Welcome to VertaLux Shader! This shaderpack was born from a simple idea: bringing breathtaking, next-level realism to Minecraft while keeping the game completely enjoyable in survival mode.
Often, highly realistic shaders make the nights pitch-black and caves impossible to navigate. This pack strikes the perfect balance. You get the gorgeous, cinematic graphics you want, without sacrificing the classic "Minecrafty" feel or your ability to actually play the game. Whether you are building a massive base, exploring deep caves, or sailing the oceans, the world will look stunning and remain fully playable.
✨ Highlights
- Dynamic Shadows & Caustics
- Volumetric 3D Clouds
- Physics Mod Ocean Support
- Distant Horizons Compatibility
- Revamped Configuration Screen
- And much more!
🖥️ Performance & Requirements Please note: Because it is still being actively developed and optimized, it is currently quite demanding. Optimization is an ongoing process! For the time being, a capable gaming PC is highly recommended to enjoy a smooth experience with decent framerates.
(Recommended: NVIDIA RTX 3070 / AMD RX 6700 XT or better, using Iris Shaders or Optifine)
Thank you for testing the pack! If you want to share your feedback, report bugs, or just see sneak peeks of future updates, come say hi: 👉 Join the VertaLux Discord
New Shadows: Added pixel-perfect shadows (which also affect caustics) to maintain a classic "Minecrafty" vibe.
Volumetric Clouds: Overhauled cloud rendering, now utilizing 3D noise.
Mod Compatibility: Now fully compatible with the Physics Mod's oceans.
UI Update: Redesigned the shader configuration screen.
Misc: Countless other adjustments, bug fixes, and much more!
- please!** report bugs or suggestions in the [discord] !(https://discord.gg/VaJqaNDHxJ)
- please!** report bugs or suggestions in the [discord] !(https://discord.gg/VaJqaNDHxJ)
## VertaLux V4
- CLOUDS REWORK, WATER REWORK, TAA REWORKD**, and more.
come report bugs or suggestions on my [discord](https://discord.gg/VaJqaNDHxJ)
A big visual overhaul focused on water, sky, clouds and distant terrain — plus a brand new ⭐ BEST VISUALS profile.
| | Before (VeraLux) | Now (VertaLux V3) |
|---|---|---|
| Quality profiles | 4 | **5** (incl. ⭐ BEST VISUALS) |
| Distant Horizons | ❌ | **✅** |
| Water | basic waves | **Waves v2 + Kelvin wake v6** |
| Clouds | v2 | **Cumulus v3 + high layers** |
## 🚀 Highlights
### 🌄 Distant Horizons support *(new)*
Fully lit DH terrain & water LODs — consistent sun, ambient, cloud shadows and fog, with analytic sky reflections on distant water. But still in work in progress, expect bugs.
### 🌊 Water rework
Directional swell **Waves v2**, **Kelvin wake v6** with foam, rain ripples & splash rings, glossy/rough reflections, cloud reflections, large-scale caustics, waterfalls, and volumetric underwater fog with godrays.
### ☁️ Clouds rework
Realistic cumulus (shape, erosion, silver lining), detail **v3** with internal wisps, high alto + cirrus layers, and fast soft cloud shadows.
### 🌅 Sky & atmosphere
Aerial perspective, new **star engine v2**, atmospheric & distance fog with biome tint and dusk boost, finer godrays.
### 🧱 Glowing blocks *(new)*
Emissive metal/ore blocks (iron, gold, diamond, emerald, netherite, copper, redstone, amethyst + raw ores), portal glow FX, and animated lava flow.
### 🌑 Shadows
Cutout/entity & translucent shadow fixes, tunable distortion & depth range, tinted foliage shadows.
### ✨ Post-processing
Motion blur, **AgX tonemap** option, physical/MIP bloom, glossy glass reflections, and improved TAA (sub-pixel jitter, ghost rejection, tonemap clamp).
### ⚠️ Fixes
- many fixes that i can't count.
> ℹ️ *Note: I experimented with a full path-tracing / voxel lighting engine during this update, but decided to move it into a separate project — so it's not part of this release.*
- Profiles: 🥔 Potato · ⚖️ Medium · ✨ High · 📸 Extreme · ⭐ BEST VISUALS*
And i've manage to make no more transparence on the particles or whatever.
Sorry for no update, I got my pc some upgrades !
Please, report bugs and stuff on my discord.
Thanks you for testing my shaderr!!!
I've manage to make better clouds. And better underwater environnement.
I recommend to just desactivate the real lights stuff in the shaderpack settings.
espect bugs it's the first version of the shader