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UnstableSMP farlands

UnstableSMP farlands

by EmpireBlue • Downloads: 0 • Followers: 0
Description
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Changelog
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UnstableSMP Farlands is a faithful recreation of the iconic Farlands from Unstable SMP for modern Minecraft. It brings the custom terrain generation from the series to your server while remaining fully compatible with Paper, Spigot, Bukkit, Folia, and their forks.

Supported platforms: Paper, Spigot, Bukkit, Folia, and compatible forks

Supported Minecraft versions: 1.21.x, 26.1.x, 26.2

Configuration

# ==============================================================================
#                      UnstableSMP Farlands Configuration
# ==============================================================================

# ------------------------------------------------------------------------------
# Worlds
# ------------------------------------------------------------------------------
# Worlds where the Farlands will generate.
# By default, only the main world is enabled.
#
# Example:
# worlds:
#   - world
#   - world_nether
#   - survival
worlds:
  - world

# ------------------------------------------------------------------------------
# Farlands Zones
# ------------------------------------------------------------------------------
# Every zone can be customized.
#
# name
#   The name used in commands such as:
#   /uf tp <name>
#
# enabled
#   Set to false to disable a zone.
#   When a zone is disabled, the previous enabled zone continues until the next one.
#
# start-distance
#   The X coordinate where the zone begins.
#   Distances should be in ascending order.
#
# Default Farlands start:
# 12550821
zones:
  start:
    name: "start"
    enabled: true
    start-distance: 12550821

  floating:
    name: "floating"
    enabled: true
    start-distance: 12570000

  spikes:
    name: "spikes"
    enabled: true
    start-distance: 12575000

  repeating:
    name: "repeating"
    enabled: true
    start-distance: 12580000

  cherry:
    name: "cherry"
    enabled: true
    start-distance: 12600000

  grasshills:
    name: "grasshills"
    enabled: true
    start-distance: 12630000

  sandhills:
    name: "sandhills"
    enabled: true
    start-distance: 12640000

  sand:
    name: "sand"
    enabled: true
    start-distance: 12642000

  grasschunks:
    name: "grasschunks"
    enabled: true
    start-distance: 12650000

  chunks:
    name: "chunks"
    enabled: true
    start-distance: 12800000

  decay:
    name: "decay"
    enabled: true
    start-distance: 12802100

  grid:
    name: "grid"
    enabled: true
    start-distance: 12803000

The configuration lets you:

  • Enable or disable individual Farlands zones.
  • Change the starting distance of every zone.
  • Rename zones used by /uf tp and /uf zones.
  • Choose which worlds generate the Farlands.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2 26.1.x 1.21.x
Bukkit Folia Paper Purpur Spigot
12h ago 1
26.2 26.1.x 1.21.x
Bukkit Folia Paper Purpur Spigot
12h ago 1
26.2 26.1.x 1.21.x
Bukkit Folia Paper Purpur Spigot
12h ago 1
26.2 26.1.x 1.21.x
Bukkit Folia Paper Purpur Spigot
12h ago 1
26.2 26.1.x 1.21.x
Bukkit Folia Paper Purpur Spigot
12h ago 1
26.2 26.1.x 1.21.x
Bukkit Folia Paper Purpur Spigot
12h ago 1
1.21.x
Bukkit Paper Spigot
12h ago 1
## Changelog

  • Added an option to disable vanilla structures in the Farlands.
  • Supports custom Farlands distances.
  • Updated the default configuration.
## Changelog

  • Fixed a critical server crash during chunk generation on Minecraft 26.2.
  • Improved chunk generation compatibility.
  • Improved stability.
## Changelog

  • Added directional support to /uf tp.
  • Added support for teleporting to zones from the east, west, north, or south.
  • Fixed terrain generation symmetry in all four directions.
  • Fixed Farlands biome generation on negative coordinates.
  • Fixed valley generation alignment across all directions.
  • Fixed terrain generation when using custom zone distances.
  • Fixed console spam during terrain generation.
  • Removed the /uf info command.
  • Improved terrain generation stability and performance.
  • Fixed console spam caused by hidden block entity data in carved Farlands terrain.
  • Fixed orphaned block entity data left behind during terrain generation.
## Changelog

  • Added configurable Farlands starting distance.
  • Added configurable size and starting distance for individual Farlands zones.
  • Added the ability to enable or disable individual Farlands zones.
  • Fixed terrain generation when using custom Farlands distances.
  • Fixed classic Corner and Edge Farlands generation.
  • Fixed flat terrain ("wall") generation in the Farlands.
  • Fixed /uf tp teleporting outside custom zones.
  • Improved configuration handling and overall stability.
## Changelog

  • Complete plugin rewrite
  • Added support for Minecraft 26.1.x and 26.2.
  • Added Folia support.
  • Fixed reported bugs.
  • Improved performance and stability.
  • Code cleanup and optimizations.
Update #1
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