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Two Dimensional: Reloaded

Two Dimensional: Reloaded

by amvern • Downloads: 0 • Followers: 0
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Two Dimensional: Reloaded

Turns Minecraft into a 2D side-scroller.

Description

Sometimes living in all three dimensions can be a real stressor, so why not take a load off and live in two instead?

Two Dimensional: Reloaded transforms Minecraft into a 2D side-scroller by removing access to the third dimension and restricting player movement to a single plane along the X axis.

If you ever start to miss your three-dimensional life, just press B to access the background layer.

Based on the original mod Two Dimensional by Mishkis.

THIS MOD CHANGES WORLD GENERATION.
DO NOT USE THIS MOD ON A WORLD YOU WILL WANT TO REVERT TO NORMAL.

Two Dimensional: Reloaded

Usage

Hold B to turn around, allowing you to place and break blocks on the background layer. (keybind configurable under Two Dimensional: Reloaded → Face Away).

If you feel like the camera viewport size is too small, increase your FOV to see farther out.

Build a Nether portal in the background layer and right click a portal block to travel to the Nether (vanilla cooldowns and timing apply).

Optional Block Placement Guide Feature (Use Cloth Config API + ModMenu to configure) Block Placement Guide 2

Notes

  • The current build is in very early alpha, you will experience bugs, please feel free to add to the issue tracker.

  • Now with Iris Shaders support! I've done most of the development with Photon Shaders enabled, but you can bring whatever pack you'd like :)

  • Sodium & Cloth Config API are currently required. Making Sodium optional may be explored in the future, but maintaining both vanilla and Sodium-compatible versions increases development complexity.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2
Fabric
4mo ago 1
26.1.2
Fabric
4mo ago 1
26.1.2
Fabric
4mo ago 1
26.1.2
Fabric
4mo ago 1
26.1.2
Fabric
6mo ago 1
26.1
Fabric
7mo ago 1
1.21.11
Fabric
7mo ago 1
26.1
Fabric
7mo ago 1
1.21.11
Fabric
7mo ago 1
1.21.11
Fabric
7mo ago 1
1.21.11
Fabric
9mo ago 1
1.21.11
Fabric
9mo ago 1
1.21.11
Fabric
9mo ago 1
1.21.11
Fabric
9mo ago 1
1.21.11
Fabric
10mo ago 1
1.21.11
Fabric
10mo ago 1
1.21.11
Fabric
10mo ago 1
1.21.11
Fabric
10mo ago 1
1.21.11
Fabric
10mo ago 1
1.21.1
Fabric
10mo ago 1
  • fixes abnormal cases of nighttime / underground brightness
  • Modify entity line of sight check to prevent background mobs targeting player
  • Reduce boat dimensions to allow smoother travel along Plane
  • Fix chorus fruit teleporting player off Plane
  • Disable player entity collision unless crouching
  • Add screen peek feature and keybind to allow zooming out on screen edges.
  • Add ability to right click a nether portal again, canceling teleport.
  • Fix nether portal overlay not rendering for full duration
  • Prevent dragon egg from teleporting off plane
  • Prevent off screen fluids from flowing, also prevents off screen lava burning blocks on plane
  • Add keybind for toggling block placement guide
  • Modify some entity ai to work better along the plane
Port to 26.1.2
  • Makes End Dimension accessible, although im not sure you'll want to go there yet.
  • Reintroduces Block Placement Guide
  • slight config rework
  • Finalize last supported Sodium version for 1.21.11 to fix & prevent future crashes
Quick port to 26.1

This may have introduced additional bugs that I have not tested for.

Note some features have been excluded from the port at this time, will implement when time permits
  • Added config option for stable camera
  • Fixed crash when using block placement guide
  • Added addition config options for placement guide
  • Improved guide logic to more accurately display placement positions
  • Block Placement Guide now renders ghost or full block previews for easier placement. Enable in config
  • Added config toggle for fog environments (underwater/lava/powdered snow overlays)
Experimental Update – Mouse Based Block Picking

  • Block placement & breaking now uses camera and mouse position for more intuitive interaction.
  • Blocks within your interaction radius can be broken, even if not directly visible to the player eyeline.
  • Upcoming: block rotation independent of look direction.

_Note: This is an experimental / proof-of-concept feature, subject to tweaks in future releases. Please feel free to leave feedback on the issues page._
  • Doors and Trapdoors are now recognized as full blocks for non-collision interactions.
  • Fixed desync when attempting to place blocks in restricted area
  • Fixed bug where some block/item interactions were accidentally denied (door bug fix)
  • Fixed underwater/lava/powdered snow screen overlays rendering when they shouldn't
  • Modified version of fire ScreenEffect now renders for third person camera
Fixes:
  • Rideable entities (boats, horses, etc..) will no longer break the fabric of reality
  • Player will no longer become unrendered while riding Happy Ghasts
  • Resolved issue where some block entities would not be culled

Changes:
  • Mod id (should realistically not be a breaking change at this point in the mod)

  • Restrict block placement to Plane
  • Fixed Keybind category name
  • Added block placement outline feature (off by default, use cloth config & modmenu to enable)

![Block Placement Guide Feature](https://cdn.modrinth.com/data/cached_images/123f84589fe6becc682cd9c0180314a3b7ebe0cc.png)
Initial public release for Two Dimensional: Reloaded alpha
Two Dimensional: Reloaded Icon
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