Unseaworthy
This mod makes vanilla minecraft boats unseaworthy. They operate normally on rivers and near shorelines, but as soon as they enter an ocean biome, they begin to be tossed by the sea and eventually break apart.
Features
- Boats deployed on water begin shaking and bouncing upon entering ocean biomes (any biome in the
c:is_oceanbiome tag). - You can optionally set a minimum water depth for boats to sink in tagged biomes.
- A configurable number of ticks later, the boat is wrecked.
- The % chance of being wrecked each interval is configurable.
- Wrecked boats can be configured to:
- SINK: boat is pulled underwater and ejects passengers
- BREAK: boat is broken and drops its item entity
- DESTROY: boat is destroyed and drops a random number of planks and sticks
- Optionally set a miniumum weather condition to sink boats. Defaults to CLEAR (i.e. always sink boats) but can be set to RAINING or THUNDERING.
Datapack Stuff
You can change which types of boat entities sink with the entity tag
unseaworthy/tags/entity_types/sinkable.json
On 1.21.1 it's
unseaworthy/tags/entity_type/sinkable.json
You can change which biomes cause boats to sink with the biome tag
unseaworthy/tags/worldgen/biome/sinks_boats.json
Why would you want that?
I needed a way to encourage players to build actual ships in a mod pack that is all about ocean voyages. Boats are too good, so I made them worse.
Acknowledgements
Graphics
Icon: "Bailout" by Luis Prado from Noun Project (CC BY 3.0)
All Versions
+ Add Version- Now publishing the correctly remapped jar for Forge. :-/
- Ported to MultiLoaderTemplate
- First release for Forge and NeoForge
- Ported to MultiLoaderTemplate
- First release for Forge and NeoForge
- Ported to MultiLoaderTemplate
- First release for Forge and NeoForge
- Ported to MultiLoaderTemplate
- First release for Forge and NeoForge
Added an option to only sink boats under certain weather conditions. Defaults to
CLEAR (i.e. always sink boats) but can be set to RAINING or THUNDERING.
Added an option to only sink boats under certain weather conditions. Defaults to
CLEAR (i.e. always sink boats) but can be set to RAINING or THUNDERING.
- New configuration option - minimum water depth to sink boats. This allows you to permit boats to operate in shallower
- New configuration option - minimum water depth to sink boats. This allows you to permit boats to operate in shallower
### Changed
- Made biomes that sink boats configurable via biome tag
- Switched from mucking around in EntityData to using the Cardinal Components API for extra boat entity data
### Changed
- Made biomes that sink boats configurable via biome tag
- Switched from mucking around in EntityData to using the Cardinal Components API for extra boat entity data
### Fixed
So, uh, funny story. I made this mod to make boats less useful so that players would build the ships from the Small
Ships mod. It turns out, those ships inherit from the vanilla Boat class, so they got all the behavior that I gave to
boats. Which is to say, they sank.
This release uses entity tags to limit the "sink in oceans" behavior to vanilla boats and chest boats.
### Fixed
So, uh, funny story. I made this mod to make boats less useful so that players would build the ships from the Small
Ships mod. It turns out, those ships inherit from the vanilla Boat class, so they got all the behavior that I gave to
boats. Which is to say, they sank.
This release uses entity tags to limit the "sink in oceans" behavior to vanilla boats and chest boats.
### Added
- Now has a configuration screen under ModMenu
- Boat destruction time is configurable
- Boat destruction % is configurable
- Fate of wrecked boats can be set to one of three modes
- SINK: boat is pulled underwater and ejects passengers
- BREAK: boat is destroyed and drops its item entity
- DESTROY: boat is destroyed and drops a random amount of planks and sticks.
### Added
- Now has a configuration screen under ModMenu
- Boat destruction time is configurable
- Boat destruction % is configurable
- Fate of wrecked boats can be set to one of three modes
- SINK: boat is pulled underwater and ejects passengers
- BREAK: boat is destroyed and drops its item entity
- DESTROY: boat is destroyed and drops a random amount of planks and sticks.
Initial public release.
### Features
- Boats floating on water in ocean biomes will shake and bounce as if on rough seas.
- 5 seconds later they will break apart into planks and sticks.
- That's all.
Initial public release.
### Features
- Boats floating on water in ocean biomes will shake and bounce as if on rough seas.
- 5 seconds later they will break apart into planks and sticks.
- That's all.