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Tyz's Skills

Tyz's Skills

by Tyzbrand • Downloads: 0 • Followers: 0
Description
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title

1.20.1 version of this mod is no longer supported and will not receive future updates

📖Overview

Increase your level passively to unlock a variety of skills and customize your gameplay in Minecraft. Enhance your abilities, become more powerful, and get extra features. All this with a deep and flexible skill system.

✨Features

Add a unique RPG layer to your survival!

  • Level Up: Gain XP by performing basic actions (mining, fighting, breeding...)
  • Skills: Spend Skill Points to purchase and upgrade passive buffs
  • Traits: Once you reach the mid-game, access the Traits system to define your own powerful build, optimized for farming and exploration"

📸Screenshots

1 2 3 4

⚙Configuration

100% Data-Driven Design Tyz's Skills is built to be fully flexible. You can modify almost every aspect of the mod simply by editing the files located in your game directory: config/tyzs_skills

JSON: Customize the gameplay mechanics to fit your modpack:

  • Skill Customization: Edit any existing skill (Price, values, name, icon, description, max level...)
  • Custom Skills: Create your own passive skills using any Vanilla Attribute via a simple JSON file
  • XP Sources: Define exactly which Blocks, Entities, or Items grant XP and how much
  • Setup your own RPG system: Add level requirements, skill conflicts to create classes and more!

CONFIG: Fine-tune the technical settings:

  • [Client]: move/toggle overlays, and adjust button positions
  • [Server/Common]: Adjust global XP values, session details, and Trait system balancing

API: Create your own addon

  • Production ready interfaces: You can use TyzsSkillsAPI.class to access core functions and events
  • Create IMMUTABLE skill, create ways to earn xp and more!

A full documentation is also available on GitHub!

​Modpacks & Servers Everything has been designed for seamless integration. From comprehensive config files to flexible data-driving, you have all the keys to perfectly balance and control the experience for your community!

The mod is fully compatible with KubeJS. You can use our events, bindings and classes to create your scripts!

📁Other

This mod may contain bugs, errors or inconsistencies, please report them using discord. You can also submit proposals to help us improve the mod !!!

🌐 Help us make the mod available in more languages! You can contribute translations on crowdin

Tired of vanilla style? Try the Dark Theme.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.1
Neoforge
9mo ago 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
  • [Hotfix]**
  • Fixed #20**: Fixed an issue where skill refunds would guarantee a minimum return of 1 SP.
  • Fixed #21**: Fixed a bug where the purchase/refund tooltip would be hidden if the player couldn't afford the skill.
  • Emergency Rework**: Overhauled "Spare Parts" logic for better balance. The refund probability is now rolled per ingredient rather than globally per craft. Added a new configurable cap to limit the maximum number of materials that can be recovered per craft.
  • [Hotfix]**
  • Fixed an issue where the skill list would appear empty upon opening the menu for the first time. The "ALL" tab is now selected by default.
  • Fixed an issue where players could gain XP by consuming non-food items under certain conditions.
  • Fixed #19: Resolved a bug in singleplayer where JSON files were deleted when switching worlds.
  • Fixed #18: Fixed an issue that prevented GENERIC and CUSTOM skill modifiers from being correctly removed under level 1.
  • Changes:**
  • Custom Categories: You can now create and modify your own categories without limits via JSON.
  • JSON Unified Loading: Centralized the JSON loading method. All modifications must now be performed via overrides within the Custom folder.
  • Tooltips: New tooltip styles (cleaner and unique visuals).
  • Skill Configuration: Added an optional "configuration" property to skills to define specific behaviors:
  • Purchasable
  • Refundable
  • Incompatibilities
  • Prerequisites
  • Level requirement
  • New Category: Added "Nature".
  • UI: Redesigned category tab layout in the menu.
  • Skill Reassignment: Updated categories for:
  • Excavation: Misc -> Abilities
  • Sheperd's Blessing: Misc -> Nature
  • Green Thumb: Misc -> Nature
  • Config: New config setting (Purchasable Skills).
  • Bulk Purchase/Refund: Buttons now change texture only on hover.
  • Skill Requirements: Skill requirements are now displayed below the description in the tooltip.
  • Localization: Added Spanish translation (Thanks to Estatrix).

  • [Bug Fixes]**
  • Fixed flickering issues caused by stats decimal calculations.
  • Fixed some exploits with "Spare Parts". It no longer functions on recipes where all ingredients (4 or 9) are identical.
  • Fixed various issues with UI and Textures.

  • [API]**
  • Breaking Changes**: The API is currently under heavy reconstruction. It remains accessible, but usage is highly discouraged at this stage as further breaking changes are guaranteed.
  • Minor Changes:**
  • JSON Error Handling: JSON syntax errors, completely empty files, and invalid overwrites (ghost skills) will no longer fail silently.
  • Visual: Removed the activation overlay for the skill Wisdom.



  • Balancing:**
  • Bloodlust:
  • Values reduced from [7, 15, 22, 30] to [3, 7, 11, 15]
  • Removed the 1 HP minimum heal threshold. Small health gains from weaker mobs now accumulate seamlessly in the background and update your health bar once they form a complete half-heart.
  • Wisdom:
  • Max level increased from 4 to 5.
  • Values increased from [15, 30, 45, 60] to [20, 40, 60, 80, 100]
  • Prices adjusted from [6, 8, 12, 16] to [4, 6, 8, 12, 16]



  • [Bug Fixes]**
  • Fixed #16: Fixed an issue where removed bookmarks would visually linger in the Bookmarks tab.
  • Fixed a calculation issue for the Wisdom skill where fractional XP was always forced up to a minimum of 1 XP.
  • Fixed Spare Parts exploit. The skill will no longer trigger or refund materials for single-ingredient crafting recipes to prevent infinite item duplication loops.
  • Major Changes:**
  • Complete removal of the Trait & Power system:
  • All previously purchased traits will be automatically refunded.
  • Keepsake and Silver Tongue skills have been converted into basic skills.
  • Removed the TRAIT_POWER attribute and the Trait Surge skill.
  • New Advanced Sorting System: You can now sort skills by Price, Level, Random, or Name, with ascending/descending options and exclusion filters.
  • Dynamic Search Bar: Added a fully functional and dynamic search bar to easily find skills
  • Level Requirements System: Prevents players from buying or using a skill if they haven't reached the required level (fully configurable via JSON).
  • Skill Conflicts System: Prevents players from simultaneously owning two skills marked as "incompatible" (fully configurable via JSON).


  • Other Changes:**
  • Inventory Button: Redesigned to be bigger and cleaner.
  • GUI Improvements: Multiple visual tweaks for a better experience.
  • Config Button: Added a dedicated button to open the configuration menu directly from the skills GUI.
  • New Stats: Added 2 new stats to track your xp/h ratio.
  • Keybinds: Added the ability to navigate the menu using the HOME and END keys. New keybinds linked to the search bar.
  • Cleanup: Removed all configuration variables and translation keys associated with the old traits/powers system.
  • Various other minor tweaks and improvements.
  • Updated to neoforge 21.1.227


  • [Bug fixes]**
  • Fix #14: Fixed an issue where it was possible to exceed a skill's maximum level after modifying its JSON file.
Any excess levels will now be automatically refunded (or simply removed if no price data is available).


  • [API]**
  • Removals
  • Removed all methods referencing traits or power.
  • Removed the ITrait interface.
  • Additions
  • Added skill()#tryBulkBuy() and skill()#tryBulkRefund().
  • Added ISkill#getPrice().
  • Added 4 new ISkill methods to handle buy/refund verifications.
  • Added 4 new ISkill methods to handle level requirements and incompatibilities.
  • Added 2 new registration events (Server and Client sides).







  • Major Changes:**
  • 6 new skills : Jinxed, Shepherd's Blessing, Spare Parts, Twist of Fate, Sunder Armor, True Strike
  • New JSON config flow : Overhauled how JSON data is read and written. Default configurations are now regenerated on every new launch, while the custom folder now correctly acts as an overwrite
DISCLAIMER : all your previous changes/custom skills will not work with this new version, they're saved but will need modifications!
  • Multiple value sets/modifiers : Now you can use multiple attributes for your custom skills. Some skills will allow multiple parameters.
  • Bulk Buy/Refund: Added Shift-Click support! You can now hold Shift while clicking to buy or refund the maximum possible levels in a single click
  • Tooltip Improvements :
  • Tooltips now fully support multiple values
  • Added new color codes to tooltips for better visual distinction
  • When a player lacks the required "Power" to buy a skill, the tooltip now explicitly displays both the SP and Power prices alongside the "Power required" warning
  • The Refund button now explicitly displays the exact gains and losses before confirming
  • RPG Transition : Started the transition to a more RPG-focused Art Direction (AD), featuring brand-new icons and updated skill names


  • Other Changes:**
  • Death Penalties : Added configurable death penalties. You can now configure players to lose SP, XP, Levels, or even Skills upon dying
  • Skill reworks :
  • Rage -> The health threshold is now percentage-based instead of a flat value
  • Adrenaline -> The duration of the applied effects is now fully configurable
  • Smart Number Formatting : Decreased value precision for large numbers to improve readability (e.g., displaying 10.5k, 1.5M)
  • QoL: The Skills GUI can now be closed by pressing the I key
  • Config:
  • Added new config options to completely disable XP gains from specific sources (Hunting and Mining)
  • Removed the configuration for skills affected by the FOV handler
  • Localization: Added French and Russian translations (Thanks to SKEPLORSIK for ru)


  • Balancing:**
  • Speed Boost -> Values reduced from [20, 40, 60, 80, 100] to [15, 30, 45, 60, 75]
  • Sneak Speed -> Values reduced from [30, 60, 90, 120, 150] to [20, 40, 60, 80, 100]
  • Swim Speed -> Values reduced from [20, 40, 60, 80, 100] to [15, 30, 45, 60, 75]
  • Swift Learn ->
  • Max Level reduced from 5 to 4
  • Values adjusted from [20, 40, 60, 80, 100] to [15, 30, 45, 60]
  • Prices adjusted from [5, 8, 12, 18, 24] to [8, 12, 18, 24]
  • Experience Boost ->
  • Max Level reduced from 5 to 4
  • Values adjusted from [20, 40, 60, 80, 100] to [15, 30, 45, 60]
  • Prices adjusted from [4, 6, 8, 12, 16] to [6, 8, 12, 16]
  • Resistance ->
  • Max Level increased from 5 to 6
  • Values adjusted from [10, 20, 30, 40, 50] to [7, 15, 20, 30, 35, 45]


  • [Bug fixes]**
  • Prevented the Skills menu from being opened over another active menu screen


  • [API]**
  • Deprecated: skills()#buySkill() is marked for removal. Use tryBuySkill() instead
  • Deprecated: skills()#refundSkill() is marked for removal. Use tryRefundSkill() instead
  • Added: client()#getPurchasedSkills() to easily access all purchased skills on the client side
  • Added: New methods in ISkill to match the new valueSet and Modifiers internal structure



[Hotfix]
  • Modified the way data is saved and modifiers are applied
  • Fixes #12: fixed an issue that prevented players from using their custom skills
[Hotfix]
  • Fixes #11: fixed an issue wich removed modifiers upon death (modifiers will be automatically reapplied on the next login)
Major changes:
  • Increased Level Cap: The maximum skill level has been raised from 10 to 99
  • Deep Limit System: Added a customizable limit system via config, You can now restrict:
  • Skill Point (SP) gains
  • Maximum SP capacity
  • XP gained within a specific time frame
  • Maximum player level
  • Command Change: The /skills reset command now requires an additional parameter to target specific reset types (Usage: /skills reset <type> <player>)
  • UI Readability: Improved number formatting for better clarity. Thousands are now separated by a space (e.g., 10000.5 -> 10 000.5)
  • Minor performance optimizations

[Bug fixes]
  • Fixed a major exploit that allowed infinite SP generation by spamming the "buy" and "refund" buttons on Traits
  • Fixed an issue causing inconsistent/arbitrary Power management
  • Fixed a bug where a Trait's effect would still trigger even if the Trait system was disabled in the config or the level requirement was not met
  • Fixed an issue where player stats would not properly reset when using command
  • Removed a leftover debug message ("test") that appeared in chat when using Deep Lode trait

[Modpack makers/Modders]
  • Data Migration: Moved to a 100% NeoForge Attachments system (Old Persistent Data is automatically migrated)
  • API: Added TyzsSkillsAPI.class to make addon creation incredibly easy, check out Github
  • Custom Events: Added new mod-specific Forge events (XP changes, Level Ups, etc.) to hook into
  • KubeJS Integration: Added full KubeJS compatibility, including custom events, bindings, and class access

[Hotfix]
  • Strictly enforced grief protection for Root Cleaver and Deep Lode
  • Root Cleaver no longer affects or propagates through stripped logs
  • All blocks that provide XP or are affected by skills are now correctly tracked to prevent exploits
  • Adopted Semantic Versioning. Version numbers will follow the Major.Minor.Patch format
  • Fixed a bug which caused player data loss when leaving The End or other modded dimensions
What's new ?

  • Major Updates & Architecture:**
  • Complete Engine Rewrite: Switched to a clean, native NeoForge architecture
  • 100% Data-Driven: Every skill, XP value, and level curve is now defined in JSON. You can modify EVERYTHING via config files
  • Custom Skills Support: Create your own passive skills using Vanilla attributes simply by adding a JSON file in the config/tyzs_skills/skills/custom folder
  • Smart Migration System: Legacy data is automatically detected and converted when you log in
  • Hot Reload: Use /skills reload to apply JSON changes instantly without restarting the game
  • Dedicated Server Support: Full compatibility for multiplayer environments


  • New Mechanics & Gameplay :**
  • New "Traits" System: After Level 20, define your build by choosing from 9 unique Traits! Manage your "Trait Power" carefully
  • XP System Overhaul:
  • Removed: pathing dirt
  • Added: Breeding animals, Unlocking achievements, Discovering biomes & dimensions
  • Blocks placed by players no longer grant XP
  • Rewards Update: Unique rewards extended to Level 50 and significantly buffed
  • Global Skill Rework: All skills have been updated (prices, icons, descriptions, names, and balancing)
  • Unrestricted Access: Removed level restrictions for accessing skill categories


  • Content:**
  • 7 New Skills: Magnet, Stealth, Green Thumb, Resilience, Rage, Backstab, Trait Surge
  • 5 New Traits: Deep Lode, Keepsake, Root Cleaver, Refiner, Deep Rest
  • Removed Skills: Harvester, Second Life (SP refunded automatically)


  • User Interface (UI):**
  • Modern Dynamic Interface: Completely redesigned GUI
  • In-Game Access: Access the Skill Menu directly via a button in the inventory
  • New Overlays: Visual indicators for XP gains, level ups, and skill activations
  • Tooltips Update:
  • Added color indicators when you cannot afford a skill
  • Level gain (SP) is now clearly displayed in the tooltip
  • Bookmarks: Added a way to bookmark your favorite skills for quick access
  • Native Config Screen: No external mod required to edit client settings


  • Misc & QoL:**
  • Session XP Stat: Track your progress during your play session
  • FOV Customization: Added a customizable FOV reduction for the speed skill
  • GUI Memory: The interface remembers your last opened tab
  • Texture Management: Improved for easier Resource Pack creation
  • Localization: Full and flexible support for translations
  • Sounds: Added new sounds for UI and overlays


  • Technical & Commands :**
  • Config Split: Configuration is now separated into Client and Common files with more settings
  • New Attributes: Added tyzs_skills:skill_xp_multiplier, tyzs_skills:sp_multiplier, and tyzs_skills:trait_power for more compatibility
  • Commands:
  • New command structure
  • Commands now allow you to add or remove specific skill levels
  • Error Manager: Provides clear feedback in chat for JSON loading issues
  • Mod is now open source


  • Bug Fixes & Optimization :**
  • Experience Boost: Fixed calculation errors, boosts now apply correctly
  • Resistance: Fixed issues with damage dealing modifiers
  • Combos : Fixed skill workflow to allow skill effect combinations
  • Optimization: Major performance improvements across the board
  • No more JEI/REI panel behind the menu


NeoForge: Updated to NeoForge 21.1.219
Forge: No more support for forge 1.20.1 :(

Fixes :
  • Fixed various misspellings
  • Sneaking Speed skill now displays the correct title
  • Fixed Damage Deal tooltip not showing properly
  • Fixed a bug where the level-changing command made leveling up impossible
  • Fixed server sync issues that prevented XP goals from updating
  • Fixed an issue where XP gained from mobs didn’t allow you to level up
  • Fixed commands changing level or XP that caused leveling to stop working
  • Added missing "Consumable" tag in Adrenaline skill info
  • Fixed some price tooltips showing the final value instead of the incremental gain

Changes :
  • Mining Speed skill slightly buffed (you must manually refresh the config file to apply changes)
  • Extended level precision and dynamic rewards support up to level 100
  • buff for rewards

  • Major changes :**
  • 4 new skills (oxygene boost, mining speed, adrenaline and sneak speed)**
  • Compatibility with all other mods**
  • More deep config settings (disable skill, selecting skill's power...)**
  • More deep commands**
  • Big optimisation**

other changes :
  • Fully translatable texts
  • Buff for rewards (reaching level : 35, 40 and 50)
  • Moved resistance skill to "Fight" tab**
  • Removed badges**
  • Removed the entity reach effect in the reach skill**
  • Removed xp gains after blocking damages with shield**
  • Some texts changes (descriptions and tooltips)
  • Night Vision skill now applies with a small delay to reduce network usage
  • illager Bait skill avoids recalculating path unless the player moves
  • Added korean traduction (thanks to )
  • Added Vietnamese traduction (thanks to)

Bug Fixes:
  • The “entity reach” attribute was not reset correctly when using the command
  • Some skills were not sync and dispared when the player died
  • [NeoForge only] second life issues on server
  • Tab tooltips missing when on fight category
  • Other minor fixes


Changes:

  • Removed the potion effect "xp multiplier [x10]"
  • The potion effect "xp multiplier [x5]" is now "xp multiplier [x3]"
  • harvester skills destroys only mature plantations
  • The logic of the reistance skill has been reworked.
It now works every time and for all types of damage (except: Falling damages, drowning damages and damages when going out of the worldborder).
  • In the “villager bait” skill, villagers now look at the player.
  • Now "Damage deal" work on players

bug fixes:

  • The mod's logic is entirely server-oriented, which solves all the problems encountered in multiplayer
  • You no longer earn xp when you get out of bed when it's not daytime
  • Breaking blocks xp was taken into account when protected blocks were destroyed, allowing you to gain xp very quickly.
  • Attack damage refund values are inverted
  • Arrows fired by mobs bounced off the player if he had the “resistance” skill
  • Bloodlust Lvl 2 gave 0.5 hearts instead of 1

Balancing:

  • Meat collector goals have been nerfed
  • All rewards have been highly nerfed

Config parameter added:

  • Yon can now configure Badges xp goals and xp earnings




Changes:

  • Removed the potion effect "xp multiplier [x10]"
  • The potion effect "xp multiplier [x5]" is now "xp multiplier [x3]"
  • harvester skills destroys only mature plantations
  • The logic of the reistance skill has been reworked.
It now works every time and for all types of damage (except: Falling damages, drowning damages and damages when going out of the worldborder).
  • In the “villager bait” skill, villagers now look at the player.
  • Now "Damage deal" work on players

bug fixes:

  • The mod's logic is entirely server-oriented, which solves all the problems encountered in multiplayer
  • You no longer earn xp when you get out of bed when it's not daytime
  • Breaking blocks xp was taken into account when protected blocks were destroyed, allowing you to gain xp very quickly.
  • Attack damage refund values are inverted
  • Arrows fired by mobs bounced off the player if he had the “resistance” skill
  • Bloodlust Lvl 2 gave 0.5 hearts instead of 1

Balancing:

  • Meat collector goals have been nerfed
  • All rewards have been highly nerfed

Config parameter added:

  • Yon can now configure Badges xp goals and xp earnings




Port of 4.x for Neoforge 1.21.1 and 1.21.4

Balancing:

  • Venomous attack and deal damage balancing: New effect probabilities
  • New Critical hit prices



bug fixes:

  • Attack damage refund value are inverted
  • Abilities tab pause the game on opening
  • Reach Lvl 4 price was wrong
  • Fight GUI tooltips made les coarse
  • Venomous attack + button texture missing


NEOFORGE 1.21.x : Update to Neofroge 21.1.176

Port of 4.x for Neoforge 1.21.1 and 1.21.4

Balancing:

  • Venomous attack and deal damage balancing: New effect probabilities
  • New Critical hit prices



bug fixes:

  • Attack damage refund value are inverted
  • Abilities tab pause the game on opening
  • Reach Lvl 4 price was wrong
  • Fight GUI tooltips made les coarse
  • Venomous attack + button texture missing


NEOFORGE 1.21.x : Update to Neofroge 21.1.176

Bug fixes:

Big interface problems (Multiplayer)
  • Button textures frozen
  • Inability to click on certain buttons
  • Bug with SP accounting and display

Breaking blocks xp was taken into account when protected blocks were destroyed, allowing you to gain xp very quickly.

Swim Speed refund values were those of the client config and were not synchronized with the server.
what's new ?

MAIN ADDITIONS:

  • New skill: Bloodlust
  • New GUI tab "Badges" ---> To reflect progress in the mod
  • Config file that let you play as you want !
  • Now you can refund purchased skill

Other additions:

  • New ways to earn xp (sleeping, using hoe, fishing)
  • Compatibility added with blocks of all mods that use vanilla/forge tags
  • New Vanilla block can provide xp

MODIFICATIONS:

  • Old commands have been removed -> now use /skill <argument> <player> <number>
  • SP rewars for levels 5,10,15,20,25,30,35,40 are now 10 SP instead of 15 SP
  • Some textures rework
  • Max level is now 15000xp instead of 18000xp
  • General modifications in all skill prices
  • Modified block xp values -> dirt and grass
  • Tooltips for prices, info, levels and categories have been made less coarse

Bug fixes:

  • Nutrition boost displayed the wrong price
  • "+" button texture was frozen when clicked
  • fore levels ]40;50[ the SP rewars was wrong
  • reward message for level 35 was wrong
  • "critical hit" skill have a missed price infos when lvl 1
  • For lvl 40+ the message was research point instead of Skill point
  • Some xp eraned by killing mobs was formatted as XX.XX
  • The player was stuck Lvl 40
  • when you bought critical hit lvl 4, the amount of SP earned in statistics was wrong
  • "+" buttons was visible for a short time at the GUI opening
  • Second life activated in creative mode
  • Optimization
What's new ?

re-introduced skills:
  • Speed : increase the movement speed
  • Step height : increases the number of blocks you can step over without jumping

New xp values for all levels for better balancing

2 new ways to earn xp have been added (when you craft items and when you use shield to avoid damages)

Harvester skill:
  • 1 level added
  • New pricing

Second life skill:
  • New pricing

Modded xp boost:
  • new prices

Other:
  • I've added an animation to the + button
  • new textures for the + button
  • modified font colors and layout

Bug fixes:
  • GUI description errors
  • Swim speed reset with each death+world reload
  • night vision skill started to flash
  • some "+" buttons were visible when they shouldn't
What's new ?

re-introduced skills:
  • Speed : increase the movement speed
  • Step height : increases the number of blocks you can step over without jumping

New xp values for all levels for better balancing

2 new ways to earn xp have been added (when you craft items and when you use shield to avoid damages)

Harvester skill:
  • 1 level added
  • New pricing

Second life skill:
  • New pricing

Modded xp boost:
  • new prices

Other:
  • I've added an animation to the + button
  • new textures for the + button
  • modified font colors and layout

Bug fixes:
  • GUI description errors
  • Swim speed reset with each death+world reload
  • night vision skill started to flash
  • some "+" buttons were visible when they shouldn't
Mod reworked
Total rework of the mod
What is new ?:

New skills added !:
  • Night vision (let you seen in the dark)
  • Xp boost (increase experience earnings)

One more level for all skills, now the max is LVL 5

Modified textures:
  • Swim boost (lvl 1,2,3,4,5)
  • fire resistence
  • Step hight boost (lvl 1,2,3,4,5)
  • Experience extractor + song when GUI is opened

Modified recipe:
  • Experience extractor


Bug fixes:
  • When you click on the GUI (xp extractor), the extraction start randomly--- Fixed
  • Translations correction in French


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