potato**
- Improved food models for a more natural look
- Optimized code structure for better performance and stability
- Fixed a stacking data mismatch caused by taking food back from a pile in creative mode.
- Officially named **TW's Decorative Food**
- New placeable food: **Poisonous Potato**
- Improved food models for a more natural look
- Optimized code structure for better performance and stability
- Fixed a stacking data mismatch caused by taking food back from a pile in creative mode.
- Officially named **TW's Decorative Food**
- New placeable food: **Poisonous Potato**
- Improved food models for a more natural look
- Optimized code structure for better performance and stability
- Fixed a stacking data mismatch caused by taking food back from a pile in creative mode.
- Fixed a stacking data mismatch caused by taking food back from a pile in creative mode.
- Officially named **TW's Decorative Food**
- New placeable food: **Poisonous Potato**
- Improved food models for a more natural look
- Optimized code structure for better performance and stability
- The maximum number of stacks to change cookies is seven.
- Changed the model of chicken and cookies.
Poisonous potatoe are added
- Fix model errors.
- Added dried kelp and spider eye.
- Synchronize the content of the fabric version.
- Fixed compatibility with bucket placement behavior with other mods.
- Solved the problem of excessive mod size.
- Modified the placement behavior of the totem of undying.
- Some small details have been optimized.
## Forge fix
Bucket item fix.
- Removed the fish hanging feature on the sign.
- Food block sound display.
- [jade](https://modrinth.com/mod/jade) mod display.
- Enchanted golden apple block.
The feature of hanging fish on billboards has not yet returned.
The feature of hanging fish on billboards has not yet returned.
- Added compatibility with Moonlight Lib and Supplementaries.
- Further improved compatibility through code optimization.
- Enhanced the retrieval logic for food blocks.
- Successfully synchronized with the latest version of the Fabric loader.
- Note:** The feature to hang fish on walls has been temporarily removed in this Forge version and is planned for reintroduction in the next update.
- Future updates for the Forge loader will gradually sync with the Fabric loader's release cycle.
- Complex Food Blocks:** Expanded functionality with richer effects.
- Potion Stacking:** Potions with different effects can now be merged into a single stack.

## Optimizations
- Improved the **bucket's** visual effects.
- Optimized core **code logic** for better performance and stability.
## Planned Updates
- Add compatibility with **more mods**.
- Further optimize **block visual effects**.
- The player can pin the fish to the sign when holding an iron grain in his left hand and a fish in his right hand.
- Fixed known issues
- Added bottles, honey bottles, bucket, and magma buckets.
- Compatible with "Better End".
- Optimized the performance of bucket with liquids.
- Fixed stacking issues with bucket items
- Fixed stacking issues with stew items
- Removed the berry seeds,Do not modify the original content anymore
- Rewrote the underlying code,Provides compatibility
1. Compatibility Optimization
<p>Changed the underlying logic of the food block,Other mods can now use food blocks more freely.</p>
2. New Blocks
<p>Added models for barrels, water buckets, and milk buckets.</p>
3. Bug Fix
<p>Fixed the known issues</p>
- Optimized squat placement function
- Gold food and bowls and potions are added
- Optimized planting conflicts for potatoes and carrots and removed the corresponding seeds.
- Food can only be placed in a stealthy state at this time, effectively avoiding wrong operations