Unusual End is a mod enhancing the End, by providing more diversity and content to the dimension, while trying to fit Vanilla and Modded End experiences. The wiki is covering the main features, but the mod provide a lot of content that isn't described here
Check here for a more detailled wiki
Video Showcases (slightly outdated)
Reworked Vanilla biomes
End Highlands will now be covered in patches of diverse plants and Raw Purpur (this can be removed in the config).
You will now encounter Firefly Nests, home to Ender Fireflies, and Chorus Cane patches. Both will provide you with Chorus Cane Planks, a small amount of wood. Ender Fireflies can be tamed with End Blob and will protect you from Endermites, Enderblobs, and Small Enderblubs.
You might now rarely encounter Endstone Trappers, hiding in Infested End Stone. These creatures cannot be killed and will bite your feet. You can either sneak to stay undetected, break the block to kill it, or capture the entity with an End Stone block.
Undead Enderlings also fly around, serving as an aggressive counterpart to Endermen, making bridges over the Void more dangerous. When hurt, they turn invisible and gain a larger attack reach. Use a Citrine Candle to despawn nearby Undead Enderlings.
New structures can be found in this biomes :
- End House: Provides random rewards and often a map to the nearest Ancient End Tower.
- Ancient End Tower: Filled with loot and traps for advanced players.
- Flying End Ships: Found above the Void, containing Void Totems and maps to End Cities.
- Wanderer Islands: Small houses with Wandering Traders that sell mod-related items and Wandering Stew, which returns players to the Overworld.
Draglings are new small entities found in some structures, that randomly inflict "Disruption," preventing you from interacting with or destroying blocks.
Gloopy Plains
Gloopy Plains are chunks of land distorted and covered in purple agglomerates, home to various Endermite-related entities: Enderblobs, Small Enderbulbs, and Enderbulbs. Some of these creatures can inflict "Ender Infection," causing debuffs such as periodic damage or random teleportation.
The Crystal Flower, found here, periodically weakens nearby players, and interacting with it causes nausea. This biome is rich in Shiny Crystals (used for regeneration) and Prismalite, a rarer resource found in Gloopy Nests.
Ruins and Gloopstone piles can be found, often leading to small underground rooms filled with Endermite eggs and Gloopy Urns.
Warped Reef
Warped Reef appears to be a mutation that evolved into the Warped Forest found in the Nether. The reef contains entities similar to aquatic creatures, like Bluk, which can be hunted for food, and Bolok, which can "warp" items into variants. You will also encounter new plants, such as Warped Squash and Warped Berries. Fishing here allows you to obtain warped items and foods.
The Spunkler is a rare Shulker variant hiding in Warped Reef, while entities like the Glub can be worn to give jump boosts and slow falling.
Citrine Islands can be found at the bottom of Warped Reef, where citrine crystals grow.
Warped Ships and Warped Stations contain Warped Chests, which multiple players can access for random items. Warped Anchors and Warped Infusions are obtained through Warped Chests.
Extra Information / Q&A
I'm not sure if i should play this mod, i don't like X feature, and this thing generating in the End Highlands. Is there a config to the mod ?
-> Give it a try and take a look at the config file. A lot of stuff is configurable, and generation changes affecting vanilla biomes can be mostly toggled. "unusualend-common" can be found in the "config" folder, and will provide you with the ability to edit a lot of aspects, from cooldowns of some items to disabling some generation tweaks sure as the addition of Raw Purpur Patchs and End Highland Flora.
Is this mod working with X other End mod ?
-> The is no known incompatibility with other end mods, and mods like The Outer End, Endless Biomes, End's Phantasm or Enlightened have been tested multiples times. The only issue you might encounter with some mods is Unusual End mods biomes not spawning (which is explained in the next question)
Any recommendation to play with this mod ?
-> It is heavily recommended to play with JEI for the additional informations it provides and recipes display. Also, End's Phantasm and Endless Biomes are great complements.
Is this mod adding some compatibilities ?
-> Yes, the mod is adding cross-compatibility with some other mods to fit in modpacks :
- Curios (Some items will work from Curios slots)
- Create (Additional recipes and minor compats)
- Farmer's Delight (Food compats)
- Ender's Delight (Minor compats)
- JEI (Added recipes informations & additional "notes" for some features)
- JEED (Effect descriptions)
Wait, this mod is made with Mcreator ? -> Not anymore, recent versions (2.3+) are developped by Sasha, a Forge and Fabric dev. ~~-> Yes, it's mainly made with Mcreator, but not only. A lot of features were manually edited to allow me specific more advanced stuff (sure as the Podium's ability to render items, or animations not depending on Geckolib). A lot of things were also manually done or tweaked without it, and overall i'm more used to it than most other users, so it's very unlikely that you'll encounter common mcreator issues. It doesn't mean that i don't have any java knowledge, so if you encounter an issue, please report it, instead of, like some, assuming that i couldn't fix them, leaving issues unpatched !~~
Credits (Music)
Thanks to Redwolf for creating the music for the Endstone Golem Theme, "Flying Ships," and "Queen," all available as Music Discs.
Thanks to Oh Height for his tracks "The Great Abyss" and "Moog in Space 2," both now occasionally playing while in the End.
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- Fixed "Trick of Treat" being granted when picking up any item
- Improved Warped Reef generation (closer to 1.20.1)
- Added Brazilian Portuguese translation
- Added missing nbt structure files from 1.20.1 version
- Fixed Gloopy End Stone emitting light
- Fixed missing recipe in JEI for Health Boost from the Infuser
- Fixed the broken recipe for Chiseled Warped Stone when trading with a Bolok
- Fixed armors being stackable
- Fixed warped chest opening cause game to crash with Sodium installed
- Fixed endstone golem spawning cause game to crash with Sodium installed
- Fixed incorrect horse armor texture being used
- Fixed gloopy urns drop themselves instead of loot items
- Fixed shiny charge broken description
- Fixed Flying Ships disc fragment broken description
- Fixed format of json files of Unusual End advancements
- Fixed Pearlescent Infuser's GUI to work like in v2.3.1 for 1.20.1
- Fixed broken recipes using neoforge: namespace instead of c:
- Fixed broken tags using neoforge: namespace instead of c:
- Fixed spear effects when riding an entity
- Fixed crystal catalyst storing the block type you right-click it on
- Fixed warping waystone work
- Fixed chorus flutes change of tracks
- Ported mod generation to use Blueprint
- Ported baby variants of Bluk, Glub and Bolok from v2.3.1 for 1.20.1
- Reduced redundancy of code cause by unused fields and variables (over thousand code lines were removed)
- Fixed generation crash upon attempting to start creating world caused by NoiseGeneratorSettings
- Fixed broken state of mineable/axe tag
- Fixed Ancient Armor trim used a shortened description
- Boloks, Glubs and Bluk now are immune to suffocation damages
- Fixed the generation issue preventing other mods from generating specific structures / superflat villages
- Improved Gloopy biome generation and tweaked Gloopy Endstone to reflect it
- Added Baby Glubs and Boloks (can't grow up, found naturally in the wild)
- Added Baby Flampyr custom model
- Tweaked the pitch of a lot of mobs sounds reusing vanilla sounds (to make them a bit more unique)
- Reworked some mobs, items and block textures
- Renamed Ender Firefly -> Now called Flampyr
- Added slightly shortened descriptions by default to side block behaviors descriptions
- Fixed the broken Creative tab
- Minor fixs and tweaks
- Fixed compatibility with Nullscape and Endercon
- Fixed crash on Endstone Golem spawn when Sodium installed
- Fixed mod's armor being stackable
- Fixed recipe of Pearlescent Alloy block giving 4 ingots back instead of 9
- Fixed Budding Citrine not growing naturally
- Fixed Crystal Catalysts not working
- Fixed mod's tools being not enchantable
- Fixed Scale Horse Armor using Diamond Horse Armor texture
- Fixed Pearlescent Ring not working
- Fixed some mod's blocks dropping themselves instead of expected loot
- Fixed Chorus Petal Blocks not reducing fall damage
- Fixed mod's advancements being broken
- Fixed Firefly Egg not displaying particles
- It's direct port of UE from version for 1.20.4
- Fixed incorrect tag entries in some recipes (in version from 1.20.4)
- Fixed height limitation of structure generation breaking them from spawning in superflat words
- Fixed neoforge conditions in recipes that require specific mod to be installed
- Applied new textures from v2.3.0 for Minecraft 1.20.1
- Ported major part of assets from v2.3.0 for Minecraft 1.20.1
- Tweaked uk_ua.json
- Optimized and reduced amount of code
- IF NO CRITICAL ISSUES REPORTED, IT'S LATEST VERSION FOR MINECRAFT 1.20.4, WITH FURTHER 1.21.1 SUPPORT**
- Major textures rework
- Added more variations to Endstone Sprouts
- Added an Endstone variation to Gloopy Tendrils
- Reworked terrain generation (now dependant on the Blueprint API)
- Added new flute tracks
- Added french, ukrainian and russian support
- Fixed Gloopilon being bonemealable despite already fully grown
- Made ores affected by Fortune, and buffed the drops from Citrine Clusters
- Grown Citrine Buds will now drop 1 Citrine (despite not being fully grown). Citrine Clusters will now always drop at least 2 Citrines
- Changed Gloopslate recipe to use Raw Purpur instead of End Stone
- Added Ars Nouveau "Budding Conversion" Citrine compat
- Added a Create Crushing compat for Shiny Spireas (15% chance to give a shiny crystal)
- Fixed the issue preventing DNL labyrinth from spawning
- Fixed some gloopy plants not being placeable on specific gloopy blocks variants
- Fixed Pearlescent Alloy block not giving 9 ingots back
- Fixed Gloopstone Tile missing recipe
- Fixed some generation issues
- Other minor QoL and Bugfixs
- Readded missed functional of some mod's effects
- Items with custom descriptions are traslatable like in versions for Minecraft 1.20.1
- Optimized code - combined same event subscribers into single classes
- Added zh_cn(Chinese) and uk_ua(Ukrainian) localizations for this port
- Improved biomes generation and some issues with Nullscape
- Added some item tags for armors
- Fixed some blocks not being affected correctly by Axes and Pickaxes
- Fixed some blocks rendering incorrectly when using specific grass / leaves texture packs
- Bug hotfix
- Improved Gloopstone Midlands generation
- The new Biome Size Factor config will now allow you to make Unusual End's biomes occupy a smaller or larger proportion of the End
- Added Gloopy End Stone to improve the generation
- Gloopstone will now turn End Stone below it into Gloopy End Stone, and Gloopy End Stone above it into Gloopslate
- Improved entity buckets placement
- Made it easier to enchant items affected by Arcane Recovery
- Crafting Purpur Tanks now give you 2 Tanks to balance out its cost
- The Duration of some buffs is now editable via the Config, and items description will adjust
- Added new compatibilities with the Create mod (Citrine Chunks and Gloopslate/Gloopstone Crushing, Warped Moss Press)
- Added Chinease translations
- Items descriptions were tweaked and can now be translated
- Added the ability to make the Everlasting Enchantment unobtainable (in the config)
- Reorganised some advancements
- Added new config options
- Fixed Plant Pots (will remove existing pots containing Unusual End plants, sorry)
- Fixed Warped Bubble having slight rendering issues when underwater
- Fixed Empty Recharge Bars (for items affected by Arcane Recovery) displaying in the Creative Inventory
- Fixed Warped Chest not being waterloggeable
- Removed Elytras from the Queen loottable (since the mob isn't implemented yet, it was confusing peoples looking at ways to obtain elytras)
- Minor optimisations
- Fixed the crash when using Unusual End and End's Phantasm or Endless Biomes with Fabric API / Connector (Synitra) / Forgified Fabric
- Crashs will still happen when EP AND EB are installed, but it's on EP/EB side**
- Improved biomes generation (larger gloopstone lands biomes, less random midlands patchs, and midlands will occupy a smaller proportion of biomes, slighly larger warped reefs)
- Fixed 2.1.6 fixs not working
- Added a working recipe for the Chorus Cane Cabinet (requiere Farmer's Delight + Every Compat)
- Added new Flower pots
- The torch model will now depend on the default torch model
- Flower pots were improved and may work with more modded flower pots
- Added custom textures for the Chorus Cane Cabinet (Farmer's Delight) and Chorus Cane Windows (Create) when using Every Compat - Wood Good
- Optimisations related to the Pearlescent Infuser
- Improved the way "Infusing" is explained in JEI
- Fixed one of the Spirit Mask's description
- Tweaked Citrine Candle particles
- Being granted Health Boost from a Pearlescent Infuser or Catalyst will also provide with a short Regeneration effect
- Fixed Healing Lanterns being too long to break with pickaxes
- Pearlescent Mirrors can't be enchanted with Arcane Recovery anymore (it wasn't doing anything)
- Tweaked the Ancient Podium's Rendering
- Items are now displayed smaller, and blocks bigger
- Fixed the Warped Anchor displaying with a model too large
- Added new config options
- Removed Dragon Lamp ability to highlight nearby monsters and players
- Changed Citrine Candles
- Citrine Candle will now also provide the ability to highlight nearby monsters and players
- Citrine Candles will only provide one of those buffs at the time
- You'll have to "burn" an item to select your buff
- The Citrine Candles flame can be customised by placing Soul Sand-Soil or Gloopstone-Gloopslate below it
- Fixed Glub visual issues
- Glubs are now considered monsters instead of animals
- Glub will now naturally despawn when not tamed
- Glubs will now be able to respawn naturally in Warped Reefs
- Tweaked some Warped Islands variations
- Enhanced Structure generation (shouldn't spawn in the Void anymore, report if it still happen !)
- Added Flute sound to Chorus Cane blocks when used with Noteblocks
- Switched Chorus Cane Door and Trapdoor recipes back to not using Gold
- Enderbulbs now close one of their eyes when with less than half HPs
- Added minor Create and Farmer's Delight compats
- Changed Chorus Cane Planks, Stripped Planks, Mosaic, Fence, Door and Trapdoor
- Tweaked Chorus Cane Door and Trapdoor recipe
- Fixed a typo in the Gloopstone Midlands name
- Glub now display the unequip messages non-stop when equiped to prevent players getting stuck with it
- Added Gloopstone Midlands, a slight variant of Gloopstone Lands. Ruins and nests won't spawn in Gloopstone Lands
- Some structures should no longer appear floating in the Void
- Flying End Ship now generate slightly higher
- Fixed the Ancient Podium sound playing twice
- Major Rework
- Minor changes
- Outdated
- Added 2 Advancements
- Tweaked a bit the advancements progression
- Added 2 new vanilla wandering traders trades (Void Totem + Firefly Bucket)
- Changed the mod icon and author name (Sweetygamer2 -> Sweetygamer)
- Buffed the Nether Orb from 15 to 30s Fire Protection
- Reduced a bit the Wanderer's House generation rate
- Added a recipe for Heaviness Potions (Bolok Scale in Awkward Potion)
- Added 2 Advancements
- Tweaked a bit the advancements progression
- Added 2 new vanilla wandering traders trades (Void Totem + Firefly Bucket)
- Changed the mod icon and author name (Sweetygamer2 -> Sweetygamer)
- Buffed the Nether Orb from 15 to 30s Fire Protection
- Reduced a bit the Wanderer's House generation rate
- Added a recipe for Heaviness Potions (Bolok Scale in Awkward Potion)
- Fixed all known issues
- Reworked almost all models and textures
- Added the Gloopstone Blocks set
- Added the Gneiss Blocks set
- Added the Bolok and Warped Islands
- Added Endermite Eggs and Gloopstone Nests
- Added the Dragling in End Towers
- Added Chorus Islands
- Added new vegetation
- Added Heaviness & Warped potions
- Added 2 Enchantments
- Added a 1x1 painting
- Added Phantom Arrows
- Reworked Orbs function
- Added 2 daggers
- Added Chorus Petals
- Added Warped Ships
- Changed the Wanderer Islands and End Tower
- Changed Ender Infection function
- Removed Endermite to Enderblob conversion
- Added new decoration block variants
- Separated the Dragon Lamp features in two blocks in order to be easier to use (Dragon Lamp and Gloopstone Lamp)
- and more changes...
- Fixed all known issues
- Reworked almost all models and textures
- Added the Gloopstone Blocks set
- Added the Gneiss Blocks set
- Added the Bolok and Warped Islands
- Added Endermite Eggs and Gloopstone Nests
- Added the Dragling in End Towers
- Added Chorus Islands
- Added new vegetation
- Added Heaviness & Warped potions
- Added 2 Enchantments
- Added a 1x1 painting
- Added Phantom Arrows
- Reworked Orbs function
- Added 2 daggers
- Added Chorus Petals
- Added Warped Ships
- Changed the Wanderer Islands and End Tower
- Changed Ender Infection function
- Removed Endermite to Enderblob conversion
- Added new decoration block variants
- Separated the Dragon Lamp features in two blocks in order to be easier to use (Dragon Lamp and Gloopstone Lamp)
- and more changes...
- V1.2.4 to V1.2.6 FEATURES PORT**
- Added Chorus Nest Fences and Fence Gate
- Projectiles (except shulker bullets) will now activate Fading Blocks
- Minor Optimisation regarding craft compatibilities
- Minor Tweaks