Ultimate Warden improves the vanilla Warden by adding a custom dungeon, bossbars and custom loot drops to the warden.
⚙️Features
Custom Loot Drops
- Sculk Shrieker
- Warden Shrieker – A Sculk Shrieker that can summon a Warden
- Golden Apple
- Enchanted Golden Apple
- Netherite Scrap
- Silence Armor Trim
- Dungeon Key - Hold it for 30 secons to enter the Warden Dungeon
Bossbar
Adds a bossbar to the Warden. It becomes visible when you're within 22 blocks.
Dungeon
A completely new dungeon with custom loot and more. Some Warden Tools are hidden throughout the dungeon. At the end, you will face the Ultimate Warden in an intense boss fight, featuring custom attacks and unique loot drops. Defeating him rewards you with a special key that you must hold for 10 seconds to leave the dungeon...All Versions
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B
Beta 0.1
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- Warden Slayer**
- Increased base damage: 12.5 → 13
- Increased damage per level: 5 → 5.25
- Warden Protection**
- Increased base protection: 1.1 → 1.2
- Increased protection per level: 1.1 → 1.2
- Now restores a small amount of durability when hit by a Warden
# Ancient Warden
- Shield Attack**
- Reduced health: 500 → 250
- Reworked Skins
- Reworked Tools
- Reworked Keys
- Reworked
/function warden:reset - Reworked
/function warden:settings - Reworked the Bossbar for better performance
- Added
/trigger warden.skinsfor Bedrock players to apply skins - Added a Debug Menu
- Added German Translation
- When leaving the Dungeon/Temple, you now spawn on a solid block if one is available
# Versions
- Fixed the lightning bug in 26.1 & 26.2
- Added 26.3 support
# Menu
- Added a Menu with:
- Profile
- Statistics
- Changelog
- Credits
- More coming soon
- Menu can be opened with
G (Quick Actions keybind)or/trigger warden.menu - Added Statistics Advancements
# Temple
- Reworked Loot & Spawners on Floor 1
- Added a Wave Bossbar on Floor 2
- Added Floor 3 with new bosses, new items and more
# Bugfixes
- Fixed an issue where the Advancement Screen background was squeezed together
- Fixed an issue where your spawnpoint was not set
- Added Minecraft 26.2 support
- Fixed a major performance issue
- Reworked the complete Ultimate Warden Boss Fight
- Renamed the Ultimate Warden to Elite Warden
- Reworked the Dungeon Boss Room
# Keys
- Reworked the Home Key
- Reworked the Temple Key
- Improved key detection and timer handling
# Advancements
- Renamed advancement titles and updated translations
- Improved advancement debugging
- Due to Minecraft's advancement system, existing Ultimate Warden advancements will be reset
# Reset
- Reworked
/function warden:reset - Added separate reset options for:
- Dungeon
- Temple
- Advancements
- Scoreboards
# Performance
- Improved tick functions
- Improved model handling and optimization
- Reduced unnecessary function executions
# Bossbar
- Completely reworked the bossbar system
- Improved bossbar performance and flexibility
# Bug Fixes
- Fixed an issue where Dungeon Spawners reactivated after 3 minutes instead of 30 minutes
- The Dungeon and Temple have been moved to a higher Y level, so both structures are now properly visible on Bedrock Edition through GeyserMC.
# Dungeon
- Reworked the Warden Dungeon Key, allowing multiple players to use it at the same time.
# Temple
- Reworked the Temple Key. All players within a radius of 5 blocks are now teleported into the Temple together.
- Reworked the settings menu (values now display and apply correctly)
- Reworked the Warden loot pool
- Reworked the Ultimate Warden loot table
- Removed the Dungeon Leave Key
- The dungeon now automatically closes 30 seconds after defeating the Ultimate Warden
- Added Floor 2 of the Temple with a new boss fight awaits on this floor
- Floor 3 will be added in upcoming snapshots
- Completely reworked dungeon with new Trail Spawners & Vaults
- Introduced the Dungeon Clear System, which removes all entities before each new dungeon run
- New Settings Menu implemented, openable with:
``
/function warden:settings
``# Enchantments
- Nerfed Warden Slayer and Warden Protection
- Added new achievements for Dungeon and Temple
- Renamed achievement for completing the dungeon: "Is it a Bird?" → "Is this a flying Player?"
- Added fallbacks for all translations for better GeyserMC (Bedrock) support
- Fixed an issue where players did not lose the Home Key upon completing the Ultimate Warden boss fight
- Fixed an issue where the Reset Command did not function correctly
- Fixed an issue where Warden Protection could not be applied to armor
- Added the Warden Axe
- Introduced the Skin System
- Skins can now be found in the Dungeon and replace the old Warden Tools
- Reworked loot pool
- Warden Protection enchantment is now more common
- Warden Protection can now drop from spawners
- Reworked the bossbar system for improved reliability
- Fixed an issue where players did not lose the Temple & Home Key upon entering the Temple
- Fixed multiple Ultimate Warden attacks not functioning correctly
- Fixed an issue where the WIP (Work in Progress) Key was not regenerated in the chest after being used
- Fixed an issue where the bossbar would stop displaying correctly
- Added a secret passage in the dungeon library that leads to a hidden temple. You must remove a book to unlock the passage.
# Temple
- Added a new temple with featuring puzzles and unique loot.
- Note: Only the first floor is complete in this snapshot. Floor 2 and 3 will follow in future Snapshots.
- At the end of Etage 1, a WIP (Work in Progress) Key is placed, allowing players to exit the temple.
- Added a new enchantment called "Warden Protection", which reduces damage taken from Wardens.
- Removed the dungeon join lock system during boss fights.
- Moved the dungeon to a custom dimension to prevent conflicts with world height–modifying datapacks.
- Removed the German translation.
- Reworked dungeon chest loot tables.
- Added Dungeon Home Keys, which teleport you out of the dungeon.
- Removed Netherite Armor from dungeon chests.
# Achievements
- Achievements are no longer hidden.
- Upcoming achievements are now visible in the Ultimate Warden tab.
# Warden Tools
- Warden Tools are no longer hidden inside the dungeon.
- They can now be found in dungeon chests.
# Reset Command
Added
``
/function warden:reset
``which fully resets Ultimate Warden.
# Key Improvements
- Added new key models.
# Bug Fixes
- Fixed the respawn point spawning outside of the dungeon instead of inside.
The Warden Dungeon is now larger, with new rooms and various improvements. There are now custom trial spawners that spawn Wardens and other mobs to provide extra challenges.
# **⛏️New Warden Tool**
The Warden Pickaxe is here! It’s hidden somewhere in the dungeon, so explore carefully.
# **Bugfixes**
- Dungeon Boss Room Key
