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Vanilla Backport Compat

Vanilla Backport Compat

by Vykket • Downloads: 0 • Followers: 0
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⚠️: Please keep in mind that I may sometimes make mistakes. Make sure the errors are coming from VBC before reporting them on the official Vanilla Backport Discord.

Vanilla Backport Compat is officially maintained ONLY on CurseForge and Modrinth. Other sources are not affiliated.

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📑 More datapacks:

🐶 Vanilla Backport RU Wolves Compat

🐮 Vanilla Backport Mob Variants Compat

🌸 Atmospheric Cactus Flower Compat

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⚠️ Note:

This datapack/mod only works with Vanilla Backport 1.20.1-1.21.1 1.1.5 or later.

I’ll be adding support for more modded biomes over time. It still has a few inconsistencies that I’ll be fixing.

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📖 About:

Vanilla Backport Compat is a datapack/mod that adds natural generation of Vanilla Backport’s leaf litters, wildflowers, fallen trees and more to modded biomes, no more having leaf litters in only three vanilla biomes in your 200 biomes modpack! In addition, leaf litters now generate in the Pale Garden biome.

I don’t feel the need to add features to certain biomes since they already generate them by default using the forge/fabric biome tags. However, if you have suggestions for adding or removing a feature from a biome in a way that would benefit it, feel free to let me know.

This is the list of things this datapack adds:

  • Leaf litter generation
  • Wildflower generation
  • Bush generation
  • Firefly bush generation
  • Fallen trees generation (oak, birch and spruce)
  • Tall and short dry grass generation
  • Warm and cold mob variants
  • Wolf variants
  • Desert ambient sounds
  • Snow! Real Magic! instant compatibility
  • Falling leaves
  • Falling needles
  • Happy Ghast prevents new damage sources
  • Dried Ghast ambient sounds compatibility
  • Natural generation of camels
  • Natural generation of armadillos
  • Sulfur Cube compatibility (beta)
Mods with sulfur cube compat
  • Biomes O' Plenty
  • Biomes We've Gone
  • Regions Unexplored
  • Upgrade Aquatic
  • Ecologics
  • Environmental

You only need Vanilla Backport installed, the rest of the mods are optional compatibility and are not required.

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📜 List of compatible mods:

  • Biomes O' Plenty
  • Biomes We've Gone
  • Atmospheric
  • Terralith
  • Environmental
  • Regions Unexplored
  • Vanilla Backport
  • Windswept
  • Snow! Real Magic!
  • Upgrade Aquatic
  • Nature's Spirit
  • Wilderness
  • Blooming Biosphere
  • No Man's Land
  • Twilight Forest
  • Better Nether
  • William Wythers' Expanded Ecosphere
  • Still Life
  • Spawn

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📝List of things to add:

Here’s a list of pending things I’ll be adding.

  • Add falling leaves to leave blocks from other mods
  • Add falling needles to leave blocks from other mods
  • Add leaf colors for compatibility with the falling leaves
  • Add desert ambient sounds in some biomes
  • Add compatibility with William Wythers' Expanded Ecosphere (beta)
  • Add compatibility with Still Life
  • Add compatibility with Blue Skies (falling leaves)
  • Add compatibility with The Aether (falling leaves)
  • Add compatibility with Alex Caves (falling leaves)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.20.1
Datapack
22h ago 1
1.21.1
Fabric Neoforge
22h ago 1
1.21.1
Datapack
22h ago 1
1.20.1
Fabric Forge Neoforge
22h ago 1
1.20.1
Datapack
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.1
Datapack
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Datapack
22h ago 1
  • Added falling leaves to the Aether, Blue Skies and Alex’s Caves leaf blocks.
  • Sulfur cubes can now consume Aether blocks.
  • Autumnity maple leaves now generate leaf litters (only in forest biomes).
  • Added falling leaves to the Aether, Blue Skies and Alex’s Caves leaf blocks.
  • Sulfur cubes can now consume Aether blocks.
  • Autumnity maple leaves now generate leaf litters (only in forest biomes).
  • Added compatibility for the sulfur cube with blocks from Caverns and Chasms, Autumnity, Twilight Forest, Neapolitan and Atmospheric
  • Updated the descriptions and version number
  • Added compatibility for the sulfur cube with blocks from Caverns and Chasms, Autumnity, Twilight Forest, Neapolitan and Atmospheric
  • Updated the descriptions and version number
## Changelog
  • Added compatibility for the sulfur cube with all blocks from Upgrade Aquatic, Regions Unexplored, Environmental, and Ecologics 
  • Added falling leaves to walnut leaves from Ecologics
## Changelog
  • Added compatibility for the sulfur cube with all blocks from Upgrade Aquatic, Regions Unexplored, Environmental, and Ecologics 
  • Added falling leaves to walnut leaves from Ecologics
# Sulfur Cube Archetypes compatibility

Sulfur cubes can now consume dozens of new blocks from Biomes O' Plenty and Biomes We've Gone! These two mods are now fully compatible with sulfur cubes.

  • Added all stone and sandstone variants to the slow bouncy archetype
  • All ice variants from BWG have been added to the fast sliding archetype
  • Added the thermal calcite vent block from BOP (1.21.1) to the hot archetype
  • All BWG petal blocks have been added to the light archetype
  • All dirt and grass variants have been added to the regular archetype
  • Pumpkin variants (BWG) and flesh blocks (BOP) have been added to the fast flat archetype
  • Added all mushroom block variants to the slow sliding archetype

Sand block variants were excluded to maintain consistency.

## Biomes We've Gone

More Biomes We've Gone leaves now generate falling leaves:

  • Yucca Leaves
  • Ripe Yucca Leaves
  • Flowering Yucca Leaves
  • Rainbow Eucalyptus Leaves
  • Holly Leaves
  • Skyris Leaves

## Biomes O' Plenty

Now generate falling leaves:

  • Magic Leaves

## Minor Change

Removed the pack.png from the 1.20.1 version

I will continue adding more blocks from other mods over time. If you would like any changes to how blocks are assigned to the archetypes please let me know.
# Sulfur Cube Archetypes compatibility

Sulfur cubes can now consume dozens of new blocks from Biomes O' Plenty and Biomes We've Gone! These two mods are now fully compatible with sulfur cubes.

  • Added all stone and sandstone variants to the slow bouncy archetype
  • All ice variants from BWG have been added to the fast sliding archetype
  • Added the thermal calcite vent block from BOP (1.21.1) to the hot archetype
  • All BWG petal blocks have been added to the light archetype
  • All dirt and grass variants have been added to the regular archetype
  • Pumpkin variants (BWG) and flesh blocks (BOP) have been added to the fast flat archetype
  • Added all mushroom block variants to the slow sliding archetype

Sand block variants were excluded to maintain consistency.

## Biomes We've Gone

More Biomes We've Gone leaves now generate falling leaves:

  • Yucca Leaves
  • Ripe Yucca Leaves
  • Flowering Yucca Leaves
  • Rainbow Eucalyptus Leaves
  • Holly Leaves
  • Skyris Leaves


## Biomes O' Plenty

Now generate falling leaves:

  • Magic Leaves

## Minor Change

Removed the pack.png from the 1.20.1 version

I will continue adding more blocks from other mods over time. If you would like any changes to how blocks are assigned to the archetypes please let me know.
  • Update to match the curseforge versions**

### Biomes We've Gone
Added falling leaves to missing leaf blocks:

  • Ripe Adansonia leaves
  • Flowering Adansonia leaves
  • Adansonia leaves
  • Indigo Jacaranda leaves
  • Flowering Indigo Jacaranda leaves
  • Flowering Jaracaranda leaves
  • Orchard leaves
  • Flowering Orchard leaves
  • Ripe Orchard leaves
  • Firecracker leaves
  • Araucaria leaves

### Still Life Compatibility

  • Added bushes to most steppes, rivers, and clearing type biomes
  • Added leaf litters to most temperate-tropical forests
  • Added firefly bushes to marsh, swamp, and flooded biomes
  • Added fallen trees (oak, jungle and spruce)

### Spawn Compatibility

Date leaves from Spawn now generate falling leaves
  • Update to match the curseforge versions**

### Biomes We've Gone
Added falling leaves to missing leaf blocks:

  • Ripe Adansonia leaves
  • Flowering Adansonia leaves
  • Adansonia leaves
  • Indigo Jacaranda leaves
  • Flowering Indigo Jacaranda leaves
  • Flowering Jaracaranda leaves
  • Orchard leaves
  • Flowering Orchard leaves
  • Ripe Orchard leaves
  • Firecracker leaves
  • Araucaria leaves

### Still Life Compatibility

  • Added bushes to most steppes, rivers, and clearing type biomes
  • Added leaf litters to most temperate-tropical forests
  • Added firefly bushes to marsh, swamp, and flooded biomes
  • Added fallen trees (oak, jungle and spruce)

### Spawn Compatibility

Date leaves from Spawn now generate falling leaves
### Fixed an issue with the spawns_camels tag
### Fixed an issue with the spawns_camels tag
### The previous version had an error and caused crashes, this version should fix that issue
### The previous version had an error and caused crashes, this version should fix that issue
## William Wythers' Expanded Ecosphere compatibility

Compatibility with WWEE has been added. Even before this many Vanilla Backport features were already generating without needing compatibility but there were still a few things left to add.

### Leaf Litters
  • Added leaf litters in Badlands River
  • Added leaf litters in Subtropical Forest
  • Added leaf litters in Cool Forest
  • Added leaf litters in Forbidden Forest
  • Added leaf litters in Autumnal Forest
  • Added leaf litters in Autumnal Forest Edge
  • Added leaf litters in Autumnal Flower Forest
  • Added leaf litters in Autumnal Crags
  • Added leaf litters in Autumnal Plains
  • Added leaf litters in Autumnal Swamp
  • Added leaf litters in Autumnal Birch Forest
### Bushes
  • Added bushes in Badlands River
  • Added bushes in Subtropical Forest
  • Added bushes in Cool Forest
  • Added bushes in Forbidden Forest
  • Added bushes in Autumnal Forest
  • Added bushes in Autumnal Forest Edge
  • Added bushes in Autumnal Crags
  • Added bushes in Autumnal Plains
  • Added bushes in Autumnal Birch Forest
  • Added bushes in Cool Plains
  • Added bushes in Cool Stony Canyons
  • Added bushes in Cool Forest Edge
  • Added bushes in Forest Edge
  • Added bushes in Tundra
### Warm Variants
Some warm biomes were not generating warm animal variants and were spawning temperate variants instead, fixed in:
  • Tropical Forest River
  • Desert River
  • Desert Beach
  • Savanna River
  • Wooded Desert
  • Badlands River
  • Deep Desert Island
  • Tropical Beach
  • Cactus Desert

### Inconsistencies fixed
Two Biomes O’ Plenty biomes now generate cold variants instead of temperate ones
  • Fir Clearing
  • Forested Field

Compatibility isn’t finished yet, I still need to review many things and add 1.20.1 exclusive features if necessary, I also want to mention that in the future I’ll release a new datapack with new animal variants for modded biomes! Thanks for the support, over 7000 downloads… wow
## William Wythers' Expanded Ecosphere compatibility

Compatibility with WWEE has been added. Even before this many Vanilla Backport features were already generating without needing compatibility but there were still a few things left to add.

### Leaf Litters
  • Added leaf litters in Badlands River
  • Added leaf litters in Subtropical Forest
  • Added leaf litters in Cool Forest
  • Added leaf litters in Forbidden Forest
  • Added leaf litters in Autumnal Forest
  • Added leaf litters in Autumnal Forest Edge
  • Added leaf litters in Autumnal Flower Forest
  • Added leaf litters in Autumnal Crags
  • Added leaf litters in Autumnal Plains
  • Added leaf litters in Autumnal Swamp
  • Added leaf litters in Autumnal Birch Forest
### Bushes
  • Added bushes in Badlands River
  • Added bushes in Subtropical Forest
  • Added bushes in Cool Forest
  • Added bushes in Forbidden Forest
  • Added bushes in Autumnal Forest
  • Added bushes in Autumnal Forest Edge
  • Added bushes in Autumnal Crags
  • Added bushes in Autumnal Plains
  • Added bushes in Autumnal Birch Forest
  • Added bushes in Cool Plains
  • Added bushes in Cool Stony Canyons
  • Added bushes in Cool Forest Edge
  • Added bushes in Forest Edge
  • Added bushes in Tundra
### Warm Variants
Some warm biomes were not generating warm animal variants and were spawning temperate variants instead, fixed in:
  • Tropical Forest River
  • Desert River
  • Desert Beach
  • Savanna River
  • Wooded Desert
  • Badlands River
  • Deep Desert Island
  • Tropical Beach
  • Cactus Desert

### Inconsistencies fixed
Two Biomes O’ Plenty biomes now generate cold variants instead of temperate ones
  • Fir Clearing
  • Forested Field

Compatibility isn’t finished yet, I still need to review many things and add 1.20.1 exclusive features if necessary, I also want to mention that in the future I’ll release a new datapack with new animal variants for modded biomes! Thanks for the support, over 7000 downloads… wow
## Due to an error that caused crashes in the previous version, the first 1.6 release was removed. Please delete the old 1.6 version if you have it and install this new one, or install 1.5

## Added Twilight Forest compatibility

  • Added leaf litters in Dense Forest and Dense Mushroom Forest
  • Added firefly Bush in Swamp and Frifly Forest
  • Added falling leaves/needles to TF leave blocks

## New Tags

  • Added spawn leaf litter patches
  • Added spawn dried ghast ambient sounds if this one is placed on top of soul sandstone blocks from Better Nether
## Due to an error that caused crashes in the previous version, the first 1.6 release was removed. Please delete the old 1.6 version if you have it and install this new one, or install 1.5

## Added Twilight Forest compatibility

  • Added leaf litters in Dense Forest and Dense Mushroom Forest
  • Added firefly Bush in Swamp and Frifly Forest
  • Added falling leaves/needles to TF leave blocks

## New Tags

  • Added spawn leaf litter patches
  • Added spawn dried ghast ambient sounds if this one is placed on top of soul sandstone blocks from Better Nether

## Update 1.5 (Fixing inconsistencies)

  • To maintain a more vanilla-like look, many coniferous biomes no longer generate leaf litter, a few still remain for now
  • Added animal farm variants compatibility in a bunch of biomes, now Biomes O' Plenty, Environmental and Atmospheric are complete
  • Fixed a bug with gray particles from Windswept pine leaves (1.20.1)
  • Improved the color of the fallen leaves from Nature's Spirit willow leaves
## Update 1.5 (Fixing inconsistencies)

  • To maintain a more vanilla-like look, many coniferous biomes no longer generate leaf litter, a few still remain for now
  • Added animal farm variants compatibility in a bunch of biomes, now Biomes O' Plenty, Environmental and Atmospheric are complete
  • Fixed a bug with gray particles from Windswept pine leaves (1.20.1)
  • Improved the color of the fallen leaves from Nature's Spirit willow leaves


Last update for a while for 1.20.1. It does not require Farmer’s Delight, and its compatibility has been removed.
Last update for a while for 1.21.1. It does not require Farmer’s Delight, and its compatibility has been removed.
## Farmer's Delight required


Fixed the brown egg and blue egg recipes for Farmer’s Delight in 1.20.1. This was the last remaining issue to finish. Wilderness and Blooming Biosphere are working correctly.

I took the time to test the version before publishing it, still, if anything is wrong, feel free to let me know.

![img](https://cdn.modrinth.com/data/cached_images/4908dae267e1faa9a6d3bbc450110100370d4c89.png)

If the issues are resolved, I’ll turn this beta into a release.
## Farmer's Delight required

  • Farmer's Delight recipes fixed

![img](https://cdn.modrinth.com/data/cached_images/aec1badad3b76bcef0234b1ad60e2c3297e78f74.png)

  • Blackwood Taiga from Regions Unexplored has colored leaf particles
  • Cold animal variants spawn in Blackwood Taiga

## Added Compatibility with No Man's Land

All leave blocks have fallen leaves/needles

Added leaf litter in:

  • Autumnal Forest
  • Boreal Forest
  • Maple Forest
  • Old Growth Forest
  • Old Growth Forest Edge
  • Old Growth Forest Clearing

Added bushes in:

  • Autumnal Forest
  • Boreal Forest
  • Maple Forest
  • Prairie
  • Old Growth Forest Clearing

Added wildflowers in:

  • Maple Forest



  • Deleted some files that were making this datapack ridiculously heavy.
  • Deleted some files that were making this datapack ridiculously heavy.
1.3 has arrived with several additions and fixes for inconsistencies

## Farmer's Delight Compatibility

Now the blue and brown eggs can be fried and will produce a fried egg when Farmer's Delight is installed, using a furnace, smoker, campfire, or fryer.

## Wilderness Compatibility

Added leaf litters in:

  • Mixed Forest
  • Old Growth Forest

And the ‘Woods’ wolf variant added to the biomes.

## Blooming Biosphere Compatibility

Added leaf litters in:

  • Oak Woodland
  • Rainforest
  • Autumnal Forest

Added Firefly bushes in:

  • Marsh

Added Bushes in:

  • Oak Woodland
  • Rainforest
  • Chaparral
  • Autumnal Forest

Added Wildflowers in:

  • Autumnal Forest

Added Armadillos in:

  • Chaparral

Wolf variants and animal farm variants added in Blooming Biosphere biomes.

## Desert Ambient Sounds

A large number (if not all) of desert-type biomes from other mods generate ambient sounds; the biomes composed of these blocks now have ambient sounds:

  • atmospheric arid sand
  • atmospheric red arid sand
  • natures_spirit pink sand
  • biomeswevegone black sand
  • biomeswevegone white sand
  • biomeswevegone blue sand
  • biomeswevegone purple sand
  • biomeswevegone windswept sand
  • biomeswevegone red quicksand
  • biomeswevegone quicksand
  • biomeswevegone sandy dirt
  • biomesoplenty orange sand
  • biomesoplenty mossy black sand
  • biomesoplenty black sand

## Fixes

  • Some blocks from Regions Unexplored were generating gray particles, this has been fixed
  • Warm and temperate variants of animals were generating in pine taiga and blackwood taiga Regions Unexplored, fixed
  • Added 3 more blocks that generate fallen leaves in Regions Unexplored, grimwood, Bamboo and Cypress leave blocks.
1.3 has arrived with several additions and fixes for inconsistencies

## Farmer's Delight Compatibility

Now the blue and brown eggs can be fried and will produce a fried egg when Farmer's Delight is installed, using a furnace, smoker, campfire, or fryer.

## Wilderness Compatibility

Added leaf litters in:

  • Mixed Forest
  • Old Growth Forest

## Blooming Biosphere Compatibility

Added leaf litters in:

  • Oak Woodland
  • Rainforest
  • Autumnal Forest

Added Firefly bushes in:

  • Marsh

Added Bushes in:

  • Oak Woodland
  • Rainforest
  • Chaparral
  • Autumnal Forest

Added Wildflowers in:

  • Autumnal Forest

## Desert Ambient Sounds

A large number (if not all) of desert-type biomes from other mods generate ambient sounds; the biomes composed of these blocks now have ambient sounds:

  • atmospheric arid sand
  • atmospheric red arid sand
  • natures_spirit pink sand
  • biomeswevegone black sand
  • biomeswevegone white sand
  • biomeswevegone blue sand
  • biomeswevegone purple sand
  • biomeswevegone windswept sand
  • biomeswevegone red quicksand
  • biomeswevegone quicksand
  • biomeswevegone sandy dirt
  • biomesoplenty orange sand
  • biomesoplenty mossy black sand
  • biomesoplenty black sand

## Fixes

  • Some blocks from Regions Unexplored were generating gray particles, this has been fixed
  • Warm and temperate variants of animals were generating in pine taiga and blackwood taiga Regions Unexplored, fixed
  • Added 3 more blocks that generate fallen leaves in Regions Unexplored, grimwood, Bamboo and Cypress leave blocks.
## Same changelog as the 1.21.1 release, with a few extra things:

Now the "Woods" wolf variant generates in:

  • Woodland
  • Old Growth Woodland

Armadillos now spawn in Nature's Spirit:

  • Xeric Plains
  • Woody Highlands
  • Stratified Desert
  • Shrubby Highlands
  • Wooded Drylands
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