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Valoria

Valoria

by IriDark โ€ข Downloads: 0 โ€ข Followers: 0
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valoria_logo.png

Requirements


Lost in the shattered world? Knowledge is your best weapon against the corruption. Consult the official Wiki for guides, lore, and survival strategies.

wiki.png

Join our community to share your creations, provide feedback, and catch sneak peeks of what's lurking in the shadows.

To help us dedicate more time to the project and fund new assets like music and sound design, consider supporting us.

Our Patreons

Amanda, Lion1... Thank you very much <3


โœฆ ABOUT THIS MOD โœฆ

An ancient cataclysmโ€”the Elemental Collapseโ€”tore reality asunder. From the ashes, a new world was born: a realm of dark myth and terrifying ruin.

Valoria transforms Minecraft into an epic, dark-fantasy RPG experience. Journey through desolate landscapes haunted by monstrous creatures, piece together the fractured history of a fallen world, and discover if hope can be rekindled from the embers.

Features

  • โš”๏ธ Epic Encounters: Face new mobs and terrifying bosses using a huge arsenal of weaponry. Includes loads of new building blocks and items, all maintaining a vanilla-friendly aesthetic.
  • ๐Ÿฐ Uncharted Lands: Explore intricate structures, bizarre biomes, and a completely new Dimension fraught with secrets and danger.
  • ๐Ÿ“– Deep Lore: Uncover a rich, dark-fantasy storyline rooted in mythology and designed to reward exploration.
  • ๐ŸŽต Immersive Audio: Experience a haunting Original Soundtrack composed by DuUaader.
  • ๐Ÿ”ง Highly Configurable: Modpack developers have full control. Move or hide HUD elements (valoria-client.toml), customize boss stats (valoria-common.toml), or toggle core mechanics like Nihility, Food Rot, and Codex progression (valoria-server.toml).

๐Ÿ›๏ธ UNEARTH FORGOTTEN RUINS

Valoria's landscape is scattered with unique, hand-crafted structures waiting to be discovered. From crumbling ruins to massive containment facilities hiding specific entitiesโ€”tread carefully, for deadly traps and ancient guardians still protect what lies within.

structure.png fortress_angle.png forge.png

๐ŸŒฟ SURVIVE THE TWISTED FLORA

The Collapse didnโ€™t destroy the world; it mutated it. Journey through vibrant, alien biomes where nature struggles to reclaim the ruins. The old flora has given way to strange new life forms that produce their own light. In this eternal twilight, luminescent plants may be your only beacon of hope.

shadeforest.png river.png lush.png ecotone.png

๐Ÿ’€ SCAVENGE THE ASHEN BARRENS

Traverse the open graves of entire ecosystems. Haunted by skeletal forests and choked with dust, the Barrens are a scarred landscape slowly being eroded by a relentless, sorrowful wind.

dread_wood.png

๐Ÿบ FACE TERRIFYING ABERRATIONS

The fauna of the old world was not spared. Corruption forced creatures to adapt or perish, turning the survivors into fiercely territorial hunters. They stalk the shadows of this broken world, and to themโ€”you are nothing but prey.

scorpion.png corrupted.png

๐Ÿฉธ UNRAVEL THE CELESTIAL PLAGUE

The sky itself is shattered. A malevolent red planet now hangs in the night, its very gaze acting as a poison upon the land. This celestial body fuels a creeping "bloodborne corruption"โ€”a plague that continues to consume the world. Follow its trail and you will discover colossal, infected remains known only as the 'Monstrosities'.

monstrosity.png remains.png skull.png



๐Ÿ› ๏ธ INTEGRATIONS & COMPATIBILITIES

  • Built-in Support: JADE, JER, JEI, KubeJS, JEED, Enchantment Descriptions, Better Combat, Tetra, Detailed Enchantments, Catalogue, Obscure Tooltips.
  • Auto-generated: JERM.
  • Every Compat: Supported since 1.0r.
  • Epic Fight: Download Addon (CurseForge)
  • Dynamic Trees (Community Addon): Download Addon (CurseForge)

Feel free to suggest mod compats on our GitHub.


๐ŸŒ SUPPORTED LANGUAGES

  • flag_en_us.png English
  • flag_ua.png Ukrainian (WIP) - by IriDark, Foxplane
  • flag_pl.png Polish (WIP) - by ๐™†๐˜ผ๐™ˆ๐™€๐™ƒ๐™‡๐™‡๐™„๐™‰๐™†
  • flag_ru.png Russian - by Ruthenium, TerraPrime, Kerdo, refiq_
  • flag_fr.png French (WIP) - by ๐™†๐˜ผ๐™ˆ๐™€๐™ƒ๐™‡๐™‡๐™„๐™‰๐™†
  • flag_cn.png Chinese - by ่“้พ™ๅฅˆ็‰น่จ็Ž› (Azurmardraco BlueDragon)

Not finding your language or want to help maintain translations? Feel free to contribute and PR on GitHub.


๐Ÿ“œ CREDITS & CONTRIBUTORS

  • AstemirDev - Some help with code
  • Sunday - Models
  • Kerdo - Animations, SFX, Ideas, Contributions
  • LowTransient-34 - Music

Translators: Ruthenium, TerraPrime, ๐™†๐˜ผ๐™ˆ๐™€๐™ƒ๐™‡๐™‡๐™„๐™‰๐™†, ่“้พ™ๅฅˆ็‰น่จ็Ž› (Azurmardraco BlueDragon)

Special Thanks & Assets:

  • Pandafolk_Ravio_Li, Rofoo, KoteykaTheCat, GraFik, Wosaj, Rainach, .sweetberries, Feimos, Avacuoss
  • Calamity Mod Team - For amazing sound design inspiration and sound assets.
  • Tyro.net - Space background in Codex (Source)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
3d ago 1
1.21.1
Neoforge
3d ago 1
1.20.1
Forge
4d ago 1
1.20.1
Forge
5d ago 1
1.21.1
Neoforge
5d ago 1
1.20.1
Forge
6d ago 1
1.21.1
Neoforge
6d ago 1
1.21.1
Neoforge
19d ago 1
1.20.1
Forge
21d ago 1
1.21.1
Neoforge
21d ago 1
1.21.1
Neoforge
24d ago 1
1.20.1
Forge
24d ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
5mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.20.x
Forge
9mo ago 1
1.20.1
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.x
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
  • Requires Tridot 1.0.174**

# **Changed**
  • Resprited Suspicious tombstone
  • Decreased Suspicious tombstone chance

# **Fixed**
  • Fixed Suspicious Ice generation
  • Fixed Suspicious Ice Blockstate
  • Fixed Suspicious Tombstone Blockstate
  • Fixed Bow incorrect draw time
  • Fixed Vanilla archaeology loot was generated inside Crypt in some of sus blocks
  • Requires Tridot 1.0.174**

# **Changed**
  • Resprited Suspicious tombstone
  • Decreased Suspicious tombstone chance

# **Fixed**
  • Fixed Suspicious Ice generation
  • Fixed Suspicious Ice Blockstate
  • Fixed Suspicious Tombstone Blockstate
  • Fixed Config loading (Client, Common)
  • Fixed Bow incorrect draw time
  • Fixed Vanilla archaeology loot was generated inside Crypt in some of sus blocks
  • Requires Tridot 1.0.174**

# **Fixed**
  • Fixed Mod loading, now refmap SHOULD be applied
  • Requires Tridot 1.0.174**

# **Fixed**
  • Fixed Server crash on API side
  • Fixed Pot Generation
  • Requires Tridot 1.0.174**

# **Fixed**
  • Fixed Server crash on API side
  • Fixed Armor durability and stacking
  • Fixed Pot Generation
# **Fixed**
  • Fixed Very rare server crashing related to Screenshake
  • Fixed Pillar rotations
  • Fixed Jewelry Bag, now it's works as intended
  • Fixed Jade recipes duplication
  • Fixed Tall nether plants placement (backport from 1.21)
# **Fixed**
  • Fixed Very rare server crashing related to Screenshake
  • Fixed Pillar rotations
  • Fixed Jewelry Bag, now it's works as intended
  • Fixed Jade recipes duplication
  • Fixed Armor being stackable, thanks mojang...
  • Fixed crash related to Dryador and Devils when amplyfing stats
# **Fixed**
  • Fixed Server crashing caused by incorrect plant generation, this issue was ignored in 1.20.1 because of older chunk generation system
  • Fixed Double nether plant generation, they should generate properly now
# **Fixed**
  • Fixed Server crashing
# **Fixed**
  • Fixed Server crashing
# **Added**
  • Added Invulnerability frames to Katana dash
  • Added 4 tiers of Hammers: Bronze, Black Gold, Infernal, and Void
  • Added unique leap and ground smash ability for Hammers with custom animated expanding shockwave particle
  • Added 5 specialized enchantments for Hammers:
  • Shock Absorption**: mitigates fall damage during hammer smash (up to 100% on level III)
  • Concussion**: stuns and staggers targets in the impact radius for 0.2s - 0.8s
  • Repulsion**: launches enemies far away and upward from the epicenter of the smash
  • Collapse**: inverts knockback to pull enemies towards the player and slows them for 2s
  • Sundering**: shatters enemy armor upon impact for 5s
  • Added **Sundered** status effect (reduces armor rating, dynamically supporting percentage-based armor)
  • Added 4 tiers of Heavy Anvils (Bronze, Black Gold, Infernal, Void) with an interactive forging minigame, dynamic sweet-spot, instability meter, and 3D item rendering on the anvil
  • Added **Rift Ring** accessory with custom Rift shaders and mechanics
  • Added Rings and Necklaces pages to the Jewelry section of the Codex, and connected them directly to the gem pages using the new grey dashed linkTo lines
  • Added addRecipe(ResourceLocation loc) method to GeneralPage for precise control over which specific recipe is displayed in the Codex
  • Added Codex pages for all gems (Amber, Amethyst, Sapphire, Ruby) that unlock automatically upon obtaining them for the first time, detailing their spawn locations and uses
  • Added Heavy Workbench recipe to craft an Amethyst Gem from 4 Wicked Amethysts
  • Added a new Codex page about the Nihility (Void) effect, which automatically unlocks with a warning tooltip when a player takes critical void damage
  • Added new models and visual states for looted Sarcophagus
  • Added magical sparkle particles to opened but unlooted Sarcophagus
  • Added Server Config option enableFirstJoinReward to toggle the Starter Bundle reward on first world join
  • Added valoria:first_join_reward LootCondition to support data-driven toggling of the Starter Bundle reward

# **Fixed**
  • Fixed Valoria portal frame duping
  • Fixed Water Bubble can stun King Crab
  • Fixed Multiblock LootTable
  • Fixed Swamp Wanderer possible but rare possibility to crash the game
  • Fixed Magmatic generation
  • Fixed Fortress generation
  • Fixed Sarcophagus loot duping
  • Fixed Incorrect model generation for Tiered accessories
  • Fixed Alchemy Station (Tier 1) wasn't added to mineable with axe tag
  • Fixed Layering issues inside Codex
  • Fixed multiblock blocks (like Sarcophagus and tall plants) dropping items when broken in Creative mode
  • Fixed Crypt structure generating one block too low and occasionally eating large chunks of surface terrain
  • Fixed Abilities sound mismatching

# **Changed**
  • Moved Sarcophagus mob equipment and Halloween logic from hardcode to sarcophagus_gear.json loot table
  • Refactored entity spawning and gear distribution logic using data-driven LootTables
  • Increased the Sarcophagus open sound volume
  • Optimized Sarcophagus logic to only process on the server side
  • Moved Curio Curses effects from hardcode to valoria:curses tag to allow data-driven configuration
  • Moved PotBlock mob spawning from hardcode (Silverfish) to valoria:pot_spawns entity type tag
  • Changed several drops to be guaranteed (Nihility shard for Corrupted Troll & Wicked Scorpion, Pain crystal for Corrupted, Oceanic Shell for King Crab)
  • Reduced Dryador movement speed
  • Removed annoying banners from Codex, replaced with 2 small buttons near home button
# **Added**
  • Added Invulnerability frames to Katana dash
  • Added 4 tiers of Hammers: Bronze, Black Gold, Infernal, and Void
  • Added unique leap and ground smash ability for Hammers with custom animated expanding shockwave particle
  • Added 5 specialized enchantments for Hammers:
  • Shock Absorption**: mitigates fall damage during hammer smash (up to 100% on level III)
  • Concussion**: stuns and staggers targets in the impact radius for 0.2s - 0.8s
  • Repulsion**: launches enemies far away and upward from the epicenter of the smash
  • Collapse**: inverts knockback to pull enemies towards the player and slows them for 2s
  • Sundering**: shatters enemy armor upon impact for 5s
  • Added **Sundered** status effect (reduces armor rating, dynamically supporting percentage-based armor)
  • Added 4 tiers of Heavy Anvils (Bronze, Black Gold, Infernal, Void) with an interactive forging minigame, dynamic sweet-spot, instability meter, and 3D item rendering on the anvil
  • Added **Rift Ring** accessory with custom Rift shaders and mechanics
  • Added Rings and Necklaces pages to the Jewelry section of the Codex, and connected them directly to the gem pages using the new grey dashed linkTo lines
  • Added addRecipe(ResourceLocation loc) method to GeneralPage for precise control over which specific recipe is displayed in the Codex
  • Added Codex pages for all gems (Amber, Amethyst, Sapphire, Ruby) that unlock automatically upon obtaining them for the first time, detailing their spawn locations and uses
  • Added Heavy Workbench recipe to craft an Amethyst Gem from 4 Wicked Amethysts
  • Added a new Codex page about the Nihility (Void) effect, which automatically unlocks with a warning tooltip when a player takes critical void damage
  • Added new models and visual states for looted Sarcophagus
  • Added magical sparkle particles to opened but unlooted Sarcophagus
  • Added Server Config option enableFirstJoinReward to toggle the Starter Bundle reward on first world join
  • Added valoria:first_join_reward LootCondition to support data-driven toggling of the Starter Bundle reward

# **Fixed**
  • Fixed Valoria portal frame duping
  • Fixed Water Bubble can stun King Crab
  • Fixed Multiblock LootTable
  • Fixed Swamp Wanderer possible but rare possibility to crash the game
  • Fixed Magmatic generation
  • Fixed Fortress generation
  • Fixed Sarcophagus loot duping
  • Fixed Incorrect model generation for Tiered accessories
  • Fixed Alchemy Station (Tier 1) wasn't added to mineable with axe tag
  • Fixed Layering issues inside Codex
  • Fixed multiblock blocks (like Sarcophagus and tall plants) dropping items when broken in Creative mode
  • Fixed Crypt structure generating one block too low and occasionally eating large chunks of surface terrain
  • Fixed Abilities sound mismatching

# **Changed**
  • Moved Sarcophagus mob equipment and Halloween logic from hardcode to sarcophagus_gear.json loot table
  • Refactored entity spawning and gear distribution logic using data-driven LootTables
  • Increased the Sarcophagus open sound volume
  • Optimized Sarcophagus logic to only process on the server side
  • Moved Curio Curses effects from hardcode to valoria:curses tag to allow data-driven configuration
  • Moved PotBlock mob spawning from hardcode (Silverfish) to valoria:pot_spawns entity type tag
  • Changed several drops to be guaranteed (Nihility shard for Corrupted Troll & Wicked Scorpion, Pain crystal for Corrupted, Oceanic Shell for King Crab)
  • Reduced Dryador movement speed
  • Removed annoying banners from Codex, replaced with 2 small buttons near home button
# **Fixed**
  • Fixed crash related to Swamp wanderer spawning
  • Fixed multiblock blocks (like Sarcophagus and tall plants) dropping items when broken in Creative mode
  • Fixed Crypt structure generating one block too low and occasionally eating large chunks of surface terrain

# **Changed**
  • Added tags to most of Valoria materials
# **Added**
  • Added Heavy Workbench recipes for Crimtane Tools and Armor
  • Added Heavy Workbench recipes for Pyratite Armor
  • Added Bows and Crossbows to Forge and Tridot tags
  • Added Pyratite Plate item
  • Added recipes for elemental bows and crossbows to the Heavy Workbench
  • Added upgrade recipes for elemental shields to the Manipulator
  • Added visual tooltips and on-hit effects for custom arrows (Nature, Aquarius, Infernal, Wicked, Pyratite, Soul)
  • Added Jade bow and Jade crossbow recipes
  • Added Bronze shield recipe
  • Added Nature shield recipe
  • Added Aquarius shield recipe
  • Added Infernal shield recipe
  • Added Void shield recipe
  • Added Crimtane shield recipe
  • Added Spider shield recipe
  • Added Keybinds to Curio accessories and Curio

# **Fixed**
  • Fixed Cattail model, datagen generated wrong one
  • Fixed Jade bow and Jade crossbow data tags
  • Fixed some of the shields had misplaced placement in hands
  • Fixed Pixie spawn egg texture

# **Changed**
  • Updated and tweaked models for curved shields (Pyratite, Spider, Void, and basic Curved Shield)
  • Adjusted Shadewood Spider and King Crab loot tables (better drop chances and Looting scaling)
  • Changed Spider Helmet recipe
  • Changed Spider Chestplate recipe
  • Changed Spider Leggings recipe
  • Changed Spider Boots recipe
  • Changed Shadewood drops
  • King Crabs are neutral now
  • Resorted Heavy Workbench and Alchemy recipes
# **Added**
  • Added Rot immune tag
  • Added Sun, Moon, and Celestial necklaces
  • Added Small block icon to Boss Summonable items to show an actual block where it needs to be used
  • Added additional tooltip line to Gunpowder charge describing its use
  • Added Wicked Shield to Wicked Crystal LootTable
  • Added another init layer to Alchemy Station and Heavy Workbench just to be sure everything inits
  • Added Draugr Shield to Draugr LootTable
  • Added Desert Pot
  • Added Cave Pot
  • Added Deepslate Pot
  • Added Moon Necklace
  • Added Sun Necklace
  • Added Celestial Necklace
  • Added ServerConfig values to edit Pot spawn chances and tries per chunk
  • Added 2 new advancements that will describe damage scaling
  • Added Stone Crusher JEI
  • Added Firron LootTable to JER Compat (i hope it will reduce amount of question related to Valoria portal shards)

# **Fixed**
  • Fixed Possible issues with Bandages
  • Fixed Glove rendering to cache Model on Layer creation this will significantly improve optimization
  • Fixed Glove rendering to use Forge Event instead of a mixin and copy Arm rotations properly to increase compatibility with other mods (Tested with TACZ)
  • Fixed Alchemy Stations breaking process
  • Fixed Alchemy Stations wrong particles
  • Fixed Wrong BlockState key for Heavy Workbench preventing from Loot drop
  • Fixed Incorrect sound for Tombstone Spikes Trap
  • Fixed Knockback resistance values for Necklaces
  • Fixed Thread locking due to incorrect Nihility math calculations
  • Fixed Damage reduction formula in Shields
  • Fixed Rare crash while displaying damage text
  • Fixed Nihility decaying too fast
  • Fixed Multiple same enchantment can be applied to the same item on Enchantment table
  • Fixed Fortress chest loot
  • Fixed Alchemy Station and Heavy Workbench recipe loading
  • Fixed Apotheosis & other mods that applies modifiers to items missing tooltip lines
  • Fixed Adhesive bandage missing curio tags
  • Fixed rare crash caused by missing type of Maggot entity
  • Fixed Meat cutter was healing without depending on blocked damage
  • Fixed Murasama description
  • Fixed Rune of Cold description
  • Fixed Nihility Overlay rendering when no nihility was present
  • Fixed SoundEvent bug when CooldownNotify items wasn't playing sound on Cooldown end (Katanas, Scythes...)
  • Fixed Shade blossom aging
  • Fixed Necromancer healing math on Knockback spell
  • Fixed Firron Rushing
  • Fixed Firron stun animation
  • Fixed Scythe radius attribute for elemental scythes
  • Fixed Memory leaks
  • Fixed Capability syncs

# **Changed**
  • Updated and improved tooltips for Eye, Sun, Moon, and Celestial necklaces
  • Converted project to Data Gen, cleaned up some trash files
  • Nerfer Overdrive enchantment (Max: 30% -> 10%)
  • Reworked Shields
  • Reworked Pot LootTables
  • Reworked Eye Necklace
  • Reworked Keg for better understanding
  • Changed Healing flask recipe
  • Slightly Increased Ent spawn
  • Slightly Decreased Nature Golem spawn
  • Mob balance changes
  • Mob spawnrate changes
  • Increased Ancient shard generation chances
  • Increased Nature Gift drop from Nature Golems
  • Increased Oceanic shell drop from River Golems
  • Updated Chinese Translation
  • Optimized Curse runes
  • Optimized Pot generation
  • Improved (Reworked) Russian translation by Kerdo
  • Improved and Updated Ukrainian locale
  • Improved Boss Summonable, now it's a proper area rendering
  • Improved Nihility Monitor tooltip description so it will be less confusing
  • Improved Crossbow description
  • Improved Dash Visual
  • Removed Blaze Powder from Long Pot
  • Removed netherite scrap drop from Decorated Crypt Pot
# **Added**
  • Added missing translations
  • Added Patreon button to Codex

# **Fixed**
  • Fixed missing SoundEvent - valoria:sounds/ambient/valoria/forest/addition1.ogg
  • Fixed fetching patrons from Dev branch, was a test.
  • Fixed Firron Rendering inside Trophy and Codex

# **Changed**
  • Improved Codex progression button
  • Decreased rotation speed of Boss inside Boss trophy item
Fixed

Fixed server crash
Fixed pages tag
Fixed Wicked Crystal LootTable

# **Added**
  • Added Void Slate Runes
  • Added Percent Armor translations due to confusion
  • Added missing translation to valoria:void_desert
  • Added Ancient Stone to Stone Crusher recipes, an additional way to receive Ancient Shards
  • Added Zooming to Codex
  • Added Combat Fundamentals page to Codex
  • Added a lot of new pages to Codex
  • Added Respirator recipe
  • Added Gas mask recipe
  • Added Cutscenes
  • Added Firron Boss
  • Added Quantum Reaper to Valoria Fortress LootTable (previously unobtainable)
  • Added Void key to Wicked Crystal drop (This will prevent players from being stuck inside a Boss arena if Minecraft decides not to generate stupid buttons)

# **Fixed**
  • Fixed possible Packet Hack allowing users to dupe items using Codex reward system that is currently WIP
  • Fixed possible Packet Hack allowing users to upgrade Alchemy Station using cheapest materials directly upgrading from levels 1 -> 3
  • Fixed Ent Attack delays
  • Fixed Troll animations
  • Fixed font Unicode conflicts with other mods - reported by muon (ฮผโป)
  • Fixed rare crash on UnlockableCondition check - reported by muon (ฮผโป)
  • Fixed Harvest level mismatch on some tools
  • Fixed Manipulator Sound stuttering on multiple blocks working
  • Fixed Accessories breaking particles
  • Fixed Accessories breaking logic
  • Fixed Stun Effect rarely crashing the game
  • Fixed Overlays causing FPS drop on low-end PCs
  • Some sounds were mixed after compression
  • Zero damage projectiles with Projectile damage attribute
  • Fixed Pot Shape causing lags
  • Fixed some rare crashes
  • Fixed Night Vision rune duration desync
  • LootBag wasn't giving player the first item in the loot list - Thanks for reporting to Bela Clove

# **Changes**
  • Improved Codex hints
  • Reduced Wicked Scorpion spawn rate
  • Increased Shade Blossom generation (Common now)
  • Specific codex pages were removed, now there's only random one, if all the pages are unlocked it will be consumed for player experience
  • Improved Boss Structure Generation: Valoria boss structures are now guaranteed to generate in a radius around the world spawn rate (similar to vanilla Strongholds).
  • Optimized radial attacks
  • Improved Codex entries hovering
  • Improved Codex entry pages (Added scrolling, images, entity renderers, recipes...)
  • Improved Codex entries clicking interaction
  • Nerfed King Crab (damage and health)
  • Decreased Devil health
  • Increased Devil loot
  • Kiln now can be crafted using any of Ephemarite type stone
  • Increased Shade blossom generation
  • Removed Diamonds from Pot
  • Decreased Iron drop from Pot
  • Decreased Ent spawn rate
  • Increased Ent loot
  • Improvements to Codex UIX
  • Reduced Gaib roots generation count
  • Increased Gaib roots drop count
  • Increased food rot interval 3s -> 10 min
  • Changes to Accessories breaking logic to make it more predictable
  • Improvements to russian translation by refiq_
```
# **Fixed**

  • Fixed Curios API crashing when Valoria accessories equipped in other entities
# **Fixed**

  • Fixed Alchemy Station Upgrading on Server
# **Fixed**

  • Fixed Alchemy Station Upgrading
  • Fixed Ents targetting Minecolonies Citizens
  • Fixed Scorpion spit duping after dimension travel
  • Fixed Accessories effect synchronization issues

# **Changes**

  • Codex Improvements
  • Packet Rate Limiting: Implemented a robust rate-limit system for all gameplay packets (Crafting, Alchemy, Curios, Skills). Prevents packet spam exploits and potential server lag.
# **Fixed**
  • Fixed Alchemy Station missing recipe
  • Fixed Lunar Katana missing in-hand model
  • Chinese translation fixes
# **Added**

  • Added Fortress Locator
  • Added Draugr Spawnable with tag
  • Added Goblin Spawnable with tag
  • Added From Sarcophagus Spawnable with tag
  • Added From Sarcophagus Halloween Spawnable with tag

# **Fixed**
  • Fixed, Loot bags didn't disappear after use, causing duping of items
  • Fixed Percent Armor display, added configs (Tridot)

# **Changes**

  • Translation changes, now every new line will appear at the end of the Lang file, those were added automatically and sorted alphabetically earlier
  • Difficulty Scaling: The Nihility system is now tied to World Difficulty
  • Decreased Amber, Sapphire, Ruby ore gems drop count
  • Reduced mod size ~37MB -> ~33MB
  • Converted spawnables _(List of items Entity can spawn with)_ to Item Tags
  • ModPack creators can now decide with which items Entity can spawn with
# **Added**

  • Added Netherite Necklace Wealth upgrading recipe
  • Added Codex Progression config (Server // Per world)
  • Includes toggle and update interval
  • Added Food Rot config (Server // Per world)
  • Includes toggle and rotting interval
  • Added Nihility System config (Server // Per world)
  • Includes toggle, accumulation/decay rates, damage multiplier, and critical blindness effect
  • Added Entity Weakness (Golems โ€” Pickaxes, Ents โ€” Axes)
  • Added Extra attack for Ent
  • Added Extra Additions and Mood sounds to the Valoria biomes
  • Added Lunar Items
  • Added Red Envelopes
  • Added Firework Tube

# **Fixed**

  • Fixed Scourge Walking animation Cycle
  • Fixed Troll Walking Cycle
  • Fixed Devil Walking Cycle
  • Fixed Scavenger Walking Cycle
  • Fixed Empty enchanted book dropping from Decorated Crypt Pot

# **Changes**

  • Config changes
  • Now players (Server hosts) can decide if Nihility, foodRot is enabled in specific world
  • Removed Boss checklist from codex (was an experiment)
  • Changed Devil Walk animation
  • Changed Ent Walk animation
  • Tweaks to Scourge animation
  • Some improvements to the Scavenger AI
  • Some Pathfinding improvements to the Ent
  • Wicked Scorpions will only Spit at players for optimization purposes
  • Decreased Troll Damage 8 โ†’ 6
  • Decreased Ent Damage 10 โ†’ 4
  • Decreased Ent Health 75 โ†’ 50
  • Decreased Elemental Golems damage 10 โ†’ 5
  • Reduced Scourge Shadow Texture
  • Reduced Troll Shadow Texture
  • Enlarged Scavenger Shadow Texture
  • Enlarged Wicked Scorpion Shadow Texture
  • Enlarged Dryador Shadow Texture
  • Changes to Elemental Golems texture
# **Added**

  • Added Nature Golem (3 variants)
  • Added River Golem
  • Added Upgrade Sounds to Alchemy Stations

# **Fixed**

  • Fixed Alchemy Station Upgrading (tier 2 โ†’ tier 3)
  • Fixed Visual bug in Alchemy Station
  • Fixed bug where Necromancer music disc ends withing 4.5 seconds
  • Fixed Ent stuttering (Still should be reworked)
  • Fixed Empty tag creation on item hover, preventing some items from stacking without hover
  • Fixed Alchemy Station returning to the Inventory after upgrade (Duping)

# **Changes**

  • Compressed all the sounds โ€” Reduced mod size (**52MB -> ~34MB**)
  • Decreased Scorpion Spit Damage
# Requires Tridot 1.0.126

## **CRITICAL PERFORMANCE UPDATE:**

  • Fixed a major issue causing low FPS on integrated graphics (Intel/AMD APUs).
  • Performance increased from ~30 FPS to ~200 FPS in reported cases.

# **Added**

  • Added Alchemy Stations (Upgrade-able up to 4 tiers)
  • Added Config value to disable Nihility
  • Added Shade Blossom seeds
  • Added Shade Blossom growing stages (0โ†’4)
  • Added Bookshelf books tag to Codex & Necromancer Grimoire

# **Translation**

  • Translated to French
  • Translated to Chinese
  • Translated to Traditional Chinese

# **Fixed**

  • Fixed Bombs reset their radius after rejoining the world
  • Fixed Spears converting to Stone spear on broke
  • Fixed Iron Chain repair with Gold
  • Fixed Gloves Rendering
  • Fixed Stone Crusher item updating
  • Fixed Elemental Manipulator Visual bugs
  • Fixed Devils tried to shoot at player even if not seen directly
  • Fixed Piston Pushing causes Heavy Workbench to break its parts
  • Fixed Server crashing on throwing Spectral blade
  • Fixed Blaze Reap tooltip

# **Technical Changes**

  • Reworked Heavy Workbench
  • Converted all Spear to Builder (Technical change)
  • Converted Stone Crusher Tool to data (Can be useful for pack creators)
  • Removal of codex tooltip link

# **Changes**

  • Gunpowder and Pyratite charges are stackable now
  • Fallen Crown can be right click equipped
  • Shade Blossom will drop petals on bonemeal
  • Decreased Upgrading time in Elemental Manipulator
  • Flesh cyst now has a limit of spawnable Sentinels
  • Blazereap buff
  • Improved description of the Ethereal Sword
  • Food rot revamp

# Balance Changes

Early game:

``
Fallen Collector: 25% (No changes)
Marsh: 20% (No changes)
Black Gold: 20% (No changes)

`

Mid-game (Buffs):

`
โฌ†๏ธ Cobalt: 25% โž” 45% (+20%)
โž– Samurai: 35% (No changes)
โฌ†๏ธ Ethereal: 30% โž” 50% (+20%)

`

Late-game (Buffs):

`
โฌ†๏ธ Nature: 40% โž” 55% (+15%)
โฌ†๏ธ Depth: 45% โž” 60% (+15%)
โฌ†๏ธ Infernal: 50% โž” 65% (+15%)

`

End-game:

`
๐Ÿ”ป Spider: 55% โž” 50% (-5%).
โฌ†๏ธ Pyratite: 50% โž” 62% (+12%)
โฌ†๏ธ Crimtane: 60% โž” 68% (+8%)
โฌ†๏ธ Void (Awakened): 65% โž” 70% (+5%)
โฌ†๏ธ Phantasm: 70% โž” 80% (+10%)

``
# Added

  • Added Eye necklace
  • Added Halloween Elixir
  • Added Rogue Necklace
  • Added new trades to Haunted Merchant
  • Added Starter bundle

# Fixed

  • Fixed minions causing triggering a lot of test attacks to nearby players
  • Fixed Uncommon tooltips not using default Valoria style (Obscure tooltips)
  • Fixed Client crushing on rendering Damage Numbers
  • Fixed Heavy Workbench tooltip sizing
  • Fixed Heavy Workbench tooltip material rendering
  • Fixed Fire Immunity items protecting from lava (not intended behavior)
  • Fixed Katana Piercing Damage
  • Fixed Corpsecleaver ranged damage

# Changes

  • Reworked Accessories
  • Reworked Corpsecleaver ability
  • Chains are wearables now
  • Changed Samurai Belt crafting recipe
  • Valoria portal recipe will result in 12 portal blocks for a while (itโ€™s will be changed in the future)
  • Gamerule valoria:foodRot was removed, changed into CommonConfig value

# Rebalanced

  • Rabalanced Accessories (Rings, necklaces)
  • Rebalanced Weapons
  • Nerfed Iron Gloves
  • Nerfed Golden Gloves
  • Nerfed Diamond Gloves
  • Nerfed Netherite Gloves
  • Nerfed Magmatic Gauntlet
  • Nerfed Skeletal Vambrace
  • Nerfed Magmatic Vambrace
[1.0] Valoria 1.20.1-1.0 by IriDark on Oct 06, 2025
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  • Requires Tridot - 1.20.1-1.0.114

  • # Added

  • Wicked Amethyst block uncrafting recipe
  • Soul Shard block uncrafting recipe
  • Uncharged Shard block uncrafting recipe
  • Added Description to Gaib Roots
  • Added Ephemarite, stone cutting recipe from Ephemarite Low
  • Added extra Limestone, stone cutting recipes
  • Added Unstable Core
  • Added Page uncrafting recipe to Paper
  • Added animations to Harmony Heart, Devil Heart, Medicated Harmony Heart, Medicated Devil Heart
  • Added particles to Elemental Charm
  • Added Tinting to Aloe
  • Added growing small bushes of Aloe near Tall Aloe
  • Added Obscure Tooltips Compat
  • Added Spider Chitin
  • Added Icy Scythe Skin
  • Added Lotus Scythe Skin
  • Added Boss Trophies
  • Added Elemental Damage System
  • Added Target Dummy Compat
  • Added Devil Meat
  • Added Stone Crusher JEI Description
  • Added Stone Crusher Codex Page
  • Added Magmatic Halls Dungeon
  • Added Sapphire Geode
  • Added Black Gold block
  • Added Brick recipe from smelting Rune in Kiln
  • Added King Crab
  • Added Crab Shell
  • Added Crab Claw
  • Added Crawhook
  • Added Crab Buckler
  • Added Crab Legs
  • Added Cooked Crab Legs
  • Added Nature Crossbow
  • Added Aquarius Crossbow
  • Added Infernal Crossbow
  • Added Void Crossbow
  • Added Phantasm Crossbow
  • Added Corrupted Well Structure (Built and suggested by Auriny)
  • Added Flesh Altar Structure (Built and suggested by Auriny)
  • Added Nihility Meter
  • Added Nihility Monitor
  • Added Void Crystal Talisman
  • Added Draugr Shield
  • Added Soul Infuser
  • Added Vanilla changes config cause of changing vanilla shield behaviour
  • Added Rot
  • Non-valoria food will rot on dimension changing to Valoria.
  • Added Cleansing Vial
  • Added Cleansing Flask
  • Added Cleansing Elixir
  • Added Healing Vial
  • Added Healing Flask
  • Added Healing Elixir
  • Added Hard Workbench
  • Added Fallen Collector Armor (Was a skin previously)
  • Added Cobalt Multi Tool
  • Added Ethereal Multi Tool
  • Added Crimtane Multi Tool
  • Added Jade Multi Tool
  • Added Nature Multi Tool
  • Added Depth Multi Tool
  • Added Infernal Multi Tool
  • Added Void Multi Tool
  • Added Double Void Vine
  • Added Texture Variants for some Blocks and Plants
  • Added Extra generation features
  • Added tags

#valoria:spears
#valoria:katanas
#valoria:throwables
#valoria:scythes
#valoria:rapiers
#valoria:multi_tools

  • Added new 2 item tabs: Valoria Tools, Valoria - Consumables
  • Added new Gamerule valoria:foodRot, default: true โ€” non-valoria dimension food will rot on teleporting to Valoria

# Fixed

  • Fixed Arrow desync
  • Fixed duping of resources using minions
  • Fixed BlazeReap
  • Fixed Enchantments Compatibility
  • Fixed an issue where weapon abilities could harm players in PvE areas
  • Fixed Magma Sword charging
  • Crimtane Armor can be trimmed now
  • Fixed Keg taking out 2 items from player
  • Fixed ItemBorders crashing
  • Fixed Hit Effect Applying
  • Fixed Soul Collector
  • Fixed Drinks Saturation
  • Fixed Cup and Bottle Waterlog
  • Fixed Potted Dreadwood sapling model
  • Fixed Codex Inversed Drag
  • Fixed Fire inflicting accessories can set on fire mobs using projectiles
  • Fixed Idle Animations of Entities
  • Fixed Void Grass dropping Void Stone on breaking with Silk touch
  • Fixed Manipulator Random Loss of Cores on reload
  • Fixed Bugged Rune of Curses description
  • Fixed Pearlium Tags
  • Fixed Reinforced Meat Pillar Tags
  • Fixed Cysts trying to spawn entities is Peaceful
  • Fixed Void Sand (Partially)
  • Fixed Crash in Codex when pressing Down Arrow or Left Arrow keys

# Changes

  • Reworked Armor Effects
  • Reworked Shadewood Branch
  • Inversed mouse scrolling in Codex
  • Black Gold recipe is now shapeless
  • Medicated Devil Heart recipe is now shapeless
  • Medicated Harmony Heart recipe is now shapeless
  • Magmatic Gauntlet recipe is now shapeless
  • Magmatic Vambrace recipe is now shapeless
  • Removed Armor breaking of effect applying
  • Resprited Aloe, Small Aloe
  • Resprited Void Brick
  • Resprited Cracked Void Brick
  • Resprited Chiseled Void Brick
  • Resprited Chiseled Void Bricks
  • Changed Rarity of Spider items
  • Spider Armor is now crafted from Spider Chitin
  • Changed Valoria Portal Frame Model
  • Sorted Block Item Tab
  • Added Fire Texture back on Infernal Ingot (was asked by a community to revert this change)
  • Changes Shield rotations
  • Reworked Shields
  • Changed Structure chances, more frequent small structures
  • Reduced Cyst particles
  • Changed Void Sand Update Delay
  • Tinkererโ€™s table is hidden now (will be deleted or reworked)
  • Changed Samurai Armor model
  • Changed Phantasm Armor model
  • Reworked Item Descriptions
  • Reworked Bossbars

# Rebalanced

  • Rebalanced Food
  • Rebalanced Flesh Sentinel loot
  • Rebalanced Corrupted loot
  • Rebalanced Fortress loot
  • Rebalanced Pot LootTable
  • Rebalanced Long Pot LootTable (buff)
  • Rebalanced CryptPot LootTable (buff)
  • Rebalanced Ephemarite LootTable (buff)
  • Rebalanced Ephemarite Low LootTable (buff)
  • Rebalanced Dirt Geode LootTable (buff)
  • Rebalanced Stone Geode LootTable (buff)
  • Rebalanced Crypt Archaeology LootTable (buff)
  • Nerfed Rune Amount in LootTables
  • Nerfed Renewal
  • Nerfed Exhaustion
  • Nerfed Wicked Crystal Minions damage โ€” 8 โ†’ 6
  • Nerfed Wicked Crystal Minions projectile velocity โ€” 1.85 โ†’ 1.25
  • Crystallized deep ruins more frequent now
  • Decreased Aloe generation
  • Requires Tridot - 1.20.1-1.0.54**

Fixed tag issues
  • Requires Tridot - 1.20.1-1.0.54**

# Added

  • Added Warden Skin for Scythe

# Fixed

  • Prevent multiple bosses from being summoned at the same altar (nearby)
  • Fixed Crash on mouse scroll in Book gui

# Changes

  • Rebalanced Experience reward from smelting bricks
  • Rebalanced Nature gift dropping from Dryador treasure bag
  • Rebalanced Ent LootTable
  • Rebalanced Devil LootTable
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