VanillaEX Shader
VanillaEX Shader is a simple and lightweight shader focused on providing a subtle visual improvement while keeping the original Minecraft style and maintaining good performance on lower-end hardware.
It is designed for Minecraft Java Edition on both mobile devices and PC, making it a suitable choice for players who want a small visual upgrade without the heavy performance requirements of more advanced shaders.
Features
- Lightweight and performance-focused
- Subtle visual changes
- Designed for lower-end hardware
- Compatible with Minecraft Java Edition on mobile and PC
- Keeps the original Minecraft aesthetic
If you want to make Minecraft look a little different without completely changing its visual style, SH Shader is made for you.
All Versions
+ Add Version• Enhancement of RGB Outlines
• The End and End Gateway portals now change color according to the Aurora color you select.
• The End's sky is now more optimized.
Correction:
• Profile: VHS 2 now sets the End to 0.00 saturation; previously this mode was only applied to the Nether and Overworld, now it works in all 3 dimensions.
• The order of the aurora colors has also been corrected; it's now more organized.
Addition:
• Added to Shooting Stars in the End Sky! You can adjust the size, speed, and quantity, and the End Stars option has been redirected to the Shooting Stars category.
• The pink Aurora color has also been added, as I had forgotten to include it in the previous update; my apologies.
• An option within the End sky has been removed, as well as the sliders that allowed you to adjust some of the aurora colors, as this was somewhat confusing for some people.
• Now Aurora's colors are available in just one option.
• Added: New graphics option where you can choose the style you want in the Shader or more easily revert to the default (Options available: VHS / VHS 2)
• Added and changed: New option to adjust cloud height between 192 and a maximum of 319 (default cloud height set to 255).
• Change: Now the main menu has the "about" / "graphics" options separated from the other options to improve aesthetics. (There was also a subtle adjustment in the environmental placement that is left by the colors of the Auroras).
• Addition: New End aurora colors (Red, Orange and Yellow) and a fog for End have also been added (the fog is not enabled by default to prioritize FPS).
• Update: The End sky category has been updated to have fewer options; there is now a separate option for fog and a separate option for Auroras.
• Correction: Overworld/Nether saturation and temperature have been reduced for a better experience.
• Correction: The issue where entities would have bugged shadows in the Nether and Overworld after receiving light in a dark environment has also been fixed. (This happens in the End, but I already fixed it in previous versions; however, now I've fixed it in the Nether and Overworld as well).
• A new feature has also been added; torches/lanterns can now illuminate when held in your hand.
• I fixed an issue where entities were getting strange shadows in the End dimension (I believe it was only there).
• I also fixed a bug where the overworld clouds looked kind of cut off; I don't know if anyone else noticed it.
• You can now use the RGB Outline option; it's now working normally and also displays the hitboxes of the RGB entities.
• There were also some changes made underwater, but it wasn't as noticeable on the surface.
• Shader name changed from SnowHard Shader to VanillaEX
- Reform in the order of options, and in general resources within the home configuration option.